Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,133)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (20 days). The data shown below may not be accurate.

Deputy Director Veteran zGunner[666] zGunner
NC BR 92

KDR: 2.77

Score: 12.6m

Last Seen: Sep 25th, 2019 2:11 AM
- OFFLINE - 495 hour(s)

Battle Rank 92 - New Conglomerate on Connery - Outfit Member of 666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 129
Level Progress (to 93): 3%
Level 100 Progress: 67% 449h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-22S GD-7F NS-10 Burster NS-10 Burster Spear Anti-Vehicle Phalanx Turret Titan-150 HEAT NS-44 Commissioner NCM3 Raven
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:zGunner



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 2103TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.854%17.676%386712093,0722.112790.662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.279%0.125C++-0.49D-1.241D*HEAD ++ (~6.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.137C++14.20.019C+50.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.9%1.67%396312131,1382096175.41905184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.424%-1.949F--0.498D0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185-4.13T*38.7-2.308F--146.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.945%4.878%2911215821581540.51898753%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.871F-0.136C++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.603B+7.60.81B++40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.793%71.66%291121524712282.02459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.015C+0.372C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.053C+3.5-0.142C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.569%7.778%29112159012810.703125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.413C---1.354D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.416C--6.8-0.404C--11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 129
12.6m383.5%232 (13.9k)220 (13.2k)2.7748511,4994,1444.747192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121639217.76%8.679%15413:530

47% Engineer12% Heavy Assault7% Infiltrator6% Light Assault28% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:15 AMNov 23rd, 2012 3:32 AMOct 14th, 2019 6:57 AM (1d) (PST)Sep 24th, 2019 10:41 PM (21d) (PST)Sep 24th, 2019 10:11 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
686965900.2000.0720.0171.0350.069238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1875,77035,417124162413,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
956.9h/39.9d 8,173 998 6,747 59.4k 1,618 2,918 3,990 39.4m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:925
Deaths:657
KDR:1.408
Accuracy:22.397% C-
HSR:18.378% C
NS-11C
C+
Kills:291
Deaths:185
KDR:1.573
Accuracy:21.903% C-
HSR:18.557% C+
Mauler S6
C
Kills:90
Deaths:93
KDR:0.968
Accuracy:36.569% C
HSR:7.778% D**
Kills:1,306
Deaths (as Engineer):935
Deaths (to Engineers):1,045
KDR:1.39679
Kill Difference:371
Playtime:449.251 hours
Usage:47%
Score:5.908m
Score/min:219
Accuracy (listed only):26.957%
HSR (listed only):14.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:973
Deaths:317
KDR:3.069
Accuracy:20.640% C-
HSR:16.033% D*
NS-15M2
C
Kills:90
Deaths:45
KDR:2
Accuracy:22.559% C
HSR:20% D
Kills:1,063
Deaths (as Heavy Assault):362
Deaths (to Heavy Assaults):1,036
KDR:2.93646
Kill Difference:701
Playtime:115.969 hours
Usage:12%
Score:1.134m
Score/min:163
Accuracy (listed only):21.599%
HSR (listed only):18.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:925
Deaths:657
KDR:1.408
Accuracy:22.397% C-
HSR:18.378% C
NS-11C
C+
Kills:291
Deaths:185
KDR:1.573
Accuracy:21.903% C-
HSR:18.557% C+
NS-7 PDW
C*
Kills:272
Deaths:281
KDR:0.968
Accuracy:19.999% D-
HSR:19.485% C*
Mauler S6
C
Kills:90
Deaths:93
KDR:0.968
Accuracy:36.569% C
HSR:7.778% D**
MGR-S1 Gladius
C+
Kills:55
Deaths:30
KDR:1.833
Accuracy:22.817% D
HSR:21.818% C+
Kills:1,633
Deaths (as Light Assault):1,246
Deaths (to Light Assaults):809
KDR:1.31059
Kill Difference:387
Playtime:53.832 hours
Usage:6%
Score:0.608m
Score/min:188
Accuracy (listed only):24.737%
HSR (listed only):17.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C**
Kills:466
Deaths:399
KDR:1.168
Accuracy:38.850% C**
HSR:17.167% D
NS-7 PDW
C*
Kills:272
Deaths:281
KDR:0.968
Accuracy:19.999% D-
HSR:19.485% C*
NC14 Bolt Driver
C+
Kills:247
Deaths:67
KDR:3.687
Accuracy:34.793% C+
HSR:71.660% C
MGR-S1 Gladius
C+
Kills:55
Deaths:30
KDR:1.833
Accuracy:22.817% D
HSR:21.818% C+
Kills:1,040
Deaths (as Infiltrator):777
Deaths (to Infiltrators):543
KDR:1.33848
Kill Difference:263
Playtime:65.730 hours
Usage:7%
Score:0.689m
Score/min:175
Accuracy (listed only):29.115%
HSR (listed only):32.533%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D--
Kills:797
Deaths:217
KDR:3.673
Accuracy:21.437% D*
HSR:2.133% D--
NS-10 Burster
D
Kills:763
Deaths:218
KDR:3.500
Accuracy:21.552% D*
HSR:3.014% D
NCM3 Raven
C*
Kills:427
Deaths:115
KDR:3.713
Accuracy:34.181% D
HSR:3.045% C*
NCM3 Raven
C++
Kills:331
Deaths:116
KDR:2.853
Accuracy:35.148% D
HSR:3.021% C++
AF-41 Hacksaw
A
Kills:230
Deaths:75
KDR:3.067
Accuracy:34.830% C**
HSR:19.130% A
AF-41 Hacksaw
B
Kills:211
Deaths:75
KDR:2.813
Accuracy:36.968% B
HSR:16.114% C**
Kills:2,759
Deaths (as MAX Suit):408
Deaths (to MAX Suits):229
KDR:6.76225
Kill Difference:2,351
Playtime:263.388 hours
Usage:28%
Score:4.232m
Score/min:268
Accuracy (listed only):30.686%
HSR (listed only):7.743%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:326
V. Kills:296 110%
Deaths:29
KDR:11.241
Accuracy:20.086% D**
KPH:8.600 D-
VKPH:7.800 D
L100 Python HESH
D
Kills:295
V. Kills:69 421%
Deaths:15
KDR:19.667
Accuracy:32.415% F-
KPH:24.300 D*
VKPH:5.700 D
C75 Viper
D
Kills:51
V. Kills:22 222%
Deaths:2
KDR:25.500
Accuracy:26.486% D*
KPH:11.100 D--
VKPH:4.800 D
Kills:672 (672 + 0)
Deaths:46
KDR:14.609
VKDR:8.413
Vehicle Kills:387
Kill Difference:626
Playtime:54.524 hours
Usage:6%
Score:0.407m
Score/min:125
Driving Accuracy:26.486%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:517
V. Kills:227 227%
Deaths:27
KDR:19.148
Accuracy:37.247% D--
KPH:14.700 D
VKPH:6.500 D
Kills:517 (517 + 0)
Deaths:27
KDR:19.148
VKDR:8.407
Vehicle Kills:227
Kill Difference:490
Playtime:35.087 hours
Usage:4%
Score:0.233m
Score/min:111
Driving Accuracy:37.247%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:82
V. Kills:23 342%
Deaths:12
KDR:6.833
Accuracy:15.945% F-
KPH:14.900 D-
VKPH:4.200 C-
Kills:82 (0 + 82)
Deaths:12
KDR:6.833
VKDR:1.917
Vehicle Kills:23
Kill Difference:70
Playtime:5.498 hours
Usage:1%
Score:0.027m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:15.945%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 9949733173.069B*0.2920.64%C-16.033%D*15.5D-N/A7662.6h12.8C--62.2C
GD-7F 9619256571.408B+1.3722.397%C-18.378%C6.4D--N/A25143.5h18.9D*84.5D
NS-10 Burster 1,4457972173.673M**0.9021.437%D*2.133%D--4D3.2C54201h178.3C-831.9D--
NS-10 Burster 1,3787632183.5M+0.7321.552%D*3.014%D3.8D3.1C-52201.2h187.5D870.1D--
Spear Anti-Vehicle Phalanx Turret 1,0356362525.44M22.6735.032%D-3.145%C-21.7D--13.6D16629.3h12.1D-34.6D--
Titan-150 HEAT 7445172719.148M+16.3737.247%D--1.547%D-14.7D6.5D11135.1h5C++13.4C
NS-44 Commissioner 4744663991.168C*1.6138.85%C**17.167%D31.7C+N/A9014.7h3.6B+9.3B+
NCM3 Raven 7044271153.713M**0.9434.181%D3.045%C*9.1C5.9C+7946.9h29C+84.7C+
NCM3 Raven 5733311162.853M+0.0835.148%D3.021%C++7D5.1C6347h38.5D109.4D
Skyguard 6223262911.241M**8.4720.086%D**1.84%C+8.6D-7.8D13137.8h122.8C+611.5D-
L100 Python HESH 3642951519.667B*16.8932.415%F-1.695%C++24.2D*5.7D9612.2h4.7D*14.5F--
NS-11C 3022911851.573B++1.2021.903%C-18.557%C+12.2DN/A3523.8h14.5C++66.1C++
NS-7 PDW 2762722810.968C++1.8119.999%D-19.485%C*5.6D--N/A1648.6h20.3D--101.6D
NC14 Bolt Driver 255247673.687B**0.9134.793%C+71.66%C6.9D*N/A2135.8h3.5D--10.1C--
AF-41 Hacksaw 231230753.067C*0.2934.83%C**19.13%A17D-N/A7813.5h12.4F-35.6D-
Bouncing Betty 221221287.893A+5.1238.889%C--N/A130C*N/A3661.7h2.3D--5.9D-
AF-41 Hacksaw 213211752.813C*0.0436.968%B16.114%C**15.6D--N/A7713.5h14.4F*39D--
Frag Grenade 2052031203N/A200.2332.017%F-N/A676.7B*6.7C12580.3h2.2A+6.9B+
C-4 2801831481.236C+1.5421.386%D-N/A79.6C+42.2B**7662.3h1.4C*6.4C+
Aspis Anti-Aircraft Phalanx Turret 3711761313.538M**10.7618.489%D*1.136%D8.7C--9.7C17520.2h136.1B736.3C
Tank Mine 232141216.714A*3.9424.813%DN/A156.7B**101.1A+14950.9h1.9C+7.6D
Spear Anti-Vehicle Phalanx Tower 199117258.5M55.7353.777%B+N/A34.4C24.1C3713.4h13.8D-25.7D
Shrike 179108715.429U12.6545.031%D*1.852%D21.2C13.9C*2215.1h6B+13.3C+
NS Decimator 16897422.31A++0.4645.398%F-3.093%B*19.4D--14.2C+2305h6.7D*14.8F--
NS-15M2 9690452C**0.7722.559%C20%D15.8D-1.1B*415.7h15.2C--67.5C+
Mauler S6 9190930.968C++1.8136.569%C7.778%D**8.7D--N/A4010.3h6.8D--18.7D
NS-R3 Swarm 16383372.243S0.5363.696%C+N/A7.3C+7C++10411.4h34D53.4D
M60-G Bulldog 10582126.833B++4.0615.945%F-4.878%A14.9D-4.2C-815.5h7.6C+47.9F
Xiphos Anti-Personnel Phalanx Tower 5957157C+54.2318.136%D--1.754%C+95C--3.3D--3990.6h20.9C++115C+
MANA Anti-Personnel Turret 5555163.438N/A0.6612.016%UN/A550UN/A1409800.1h31.3T*260.3T*
MGR-S1 Gladius 5755301.833B+0.9422.817%D21.818%C+7.6D--N/A267.2h14.9D--65.2D
C75 Viper 7351225.5S22.7326.486%D*N/A11.1D--4.8D1484.6h16.9D63.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540h
Nano-Armor Kit233512,26331.4h
Turret AI Module02090.7h
Structure Shield Module0810.2h
Repair Module02150.6h
Medical Applicator189,7381.3h
Cortium Silo0680.3h
Spitfire Auto-Turret111,8061.4h
Motion Spotter83,1781.6h
Hoplon Anti-Aircraft Phalanx Tower01010.4h
Xiphos Anti-Personnel Tower01020.4h
Bunker0630.5h
Rampart Wall02111.2h
Deconstruction Tool01,4130.1h
Welding Device02620h
Spear Anti-Vehicle Tower01250.5h
Recon Detection Device41,5202.3h
Ammunition Package157,8123.1h
Anti-Infantry MANA Turret64841.4h
IPC Targeting Dart22330.7h
Vehicle Gate0700.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.48s on queries, 1.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.