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General Myriad zander420[69CR] zander420
TR BR 98

KDR: 1.2

Score: 22.6m

Last Seen: Oct 18th, 2019 1:20 AM
- OFFLINE - 400.5 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Emerald
Level Progress (to 99): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH RAMS .50M NS-7 PDW P2-120 HEAT G20 Vulcan-H NS-44 Commissioner M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $112,590 MLG Score: 90
Fun Score: N/A
Cheeseburgers Flipped: 378TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.348%18.377%3921412183,9180.5422090.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.169%0.027C+-0.393C---0.918D--HEAD ++ (~7.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.016C+15.6-0.093C+57.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.855%1.001%6947122510,892191438235.68773285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.205%-0.6D-0.986D---0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.374C**8.40.328C**15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.173%1.853%143412281,18713467760.881872153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.666%0.919B*-0.643D0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.1-0.721D-95.6-1.376D**111.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.085%76.816%143212301,4321208101.18445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.056%0.469B+0.632B+-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.307C*2.60.179C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.796%15.596%1431123110943620.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.732D-0.171C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.5-0.859D--8-0.651D16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m641.9%257 (15.4k)210 (12.6k)1.2029122,94219,0721.5890898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123289613.634%9.807%13405:374

72% Engineer6% Heavy Assault15% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2014 6:43 PMJul 24th, 2019 8:44 PMOct 18th, 2019 7:48 PM (129d) (PST)Oct 17th, 2019 10:20 PM (130d) (PST)Oct 17th, 2019 9:20 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
471923790.2140.1780.0211.7150.05390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2665,49122,77513111103312,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1789.2h/74.5d 7,365 2,250 15,247 184.1k 1,294 3,274 5,732 50.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D-
Kills:251
Deaths:553
KDR:0.454
Accuracy:16.968% D-
HSR:18.327% D-
T9 CARV
D-
Kills:230
Deaths:559
KDR:0.411
Accuracy:14.234% D--
HSR:17.391% D-
MG-H1 Watchman
F-
Kills:52
Deaths:114
KDR:0.456
Accuracy:13.238% F-
HSR:5.769% F*
Kills:533
Deaths (as Heavy Assault):1,226
Deaths (to Heavy Assaults):4,338
KDR:0.43475
Kill Difference:693
Playtime:109.689 hours
Usage:6%
Score:1.149m
Score/min:175
Accuracy (listed only):14.813%
HSR (listed only):13.829%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:403
Deaths:976
KDR:0.413
Accuracy:19.687% C
HSR:14.640% D-
AMR-66
B+
Kills:349
Deaths:424
KDR:0.823
Accuracy:30.491% B+
HSR:24.928% C+
NS-11C
C+
Kills:336
Deaths:842
KDR:0.399
Accuracy:24.132% C+
HSR:17.857% C
MG-HBR1 Dragoon
C-
Kills:127
Deaths:291
KDR:0.436
Accuracy:29.877% C-
HSR:23.622% D
FA1 Barrage
C+
Kills:109
Deaths:205
KDR:0.532
Accuracy:32.796% D
HSR:15.596% C+
Kills:1,324
Deaths (as Engineer):2,738
Deaths (to Engineers):5,206
KDR:0.48356
Kill Difference:1,414
Playtime:1,296.550 hours
Usage:72%
Score:18.321m
Score/min:236
Accuracy (listed only):27.397%
HSR (listed only):19.329%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:1,202
Deaths:2,972
KDR:0.404
Accuracy:21.579% D
HSR:15.141% C-
TRAC-5
C
Kills:403
Deaths:976
KDR:0.413
Accuracy:19.687% C
HSR:14.640% D-
NS-11C
C+
Kills:336
Deaths:842
KDR:0.399
Accuracy:24.132% C+
HSR:17.857% C
FA1 Barrage
C+
Kills:109
Deaths:205
KDR:0.532
Accuracy:32.796% D
HSR:15.596% C+
Kills:2,050
Deaths (as Light Assault):4,995
Deaths (to Light Assaults):2,476
KDR:0.41041
Kill Difference:2,945
Playtime:22.288 hours
Usage:1%
Score:0.166m
Score/min:124
Accuracy (listed only):24.549%
HSR (listed only):15.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C**
Kills:1,348
Deaths:1,240
KDR:1.087
Accuracy:38.584% C+
HSR:80.490% C**
NS-7 PDW
C-
Kills:1,202
Deaths:2,972
KDR:0.404
Accuracy:21.579% D
HSR:15.141% C-
NS-44 Commissioner
C+
Kills:519
Deaths:1,002
KDR:0.518
Accuracy:32.891% C-
HSR:21.965% C+
NS-61 "Ravenous" Emissary
C+
Kills:125
Deaths:307
KDR:0.407
Accuracy:27.007% C-
HSR:17.600% C+
Soldier Soaker
B*
Kills:108
Deaths:137
KDR:0.788
Accuracy:42.500% B*
HSR:12.037% C
NS-30 Vandal
C+
Kills:99
Deaths:138
KDR:0.717
Accuracy:31.303% C
HSR:26.263% C+
99SV
B++
Kills:84
Deaths:92
KDR:0.913
Accuracy:35.597% B++
HSR:17.857% F-
TX2 Emperor
C+
Kills:65
Deaths:155
KDR:0.419
Accuracy:25.514% C-
HSR:20% C+
TX1 Repeater
A
Kills:62
Deaths:151
KDR:0.411
Accuracy:27.273% B+
HSR:30.645% A
Kills:3,612
Deaths (as Infiltrator):6,194
Deaths (to Infiltrators):2,807
KDR:0.58314
Kill Difference:2,582
Playtime:267.338 hours
Usage:15%
Score:1.365m
Score/min:85
Accuracy (listed only):31.361%
HSR (listed only):26.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,202
Deaths:2,972
KDR:0.404
Accuracy:21.579% D
HSR:15.141% C-
FA1 Barrage
C+
Kills:109
Deaths:205
KDR:0.532
Accuracy:32.796% D
HSR:15.596% C+
T1B Cycler
D--
Kills:98
Deaths:234
KDR:0.419
Accuracy:21.570% D--
HSR:19.388% D--
Kills:1,409
Deaths (as Combat Medic):3,411
Deaths (to Combat Medics):1,330
KDR:0.41308
Kill Difference:2,002
Playtime:44.605 hours
Usage:2%
Score:0.657m
Score/min:246
Accuracy (listed only):25.315%
HSR (listed only):16.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:474
Deaths:504
KDR:0.940
Accuracy:13.523% C
HSR:14.979% D-
M1 Heavy Cycler
C++
Kills:473
Deaths:600
KDR:0.788
Accuracy:13.333% C
HSR:18.605% C++
M3 Pounder HEG
C
Kills:113
Deaths:249
KDR:0.454
Accuracy:32.639% D
HSR:2.655% C
M3 Pounder HEG
D
Kills:98
Deaths:185
KDR:0.530
Accuracy:34.181% D
HSR:2.041% D
Kills:1,158
Deaths (as MAX Suit):769
Deaths (to MAX Suits):879
KDR:1.50585
Kill Difference:389
Playtime:47.400 hours
Usage:3%
Score:0.939m
Score/min:330
Accuracy (listed only):23.419%
HSR (listed only):9.570%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:73
V. Kills:7 N/A
Deaths:32
KDR:2.281
Accuracy:33.617% D--
KPH:21.300 D--
VKPH:2 D*
Kills:73 (0 + 73)
Deaths:32
KDR:2.281
VKDR:0.219
Vehicle Kills:7
Kill Difference:41
Playtime:3.422 hours
Usage:0%
Score:0.025m
Score/min:120
Piloting Accuracy:N/A%
Gunner Accuracy:33.617%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:339
V. Kills:189 178%
Deaths:101
KDR:3.356
Accuracy:27.266% C
KPH:14.200 C+
VKPH:7.900 C
L100 Python AP
C--
Kills:127
V. Kills:52 240%
Deaths:31
KDR:4.097
Accuracy:44.050% D**
KPH:26.300 C--
VKPH:10.800 D*
C75 Viper
C
Kills:94
V. Kills:44 209%
Deaths:58
KDR:1.621
Accuracy:34.518% C--
KPH:14.700 D-
VKPH:6.900 C
L100 Python HESH
C*
Kills:51
V. Kills:16 300%
Deaths:11
KDR:4.636
Accuracy:45.522% C
KPH:31.200 D-
VKPH:9.800 C*
L100 Python HEAT
D--
Kills:51
V. Kills:25 196%
Deaths:33
KDR:1.545
Accuracy:45.455% D
KPH:13.400 D*
VKPH:6.600 D--
Kills:662 (662 + 0)
Deaths:234
KDR:2.829
VKDR:1.393
Vehicle Kills:326
Kill Difference:428
Playtime:40.516 hours
Usage:2%
Score:0.488m
Score/min:201
Driving Accuracy:45.455%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:7,631
V. Kills:2,645 288%
Deaths:844
KDR:9.041
Accuracy:41.465% C--
KPH:31.700 C++
VKPH:11 D--
P2-120 HESH
C+
Kills:1,621
V. Kills:427 379%
Deaths:192
KDR:8.443
Accuracy:41.277% C+
KPH:35.800 D
VKPH:9.400 C+
P2-120 HEAT
C
Kills:1,029
V. Kills:425 242%
Deaths:391
KDR:2.632
Accuracy:42.467% C+
KPH:21.600 C
VKPH:8.900 C
E540 Halberd
D--
Kills:128
V. Kills:57 221%
Deaths:46
KDR:2.783
Accuracy:33.602% D--
KPH:15.100 D*
VKPH:6.700 D**
Kills:10,409 (10,281 + 128)
Deaths:1,473
KDR:7.067
VKDR:2.413
Vehicle Kills:3,554
Kill Difference:8,936
Playtime:342.055 hours
Usage:19%
Score:3.794m
Score/min:185
Driving Accuracy:42.467%
Gunner Accuracy:33.602%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:931
V. Kills:537 173%
Deaths:312
KDR:2.984
Accuracy:51.780% B+
KPH:38.400 C
VKPH:22.200 C
P525 Marauder-H
D--
Kills:52
V. Kills:3 N/A
Deaths:6
KDR:8.667
Accuracy:23.743% D**
KPH:54.500 D--
VKPH:3.100 D--
Kills:983 (0 + 983)
Deaths:318
KDR:3.091
VKDR:1.698
Vehicle Kills:540
Kill Difference:665
Playtime:25.178 hours
Usage:1%
Score:0.533m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:23.743%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:76
V. Kills:36 205%
Deaths:35
KDR:2.171
Accuracy:25.190% F
KPH:8.800 D--
VKPH:4.200 D--
M20 Basilisk
D
Kills:52
V. Kills:27 186%
Deaths:18
KDR:2.889
Accuracy:32.258% D
KPH:12 D-
VKPH:6.200 D
Kills:128 (0 + 128)
Deaths:53
KDR:2.415
VKDR:1.189
Vehicle Kills:63
Kill Difference:75
Playtime:12.985 hours
Usage:1%
Score:0.111m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:32.258%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,2767,6318449.041C*7.8441.465%C--N/A31.7C++11D--188240.7h5.1B*12.3B+
P2-120 HESH 2,0481,6211928.443C7.2441.277%C+N/A35.8D9.4C+15645.3h4.7C*11.3C**
RAMS .50M 1,3501,3481,2401.087C--0.1238.584%C+80.49%C**10.8D*N/A28124.5h2.3C+6.1C++
NS-7 PDW 1,2231,2022,9720.404D0.8021.579%D15.141%C-7.8D--N/A31153.7h19.6D-90.9C--
P2-120 HEAT 1,4541,0293912.632C-1.4342.467%C+2.041%D21.6C8.9C15147.6h8.5C19.9C+
G20 Vulcan-H 1,4689313122.984C1.7851.78%B+1.289%D--38.5C22.2C35724.2h104.1C++201.1B
NS-44 Commissioner 5235191,0020.518C0.6832.891%C-21.965%C+10.8D-N/A3148h4C+12.2C+
M2 Mutilator 4774745040.94C-0.2613.523%C14.979%D-21.8CN/A8221.7h19.1C141.2C+
M1 Heavy Cycler 4784736000.788C0.4113.333%C18.605%C++19C+N/A7124.9h20C+150.1C++
TRAC-5 4164039760.413C--0.7919.687%C14.64%D-6.9DN/A2958.7h18.6C-94.5C
AMR-66 3563494240.823C+0.3830.491%B+24.928%C+17.3CN/A5120.2h9.2C++30.2B+
Skyguard 5283391013.356C*2.1527.266%C1.18%D14.2C+7.9C13423.9h97.5B+357.4B+
NS-11C 3573368420.399D0.8024.132%C+17.857%C3.4D--N/A1497.5h24.1F-99.8D-
Tank Mine 5083281442.278C+1.0828.057%C-N/A78.1D42.9D7584.2h2.1C7.5D
TMG-50 2542515530.454D0.7516.968%D-18.327%D-14.6D-N/A5417.2h15.1D-89.2D
T9 CARV 2352305590.411C--0.7914.234%D--17.391%D-11.6D-N/A6519.9h16.8C-117.8C--
C-4 2961992950.675C--0.5324.511%CN/A13.4D**6.6D**15914.8h1.8D7.2C
M9 SKEP Launcher 2371635940.274D0.9362.792%D4.294%A+11.8C-5.4D--15013.8h8.9C++14.2C+
E540 Halberd 185128462.783C--1.5833.602%D--2.344%C-15.1D*6.7D**4378.5h7.5D--22.3D*
MG-HBR1 Dragoon 1301272910.436D-0.7729.877%C-23.622%D5.5D*N/A2123.2h12.8F42.8D*
L100 Python AP 179127314.097C+2.8944.05%D**2.362%C+26.5C-10.8D*4014.8h4.5B*10.2C*
NS-61 "Ravenous" Emissary 1271253070.407D0.8027.007%C-17.6%C+9.1DN/A2313.7h17C62.9C
MANA Anti-Personnel Turret 1251201650.727N/A0.4813.531%UN/A1200U50U2614900.1h35.3T*261T*
M3 Pounder HEG 1441132490.454D0.7532.639%D2.655%C10.9D3C+11610.4h20.8C63.7C
FA1 Barrage 1111092050.532C0.6732.796%D15.596%C+7.7D--N/A3614.2h8F-24.5D*
Soldier Soaker 1161081370.788C0.4142.5%B*12.037%C18.9D-1.4C**775.7h9.4D*22.2C+
NS-30 Vandal 100991380.717C--0.4931.303%C26.263%C+13.4D*N/A337.4h7.8D**25D
M3 Pounder HEG 130981850.53D0.6734.181%D2.041%D12.1D4C++1308.1h21.8C63.8C
T1B Cycler 99982340.419D0.7821.57%D--19.388%D--8.8D*N/A3711.1h19.1F--88.7F
C75 Viper 13894581.621D0.4234.518%C--1.064%C-14.7D-6.9C2396.4h21.2D-61.4D--
99SV 9184920.913C0.2935.597%B++17.857%F-13.3D1.1A+546.3h7D19.6C+
Frag Grenade 8281181N/A79.8037.158%D--N/A202.5D*2.5D--11440.4h7F*18.9F--
M20 Basilisk 11276352.171C0.9725.19%F2.632%D*8.8D--4.2D--1278.6h111.7C443.5D*
L105 Zephyr 8073322.281D1.0833.617%D--N/A21.5D--2.1D*1203.4h7.6C-22.5D
T2 Striker 11472730.986B**0.2232.286%F-N/A9.5C-5.5D*1107.6h23A71.2B+
TX2 Emperor 66651550.419C--0.7825.514%C-20%C+11.4D-N/A495.7h10.5C41.1C
TX1 Repeater 63621510.411C-0.7927.273%B+30.645%A8.6D-N/A397.2h11.5B+42.2B+
P525 Marauder-H 555268.667C-7.4623.743%D**N/A52D--3D--2291h9.1C--38.2D**
M20 Basilisk 7952182.889C+1.6932.258%D9.615%A+12.1D-6.3D1734.3h136.8D424.2D--
MG-H1 Watchman 58521140.456C--0.7513.238%F-5.769%F*8.7D*1C**366h24.5F-185.4F--
L100 Python HESH 6751114.636D3.4345.522%CN/A31.9D-10C*4011.6h3.6C+7.9C+
L100 Python HEAT 7651331.545D0.3445.455%D1.961%C13.4D*6.6D--2173.8h10.9F--23.9F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon105790.6h
Nano-Armor Kit1,1701,347,852148.2h
Anti-Vehicle MANA Turret155241h
Turret AI Module0780.2h
Skywall Shield Emitter0940.4h
Repair Module01090.3h
Nanite Revive Grenade01770.1h
Medical Applicator511105,38613h
Cortium Silo0900.3h
Spitfire Auto-Turret54300.6h
Restoration Kit51500.2h
Xiphos Anti-Personnel Phalanx Tower01260h
Rampart Wall11671.7h
Welding Device08,2781.5h
Recon Detection Device143761.7h
Shield Recharging Field51250.1h
Medical Kit0610.1h
Ammunition Package482,3163.3h
Anti-Infantry MANA Turret304191h
Nano-Repair Grenade02,5390.7h
Flail Targeting Dart121671.3h
Pelter Rocket Pod0800.1h
Pain Spire1820.4h
Vehicle Gate0770.8h

Check the help document for the dictionary if you want to learn more about words used here.


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