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zef1rka[LTM7] zef1rka
TR BR 101

KDR: 2.23

Score: 19.1m

Last Seen: Aug 23rd, 2019 5:22 PM
- OFFLINE - 9.9 hour(s)

Battle Rank 104 (101 total) - Terran Republic on Miller - Outfit Officer of The Legacy of TM7[LTM7] The Legacy of TM7
TR outfit on Miller

Members: 1
Level Progress (to 105): 64%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS TSAR-42 Frag Grenade TRAC-5 E540 Halberd TORQ-9 LC3 Jaguar 99SV LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $911,979 MLG Score: 729
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.813%42.4%101017119711,9862.106870.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.331%0.507B+3.218M++-1.908F-HEAD ++ (~30.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.34C**11.70.182C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.402%3.602%139212124724332451.08756192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.098%-0.445C--0.671B+-1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.303C*9.80.218C++17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.168%4.006%892712071,87235312405.28814151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.739%1.104B**-0.101C+0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.544B+26.10.343C**28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.515%71.688%892212124,023827194.8587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.751%0.339C**0.219C++-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.218C++2.80.094C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Legacy of TM7[LTM7] The Legacy of TM7
TR outfit on Miller

Members: 1
19.1m365.6%360 (21.6k)284 (17k)2.2318623,00610,3082.74428101 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214117812.345%35.513%43806:3211

26% Combat Medic29% Engineer8% Heavy Assault14% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2016 12:54 PMOct 23rd, 2017 5:05 PMAug 23rd, 2019 3:21 PM (7h) (PST)Aug 23rd, 2019 3:38 PM (7h) (PST)Aug 23rd, 2019 1:22 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
370902800.3420.1530.1221.3990.040729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1955,42716,768219784217,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1120.4h/46.7d 5,282 8,170 15,882 94k 2,249 3,147 2,710 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:1,156
Deaths:698
KDR:1.656
Accuracy:23.443% C+
HSR:43.945% A*
T9 CARV
S
Kills:218
Deaths:79
KDR:2.759
Accuracy:22.390% B+
HSR:50.917% S
MSW-R
M**
Kills:84
Deaths:44
KDR:1.909
Accuracy:23.258% C++
HSR:53.571% M**
Kills:1,458
Deaths (as Heavy Assault):821
Deaths (to Heavy Assaults):2,909
KDR:1.77588
Kill Difference:637
Playtime:90.626 hours
Usage:8%
Score:1.156m
Score/min:213
Accuracy (listed only):23.030%
HSR (listed only):49.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M*
Kills:1,275
Deaths:1,106
KDR:1.153
Accuracy:22.185% C++
HSR:37.412% M*
LC3 Jaguar
M*
Kills:1,208
Deaths:937
KDR:1.289
Accuracy:22.419% C
HSR:38.493% M*
LC2 Lynx
M**
Kills:1,159
Deaths:739
KDR:1.568
Accuracy:22.702% C+
HSR:41.933% M**
HC1 Cougar
M**
Kills:1,158
Deaths:507
KDR:2.284
Accuracy:25.883% C**
HSR:42.833% M**
TRAC-5 Burst
M++
Kills:881
Deaths:279
KDR:3.158
Accuracy:24.228% C
HSR:44.041% M++
NS-11C
M*
Kills:85
Deaths:26
KDR:3.269
Accuracy:27.246% B++
HSR:37.647% M*
Kills:5,766
Deaths (as Light Assault):3,594
Deaths (to Light Assaults):1,694
KDR:1.60434
Kill Difference:2,172
Playtime:248.743 hours
Usage:22%
Score:3.144m
Score/min:211
Accuracy (listed only):24.111%
HSR (listed only):40.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M*
Kills:1,275
Deaths:1,106
KDR:1.153
Accuracy:22.185% C++
HSR:37.412% M*
LC3 Jaguar
M*
Kills:1,208
Deaths:937
KDR:1.289
Accuracy:22.419% C
HSR:38.493% M*
LC2 Lynx
M**
Kills:1,159
Deaths:739
KDR:1.568
Accuracy:22.702% C+
HSR:41.933% M**
HC1 Cougar
M**
Kills:1,158
Deaths:507
KDR:2.284
Accuracy:25.883% C**
HSR:42.833% M**
TRAC-5 Burst
M++
Kills:881
Deaths:279
KDR:3.158
Accuracy:24.228% C
HSR:44.041% M++
NS-11C
M*
Kills:85
Deaths:26
KDR:3.269
Accuracy:27.246% B++
HSR:37.647% M*
Kills:5,766
Deaths (as Engineer):3,594
Deaths (to Engineers):1,600
KDR:1.60434
Kill Difference:2,172
Playtime:322.149 hours
Usage:29%
Score:6.044m
Score/min:313
Accuracy (listed only):24.111%
HSR (listed only):40.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,860
Deaths:282
KDR:10.142
Accuracy:40.135% C*
HSR:81.748% A
99SV
A
Kills:1,163
Deaths:128
KDR:9.086
Accuracy:35.181% B+
HSR:46.948% A
NS-44 Commissioner
M+
Kills:840
Deaths:743
KDR:1.131
Accuracy:36.606% C+
HSR:43.095% M+
NS-30 Vandal
A**
Kills:805
Deaths:156
KDR:5.160
Accuracy:35.868% B+
HSR:47.702% A**
NS-AM7 Archer
M*
Kills:141
Deaths:53
KDR:2.660
Accuracy:55.877% C
HSR:46.099% M*
TX1 Repeater
M**
Kills:81
Deaths:149
KDR:0.544
Accuracy:21.865% C--
HSR:46.914% M**
Kills:5,890
Deaths (as Infiltrator):1,511
Deaths (to Infiltrators):1,854
KDR:3.89808
Kill Difference:4,379
Playtime:157.445 hours
Usage:14%
Score:2.382m
Score/min:252
Accuracy (listed only):37.589%
HSR (listed only):52.084%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A*
Kills:1,227
Deaths:890
KDR:1.379
Accuracy:23.527% C+
HSR:40.750% A*
T1 Cycler
M+
Kills:1,152
Deaths:1,069
KDR:1.078
Accuracy:22.342% C+
HSR:40.885% M+
TAR
M**
Kills:427
Deaths:283
KDR:1.509
Accuracy:24.519% C*
HSR:47.775% M**
SABR-13
S
Kills:89
Deaths:27
KDR:3.296
Accuracy:23.878% C-
HSR:56.180% S
Kills:2,895
Deaths (as Combat Medic):2,269
Deaths (to Combat Medics):946
KDR:1.27589
Kill Difference:626
Playtime:293.763 hours
Usage:26%
Score:6.377m
Score/min:362
Accuracy (listed only):23.567%
HSR (listed only):46.398%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:165
V. Kills:19 N/A
Deaths:22
KDR:7.500
Accuracy:48.337% B++
KPH:50.100 C+
VKPH:5.800 D
AP30 Shredder
B+
Kills:56
V. Kills:94 59%
Deaths:28
KDR:2
Accuracy:41.386% B**
KPH:14.600 D--
VKPH:24.500 B+
Kills:221 (0 + 221)
Deaths:50
KDR:4.420
VKDR:2.260
Vehicle Kills:113
Kill Difference:171
Playtime:7.121 hours
Usage:1%
Score:0.102m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:41.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B
Kills:1,240
V. Kills:776 160%
Deaths:130
KDR:9.538
Accuracy:52.564% A+
KPH:23.500 C
VKPH:14.700 B
P2-120 HEAT
B+
Kills:343
V. Kills:158 216%
Deaths:24
KDR:14.292
Accuracy:37.470% C--
KPH:27.300 C++
VKPH:12.600 B+
P2-120 AP
C--
Kills:129
V. Kills:87 147%
Deaths:14
KDR:9.214
Accuracy:34.364% D*
KPH:21.200 D
VKPH:14.300 C--
MR11 Gatekeeper
C++
Kills:90
V. Kills:97 92%
Deaths:19
KDR:4.737
Accuracy:45.632% B*
KPH:16.200 C--
VKPH:17.500 C++
P525 Marauder
C+
Kills:65
V. Kills:5 N/A
Deaths:2
KDR:32.500
Accuracy:21.843% C++
KPH:46.400 C--
VKPH:3.600 C+
Kills:1,867 (472 + 1,395)
Deaths:189
KDR:9.878
VKDR:5.942
Vehicle Kills:1,123
Kill Difference:1,678
Playtime:78.435 hours
Usage:7%
Score:1.451m
Score/min:308
Driving Accuracy:34.364%
Gunner Accuracy:21.843%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:158
V. Kills:127 123%
Deaths:56
KDR:2.821
Accuracy:55.431% B**
KPH:36 C
VKPH:29 C*
P525 Marauder-H
C+
Kills:131
V. Kills:7 N/A
Deaths:9
KDR:14.556
Accuracy:35.251% C+
KPH:77.100 C--
VKPH:4.100 D
Kills:289 (0 + 289)
Deaths:65
KDR:4.446
VKDR:2.062
Vehicle Kills:134
Kill Difference:224
Playtime:6.084 hours
Usage:1%
Score:0.141m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:35.251%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:167
V. Kills:62 265%
Deaths:24
KDR:6.958
Accuracy:41.682% B++
KPH:23.400 D-
VKPH:8.700 C+
M40 Fury
C+
Kills:60
V. Kills:21 273%
Deaths:8
KDR:7.500
Accuracy:37.315% C++
KPH:29.200 D--
VKPH:10.200 C+
M20 Basilisk
C+
Kills:55
V. Kills:32 167%
Deaths:18
KDR:3.056
Accuracy:48.885% B**
KPH:13.100 D
VKPH:7.600 C+
Kills:282 (0 + 282)
Deaths:50
KDR:5.640
VKDR:2.300
Vehicle Kills:115
Kill Difference:232
Playtime:13.393 hours
Usage:1%
Score:0.142m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:48.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,8762,86028210.142A7.9140.135%C*81.748%A38.1C+N/A9875.1h2B+4.9B+
Frag Grenade 1,8831,84911849N/A1,846.7743.353%C+N/A560.3B+10.3C**14063.3h3.4B+7.9B
TRAC-5 1,2911,2751,1061.153B+1.0822.185%C++37.412%M*13.5CN/A3994.7h12.7B+57.1B+
E540 Halberd 2,0161,2401309.538B+7.3152.564%A+4.194%B+23.5C14.7B18252.8h6.1C+11.7B++
TORQ-9 1,2461,2278901.379C++0.8523.527%C+40.75%A*15.2D-N/A3880.6h14B59.5C*
LC3 Jaguar 1,2171,2089371.289C+0.9422.419%C38.493%M*11.8DN/A28102.5h13.6C+60.6C+
99SV 1,1661,1631289.086S6.8535.181%B+46.948%A26.4C*N/A5944h4.8B+13.6B++
LC2 Lynx 1,1691,1597391.568B+0.6622.702%C+41.933%M**12.4DN/A3493.2h14.7C*65C*
HC1 Cougar 1,1761,1585072.284B**0.0525.883%C**42.833%M**16.3DN/A3971h12.8C+49.4C*
NS-15M2 1,1711,1566981.656C++0.5823.443%C+43.945%A*20D-N/A5657.8h11.7B49.8C**
T1 Cycler 1,1711,1521,0691.078C++1.1522.342%C+40.885%M+13.3DN/A3686.8h12.4B++55.5B+
TRAC-5 Burst 8948812793.158B+0.9324.228%C44.041%M++47.9BN/A14418.4h12.2C**50.3C*
NS-44 Commissioner 8408407431.131C++1.1036.606%C+43.095%M+36.4C++N/A9523.1h2.6A7B*
NS-30 Vandal 8128051565.16A*2.9335.868%B+47.702%A**34.4C+N/A7723.4h5.6C*15.6B+
C-4 6935011942.582B*0.3522.784%C--N/A96.3B36.9B+7025.2h1.5C++6.4C+
TAR 4364272831.509C++0.7224.519%C*47.775%M**18.9DN/A5522.6h12.5B50.9B+
P2-120 HEAT 5013432414.292B**12.0637.47%C--4.082%B+27.2C++12.5B+22012.6h9.1D24.3D
Tank Mine 508321536.057A++3.8318.479%D*N/A139.6B++81.3B++11292.3h1.6B+8.9D**
MANA Anti-Vehicle Turret 431307694.449A++2.2254.792%C++3.909%C+52.9B**21.4C3555.8h5.8B*10.7B**
T9 CARV 219218792.759B**0.5322.39%B+50.917%S22.9CN/A1369.5h11.7B++52.5B+
M40 Fury 229167246.958C+4.7341.682%B++3.593%A++23.5D-8.7C+1607.1h20.4D-49C+
L105 Zephyr 184165227.5C5.2748.337%B++N/A50C+5.8D1733.3h5.8B12B+
G20 Vulcan-H 285158562.821C+0.5955.431%B**3.165%C*35.9C28.9C*4414.4h114.9C207.3C*
NS-AM7 Archer 150141532.66S0.4355.877%C46.099%M*13.6A+N/A7210.4h8.8B**15.7B**
P525 Marauder-H 138131914.556C++12.3235.251%C+N/A77.1C--4.1D2471.7h5.9B+16.7B+
P2-120 AP 216129149.214B6.9834.364%D*2.326%C21.1D14.3C--17066.1h11.6F-33.8F--
M60-A Bulldog 137128525.6C++23.3761.874%A+3.906%B**30.5C+2.1D894.2h5.2B+8.4B*
MR11 Gatekeeper 18790194.737C++2.5145.632%B*1.111%D16.4C-17.6C++2295.5h70.9D*155.4C
SABR-13 8989273.296B*1.0623.878%C-56.18%S34.2C+N/A1212.6h10.8B+45.1C*
NS-11C 8685263.269M1.0427.246%B++37.647%M*22.4C+N/A1283.8h15.3C+56B
MSW-R 8584441.909C+0.3223.258%C++53.571%M**19.1DN/A1784.4h12.7C+54.7C*
TX1 Repeater 81811490.544C1.6921.865%C--46.914%M**24.5C+N/A983.3h10.5B++47.9B+
NS Decimator 12580441.818B**0.4157.939%C3.75%A20.5D-11.5D1963.9h7.8F-13.5F
MANA Anti-Personnel Turret 7978155.2N/A2.9721.58%UN/A780U10U1576500.1h18.5T*85.7T*
Sticky Grenade 7574174N/A71.7742.218%D*N/A740C-10C14970.1h2.9D6.9D
Spear Anti-Vehicle Phalanx Turret 10472514.4A12.1741.239%C4.167%C++55.4B**24.6B4391.3h6.5B+15.7B+
P525 Marauder 7065232.5B**30.2721.843%C++4.615%M46.4C--3.6C+1201.4h7.3C33.4C++
M40 Fury 816087.5C+5.2737.315%C++N/A28.6D--10C+2382.1h15.6C41.7C+
AP30 Shredder 15056282C0.2341.386%B**5.357%M14.7D--24.7B++2953.8h190.1F-459.3D--
Rocklet Rifle 17755600.917B1.3144.253%D--N/A14.1D*31.3B+3033.9h61F137.9F-
M20 Basilisk 8755183.056C+0.8248.885%B**9.091%A13.1D7.6C+1754.2h141.9D*290.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit179462,44324.9h
Spawn Beacon44950.3h
Anti-Vehicle MANA Turret47610.7h
Nanite Revive Grenade01,9130.5h
Medical Applicator860756,37046.7h
Auraxium Chainblade5149486.9h
Spitfire Auto-Turret11970.2h
Motion Spotter46,9452.3h
Shield Recharging Field6020,9955.4h
Medical Kit201,2090.9h
Ammunition Package76,1341.7h
Anti-Infantry MANA Turret01330.2h
Hardlight Barrier41380.1h

Check the help document for the dictionary if you want to learn more about words used here.


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