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zef1rka[] zef1rka
TR BR 102

KDR: 2.28

Score: 19.7m

Last Seen: Jun 20th, 2020 7:13 PM
- OFFLINE - 58.2 hour(s)

Battle Rank 105 (102 total) - Terran Republic on Miller
Level Progress (to 106): 66%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS TSAR-42 Frag Grenade TRAC-5 E540 Halberd TORQ-9 LC3 Jaguar TRAC-5 Burst LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $974,529 MLG Score: 779
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.875%42.411%101317132912,7822.174550.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.291%0.509B+3.201M++-1.712F-HEAD ++ (~30.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.338C**11.70.179C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.402%3.602%138213444724372451.08009192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.098%-0.449C--0.711B++-1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.301C*9.80.215C++17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.179%4.006%872713391,87236212405.17127151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%1.105B**-0.124C+0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.55B+26.10.351C**28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.771%72.391%872213444,350858215.06403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.848%0.419B0.333C**-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.269C*2.70.142C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m360%362 (21.7k)286 (17.2k)2.2811424,28510,6462.78518102 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346126112.533%36.162%45306:2712

26% Combat Medic29% Engineer8% Heavy Assault14% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2016 12:54 PMOct 23rd, 2017 5:05 PMJun 20th, 2020 5:14 PM (16d) (PST)Jun 20th, 2020 3:48 PM (16d) (PST)Jun 20th, 2020 3:13 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
375922830.3530.1550.1281.4140.040779

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4965,52316,973219885217,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1147h/47.8d 5,366 8,782 16,399 97.3k 2,303 3,258 2,746 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,156
Deaths:698
KDR:1.656
Accuracy:23.443% C
HSR:43.945% A++
T9 CARV
M++
Kills:489
Deaths:157
KDR:3.115
Accuracy:22.955% B+
HSR:45.808% M++
MSW-R
M*
Kills:84
Deaths:44
KDR:1.909
Accuracy:23.258% C+
HSR:53.571% M*
Kills:1,729
Deaths (as Heavy Assault):899
Deaths (to Heavy Assaults):3,006
KDR:1.92325
Kill Difference:830
Playtime:97.258 hours
Usage:8%
Score:1.264m
Score/min:217
Accuracy (listed only):23.219%
HSR (listed only):47.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M++
Kills:1,275
Deaths:1,106
KDR:1.153
Accuracy:22.185% C+
HSR:37.412% M++
LC3 Jaguar
M+
Kills:1,208
Deaths:939
KDR:1.286
Accuracy:22.420% C-
HSR:38.493% M+
TRAC-5 Burst
M
Kills:1,176
Deaths:380
KDR:3.095
Accuracy:24.342% C
HSR:44.048% M
LC2 Lynx
M++
Kills:1,174
Deaths:742
KDR:1.582
Accuracy:22.689% C
HSR:41.738% M++
HC1 Cougar
M++
Kills:1,158
Deaths:507
KDR:2.284
Accuracy:25.883% C++
HSR:42.833% M++
NS-11C
M+
Kills:85
Deaths:26
KDR:3.269
Accuracy:27.102% B+
HSR:37.647% M+
Kills:6,076
Deaths (as Light Assault):3,700
Deaths (to Light Assaults):1,742
KDR:1.64216
Kill Difference:2,376
Playtime:253.133 hours
Usage:22%
Score:3.227m
Score/min:212
Accuracy (listed only):24.104%
HSR (listed only):40.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M++
Kills:1,275
Deaths:1,106
KDR:1.153
Accuracy:22.185% C+
HSR:37.412% M++
LC3 Jaguar
M+
Kills:1,208
Deaths:939
KDR:1.286
Accuracy:22.420% C-
HSR:38.493% M+
TRAC-5 Burst
M
Kills:1,176
Deaths:380
KDR:3.095
Accuracy:24.342% C
HSR:44.048% M
LC2 Lynx
M++
Kills:1,174
Deaths:742
KDR:1.582
Accuracy:22.689% C
HSR:41.738% M++
HC1 Cougar
M++
Kills:1,158
Deaths:507
KDR:2.284
Accuracy:25.883% C++
HSR:42.833% M++
NS-11C
M+
Kills:85
Deaths:26
KDR:3.269
Accuracy:27.102% B+
HSR:37.647% M+
Kills:6,076
Deaths (as Engineer):3,700
Deaths (to Engineers):1,634
KDR:1.64216
Kill Difference:2,376
Playtime:326.931 hours
Usage:29%
Score:6.199m
Score/min:316
Accuracy (listed only):24.104%
HSR (listed only):40.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,187
Deaths:316
KDR:10.085
Accuracy:40.407% C++
HSR:81.676% A
99SV
A
Kills:1,163
Deaths:128
KDR:9.086
Accuracy:35.181% B+
HSR:46.948% A
NS-44 Commissioner
M
Kills:842
Deaths:743
KDR:1.133
Accuracy:36.607% C+
HSR:43.112% M
NS-30 Vandal
A*
Kills:805
Deaths:156
KDR:5.160
Accuracy:35.868% C*
HSR:47.702% A*
NS-AM7 Archer
M+
Kills:141
Deaths:53
KDR:2.660
Accuracy:55.877% C
HSR:46.099% M+
TX1 Repeater
M*
Kills:107
Deaths:171
KDR:0.626
Accuracy:22.444% C-
HSR:44.860% M*
Soldier Soaker
B**
Kills:53
Deaths:24
KDR:2.208
Accuracy:25.045% D--
HSR:20.755% B**
Kills:6,298
Deaths (as Infiltrator):1,591
Deaths (to Infiltrators):1,932
KDR:3.95852
Kill Difference:4,707
Playtime:162.961 hours
Usage:14%
Score:2.517m
Score/min:257
Accuracy (listed only):35.918%
HSR (listed only):47.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A*
Kills:1,227
Deaths:890
KDR:1.379
Accuracy:23.527% C
HSR:40.750% A*
T1 Cycler
A**
Kills:1,152
Deaths:1,069
KDR:1.078
Accuracy:22.342% C+
HSR:40.885% A**
TAR
M*
Kills:468
Deaths:302
KDR:1.550
Accuracy:24.586% C++
HSR:47.650% M*
SABR-13
M
Kills:235
Deaths:61
KDR:3.852
Accuracy:26.903% C++
HSR:47.660% M
Kills:3,082
Deaths (as Combat Medic):2,322
Deaths (to Combat Medics):982
KDR:1.3273
Kill Difference:760
Playtime:299.527 hours
Usage:26%
Score:6.491m
Score/min:361
Accuracy (listed only):24.340%
HSR (listed only):44.236%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:165
V. Kills:19 N/A
Deaths:22
KDR:7.500
Accuracy:48.337% B+
KPH:50.100 C+
VKPH:5.800 D
AP30 Shredder
B+
Kills:56
V. Kills:94 59%
Deaths:28
KDR:2
Accuracy:41.386% A
KPH:14.600 D--
VKPH:24.500 B+
Kills:221 (0 + 221)
Deaths:50
KDR:4.420
VKDR:2.260
Vehicle Kills:113
Kill Difference:171
Playtime:7.121 hours
Usage:1%
Score:0.102m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:41.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B
Kills:1,240
V. Kills:776 160%
Deaths:130
KDR:9.538
Accuracy:52.564% A
KPH:23.500 C
VKPH:14.700 B
P2-120 HEAT
B+
Kills:343
V. Kills:158 216%
Deaths:24
KDR:14.292
Accuracy:37.470% C--
KPH:27.300 C+
VKPH:12.600 B+
P2-120 AP
D
Kills:129
V. Kills:87 147%
Deaths:14
KDR:9.214
Accuracy:34.364% D*
KPH:21.200 D-
VKPH:14.300 D
MR11 Gatekeeper
C++
Kills:90
V. Kills:97 92%
Deaths:19
KDR:4.737
Accuracy:45.632% B+
KPH:16.200 D-
VKPH:17.500 C++
P525 Marauder
C+
Kills:65
V. Kills:5 N/A
Deaths:2
KDR:32.500
Accuracy:21.843% C+
KPH:46.400 D
VKPH:3.600 C+
Kills:1,867 (472 + 1,395)
Deaths:189
KDR:9.878
VKDR:5.942
Vehicle Kills:1,123
Kill Difference:1,678
Playtime:78.435 hours
Usage:7%
Score:1.452m
Score/min:308
Driving Accuracy:34.364%
Gunner Accuracy:21.843%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:158
V. Kills:127 123%
Deaths:56
KDR:2.821
Accuracy:55.431% B*
KPH:36 C-
VKPH:29 C*
P525 Marauder-H
C+
Kills:131
V. Kills:7 N/A
Deaths:9
KDR:14.556
Accuracy:35.251% C+
KPH:77.100 D
VKPH:4.100 D
Kills:289 (0 + 289)
Deaths:65
KDR:4.446
VKDR:2.062
Vehicle Kills:134
Kill Difference:224
Playtime:6.084 hours
Usage:1%
Score:0.142m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:35.251%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:167
V. Kills:62 265%
Deaths:24
KDR:6.958
Accuracy:41.682% B++
KPH:23.400 D--
VKPH:8.700 C+
M40 Fury
C+
Kills:60
V. Kills:21 273%
Deaths:8
KDR:7.500
Accuracy:37.315% C++
KPH:29.200 D--
VKPH:10.200 C+
M20 Basilisk
C+
Kills:55
V. Kills:32 167%
Deaths:18
KDR:3.056
Accuracy:48.953% B**
KPH:13 D
VKPH:7.600 C+
Kills:282 (0 + 282)
Deaths:50
KDR:5.640
VKDR:2.300
Vehicle Kills:115
Kill Difference:232
Playtime:13.409 hours
Usage:1%
Score:0.142m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:48.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,2053,18731610.085A++7.8040.407%C++81.676%A39.8C+N/A10580h2B+4.9B+
Frag Grenade 1,9411,90411904N/A1,901.7243.456%CN/A560C++10.9C+14333.4h3.4C++7.8C++
TRAC-5 1,2911,2751,1061.153B+1.1322.185%C+37.412%M++13.5C-N/A3994.7h12.7B+57.1B+
E540 Halberd 2,0161,2401309.538C++7.2652.564%A4.194%B+23.5C14.7B18252.8h6.1C11.7B+
TORQ-9 1,2461,2278901.379C+0.9023.527%C40.75%A*15.2D--N/A3880.6h14C*59.5C++
LC3 Jaguar 1,2171,2089391.286C+1.0022.42%C-38.493%M+11.8D-N/A29102.6h13.6C+60.7C+
TRAC-5 Burst 1,1941,1763803.095B+0.8124.342%C44.048%M45.9C+N/A14525.6h12.2C++49.9C++
LC2 Lynx 1,1841,1747421.582C**0.7022.689%C41.738%M++12.6DN/A3593.5h14.7C+64.7C++
99SV 1,1661,1631289.086S6.8035.181%B+46.948%A26.4C+N/A6044h4.8B+13.6B+
HC1 Cougar 1,1761,1585072.284B*0.0025.883%C++42.833%M++16.3DN/A3971h12.8C49.4C++
NS-15M2 1,1711,1566981.656C+0.6323.443%C43.945%A++20D--N/A5657.8h11.7C*49.8C++
T1 Cycler 1,1711,1521,0691.078C+1.2022.342%C+40.885%A**13.3DN/A3686.8h12.4B+55.5B+
NS-44 Commissioner 8428427431.133C++1.1536.607%C+43.112%M36.5C+N/A9523.1h2.6B**7B++
NS-30 Vandal 8128051565.16B**2.8835.868%C*47.702%A*34.4C-N/A7723.4h5.6C+15.6C*
C-4 7135172012.572B++0.2922.858%DN/A97.5C++37B+7035.3h1.4C++6.3C+
T9 CARV 4944891573.115B*0.8322.955%B+45.808%M++32C+N/A13015.3h11.1B++48.2B+
TAR 4774683021.55C++0.7324.586%C++47.65%M*19.2DN/A5524.4h13C+52.7C*
P2-120 HEAT 5013432414.292A12.0137.47%C--4.082%B++27.2C+12.5B+22012.6h9.1D24.3D-
Tank Mine 524332536.264A+3.9818.322%D*N/A138.3B+80B+11302.4h1.6B+8.8F
MANA Anti-Vehicle Turret 431307694.449A*2.1754.792%C++3.909%C+52.9B*21.4C-3555.8h5.8B+10.7B*
SABR-13 237235613.852A1.5726.903%C++47.66%M40.5C++N/A1145.8h10.5B+39.1B+
M40 Fury 229167246.958C+4.6841.682%B++3.593%A*23.5D--8.7C+1607.1h20.4D*49C
L105 Zephyr 184165227.5C5.2248.337%B+N/A50C+5.8D1733.3h5.8C*12B+
G20 Vulcan-H 285158562.821C-0.5455.431%B*3.165%C*35.9C--28.9C++4414.4h114.9C-207.3C++
NS-AM7 Archer 150141532.66S0.3855.877%C46.099%M+13.6B**N/A7210.4h8.8B*15.7B*
P525 Marauder-H 138131914.556C+12.2735.251%C+N/A77.1D4.1D2501.7h5.9B+16.7B+
P2-120 AP 216129149.214C++6.9334.364%D*2.326%C21.1D-14.3D17076.1h11.6F-33.8F**
M60-A Bulldog 137128525.6C+23.3261.874%A3.906%A30.5C2.1D894.2h5.2B+8.4B*
TX1 Repeater 1071071710.626C+1.6622.444%C-44.86%M*27.4C+N/A1093.9h10.9B++48.6B+
MR11 Gatekeeper 18790194.737C+2.4645.632%B+1.111%D16.4D17.6C++2295.5h70.9D*155.4C-
Sticky Grenade 9189189N/A86.7242.5%D*N/A445D*10C-14420.2h3.1D*7.2D*
NS-11C 8685263.269A++0.9927.102%B+37.647%M+21.8CN/A1263.9h15.3C56.5C++
MSW-R 8584441.909C+0.3723.258%C+53.571%M*19.1D-N/A1864.4h12.7C54.7C+
NS Decimator 12580441.818B+0.4657.831%C-3.75%A+20.5D--11.5D1993.9h7.8F-13.5F-
MANA Anti-Personnel Turret 7978155.2N/A2.9221.58%UN/A780U10U1604900.1h18.5T*85.7T*
Spear Anti-Vehicle Phalanx Turret 10673514.6B**12.3241.254%C4.11%C++56.2B*25.4C**4441.3h6.4B++15.5B+
P525 Marauder 7065232.5B+30.2221.843%C+4.615%M+46.4D3.6C+1201.4h7.3C33.4C+
M40 Fury 816087.5C+5.2237.315%C++N/A28.6D--10C+2382.1h15.6C-41.7C+
AP30 Shredder 15056282C-0.2841.386%A5.357%M14.7D--24.7B++2953.8h190.1F--459.3D--
M20 Basilisk 8755183.056C+0.7748.953%B**9.091%A13.1D7.6C+1744.2h142.5D**291C
Rocklet Rifle 17755610.902C*1.3843.786%D--N/A13.8D*30.5B+3034h61.7F-140.9F-
Soldier Soaker 5353242.208B*0.0725.045%D--20.755%B**88.3B*N/A3130.6h5.2B++20.9C+
T2 Striker 9451321.594A*0.6946.337%DN/A14.6C++12.3C++1933.5h37.7C**81.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit179464,97525.1h
Spawn Beacon45070.3h
Anti-Vehicle MANA Turret47610.7h
Nanite Revive Grenade01,9360.6h
Medical Applicator866765,93147.2h
Motion Spotter57,1962.4h
Auraxium Chainblade6059595.8h
Spitfire Auto-Turret11970.2h
Shield Recharging Field6021,0075.4h
Medical Kit271,3481.1h
Ammunition Package76,2651.8h
Anti-Infantry MANA Turret01330.2h
Hardlight Barrier61820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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