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General A.S.P. Operative zander420[69AR] zander420
TR BR 96

KDR: 1.14

Score: 21.8m

Last Seen: Jul 13th, 2019 4:14 AM
- OFFLINE - 102.6 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Emerald - Outfit Officer of 69th Armored Cavalry Regiment[69AR] 69th Armored Cavalry Regiment
TR outfit on Emerald

Members: 178
Level Progress (to 97): 62%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH RAMS .50M NS-7 PDW P2-120 HEAT G20 Vulcan-H NS-44 Commissioner M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 378TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.367%18.329%3921412003,9010.5428610.598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.174%0.042C+-0.385C--0.94D--HEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.018C+15.6-0.095C+57.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.514%0.967%626712079,722187434815.18507279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.253%-0.628D-1.026D*-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.336C**8.80.294C*16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.974%1.797%136412101,11313197340.843182151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.694%0.904B*-0.654D0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.1-0.774D-97.5-1.444D**114.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.085%76.816%136212121,4321203101.18937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.056%0.466B+0.632B+-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.60.177C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.796%15.596%1361121310943120.2529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.726D-0.189C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.5-0.858D--8-0.652D16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
69th Armored Cavalry Regiment[69AR] 69th Armored Cavalry Regiment
TR outfit on Emerald

Members: 178
21.8m655.2%255 (15.3k)210 (12.6k)1.1412421,51718,8541.5127396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121478013.519%10.308%13905:314

72% Engineer6% Heavy Assault15% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2014 6:43 PMMay 11th, 2019 1:40 AMJul 15th, 2019 6:50 PM (1d) (PST)Jul 13th, 2019 12:20 AM (4d) (PST)Jul 13th, 2019 12:14 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
453943590.2070.1810.0211.6910.05183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1655,64121,52412111101312,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1733.7h/72.2d 7,004 2,218 14,751 175.9k 1,264 3,198 5,329 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:251
Deaths:553
KDR:0.454
Accuracy:16.968% D
HSR:18.327% D
T9 CARV
D-
Kills:230
Deaths:559
KDR:0.411
Accuracy:14.234% D--
HSR:17.391% D-
MG-H1 Watchman
F-
Kills:52
Deaths:114
KDR:0.456
Accuracy:13.238% F-
HSR:5.769% F*
Kills:533
Deaths (as Heavy Assault):1,226
Deaths (to Heavy Assaults):4,314
KDR:0.43475
Kill Difference:693
Playtime:109.689 hours
Usage:6%
Score:1.149m
Score/min:175
Accuracy (listed only):14.813%
HSR (listed only):13.829%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:403
Deaths:976
KDR:0.413
Accuracy:19.687% C
HSR:14.640% D-
AMR-66
B+
Kills:349
Deaths:424
KDR:0.823
Accuracy:30.491% B+
HSR:24.928% C+
NS-11C
C++
Kills:320
Deaths:786
KDR:0.407
Accuracy:24.410% C++
HSR:17.188% C
MG-HBR1 Dragoon
C-
Kills:127
Deaths:291
KDR:0.436
Accuracy:29.915% C-
HSR:23.622% D
FA1 Barrage
C+
Kills:109
Deaths:205
KDR:0.532
Accuracy:32.796% D
HSR:15.596% C+
Kills:1,308
Deaths (as Engineer):2,682
Deaths (to Engineers):5,124
KDR:0.4877
Kill Difference:1,374
Playtime:1,241.463 hours
Usage:72%
Score:17.520m
Score/min:235
Accuracy (listed only):27.460%
HSR (listed only):19.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:1,202
Deaths:2,972
KDR:0.404
Accuracy:21.579% D
HSR:15.141% C-
TRAC-5
C
Kills:403
Deaths:976
KDR:0.413
Accuracy:19.687% C
HSR:14.640% D-
NS-11C
C++
Kills:320
Deaths:786
KDR:0.407
Accuracy:24.410% C++
HSR:17.188% C
FA1 Barrage
C+
Kills:109
Deaths:205
KDR:0.532
Accuracy:32.796% D
HSR:15.596% C+
Kills:2,034
Deaths (as Light Assault):4,939
Deaths (to Light Assaults):2,449
KDR:0.41182
Kill Difference:2,905
Playtime:22.288 hours
Usage:1%
Score:0.166m
Score/min:124
Accuracy (listed only):24.618%
HSR (listed only):15.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:1,348
Deaths:1,240
KDR:1.087
Accuracy:38.584% C+
HSR:80.490% C*
NS-7 PDW
C-
Kills:1,202
Deaths:2,972
KDR:0.404
Accuracy:21.579% D
HSR:15.141% C-
NS-44 Commissioner
C+
Kills:519
Deaths:1,000
KDR:0.519
Accuracy:32.917% C
HSR:21.965% C+
NS-61 "Ravenous" Emissary
C+
Kills:125
Deaths:307
KDR:0.407
Accuracy:27.007% C-
HSR:17.600% C+
Soldier Soaker
B**
Kills:108
Deaths:137
KDR:0.788
Accuracy:42.500% B**
HSR:12.037% C
NS-30 Vandal
C+
Kills:98
Deaths:136
KDR:0.721
Accuracy:31.347% C
HSR:26.531% C+
99SV
B++
Kills:84
Deaths:92
KDR:0.913
Accuracy:35.597% B++
HSR:17.857% F-
TX2 Emperor
C+
Kills:65
Deaths:155
KDR:0.419
Accuracy:25.514% C
HSR:20% C+
TX1 Repeater
A+
Kills:62
Deaths:151
KDR:0.411
Accuracy:27.273% B+
HSR:30.645% A+
Kills:3,611
Deaths (as Infiltrator):6,190
Deaths (to Infiltrators):2,792
KDR:0.58336
Kill Difference:2,579
Playtime:267.219 hours
Usage:15%
Score:1.364m
Score/min:85
Accuracy (listed only):31.369%
HSR (listed only):26.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,202
Deaths:2,972
KDR:0.404
Accuracy:21.579% D
HSR:15.141% C-
FA1 Barrage
C+
Kills:109
Deaths:205
KDR:0.532
Accuracy:32.796% D
HSR:15.596% C+
T1B Cycler
D--
Kills:98
Deaths:234
KDR:0.419
Accuracy:21.570% D--
HSR:19.388% D--
Kills:1,409
Deaths (as Combat Medic):3,411
Deaths (to Combat Medics):1,324
KDR:0.41308
Kill Difference:2,002
Playtime:44.605 hours
Usage:3%
Score:0.657m
Score/min:246
Accuracy (listed only):25.315%
HSR (listed only):16.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:474
Deaths:504
KDR:0.940
Accuracy:13.523% C
HSR:14.979% D-
M1 Heavy Cycler
C++
Kills:473
Deaths:600
KDR:0.788
Accuracy:13.333% C
HSR:18.605% C++
M3 Pounder HEG
C
Kills:113
Deaths:249
KDR:0.454
Accuracy:32.639% D
HSR:2.655% C
M3 Pounder HEG
D
Kills:98
Deaths:185
KDR:0.530
Accuracy:34.181% D
HSR:2.041% D
Kills:1,158
Deaths (as MAX Suit):769
Deaths (to MAX Suits):878
KDR:1.50585
Kill Difference:389
Playtime:47.400 hours
Usage:3%
Score:0.939m
Score/min:330
Accuracy (listed only):23.419%
HSR (listed only):9.570%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:72
V. Kills:6 N/A
Deaths:32
KDR:2.250
Accuracy:33.621% D--
KPH:21.300 D*
VKPH:1.800 D**
Kills:72 (0 + 72)
Deaths:32
KDR:2.250
VKDR:0.188
Vehicle Kills:6
Kill Difference:40
Playtime:3.375 hours
Usage:0%
Score:0.024m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:33.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:334
V. Kills:186 179%
Deaths:100
KDR:3.340
Accuracy:27.105% C
KPH:14.100 C+
VKPH:7.900 C
L100 Python AP
C--
Kills:100
V. Kills:41 238%
Deaths:31
KDR:3.226
Accuracy:44.908% D*
KPH:25 C--
VKPH:10.300 D*
C75 Viper
C
Kills:90
V. Kills:42 209%
Deaths:58
KDR:1.552
Accuracy:35.036% C
KPH:14.400 D-
VKPH:6.700 C
L100 Python HEAT
D*
Kills:51
V. Kills:25 196%
Deaths:33
KDR:1.545
Accuracy:45.455% D
KPH:13.400 D*
VKPH:6.600 D*
Kills:575 (575 + 0)
Deaths:222
KDR:2.590
VKDR:1.324
Vehicle Kills:294
Kill Difference:353
Playtime:37.696 hours
Usage:2%
Score:0.425m
Score/min:188
Driving Accuracy:45.455%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:6,514
V. Kills:2,325 280%
Deaths:821
KDR:7.934
Accuracy:41.500% C--
KPH:30.300 C+
VKPH:10.800 D--
P2-120 HESH
C++
Kills:1,604
V. Kills:422 379%
Deaths:192
KDR:8.354
Accuracy:41.275% C+
KPH:35.700 D
VKPH:9.400 C++
P2-120 HEAT
C
Kills:1,029
V. Kills:425 242%
Deaths:391
KDR:2.632
Accuracy:42.467% C+
KPH:21.600 C
VKPH:8.900 C
E540 Halberd
D--
Kills:111
V. Kills:52 209%
Deaths:45
KDR:2.467
Accuracy:33.179% D--
KPH:14 D--
VKPH:6.600 D*
Kills:9,258 (9,147 + 111)
Deaths:1,449
KDR:6.389
VKDR:2.225
Vehicle Kills:3,224
Kill Difference:7,809
Playtime:315.547 hours
Usage:18%
Score:3.455m
Score/min:182
Driving Accuracy:42.467%
Gunner Accuracy:33.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:875
V. Kills:506 173%
Deaths:312
KDR:2.804
Accuracy:51.796% B+
KPH:37.500 C
VKPH:21.700 C-
Kills:875 (0 + 875)
Deaths:312
KDR:2.804
VKDR:1.622
Vehicle Kills:506
Kill Difference:563
Playtime:23.323 hours
Usage:1%
Score:0.496m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:51.796%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:75
V. Kills:36 203%
Deaths:35
KDR:2.143
Accuracy:25.127% F
KPH:8.700 D--
VKPH:4.200 D--
M20 Basilisk
D
Kills:52
V. Kills:27 186%
Deaths:18
KDR:2.889
Accuracy:32.258% D
KPH:12 D-
VKPH:6.200 D
Kills:127 (0 + 127)
Deaths:53
KDR:2.396
VKDR:1.189
Vehicle Kills:63
Kill Difference:74
Playtime:12.975 hours
Usage:1%
Score:0.107m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:32.258%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,8396,5148217.934C*6.7941.5%C--N/A30.3C+10.8D--186215.1h5.3B*12.7B+
P2-120 HESH 2,0261,6041928.354C7.2141.275%C+N/A35.7D9.4C++15444.9h4.7C*11.3C**
RAMS .50M 1,3501,3481,2401.087D0.0538.584%C+80.49%C*10.8D*N/A28124.5h2.3C+6.1C++
NS-7 PDW 1,2231,2022,9720.404D0.7421.579%D15.141%C-7.8D--N/A31153.7h19.6D-90.9D
P2-120 HEAT 1,4541,0293912.632C1.4942.467%C+2.041%D21.6C8.9C15047.6h8.5C19.9C+
G20 Vulcan-H 1,3818753122.804C+1.6651.796%B+1.257%D--37.6C21.7C-35423.3h105.3C+203.2C**
NS-44 Commissioner 5235191,0000.519C0.6232.917%C21.965%C+10.8D-N/A3048h4C+12.2C+
M2 Mutilator 4774745040.94C-0.2013.523%C14.979%D-21.8CN/A8221.7h19.1C-141.2C+
M1 Heavy Cycler 4784736000.788C0.3513.333%C18.605%C++19C+N/A7124.9h20C150.1C+
TRAC-5 4164039760.413C--0.7319.687%C14.64%D-6.9DN/A2958.7h18.6C-94.5C
AMR-66 3563494240.823C+0.3230.491%B+24.928%C+17.3CN/A5120.2h9.2C++30.2B+
Skyguard 5203341003.34C**2.2027.105%C1.198%D14.2C+7.9C13223.6h97.4B+359.3B+
Tank Mine 5053251432.273C+1.1327.814%C-N/A77.4D42.9D7574.2h2.1C7.6D
NS-11C 3413207860.407D0.7324.41%C++17.188%C3.7D--N/A1687.2h24.6F-100.9D-
TMG-50 2542515530.454D0.6916.968%D18.327%D14.6D-N/A5417.2h15.1D-89.2D
T9 CARV 2352305590.411C--0.7314.234%D--17.391%D-11.6D-N/A6419.9h16.8D117.8D
C-4 2531682570.654C--0.4924.96%C+N/A13.8D**7D**17312.2h1.9D7.5C
M9 SKEP Launcher 2371635940.274D0.8762.792%D4.294%A+11.8C5.4C-14913.8h8.9C++14.2C+
MG-HBR1 Dragoon 1301272910.436D0.7129.915%C-23.622%D5.5D*N/A2123.1h12.8F-42.8D**
NS-61 "Ravenous" Emissary 1271253070.407D0.7327.007%C-17.6%C+9.1D-N/A2313.7h17C-62.9C
MANA Anti-Personnel Turret 1251201650.727N/A0.4113.531%UN/A1200U50U2607900.1h35.3T*261T*
M3 Pounder HEG 1441132490.454D0.6932.639%D2.655%C10.9D3C+11610.4h20.8C--63.7C-
E540 Halberd 163111452.467D1.3333.179%D--1.802%D14.1D--6.6D*4357.9h7.8D*23.4D**
FA1 Barrage 1111092050.532C0.6132.796%D15.596%C+7.7D*N/A3614.2h8F-24.5D*
Soldier Soaker 1161081370.788C0.3542.5%B**12.037%C18.9D--1.4B+775.7h9.4D**22.2C+
L100 Python AP 141100313.226C2.0844.908%D*3%C*25C--10.3D*4244h4.6B+10.3C*
M3 Pounder HEG 130981850.53D0.6134.181%D2.041%D12.1D-4C++1308.1h21.8C63.8C
T1B Cycler 99982340.419D0.7221.57%D--19.388%D--8.8D*N/A3711.1h19.1F--88.7F-
NS-30 Vandal 99981360.721D0.4231.347%C26.531%C+13.4D*N/A337.3h7.8D*25D
C75 Viper 13290581.552C--0.4135.036%C1.111%C-14.5D-6.8C2306.2h21.7D--62D*
99SV 9184920.913C0.2335.597%B++17.857%F-13.3D1.1A++516.3h7D19.6C+
Frag Grenade 8281181N/A79.8637.158%D--N/A202.5D*2.5D--11230.4h7F*18.9F--
M20 Basilisk 11175352.143C1.0025.127%F2.667%D*8.7D--4.2D--1228.6h112.4C447.4D**
L105 Zephyr 7872322.25D1.1133.621%D--N/A21.2D*1.8D**1183.4h7.6C--22.6D
T2 Striker 11472730.986B**0.1632.286%F-N/A9.5C5.5D1107.6h23A71.2B+
TX2 Emperor 66651550.419C-0.7225.514%C20%C+11.4D-N/A495.7h10.5C41.1C+
TX1 Repeater 63621510.411C-0.7327.273%B+30.645%A+8.6D-N/A387.2h11.5B+42.2B+
MG-H1 Watchman 58521140.456D0.6913.238%F-5.769%F*8.7D*1B+346h24.5F185.4F-
M20 Basilisk 7952182.889C+1.7532.258%D9.615%A+12.1D-6.3D1694.3h136.8D424.2D--
L100 Python HEAT 7651331.545D0.4045.455%D1.961%C13.4D*6.6D*2153.8h10.9D**23.9F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon105790.6h
Nano-Armor Kit1,1101,312,114143.1h
Anti-Vehicle MANA Turret155241h
Skywall Shield Emitter0940.4h
Turret AI Module0780.2h
Repair Module01090.3h
Nanite Revive Grenade01770.1h
Medical Applicator511105,38613h
Cortium Silo0900.3h
Spitfire Auto-Turret43770.5h
Restoration Kit51500.2h
Rampart Wall11671.7h
Xiphos Anti-Personnel Phalanx Tower01260h
Welding Device08,2781.5h
Shield Recharging Field51250.1h
Medical Kit0610.1h
Ammunition Package482,2863.3h
Anti-Infantry MANA Turret304191h
Nano-Repair Grenade02,4120.7h
Pelter Rocket Pod0800.1h
Pain Spire1820.4h
Flail Targeting Dart121671.3h
Vehicle Gate0770.8h
Recon Detection Device143761.7h

Check the help document for the dictionary if you want to learn more about words used here.


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