Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,763)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (68 days). The data shown below may not be accurate.

Director General Veteran zGunner[666] zGunner
NC BR 94

KDR: 2.85

Score: 13.5m

Last Seen: Mar 28th, 2020 1:31 AM
- OFFLINE - 1639.2 hour(s)

Battle Rank 94 - New Conglomerate on Connery
Level Progress (to 95): 34%
Level 100 Progress: 71% 380h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-22S GD-7F NS-10 Burster NS-10 Burster Spear Anti-Vehicle Phalanx Turret Titan-150 HEAT NS-44 Commissioner NCM3 Raven
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:zGunner



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $295,236 MLG Score: 236
Fun Score: N/A
Cheeseburgers Flipped: 2206TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.85%17.705%387712763,1462.128550.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.284%0.116C+-0.511D-0.992D--HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.126C++14.10.009C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.011%1.599%410312801,1882126365.57747186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.429%-1.941F--0.584D0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.9-3.808T*38.8-2.115F--146

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16%4.762%3011282841581540.52830254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.868F-0.059C+-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.602B+7.70.81B++40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.472%70.98%301128225512482.05645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.074C+0.254C*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.016C+3.5-0.09C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.569%7.778%30112829013210.676692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.429C---1.371D**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.423C--6.8-0.406C--11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.5m400.9%237 (14.2k)225 (13.5k)2.850712,0104,2134.8706494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128340617.812%8.526%15214:170

47% Engineer12% Heavy Assault7% Infiltrator28% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:15 AMNov 23rd, 2012 3:32 AMApr 26th, 2020 11:52 AM (39d) (PST)Mar 27th, 2020 9:54 PM (68d) (PST)Mar 27th, 2020 9:31 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
705956100.2000.0700.0171.0800.069236

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2995,67936,620124165413,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
999h/41.6d 8,510 1,024 7,081 64.7k 1,660 3,087 4,133 42.3m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:955
Deaths:676
KDR:1.413
Accuracy:22.421% D
HSR:18.639% C
NS-11C
C
Kills:291
Deaths:185
KDR:1.573
Accuracy:21.903% D
HSR:18.557% C
Mauler S6
C--
Kills:90
Deaths:93
KDR:0.968
Accuracy:36.569% C--
HSR:7.778% F
Kills:1,336
Deaths (as Engineer):954
Deaths (to Engineers):1,057
KDR:1.40042
Kill Difference:382
Playtime:467.936 hours
Usage:47%
Score:6.324m
Score/min:225
Accuracy (listed only):26.965%
HSR (listed only):14.991%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:973
Deaths:318
KDR:3.060
Accuracy:20.638% D
HSR:16.033% D*
NS-15M2
D
Kills:92
Deaths:45
KDR:2.044
Accuracy:22.376% D
HSR:20.652% D-
Kills:1,065
Deaths (as Heavy Assault):363
Deaths (to Heavy Assaults):1,052
KDR:2.93388
Kill Difference:702
Playtime:117.459 hours
Usage:12%
Score:1.144m
Score/min:162
Accuracy (listed only):21.507%
HSR (listed only):18.343%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:955
Deaths:676
KDR:1.413
Accuracy:22.421% D
HSR:18.639% C
NS-11C
C
Kills:291
Deaths:185
KDR:1.573
Accuracy:21.903% D
HSR:18.557% C
NS-7 PDW
C++
Kills:290
Deaths:285
KDR:1.018
Accuracy:19.861% D--
HSR:18.966% C++
Mauler S6
C--
Kills:90
Deaths:93
KDR:0.968
Accuracy:36.569% C--
HSR:7.778% F
MGR-S1 Gladius
D
Kills:76
Deaths:40
KDR:1.900
Accuracy:23.463% D
HSR:18.421% D
Kills:1,702
Deaths (as Light Assault):1,279
Deaths (to Light Assaults):818
KDR:1.33073
Kill Difference:423
Playtime:54.539 hours
Usage:5%
Score:0.611m
Score/min:187
Accuracy (listed only):24.843%
HSR (listed only):16.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:469
Deaths:406
KDR:1.155
Accuracy:38.861% C++
HSR:17.271% D
NS-7 PDW
C++
Kills:290
Deaths:285
KDR:1.018
Accuracy:19.861% D--
HSR:18.966% C++
NC14 Bolt Driver
C
Kills:255
Deaths:69
KDR:3.696
Accuracy:34.472% C
HSR:70.980% C
MGR-S1 Gladius
D
Kills:76
Deaths:40
KDR:1.900
Accuracy:23.463% D
HSR:18.421% D
Kills:1,090
Deaths (as Infiltrator):800
Deaths (to Infiltrators):555
KDR:1.3625
Kill Difference:290
Playtime:73.578 hours
Usage:7%
Score:0.836m
Score/min:189
Accuracy (listed only):29.164%
HSR (listed only):31.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:858
Deaths:227
KDR:3.780
Accuracy:21.346% D**
HSR:2.098% D--
NS-10 Burster
D-
Kills:838
Deaths:228
KDR:3.675
Accuracy:21.468% D**
HSR:2.864% D-
NCM3 Raven
C++
Kills:444
Deaths:115
KDR:3.861
Accuracy:34.383% D
HSR:2.928% C++
NCM3 Raven
C+
Kills:351
Deaths:116
KDR:3.026
Accuracy:35.330% D
HSR:2.849% C+
AF-41 Hacksaw
B**
Kills:247
Deaths:76
KDR:3.250
Accuracy:34.520% C+
HSR:18.624% B**
AF-41 Hacksaw
C++
Kills:219
Deaths:76
KDR:2.882
Accuracy:36.580% C++
HSR:15.525% C++
Kills:2,957
Deaths (as MAX Suit):419
Deaths (to MAX Suits):231
KDR:7.05728
Kill Difference:2,538
Playtime:276.332 hours
Usage:28%
Score:4.502m
Score/min:272
Accuracy (listed only):30.605%
HSR (listed only):7.481%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:346
V. Kills:306 113%
Deaths:29
KDR:11.931
Accuracy:20.199% F
KPH:9 D-
VKPH:7.900 D
L100 Python HESH
D
Kills:314
V. Kills:74 419%
Deaths:15
KDR:20.933
Accuracy:32.685% F-
KPH:24.400 D*
VKPH:5.800 D
C75 Viper
D
Kills:51
V. Kills:22 222%
Deaths:2
KDR:25.500
Accuracy:26.486% D*
KPH:11.100 D--
VKPH:4.800 D
Kills:711 (711 + 0)
Deaths:46
KDR:15.457
VKDR:8.739
Vehicle Kills:402
Kill Difference:665
Playtime:56.093 hours
Usage:6%
Score:0.426m
Score/min:127
Driving Accuracy:26.486%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:528
V. Kills:231 228%
Deaths:27
KDR:19.556
Accuracy:37.324% D--
KPH:14.800 D
VKPH:6.500 D
Kills:528 (528 + 0)
Deaths:27
KDR:19.556
VKDR:8.556
Vehicle Kills:231
Kill Difference:501
Playtime:35.728 hours
Usage:4%
Score:0.237m
Score/min:110
Driving Accuracy:37.324%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:84
V. Kills:23 350%
Deaths:12
KDR:7
Accuracy:16% F--
KPH:15 D-
VKPH:4.100 D
Kills:84 (0 + 84)
Deaths:12
KDR:7
VKDR:1.917
Vehicle Kills:23
Kill Difference:72
Playtime:5.588 hours
Usage:1%
Score:0.027m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:16%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 9949733183.06B*0.2120.638%D16.033%D*15.5D--N/A7662.7h12.8D62.2C-
GD-7F 9919556761.413C++1.4422.421%D18.639%C6.4D--N/A25148.8h18.8F-83.8D--
NS-10 Burster 1,5378582273.78S0.9321.346%D**2.098%D--4.1D3.2C-55211.2h175.5D822.1D*
NS-10 Burster 1,4958382283.675M0.8221.468%D**2.864%D-4D3.1D53211.3h180.9D842.9D*
Spear Anti-Vehicle Phalanx Turret 1,0406402525.6M22.7535.264%D-3.125%C21.6D--13.5D-16529.6h12.3D-34.9D*
Titan-150 HEAT 7595282719.556A*16.7137.324%D--1.515%D-14.8D6.5D11035.7h5C+13.4D
NS-44 Commissioner 4774694061.155C++1.7038.861%C++17.271%D31.5CN/A9014.9h3.6C*9.3B
NCM3 Raven 7254441153.861M**1.0134.383%D2.928%C++9.1C5.8C7948.6h29.2C+85C
NCM3 Raven 6023511163.026M+0.1835.33%D2.849%C+7.2D5.2C6548.6h38.1D107.7D
Skyguard 6523462911.931M*9.0820.199%F1.734%C8.9D-7.9D13438.7h121.4C+601.1D--
L100 Python HESH 3883141520.933B*18.0832.685%F-1.592%C+24.3D*5.7D9812.9h4.8F14.6F*
NS-11C 3022911851.573B1.2821.903%D18.557%C12.2DN/A3623.8h14.5C+66.1C+
NS-7 PDW 2942902851.018C+1.8319.861%D--18.966%C++5.6D--N/A1651.8h19.9D*100.1D--
NC14 Bolt Driver 263255693.696B++0.8534.472%C70.98%C6.9D*N/A2137.1h3.5D*10.1D
AF-41 Hacksaw 249247763.25C*0.4034.52%C+18.624%B**16.9D--N/A7614.6h12.5D**36.2D-
Bouncing Betty 235235317.581A4.7338.59%DN/A130.6C+N/A3761.8h2.3D*5.9D--
AF-41 Hacksaw 221219762.882C++0.0336.58%C++15.525%C++15D*N/A7314.6h15F-40.9D*
Frag Grenade 2092071207N/A204.1532.27%F-N/A690B+6.7D13030.3h2.2A6.8B
C-4 2811841481.243C+1.6121.574%DN/A80C42.2B*7692.3h1.4C++6.4C+
Aspis Anti-Aircraft Phalanx Turret 3711761313.538M**10.6918.511%D*1.136%D8.6D9.6C17520.4h137.2C*741.1C
Tank Mine 244150217.143A++4.2925.136%DN/A166.7B**104.4A15580.9h1.8C++7.3D-
Spear Anti-Vehicle Phalanx Tower 204120260A++57.1554.409%B+N/A34.3C--24C3773.5h13.9D**25.6D
Shrike 179108715.429U12.5845.031%D**1.852%C-21.2C13.9C++2225.1h6C**13.3C
NS Decimator 17199422.357B**0.4945.341%F-3.03%B*19.4D*14.1C2375.1h6.6D*14.5F--
NS-15M2 9892452.044C++0.8122.376%D20.652%D-15.6D--1C++425.9h15D-66.9C-
Mauler S6 9190930.968C+1.8836.569%C--7.778%F8.7D--N/A4010.3h6.8D*18.7D-
NS-R3 Swarm 16685372.297M+0.5563.518%CN/A7.3C6.9C++10411.7h33.8D53.2D
M60-G Bulldog 10784127C**4.1516%F--4.762%A+15D-4.1D815.6h7.7C47.9F--
MGR-S1 Gladius 7876401.9C**0.9523.463%D18.421%D8.1D--N/A319.4h13.4D-56.9D
Orbital Strike Uplink 8660160N/A57.15546.154%UN/A600U260U165850.1h1.2T*0.2T*
Xiphos Anti-Personnel Phalanx Tower 6058158C+55.1517.128%D*1.724%C++96.7C--3.3D--3870.6h20.9C+122.2C
MANA Anti-Personnel Turret 5555163.438N/A0.5912.016%UN/A550UN/A1409800.1h31.3T*260.3T*
C75 Viper 7351225.5S22.6526.486%D*N/A11.1D--4.8D1484.6h16.9D-63.7D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit237524,51832.1h
Spawn Beacon0680h
Repair Module02480.7h
Turret AI Module02350.7h
Structure Shield Module01040.3h
Bunker0710.6h
Medical Applicator189,9691.3h
Cortium Silo0890.3h
Rampart Wall02211.3h
Motion Spotter83,7061.9h
Welding Device03300h
Deconstruction Tool01,4130.1h
Xiphos Anti-Personnel Tower01120.4h
Hoplon Anti-Aircraft Phalanx Tower01130.4h
Spitfire Auto-Turret111,9761.5h
Spear Anti-Vehicle Tower01380.6h
Recon Detection Device41,5202.3h
Ammunition Package158,1753.2h
Anti-Infantry MANA Turret64841.4h
Router0600.1h
Vehicle Gate0910.8h
IPC Targeting Dart22370.8h
Orbital Strike Target Designator4520.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.21s
Server spent 2.98s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.