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Executor Executor zachhalo14[RCN6] zachhalo14
NC BR 122

KDR: 1.09

Score: 30.9m

Last Seen: May 25th, 2020 3:41 AM
- OFFLINE - 83.3 hour(s)

Prestige 1, Battle Rank 100 (122 total) - New Conglomerate on Emerald - Outfit Officer of Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 51
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH Titan-150 AP NC05 Jackhammer Breaker Rocket Pods NC6A GODSAW MGR-L1 Promise EM6 LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.688%24.206%50120126312,3070.7831870.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.199%-0.159C0.378C**-0.252CHEAD ++ (~13.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.158C++12.50.107C+48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.081%0.983%289512783,866131611682.93546331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.183%-0.978D---0.549D0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.333C**30.10.43B77

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.908%1.329%176512782,407196112731.22743189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.325%-0.028C+-0.758D-0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+5.30.577B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.783%7.075%1661212712,756161210741.70862256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.474%-0.704D-0.531B+0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.613B+13.70.669B+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.678%74.177%16621281577168020.343452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.279%-0.365C-0.439B-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.327C**2.20.318C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.618%17.179%166412791,3331084101.2297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.919%0.554B+0.425B0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.448B3.50.278C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 51
30.9m484.2%398 (23.9k)332 (19.9k)1.087936,36233,4241.32979122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283131715.945%12.406%19802:489

8% Combat Medic56% Engineer23% Heavy Assault6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2013 6:16 AMMar 19th, 2015 1:49 AMMay 27th, 2020 4:27 PM (17h) (PST)May 24th, 2020 11:56 PM (3d) (PST)May 24th, 2020 11:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5871624250.3900.3580.0482.2470.074158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2409,74925,49123223135419,894

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1554.2h/64.8d 8,085 4,511 12,855 209.5k 1,714 3,613 6,900 54.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:1,182
Deaths:975
KDR:1.212
Accuracy:25.756% D
HSR:26.819% C+
MGR-L1 Promise
C*
Kills:1,171
Deaths:1,283
KDR:0.913
Accuracy:21.761% C--
HSR:27.669% C*
EM6
C
Kills:1,170
Deaths:1,201
KDR:0.974
Accuracy:18.890% D
HSR:22.821% C
LA1 Anchor
B
Kills:1,170
Deaths:1,030
KDR:1.136
Accuracy:23.062% C-
HSR:29.060% B
NC6 Gauss SAW
B+
Kills:1,170
Deaths:1,422
KDR:0.823
Accuracy:18.240% C-
HSR:26.154% B+
GD-22S
B+
Kills:1,142
Deaths:940
KDR:1.215
Accuracy:22.867% C+
HSR:27.233% B+
EM1
B
Kills:401
Deaths:480
KDR:0.835
Accuracy:18.521% D
HSR:24.439% B
Kills:7,406
Deaths (as Heavy Assault):7,331
Deaths (to Heavy Assaults):8,985
KDR:1.01023
Kill Difference:75
Playtime:364.738 hours
Usage:23%
Score:6.741m
Score/min:308
Accuracy (listed only):21.299%
HSR (listed only):26.313%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B**
Kills:532
Deaths:471
KDR:1.130
Accuracy:43.388% C++
HSR:18.045% B**
LA39 Bruiser
B+
Kills:433
Deaths:410
KDR:1.056
Accuracy:66.595% B+
HSR:15.473% C++
Mauler S6
B+
Kills:207
Deaths:237
KDR:0.873
Accuracy:45.672% B+
HSR:17.391% B+
Gauss Compact S
B
Kills:181
Deaths:806
KDR:0.225
Accuracy:13.675% F-
HSR:20.442% B
GD-66 Claw
B++
Kills:161
Deaths:186
KDR:0.866
Accuracy:63.030% C**
HSR:18.634% B++
AF-19 Mercenary
B++
Kills:133
Deaths:501
KDR:0.265
Accuracy:12.051% F-
HSR:25.564% B++
Kills:1,647
Deaths (as Engineer):2,611
Deaths (to Engineers):8,289
KDR:0.63079
Kill Difference:964
Playtime:870.182 hours
Usage:56%
Score:18.523m
Score/min:355
Accuracy (listed only):40.735%
HSR (listed only):19.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
D
Kills:1,148
Deaths:2,370
KDR:0.484
Accuracy:22.580% D*
HSR:15.418% D
AF-4 Cyclone
A
Kills:1,035
Deaths:1,347
KDR:0.768
Accuracy:20.839% D--
HSR:27.730% A
AF-57 Piston
B**
Kills:532
Deaths:471
KDR:1.130
Accuracy:43.388% C++
HSR:18.045% B**
MGR-S1 Gladius
C-
Kills:527
Deaths:742
KDR:0.710
Accuracy:25.039% C-
HSR:19.545% C-
LA39 Bruiser
B+
Kills:433
Deaths:410
KDR:1.056
Accuracy:66.595% B+
HSR:15.473% C++
Blitz GD-10
C++
Kills:363
Deaths:700
KDR:0.519
Accuracy:19.597% D--
HSR:17.355% C++
Mauler S6
B+
Kills:207
Deaths:237
KDR:0.873
Accuracy:45.672% B+
HSR:17.391% B+
Gauss Compact S
B
Kills:181
Deaths:806
KDR:0.225
Accuracy:13.675% F-
HSR:20.442% B
GD-66 Claw
B++
Kills:161
Deaths:186
KDR:0.866
Accuracy:63.030% C**
HSR:18.634% B++
MKV Suppressed
C++
Kills:146
Deaths:342
KDR:0.427
Accuracy:19.713% D**
HSR:21.233% C++
AF-19 Mercenary
B++
Kills:133
Deaths:501
KDR:0.265
Accuracy:12.051% F-
HSR:25.564% B++
Kills:4,866
Deaths (as Light Assault):8,112
Deaths (to Light Assaults):5,140
KDR:0.59985
Kill Difference:3,246
Playtime:87.604 hours
Usage:6%
Score:1.310m
Score/min:249
Accuracy (listed only):32.016%
HSR (listed only):19.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
D
Kills:1,148
Deaths:2,370
KDR:0.484
Accuracy:22.580% D*
HSR:15.418% D
AF-4 Cyclone
A
Kills:1,035
Deaths:1,347
KDR:0.768
Accuracy:20.839% D--
HSR:27.730% A
Carnage AR
C
Kills:939
Deaths:2,102
KDR:0.447
Accuracy:17.217% F
HSR:18.530% C
AF-57 Piston
B**
Kills:532
Deaths:471
KDR:1.130
Accuracy:43.388% C++
HSR:18.045% B**
MGR-S1 Gladius
C-
Kills:527
Deaths:742
KDR:0.710
Accuracy:25.039% C-
HSR:19.545% C-
LA39 Bruiser
B+
Kills:433
Deaths:410
KDR:1.056
Accuracy:66.595% B+
HSR:15.473% C++
Blitz GD-10
C++
Kills:363
Deaths:700
KDR:0.519
Accuracy:19.597% D--
HSR:17.355% C++
Mauler S6
B+
Kills:207
Deaths:237
KDR:0.873
Accuracy:45.672% B+
HSR:17.391% B+
GD-66 Claw
B++
Kills:161
Deaths:186
KDR:0.866
Accuracy:63.030% C**
HSR:18.634% B++
MKV Suppressed
C++
Kills:146
Deaths:342
KDR:0.427
Accuracy:19.713% D**
HSR:21.233% C++
NC9 A-Tross
C++
Kills:119
Deaths:156
KDR:0.763
Accuracy:26.012% C++
HSR:21.849% C-
NC1 Gauss Rifle
D-
Kills:52
Deaths:191
KDR:0.272
Accuracy:11.803% F--
HSR:15.385% D-
Kills:5,662
Deaths (as Combat Medic):9,254
Deaths (to Combat Medics):3,541
KDR:0.61184
Kill Difference:3,592
Playtime:130.375 hours
Usage:8%
Score:2.675m
Score/min:342
Accuracy (listed only):31.790%
HSR (listed only):18.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
D
Kills:1,148
Deaths:2,370
KDR:0.484
Accuracy:22.580% D*
HSR:15.418% D
AF-4 Cyclone
A
Kills:1,035
Deaths:1,347
KDR:0.768
Accuracy:20.839% D--
HSR:27.730% A
MGR-S1 Gladius
C-
Kills:527
Deaths:742
KDR:0.710
Accuracy:25.039% C-
HSR:19.545% C-
NC14 Bolt Driver
C+
Kills:397
Deaths:329
KDR:1.207
Accuracy:33.685% C-
HSR:74.559% C+
Blitz GD-10
C++
Kills:363
Deaths:700
KDR:0.519
Accuracy:19.597% D--
HSR:17.355% C++
NS-44 Commissioner
B
Kills:203
Deaths:409
KDR:0.496
Accuracy:28.673% D--
HSR:25.616% B
EM4 Longshot
D
Kills:180
Deaths:99
KDR:1.818
Accuracy:30.066% F
HSR:73.333% D
MKV Suppressed
C++
Kills:146
Deaths:342
KDR:0.427
Accuracy:19.713% D**
HSR:21.233% C++
LA3 Desperado
B+
Kills:89
Deaths:191
KDR:0.466
Accuracy:22.449% D--
HSR:23.596% B+
LA8 Rebel
B**
Kills:88
Deaths:113
KDR:0.779
Accuracy:25.686% D
HSR:29.546% B**
NC4 Mag-Shot
B++
Kills:59
Deaths:272
KDR:0.217
Accuracy:17.994% D**
HSR:23.729% B++
NS-AM7 Archer
N/A
Kills:50
Deaths:375
KDR:0.133
Accuracy:55.082% N/A
HSR:10% N/A
Kills:4,285
Deaths (as Infiltrator):7,289
Deaths (to Infiltrators):4,074
KDR:0.58787
Kill Difference:3,004
Playtime:77.321 hours
Usage:5%
Score:1.034m
Score/min:223
Accuracy (listed only):26.783%
HSR (listed only):30.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:288
Deaths:127
KDR:2.268
Accuracy:25.570% D**
HSR:24.306% A+
AF-34 Mattock
A
Kills:271
Deaths:128
KDR:2.117
Accuracy:24.041% D**
HSR:22.509% A
NCM1 Scattercannon
D--
Kills:203
Deaths:280
KDR:0.725
Accuracy:27.402% D*
HSR:11.330% D--
NCM1 Scattercannon
C+
Kills:172
Deaths:148
KDR:1.162
Accuracy:26.995% D*
HSR:15.116% C+
Kills:934
Deaths (as MAX Suit):341.500
Deaths (to MAX Suits):1,901
KDR:2.73499
Kill Difference:592.500
Playtime:36.688 hours
Usage:2%
Score:0.636m
Score/min:289
Accuracy (listed only):26.002%
HSR (listed only):18.315%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:1,331
V. Kills:120 N/A
Deaths:444
KDR:2.998
Accuracy:52.180% C--
KPH:54.800 C++
VKPH:4.900 C+
Breaker Rocket Pods
C
Kills:1,211
V. Kills:120 N/A
Deaths:280
KDR:4.325
Accuracy:45.934% C-
KPH:65.100 C
VKPH:6.500 D-
Hornet Missiles
C
Kills:1,149
V. Kills:705 163%
Deaths:454
KDR:2.531
Accuracy:55.929% C-
KPH:47.500 C
VKPH:29.100 C-
Vortek Rotary
C
Kills:870
V. Kills:636 137%
Deaths:1,221
KDR:0.713
Accuracy:24.962% D--
KPH:11.200 C
VKPH:8.200 C
M20 Mustang
C++
Kills:374
V. Kills:193 193%
Deaths:305
KDR:1.226
Accuracy:25.073% D--
KPH:14.800 C++
VKPH:7.600 C
M20 Kestrel
C*
Kills:78
V. Kills:45 170%
Deaths:62
KDR:1.258
Accuracy:25.877% D
KPH:21.900 C*
VKPH:12.600 C+
Coyote Missiles
D
Kills:73
V. Kills:65 111%
Deaths:60
KDR:1.217
Accuracy:47.120% D-
KPH:18 D-
VKPH:16.100 D
M20-W Appaloosa
D--
Kills:53
V. Kills:30 171%
Deaths:
KDR:
Accuracy:26.460% F
KPH:50.100 D*
VKPH:28.400 D--
Kills:5,139 (2,706 + 0)
Deaths:2,826
KDR:1.818
VKDR:0.677
Vehicle Kills:1,914
Kill Difference:2,313
Playtime:178.389 hours
Usage:11%
Score:2.410m
Score/min:225
Piloting Accuracy:26.460%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C++
Kills:160
V. Kills:21 N/A
Deaths:25
KDR:6.400
Accuracy:33.808% D
KPH:44.900 D
VKPH:5.900 C++
C150 Dalton
D
Kills:146
V. Kills:97 149%
Deaths:33
KDR:4.424
Accuracy:27.015% D*
KPH:23.700 D
VKPH:15.700 D
L105 Zephyr
D
Kills:83
V. Kills:15 N/A
Deaths:27
KDR:3.074
Accuracy:29.577% F
KPH:27.700 D
VKPH:5 D
CAS30 Tank Buster
D-
Kills:80
V. Kills:57 138%
Deaths:152
KDR:0.526
Accuracy:32.806% D*
KPH:3.800 D-
VKPH:2.700 D--
Kills:469 (80 + 389)
Deaths:237
KDR:1.979
VKDR:0.802
Vehicle Kills:190
Kill Difference:232
Playtime:33.628 hours
Usage:2%
Score:0.366m
Score/min:181
Piloting Accuracy:32.806%
Gunner Accuracy:29.577%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:375
V. Kills:272 137%
Deaths:147
KDR:2.551
Accuracy:53.853% C+
KPH:28.200 C
VKPH:20.500 C*
C75 Viper
C
Kills:302
V. Kills:78 382%
Deaths:100
KDR:3.020
Accuracy:31.330% D
KPH:27.100 C
VKPH:7 C
L100 Python HESH
D
Kills:236
V. Kills:19 N/A
Deaths:29
KDR:8.138
Accuracy:41.453% D-
KPH:41 D
VKPH:3.300 D*
Skyguard
C++
Kills:54
V. Kills:31 169%
Deaths:19
KDR:2.842
Accuracy:23.559% D--
KPH:15.500 C++
VKPH:8.900 C
Kills:967 (967 + 0)
Deaths:295
KDR:3.278
VKDR:1.356
Vehicle Kills:400
Kill Difference:672
Playtime:33.679 hours
Usage:2%
Score:0.619m
Score/min:306
Driving Accuracy:23.559%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:1,271
V. Kills:798 159%
Deaths:263
KDR:4.833
Accuracy:45.594% C--
KPH:26.500 C++
VKPH:16.600 B
Titan-150 HEAT
C
Kills:223
V. Kills:70 314%
Deaths:73
KDR:3.055
Accuracy:36.329% D*
KPH:19.900 C
VKPH:6.300 D
E540 Halberd
B**
Kills:219
V. Kills:129 168%
Deaths:26
KDR:8.423
Accuracy:47.063% B
KPH:34.700 B+
VKPH:20.500 B**
Enforcer ML85
C
Kills:135
V. Kills:88 152%
Deaths:34
KDR:3.971
Accuracy:35.113% D
KPH:20.200 C
VKPH:13.200 C--
Kills:1,848 (1,494 + 354)
Deaths:396
KDR:4.667
VKDR:2.740
Vehicle Kills:1,085
Kill Difference:1,452
Playtime:72.168 hours
Usage:5%
Score:1.667m
Score/min:385
Driving Accuracy:36.329%
Gunner Accuracy:35.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:791
V. Kills:271 291%
Deaths:57
KDR:13.877
Accuracy:50.169% B**
KPH:76.900 C
VKPH:26.300 A+
M12 Kobalt-H
C+
Kills:434
V. Kills:8 N/A
Deaths:5
KDR:86.800
Accuracy:17.376% D--
KPH:111 C+
VKPH:2 D-
C85 Canister-H
C
Kills:365
V. Kills:35 N/A
Deaths:48
KDR:7.604
Accuracy:39.619% D*
KPH:68.800 D
VKPH:6.600 C
E540 Halberd-H
C
Kills:212
V. Kills:138 153%
Deaths:49
KDR:4.327
Accuracy:50.760% D
KPH:29.500 D
VKPH:19.200 C
M96 Mjolnir-H
C**
Kills:178
V. Kills:135 131%
Deaths:46
KDR:3.870
Accuracy:50.699% C++
KPH:45.500 C+
VKPH:34.500 C**
G40-F Ranger
C**
Kills:155
V. Kills:86 178%
Deaths:25
KDR:6.200
Accuracy:27.465% D*
KPH:39.300 C**
VKPH:21.800 C++
Kills:2,135 (0 + 2,135)
Deaths:230
KDR:9.283
VKDR:2.926
Vehicle Kills:673
Kill Difference:1,905
Playtime:34.536 hours
Usage:2%
Score:0.894m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:27.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:226
V. Kills:11 N/A
Deaths:12
KDR:18.833
Accuracy:15.336% D
KPH:67.900 C++
VKPH:3.300 B+
M60-G Bulldog
C+
Kills:109
V. Kills:23 454%
Deaths:29
KDR:3.759
Accuracy:26.820% D-
KPH:25.400 C
VKPH:5.400 C+
M60-G Bulldog
C+
Kills:61
V. Kills:14 407%
Deaths:14
KDR:4.357
Accuracy:31.283% D
KPH:32.300 C-
VKPH:7.400 C+
M20 Basilisk
C+
Kills:59
V. Kills:14 393%
Deaths:15
KDR:3.933
Accuracy:28.582% D*
KPH:20.700 C+
VKPH:4.900 D--
M12 Kobalt
C**
Kills:57
V. Kills:3 N/A
Deaths:6
KDR:9.500
Accuracy:14.138% D-
KPH:61.200 C
VKPH:3.200 C**
M40 Fury
B+
Kills:56
V. Kills:14 373%
Deaths:7
KDR:8
Accuracy:30.959% D
KPH:57 C+
VKPH:14.300 B+
M20 Basilisk
D
Kills:55
V. Kills:18 289%
Deaths:28
KDR:1.964
Accuracy:31.535% D-
KPH:13.200 D
VKPH:4.300 D-
M40 Fury
N/A
Kills:50
V. Kills:15 313%
Deaths:7
KDR:7.143
Accuracy:31.676% N/A
KPH:28.700 N/A
VKPH:8.600 N/A
Kills:673 (0 + 673)
Deaths:118
KDR:5.703
VKDR:0.949
Vehicle Kills:112
Kill Difference:555
Playtime:20.175 hours
Usage:1%
Score:0.351m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:31.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:96
V. Kills:35 267%
Deaths:225
KDR:0.427
Accuracy:41.440% D
KPH:14.500 C--
VKPH:5.300 C+
Kills:96 (96 + 0)
Deaths:225
KDR:0.427
VKDR:0.156
Vehicle Kills:35
Kill Difference:129
Playtime:6.608 hours
Usage:0%
Score:0.054m
Score/min:136
Driving Accuracy:41.440%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,4511,3314442.998C1.9152.18%C--N/A54.8C++4.9C+24624.3h6.8B+13C**
Titan-150 AP 2,0691,2712634.833C+3.7545.594%C--N/A26.5C++16.6B37548h4.2C**9.3C++
NC05 Jackhammer 1,2551,2421,2930.961C0.1345.22%C+14.976%C+56.2BN/A19622.1h5.1C+11.3C++
Breaker Rocket Pods 1,3311,2112804.325C-3.2445.934%C-N/A65.1C6.5D-34318.6h11.8B++25.7B+
NC6A GODSAW 1,2171,1829751.212C-0.1225.756%D26.819%C+37.4D1.1C++13831.6h12.7C49.5D
MGR-L1 Promise 1,1871,1711,2830.913C0.1721.761%C--27.669%C*35.4CN/A9833.1h12.8B+58.9C*
EM6 1,1941,1701,2010.974C0.1118.89%D22.821%C36CN/A20132.5h11.5C+61C+
LA1 Anchor 1,1941,1701,0301.136C-0.0523.062%C-29.06%B35.9C-N/A12032.6h10.1C+43.7C+
NC6 Gauss SAW 1,1921,1701,4220.823C0.2618.24%C-26.154%B+26.8CN/A10143.7h10.1C++55.2C++
Hornet Missiles 1,8541,1494542.531C--1.4455.929%C-N/A47.5C29.1C-42024.2h8.8B+15.8B+
AF-4G Cyclone 1,1711,1482,3700.484D0.6022.58%D*15.418%D12.7D--N/A6790.2h16.7F*73.7F--
GD-22S 1,1521,1429401.215C+0.1322.867%C+27.233%B+44.8C*N/A13925.5h10.1B+44.2C**
AF-4 Cyclone 1,0481,0351,3470.768C0.3220.839%D--27.73%A26.5CN/A9639.1h10.9C++52.1C+
Sticky Grenade 9989831983N/A981.9157.658%B+N/A1228.8B18.8B+63080.8h1.5B++2.7B+
Carnage AR 9569392,1020.447D0.6417.217%F18.53%C13.8D-N/A7168.1h16.1D--93.8F
Vortek Rotary 1,5068701,2210.713C0.3724.962%D--1.379%D11.2C8.2C14677.4h66.8C**267.8C++
M40 Fury-H 1,0627915713.877C+12.7950.169%B**N/A76.8C26.3A+44310.3h12.6D*25D
C-4 9397226921.043C0.0421.901%DN/A79.3C+23.8C7239.1h1.2B+5.5C++
NS Decimator 1,0506849330.733C-0.3555.82%D1.17%D-27.6D14.8C20224.8h4.5C+8.1C+
AF-57 Piston 5355324711.13C+0.0443.388%C++18.045%B**56B+N/A1739.5h4.4C*10.1C**
MGR-S1 Gladius 5355277420.71C0.3825.039%C-19.545%C-24.4DN/A10021.6h10.7C+42.9C+
M12 Kobalt-H 442434586.8A*85.7117.376%D--18.894%C**111.3C+2.1D-4573.9h12.9B++74C++
LA39 Bruiser 4354334101.056C+0.0366.595%B+15.473%C++49.2C*N/A1528.8h2.2B+3.2B+
Tank Mine 6964123481.184D0.1029.6%CN/A59.7D--41.2D-9326.9h1.9C+6.4C
EM1 4104014800.835C0.2518.521%D24.439%B30.2CN/A12913.3h15.6D84.3C
NC14 Bolt Driver 3983973291.207C0.1233.685%C-74.559%C+23.2C+N/A13017.1h2.3B+6.9C*
L100 Python AP 6473751472.551C-1.4653.853%C+2.4%C+28.2C20.5C*42713.3h6.5C12.1C
M20 Mustang 5673743051.226C0.1425.073%D--1.07%D14.8C++7.7C14925.2h75.6B+301.4B
C85 Canister-H 400365487.604C6.5239.619%D*10.685%C+68.9D6.6C3575.3h7.7C+19.5D
Blitz GD-10 3763637000.519D0.5719.597%D--17.355%C++12.3D-N/A6229.5h20.3D*103.8D-
C75 Viper 3803021003.02C1.9331.33%D1.987%B++27C7C19611.2h11.2C**35.6C+
AF-34 Mattock 2912881272.268C1.1825.57%D**24.306%A+39.5C+N/A1217.3h6.2B+24.4C
AF-34 Mattock 2752711282.117C1.0324.041%D**22.509%A37.1CN/A1167.3h6.2C++25.7D
Frag Grenade 2582561256N/A254.9148.489%C*N/A426.7C-3.3D--25940.6h3.8C+7.9C++
L100 Python HESH 255236298.138C7.0541.453%D-N/A40.7D3.3D*2305.8h2.9B6.9C++
Carver 25523320,3350.011C1.0810.134%D**14.592%C0.4C-N/A2604.1h1.9D19.2D*
M12 Kobalt 2372261218.833C**17.7515.336%D17.699%C68.5C++3.3B+3133.3h16.4B+106.7C*
Titan-150 HEAT 293223733.055C1.9736.329%D*3.139%C*19.9C6.3D26711.2h4.2B+11.7C+
E540 Halberd 348219268.423C+7.3447.063%B2.74%C+34.8B+20.5B**5806.3h5.6C+11.8C**
E540 Halberd-H 350212494.327C3.2450.76%D2.83%B+29.4D19.2C3897.2h7.3D14.3D
Mauler S6 2102072370.873C+0.2145.672%B+17.391%B+38.3C**N/A1795.4h4.9C+10.7B
NCM1 Scattercannon 2062032800.725D0.3627.402%D*11.33%D--11.8D--N/A6217.2h8.7C31.9D-
NS-44 Commissioner 2032034090.496C-0.5928.673%D--25.616%B25.4C-N/A1058h4.6D16D
Anti-Vehicle Grenade 2551861186N/A184.9144%D--N/A265.7D98.6C++14270.7h6.2C-14.1D
Gauss Compact S 1931818060.225D0.8613.675%F-20.442%B3.2D*N/A1955.8h15.3D*111.9F-
EM4 Longshot 181180991.818C-0.7330.066%F73.333%D40.9B+N/A1594.4h1.8B++5.9C+
M96 Mjolnir-H 313178463.87C+2.7850.699%C++N/A45.6C+34.6C**6423.9h40.1C+79.2C++
NCM1 Scattercannon 1741721481.162D0.0726.995%D*15.116%C+25.3D-N/A1156.8h6.6C24.3D--
GD-66 Claw 1621611860.866C0.2263.03%C**18.634%B++47.4C++N/A1483.4h2.6C+4.1C*
Dual-75 Duster 181160256.4C--5.3133.808%DN/A44.4D5.8C++2813.6h7.1D-21.1D
MANA Anti-Personnel Turret 1621591311.214N/A0.1312.547%UN/A1590U30U3931800.1h23.5T*187.4T*
G40-F Ranger 241155256.2C-5.1127.465%D*N/A39.7C**22.1C*3423.9h85.7D312.2D--
C150 Dalton 243146334.424C3.3427.015%D*N/A23.5D15.6D4046.2h3.7B13.8C
MKV Suppressed 1561463420.427D-0.6619.713%D**21.233%C++11.3D--N/A5312.9h21.1F106.9D*
Enforcer ML85 223135343.971C2.8835.113%DN/A20.1C13.1C--4656.7h13.9C39.7D
Shrike 2061342810.477C0.6151.95%D5.224%A++17D9.1D3907.9h6.8C+13C+
AF-19 Mercenary 1341335010.265D0.8212.051%F-25.564%B++5.4D-N/A6224.7h14.9C123.4D**
Bouncing Betty 1211211031.175D--0.0964.286%A*N/A93.1DN/A4871.3h1.3A++2A++
Orbital Strike Uplink 1661211121N/A119.91677.778%UN/A605U225U34150.2h1T*0.1T*
NC9 A-Tross 1211191560.763C--0.3226.012%C++21.849%C-28.3C-N/A1134.2h11.9D--45.7C
M60-G Bulldog 132109293.759C2.6726.82%D-3.67%B++25.3C5.3C+2314.3h8C-30D
Hunter QCX 1041012680.377C-0.7137.644%C25.743%C+8.1DN/A4212.4h4.9C*12.9C*
M40 Fury-F 131962250.427D0.6641.44%DN/A14.5C--5.3C+1366.6h14.4C34.9D
LA3 Desperado 90891910.466D0.6222.449%D--23.596%B+30.7CN/A1702.9h11.3D-50.2D--
LA8 Rebel 90881130.779C+0.3125.686%D29.546%B**51.8B*1.2A2461.7h6C**23.2C+
Spear Anti-Vehicle Phalanx Turret 12484214C--2.9140.028%C4.762%B+35C16.7C--5002.4h10.1D25.2C-
L105 Zephyr 9883273.074D1.9929.577%F2.41%M+27.7D5D2483h8.5D*28.8F
CAS30 Tank Buster 137801520.526C-0.5632.806%D*1.25%C*3.8D-2.7D--8920.9h81.7D--249D**
NS-03 Thumper 79781330.586C0.5028.215%D2.564%B+32.5C+N/A872.4h9.7D-34.4D
M20 Kestrel 12378621.258C0.1725.877%DN/A21.7C++12.5C+2193.6h93.2C*360.2C++
MANA Anti-Vehicle Turret 143751000.75D*0.3441.096%D**2.667%C750F680F-4998150.1h11.2D--27.3D**
Coyote Missiles 13873601.217D-0.1347.12%D-N/A18.3D-16.3D2484h61.8D**131.1D**
Rocklet Rifle 119641180.542C0.5546.042%DN/A26.7C+22.9C+4872.4h34.2C**74.2C+
M60-G Bulldog 7561144.357C3.2731.283%DN/A32.1C-7.4C+2941.9h7.8C25C
NC4 Mag-Shot 65592720.217D0.8717.994%D**23.729%B++6.1D--N/A609.6h12.2D*67.9D**
M20 Basilisk 7359153.933B2.8528.582%D*3.39%D-21.1C+5D-2672.8h73.6B++257.4C++
M12 Kobalt 605769.5D8.4114.138%D-15.79%D63.3C3.3B4240.9h16.6B+117.4C+
M40 Fury 705678C+6.9130.959%DN/A56C+14B+6871h9.9B+31.8C**
Mag-Cutter 75567,3760.008C-1.0822.387%DN/A0.2DN/A1297.9h4.9F-21.7D
M20 Basilisk 7355281.964D0.8831.535%D-3.636%D-13.1D4.3D-1924.2h102.1C323.8D
Skyguard 8554192.842C+1.7523.559%D--N/A15.4C++8.9C3263.5h131.9C559.9D
M20-W Appaloosa 8353153N/A51.9126.46%FN/A48.2D*27.3D--7161.1h62.2F-234.9T*
NC1 Gauss Rifle 52521910.272C--0.8211.803%F--15.385%D-6.9D--N/A1297.5h17.1D**145.2T-
M60-A Bulldog 605286.5C-5.4127.273%F--3.846%A+11.8D-1.8D1054.4h8.3F30.3F**
NS-AM7 Archer 73503750.133D0.9555.082%C--10%D-2D--N/A3324.4h20.9C+38C+
M40 Fury 655077.143C+6.0631.676%C-2%B29.4D8.8C+3601.7h15.2C47.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,229900,03879.8h
Spawn Beacon782,2472.5h
Anti-Vehicle MANA Turret246611.4h
Bastion CIWS0880h
Repair Module0590.1h
Nanite Revive Grenade01,6800.5h
Medical Kit3262,8063.7h
Medical Applicator1,019210,71222h
Motion Spotter121730.4h
G40-F Ranger0540.1h
Welding Device03,0660.1h
Spitfire Auto-Turret531,0201.5h
Recon Detection Device182961.1h
Shield Recharging Field481,9651h
Ammunition Package1436,0354.9h
Anti-Infantry MANA Turret295981.4h
Nano-Repair Grenade01,0060.3h
Xiphos Anti-Personnel Phalanx Turret12260h

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