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Archon zelp[IKEA] zelp
VS BR 81

KDR: 3.16

Score: 38.6m

Last Seen: Jul 31st, 2020 7:09 AM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd Proton II PPA-H Pulsar LSW Pulsar C E540 Halberd-H Nova Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $521,667 MLG Score: 417
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.384%21.843%51131131818,6742.523510.64

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.244%0.412B0.11C+-1.672F-HEAD ++ (~10.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.462B+9.30.347C**30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.622%2.066%472134772622308070.32541590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.719%0.465B+0.465B+1.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.592B+27.60.481B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.285%2.184%1423134682410425180.790029159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%0.992B*-0.204C-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.798B++40.681B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.412%0.535%339414133534,59012982122726.6282163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.336%0.018C+-0.963D--0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.901B*4.30.892B*7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.908%73.173%33943134695861881.54766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%0.293C*0.394B2.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.437B2.10.353C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.416%14.059%3394313461,45152242.77969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.715%-0.277C-0.148C-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.168C++4.20.137C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.6m227.6%292 (17.5k)261 (15.7k)3.1631763,25719,9983.6779781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349154619.151%8.6%16507:2414

60% Engineer12% Heavy Assault9% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:17 PMJul 9th, 2019 12:38 AMAug 4th, 2020 6:31 AM (51d) (PST)Jul 31st, 2020 4:12 AM (55d) (PST)Jul 31st, 2020 3:09 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
773687050.4270.1350.0371.3400.162417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4034,10342,3002682801015,635

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2468.2h/102.8d 10,295 5,440 10,658 198.4k 1,711 3,912 23,941 114.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,260
Deaths:564
KDR:2.234
Accuracy:27.834% C+
HSR:24.444% C
Nova
C-
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% D
HSR:13.704% C-
Serpent VE92
D-
Kills:1,179
Deaths:1,011
KDR:1.166
Accuracy:17.895% F
HSR:16.964% D-
NS-11C
B**
Kills:1,166
Deaths:429
KDR:2.718
Accuracy:32.621% B**
HSR:22.213% C++
Zenith VX-5
B
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:29.712% B
HSR:23.316% C+
Solstice VE3
D--
Kills:1,132
Deaths:651
KDR:1.739
Accuracy:19.981% D--
HSR:13.869% D*
Eclipse VE3A
B**
Kills:475
Deaths:162
KDR:2.932
Accuracy:33.684% B**
HSR:20.632% C+
VE-LR Obelisk
C**
Kills:320
Deaths:54
KDR:5.926
Accuracy:37.388% C**
HSR:38.125% C**
Solstice SF
C
Kills:311
Deaths:186
KDR:1.672
Accuracy:24.837% C
HSR:6.752% D**
NS-11CP
F
Kills:298
Deaths:220
KDR:1.355
Accuracy:17.344% F**
HSR:14.094% F
VX6-7
D--
Kills:215
Deaths:157
KDR:1.369
Accuracy:14.103% F*
HSR:16.744% D--
Phobos VX86
C+
Kills:128
Deaths:164
KDR:0.780
Accuracy:21.757% T*
HSR:17.188% C+
Thanatos VE70
C-
Kills:119
Deaths:90
KDR:1.322
Accuracy:32.959% D*
HSR:14.286% C-
Kills:8,965
Deaths (as Engineer):4,751
Deaths (to Engineers):6,802
KDR:1.88697
Kill Difference:4,214
Playtime:1,489.485 hours
Usage:60%
Score:29.788m
Score/min:333
Accuracy (listed only):26.970%
HSR (listed only):18.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D**
Kills:1,292
Deaths:434
KDR:2.977
Accuracy:18.404% D**
HSR:15.093% D**
SVA-88
C++
Kills:1,176
Deaths:503
KDR:2.338
Accuracy:27.055% C++
HSR:28.742% C+
Orion VS54
C-
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:22.152% C-
HSR:20.672% D-
Flare VE6
D
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:21.754% D
HSR:23.017% D
Ursa
C++
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:26.743% C++
HSR:24.525% C
Betelgeuse 54-A
C++
Kills:522
Deaths:171
KDR:3.053
Accuracy:29.279% C++
HSR:31.035% C
VX29 Polaris
C--
Kills:305
Deaths:180
KDR:1.694
Accuracy:23.557% C--
HSR:18.689% D-
NS-15MP
C
Kills:61
Deaths:24
KDR:2.542
Accuracy:26.409% D
HSR:31.148% C
Kills:6,835
Deaths (as Heavy Assault):2,792
Deaths (to Heavy Assaults):4,546
KDR:2.44807
Kill Difference:4,043
Playtime:302.959 hours
Usage:12%
Score:2.861m
Score/min:157
Accuracy (listed only):24.419%
HSR (listed only):24.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,260
Deaths:564
KDR:2.234
Accuracy:27.834% C+
HSR:24.444% C
Nova
C-
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% D
HSR:13.704% C-
Serpent VE92
D-
Kills:1,179
Deaths:1,011
KDR:1.166
Accuracy:17.895% F
HSR:16.964% D-
NS-11C
B**
Kills:1,166
Deaths:429
KDR:2.718
Accuracy:32.621% B**
HSR:22.213% C++
Zenith VX-5
B
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:29.712% B
HSR:23.316% C+
Solstice VE3
D--
Kills:1,132
Deaths:651
KDR:1.739
Accuracy:19.981% D--
HSR:13.869% D*
Sirius SX12
D*
Kills:731
Deaths:528
KDR:1.384
Accuracy:20.834% D*
HSR:9.850% D*
Eclipse VE3A
B**
Kills:475
Deaths:162
KDR:2.932
Accuracy:33.684% B**
HSR:20.632% C+
Solstice SF
C
Kills:311
Deaths:186
KDR:1.672
Accuracy:24.837% C
HSR:6.752% D**
NS-11CP
F
Kills:298
Deaths:220
KDR:1.355
Accuracy:17.344% F**
HSR:14.094% F
NS-7 PDW
D
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% F
HSR:14.815% D
VX6-7
D--
Kills:215
Deaths:157
KDR:1.369
Accuracy:14.103% F*
HSR:16.744% D--
Phobos VX86
C+
Kills:128
Deaths:164
KDR:0.780
Accuracy:21.757% T*
HSR:17.188% C+
Thanatos VE70
C-
Kills:119
Deaths:90
KDR:1.322
Accuracy:32.959% D*
HSR:14.286% C-
Kills:9,592
Deaths (as Light Assault):5,352
Deaths (to Light Assaults):3,367
KDR:1.79223
Kill Difference:4,240
Playtime:359.029 hours
Usage:15%
Score:3.238m
Score/min:150
Accuracy (listed only):25.252%
HSR (listed only):16.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C-
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% D
HSR:13.704% C-
Sirius SX12
D*
Kills:731
Deaths:528
KDR:1.384
Accuracy:20.834% D*
HSR:9.850% D*
H-V45
C
Kills:683
Deaths:481
KDR:1.420
Accuracy:25.453% C
HSR:14.202% D*
NS-11A
C
Kills:325
Deaths:175
KDR:1.857
Accuracy:26.105% C
HSR:21.231% D
NS-7 PDW
D
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% F
HSR:14.815% D
Terminus VX-9
D
Kills:174
Deaths:113
KDR:1.540
Accuracy:24.478% D
HSR:20.690% D--
Pulsar VS1
C+
Kills:161
Deaths:113
KDR:1.425
Accuracy:19.716% D*
HSR:22.360% C+
Phobos VX86
C+
Kills:128
Deaths:164
KDR:0.780
Accuracy:21.757% T*
HSR:17.188% C+
Thanatos VE70
C-
Kills:119
Deaths:90
KDR:1.322
Accuracy:32.959% D*
HSR:14.286% C-
Kills:3,741
Deaths (as Combat Medic):2,415
Deaths (to Combat Medics):1,995
KDR:1.54907
Kill Difference:1,326
Playtime:70.638 hours
Usage:3%
Score:0.770m
Score/min:182
Accuracy (listed only):25.697%
HSR (listed only):16.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:731
Deaths:528
KDR:1.384
Accuracy:20.834% D*
HSR:9.850% D*
Ghost
C++
Kills:671
Deaths:196
KDR:3.423
Accuracy:41.602% C+
HSR:74.665% C++
NS-44L Blackhand
B**
Kills:655
Deaths:229
KDR:2.860
Accuracy:53.161% B**
HSR:42.748% C+
NS-44 Commissioner
C+
Kills:459
Deaths:556
KDR:0.826
Accuracy:15.338% F**
HSR:23.747% C+
Artemis VX26
B+
Kills:343
Deaths:164
KDR:2.091
Accuracy:31.411% B+
HSR:25.364% C+
NS-30 Vandal
B
Kills:307
Deaths:139
KDR:2.209
Accuracy:38.549% B
HSR:22.476% D
Nyx VX31
D-
Kills:234
Deaths:157
KDR:1.490
Accuracy:32.254% D-
HSR:22.222% D--
XM98
B
Kills:226
Deaths:31
KDR:7.290
Accuracy:40.052% C+
HSR:79.204% B
NS-7 PDW
D
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% F
HSR:14.815% D
Beamer VS3
D
Kills:156
Deaths:133
KDR:1.173
Accuracy:16.877% F
HSR:17.949% D
NS-44P Commissioner
D
Kills:101
Deaths:86
KDR:1.174
Accuracy:30.786% F
HSR:24.753% D
Phantom VA23
B+
Kills:91
Deaths:15
KDR:6.067
Accuracy:40% C**
HSR:36.264% B+
VA39 Spectre
C
Kills:61
Deaths:11
KDR:5.545
Accuracy:24.412% F
HSR:34.426% C
Kills:4,251
Deaths (as Infiltrator):2,372
Deaths (to Infiltrators):2,163
KDR:1.79216
Kill Difference:1,879
Playtime:210.805 hours
Usage:9%
Score:1.732m
Score/min:137
Accuracy (listed only):31.135%
HSR (listed only):32.960%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:219
Deaths:73
KDR:3
Accuracy:18.983% C++
HSR:21.005% C++
Cosmos VM3
C+
Kills:191
Deaths:62
KDR:3.081
Accuracy:17.880% C-
HSR:19.895% C+
Kills:410
Deaths (as MAX Suit):67.500
Deaths (to MAX Suits):840
KDR:6.07407
Kill Difference:342.500
Playtime:13.555 hours
Usage:1%
Score:0.201m
Score/min:247
Accuracy (listed only):18.432%
HSR (listed only):20.450%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:664
V. Kills:139 474%
Deaths:42
KDR:15.810
Accuracy:64.000% B**
KPH:45.100 D-
VKPH:9.400 D-
Saron Laser Cannon
C+
Kills:414
V. Kills:509 81%
Deaths:216
KDR:1.917
Accuracy:30.801% C+
KPH:8.500 D
VKPH:10.500 C+
V26 Maelstrom Turbo Laser
D--
Kills:62
V. Kills:60 102%
Deaths:100
KDR:0.620
Accuracy:30.854% C
KPH:4.800 D--
VKPH:4.700 D--
Kills:1,140 (476 + 0)
Deaths:358
KDR:3.184
VKDR:1.978
Vehicle Kills:708
Kill Difference:782
Playtime:76.017 hours
Usage:3%
Score:0.925m
Score/min:203
Piloting Accuracy:30.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:25,856
V. Kills:17,251 150%
Deaths:2,552
KDR:10.132
Accuracy:36.963% C+
KPH:93,081,600 U
VKPH:62,103,600 U
L105 Zephyr
C*
Kills:600
V. Kills:61 N/A
Deaths:82
KDR:7.317
Accuracy:42.240% C
KPH:61 C*
VKPH:6.200 D
AP30 Shredder
U
Kills:283
V. Kills:138 204%
Deaths:53
KDR:5.340
Accuracy:24.832% F-
KPH:1,018,800 U
VKPH:496,800 U
CAS30 Tank Buster
D**
Kills:98
V. Kills:68 142%
Deaths:249
KDR:0.394
Accuracy:31.980% F
KPH:1.300 D**
VKPH:0.900 F
Dual-75 Duster
C+
Kills:71
V. Kills:11 N/A
Deaths:10
KDR:7.100
Accuracy:23.847% F--
KPH:38.200 D*
VKPH:5.900 C+
Kills:26,908 (98 + 26,810)
Deaths:2,946
KDR:9.134
VKDR:5.950
Vehicle Kills:17,529
Kill Difference:23,962
Playtime:87.263 hours
Usage:4%
Score:15.678m
Score/min:2,994
Piloting Accuracy:31.980%
Gunner Accuracy:23.847%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:115
V. Kills:28 397%
Deaths:15
KDR:7.667
Accuracy:44.981% D--
KPH:25.800 D
VKPH:6.300 D**
Kills:115 (115 + 0)
Deaths:15
KDR:7.667
VKDR:1.867
Vehicle Kills:28
Kill Difference:100
Playtime:4.455 hours
Usage:0%
Score:0.066m
Score/min:249
Driving Accuracy:44.981%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:1,672
V. Kills:1,164 144%
Deaths:192
KDR:8.708
Accuracy:58.787% B**
KPH:31.700 C--
VKPH:22 B+
Saron HRB
C+
Kills:619
V. Kills:420 147%
Deaths:76
KDR:8.145
Accuracy:52.731% B+
KPH:24.700 C
VKPH:16.800 C+
Supernova FPC
D
Kills:531
V. Kills:404 131%
Deaths:156
KDR:3.404
Accuracy:51.141% C--
KPH:18.200 D--
VKPH:13.800 D
Proton II PPA
A+
Kills:369
V. Kills:34 N/A
Deaths:17
KDR:21.706
Accuracy:34.822% A
KPH:78.600 C**
VKPH:7.200 A+
Supernova PC
D
Kills:178
V. Kills:65 270%
Deaths:63
KDR:2.825
Accuracy:55.729% B+
KPH:16.900 D-
VKPH:6.200 D
Kills:3,369 (709 + 2,660)
Deaths:504
KDR:6.685
VKDR:4.141
Vehicle Kills:2,087
Kill Difference:2,865
Playtime:122.236 hours
Usage:5%
Score:2.854m
Score/min:389
Driving Accuracy:55.729%
Gunner Accuracy:34.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,313
V. Kills:69 N/A
Deaths:83
KDR:15.819
Accuracy:39.760% C+
KPH:58.500 D--
VKPH:3.100 D--
E540 Halberd-H
C+
Kills:1,221
V. Kills:852 143%
Deaths:101
KDR:12.089
Accuracy:67.891% B**
KPH:35.100 D-
VKPH:24.500 C+
Saron HRB-H
B+
Kills:574
V. Kills:314 182%
Deaths:59
KDR:9.729
Accuracy:61.029% B+
KPH:38.300 C
VKPH:21 D
M60-G Bulldog-H
D--
Kills:400
V. Kills:63 N/A
Deaths:49
KDR:8.163
Accuracy:61.499% C*
KPH:54.400 D*
VKPH:8.600 D--
M40 Fury-H
D
Kills:121
V. Kills:5 N/A
Deaths:13
KDR:9.308
Accuracy:41.087% D
KPH:67.400 D
VKPH:2.800 D--
M12 Kobalt-H
C+
Kills:71
V. Kills:4 N/A
Deaths:3
KDR:23.667
Accuracy:24.670% C+
KPH:102.400 D
VKPH:5.800 C+
Kills:3,700 (0 + 3,700)
Deaths:308
KDR:12.013
VKDR:4.244
Vehicle Kills:1,307
Kill Difference:3,392
Playtime:82.061 hours
Usage:3%
Score:1.313m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:24.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:103
V. Kills:49 206%
Deaths:16
KDR:6.438
Accuracy:38.379% C--
KPH:14.500 D
VKPH:6.900 C
Kills:103 (0 + 103)
Deaths:16
KDR:6.438
VKDR:3.063
Vehicle Kills:49
Kill Difference:87
Playtime:7.120 hours
Usage:0%
Score:0.060m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:38.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 43,10725,8562,55210.132C*6.9736.963%C+N/A258560U172510U1464285000.1h2.3B++6.2B++
E540 Halberd 2,8361,6721928.708C5.5458.787%B**2.093%C++31.7C--22B+38452.8h5.1C*8.7B++
Proton II PPA-H 1,3821,3138315.819C+12.6639.76%C+1.295%C58.4D--3.1D--16722.5h6.7B**16.9B*
Pulsar LSW 1,2961,2924342.977B+0.1918.404%D**15.093%D**21D--N/A8761.6h10.8C++58.9C
Pulsar C 1,2691,2605642.234C++0.9327.834%C+24.444%C29.2C--N/A7243.2h9.5B+34.1B
E540 Halberd-H 2,0731,22110112.089C8.9367.891%B**1.229%C35.1D-24.5C+32534.8h5.2C++7.6B+
Nova 1,2061,2046241.929C**1.2340.497%D13.704%C-21.4DN/A7056.3h4.5C11C
Serpent VE92 1,1831,1791,0111.166C2.0017.895%F16.964%D-8.7D--N/A23136.3h11.4C++63.8D
SVA-88 1,1801,1765032.338C++0.8327.055%C++28.742%C+42DN/A11728h9B**33.4B+
NS-11C 1,1741,1664292.718B*0.4532.621%B**22.213%C++41.9C+N/A9827.8h9.5B**29.3B*
Orion VS54 1,1671,1615402.15C+1.0122.152%C-20.672%D-32DN/A12136.3h9.6B+43.3C+
Flare VE6 1,1731,1604382.648B+0.5221.754%D23.017%D34.4DN/A9433.7h8.7B+39.9C+
Zenith VX-5 1,1671,1584392.638B++0.5329.712%B23.316%C+43.7C+N/A10526.5h9.9B++33.4B++
Ursa 1,1651,1585022.307B+0.8626.743%C++24.525%C51.9C+N/A16222.3h8.4B*31.5B+
Solstice VE3 1,1401,1326511.739B++1.4219.981%D--13.869%D*14.5DN/A6777.9h11.7B+58.5C+
A30 Walker 1,4549326314.794M+11.6324.049%C-N/A9320U5220U73206100.1h21.7A++90.1A+
Sirius SX12 7317315281.384C+1.7820.834%D*9.85%D*17.2DN/A5142.4h11.9C++57.3C+
H-V45 6916834811.42C+1.7425.453%C14.202%D*26.4DN/A8525.9h11.2B44C*
Ghost 6776711963.423C+0.2641.602%C+74.665%C++24.1D--N/A6227.8h1.8B+4.2B+
Dual Photon Pods 8036644215.81B**12.6564%B**1.807%A45.2D-9.5D-25514.7h15.1B+23.5B++
NS-44L Blackhand 6556552292.86B++0.3053.161%B**42.748%C+24.9DN/A5926.3h3.1B++5.9B*
Saron HRB 1,039619768.145C*4.9852.731%B+1.131%C24.8C16.8C+30225h15.2B*28.9B**
L105 Zephyr 661600827.317C4.1542.24%C1.333%B**61.2C*6.2D2479.8h4.1B**9.6B*
M60-A Bulldog 646577846.869C3.7139.968%C+N/A5770U690U23800600.1h3.5A8.6B*
Saron HRB-H 888574599.729C**6.5761.029%B+N/A38.3C20.9D32815h15.6B**25.6B**
Supernova FPC 9355311563.404D0.2451.141%C--2.072%C++18.2D--13.8D56329.2h4.1B8.1C*
Betelgeuse 54-A 5315221713.053C+0.1129.279%C++31.035%C49.7D-N/A13910.5h9B+30.8B+
Eclipse VE3A 4814751622.932B**0.2333.684%B**20.632%C+52.8C+N/A1139h10.3B+30.6B++
NS-44 Commissioner 4654595560.826C2.3415.338%F**23.747%C+6.7D*N/A2068.2h3.3C*21.4F-
Saron Laser Cannon 9234142161.917C+1.2530.801%C+N/A8.6D10.5C+19748.4h149.3C-484.8C-
M60-G Bulldog-H 463400498.163D5.0061.499%C*N/A54.8D*8.6D--1847.3h4.2B+6.8B+
Proton II PPA 4033691721.706C+18.5434.822%A1.626%C78.5C**7.2A+2614.7h9C*25.8B++
Artemis VX26 3463431642.091C++1.0731.411%B+25.364%C+43.4C+N/A1117.9h9.7B+30.8B+
NS-11A 3253251751.857C++1.3126.105%C21.231%D40.1CN/A1118.1h10.2B*39.1B+
VE-LR Obelisk 324320545.926A+2.7637.388%C**38.125%C**78B++1C+2004.1h4.3B*11.5B++
Solstice SF 3213111861.672B+1.4924.837%C6.752%D**21.4CN/A6614.5h5.8B+23.2B++
Force-Blade 31031010,8110.029C+3.135.775%F-N/A0.3C-N/A11005.7h1.7B++28.6F
NS-30 Vandal 3073071392.209C+0.9538.549%B22.476%D45.1CN/A1216.8h4B**10.4B++
VX29 Polaris 3053051801.694C+1.4723.557%C--18.689%D-35.5DN/A1008.6h9.3B++39.7C**
NS-11CP 3022982201.355D1.8117.344%F**14.094%F4.1D**N/A1172.6h11.1C++63.9F-
AP30 Shredder 421283535.34C2.1824.832%F-1.413%C-2830U1380U16100000.1h36.9A+148.7B*
C-4 4282611581.652C+1.519.744%F--N/A35.3D*22.6C--4237.4h1.7D--17.7T*
Lumine Edge 2432432,8420.086C+3.0815.57%D*13.58%C1C-N/A2240.1h1.1B*7C+
Nyx VX31 2362341571.49C-1.6732.254%D-22.222%D--17.2D*N/A4213.6h5.1C++16C
XM98 227226317.29A++4.1340.052%C+79.204%B22.6DN/A8410h2B+5.1C**
Quasar VM1 221219733B+0.1618.983%C++21.005%C++28.8C+N/A917.6h10.3B*54.5C++
Plasma Grenade 2182181218N/A214.8436.914%F-N/A726.7B+N/A17870.3h2.2A6.1C*
NS-7 PDW 2202161271.701C++1.4619.475%F14.815%D15.2D-N/A6414.2h12.2C**62.8C-
VX6-7 2172151571.369C1.7914.103%F*16.744%D--6.8D--N/A2231.8h10B+71.1D--
S1 3931991501.327B1.8453.478%D2.01%C-15.5D--15.2C+22012.8h6.8C12.7C
Cosmos VM3 192191623.081C**0.0817.88%C-19.895%C+34.7CN/A1035.5h9.2A+51.3B+
M20 Drake 339182424.333C--1.1729.319%DN/A1820U1570U22783800.1h55.2C+188.2C
Supernova PC 243178632.825D0.3455.729%B+2.247%C++17D-6.2D19410.5h4B+7.2B++
Terminus VX-9 1741741131.54C+1.6224.478%D20.69%D--32.8DN/A895.3h10.4B+42.6C++
Pulsar VS1 1611611131.425C++1.7419.716%D*22.36%C+20.4DN/A987.9h11.8B+60C
Beamer VS3 1561561331.173C*1.9916.877%F17.949%D8.4D-N/A3518.6h7.4B+43.6C
Tank Mine 301149463.239C+0.0856.579%B**N/A67.7D--69.1C+11482.2h2.9F5.1C*
Spear Anti-Vehicle Phalanx Turret 2021431410.214C+7.0544.599%D4.196%C*47.7C+19.7D3973h5.4B*12.1C**
Phobos VX86 1291281640.78D2.3821.757%T*17.188%C+3.3D**N/A939.2h2.1B9.5F--
M60-A Bulldog 154124235.391C-2.2344.868%C-N/A21.4D5.2C+1205.8h6.2C13.8C+
M40 Fury-H 126121139.308D6.1441.087%DN/A67.2D2.8D--2061.8h4A9.7A
NS Decimator 1981201101.091C2.0743.558%F--2.5%B+15.8D**10.3D-2037.6h4.1C+9.5D-
Thanatos VE70 120119901.322C++1.8432.959%D*14.286%C-24.8DN/A1054.8h3.7B+11.2C+
L100 Python HEAT 143115157.667C+4.5044.981%D--2.609%C**25.6D6.2D**2494.5h3.2A7C**
M20 Basilisk 152103166.438B*3.2738.379%C--5.825%C+14.5D6.9C1417.1h68.8B+179.3C**
NS-44P Commissioner 102101861.174C1.9930.786%F24.753%D10.5D*N/A269.6h2.8B+9.1C
CAS30 Tank Buster 166982490.394D2.7731.98%FN/A1.3D**N/A15575.6h55.6C+173.9D
Phantom VA23 9291156.067C+2.9040%C**36.264%B+37.9DN/A1012.4h3.8B+9.5B+
M60-A Bulldog 10289118.091C-4.9343.617%D3.371%A28.7D4.2C1433.1h4.1B**9.5B+
Dual-75 Duster 8271107.1D3.9423.847%F--N/A37.4D*5.8C+2091.9h4.7B+19.8D*
M12 Kobalt-H 7571323.667C-20.5024.67%C+5.634%F--101.4D5.7C+2650.7h14.7C+59.7C++
V26 Maelstrom Turbo Laser 122621000.62C--2.5430.854%C4.839%A++4.8D--4.7D--16612.9h161.7D*524.1D*
NS-15MP 6161242.542C+0.6226.409%D31.148%C38.1D--N/A891.6h9.3B+35.2C++
VA39 Spectre 6261115.545A2.3824.412%F34.426%C13D-N/A824.7h5.4C+22.3D
Lasher X2 5858381.526C++1.6425.18%DN/A18.1D--N/A1033.2h13.3B**52.8B+
MANA Anti-Vehicle Turret 12057144.071C+0.9142.625%F*3.509%M++570D-630D2292300.1h7.4C+17.2D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,374816,642143.7h
Anti-Vehicle MANA Turret102232.4h
Spawn Beacon132381h
Medical Applicator7950,0154.6h
Motion Spotter53261.2h
Recon Detection Device181,0553.5h
Ammunition Package56531.1h
Medical Kit3892,23032.6h
Anti-Infantry MANA Turret01880.6h
Nano-Repair Grenade01330h

Check the help document for the dictionary if you want to learn more about words used here.


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