Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,314)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Centurion zelp[IKEA] zelp
VS BR 54

KDR: 2.87

Score: 34.7m

Last Seen: Jan 22nd, 2020 1:25 AM
- OFFLINE - 101.1 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald - Outfit Leader of IKEA[IKEA] IKEA
VS outfit on Emerald

Members: 3
Level Progress (to 55): 21%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd Proton II PPA-H Pulsar LSW Pulsar C E540 Halberd-H Nova Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:zelp



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.276%21.551%50230120218,2592.50570.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.141%0.401B0.085C+-1.616FHEAD ++ (~9.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.457B+9.40.343C**30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.622%2.066%522123072620308060.35763590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.719%0.458B+0.451B+1.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.591B+27.60.481B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.285%2.184%1453122982410185170.80943159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%0.993B*-0.224C-0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++40.682B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.339%0.644%316213121927,19312141785622.3995152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.043%0.383C**-0.936D--0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.906B*4.50.887B*6.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.585%72.049%31623122989861081.47213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.717%0.243C++0.324C*2.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.10.345C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.133%14.126%3162312291,43051532.77132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%-0.201C-0.125C+0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.188C++4.20.138C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
IKEA[IKEA] IKEA
VS outfit on Emerald

Members: 3
34.7m212.1%276 (16.6k)245 (14.7k)2.8670155,53419,3703.3677854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232116619.456%9.427%18307:1814

59% Engineer13% Heavy Assault9% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:17 PMJul 9th, 2019 12:38 AMJan 25th, 2020 3:25 AM (21h) (PST)Jan 21st, 2020 9:26 PM (4d) (PST)Jan 21st, 2020 9:25 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
720716490.3930.1370.0371.1420.145415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1744,23338,941248268914,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2356.1h/98.2d 9,700 5,235 9,365 161.4k 1,701 3,860 20,550 101.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,237
Deaths:555
KDR:2.229
Accuracy:27.771% B+
HSR:24.495% C*
Nova
C
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% C
HSR:13.704% C
Serpent VE92
D
Kills:1,179
Deaths:1,011
KDR:1.166
Accuracy:17.895% D*
HSR:16.964% D
NS-11C
A++
Kills:1,166
Deaths:429
KDR:2.718
Accuracy:32.621% A++
HSR:22.213% B+
Zenith VX-5
B*
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:29.712% B*
HSR:23.316% C**
Solstice VE3
C--
Kills:1,132
Deaths:651
KDR:1.739
Accuracy:19.981% C--
HSR:13.869% D--
Eclipse VE3A
A+
Kills:466
Deaths:157
KDR:2.968
Accuracy:33.793% A+
HSR:20.601% C++
Solstice SF
C++
Kills:311
Deaths:186
KDR:1.672
Accuracy:24.837% C++
HSR:6.752% F
NS-11CP
D**
Kills:298
Deaths:220
KDR:1.355
Accuracy:17.344% F--
HSR:14.094% D**
VX6-7
D
Kills:215
Deaths:157
KDR:1.369
Accuracy:14.103% F-
HSR:16.744% D
VE-LR Obelisk
B*
Kills:211
Deaths:41
KDR:5.146
Accuracy:36.795% B++
HSR:38.863% B*
Phobos VX86
C++
Kills:128
Deaths:164
KDR:0.780
Accuracy:21.793% T
HSR:17.188% C++
Thanatos VE70
B
Kills:98
Deaths:71
KDR:1.380
Accuracy:42.689% B
HSR:15.306% C+
Kills:8,803
Deaths (as Engineer):4,705
Deaths (to Engineers):6,444
KDR:1.87099
Kill Difference:4,098
Playtime:1,390.843 hours
Usage:59%
Score:26.106m
Score/min:313
Accuracy (listed only):27.679%
HSR (listed only):18.778%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:1,277
Deaths:432
KDR:2.956
Accuracy:18.359% D-
HSR:14.957% D*
SVA-88
B+
Kills:1,174
Deaths:501
KDR:2.343
Accuracy:27.049% B+
HSR:28.791% B+
Orion VS54
C*
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:22.152% C*
HSR:20.672% D
Flare VE6
C+
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:21.754% C+
HSR:23.017% C
Ursa
B++
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:26.743% B++
HSR:24.525% C+
Betelgeuse 54-A
B+
Kills:474
Deaths:146
KDR:3.247
Accuracy:29.533% B+
HSR:30.169% C+
VX29 Polaris
C+
Kills:305
Deaths:180
KDR:1.694
Accuracy:23.557% C+
HSR:18.689% D
NS-15MP
C++
Kills:61
Deaths:24
KDR:2.542
Accuracy:26.409% C
HSR:31.148% C++
Kills:6,770
Deaths (as Heavy Assault):2,763
Deaths (to Heavy Assaults):4,478
KDR:2.45024
Kill Difference:4,007
Playtime:300.725 hours
Usage:13%
Score:2.826m
Score/min:157
Accuracy (listed only):24.445%
HSR (listed only):23.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,237
Deaths:555
KDR:2.229
Accuracy:27.771% B+
HSR:24.495% C*
Nova
C
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% C
HSR:13.704% C
Serpent VE92
D
Kills:1,179
Deaths:1,011
KDR:1.166
Accuracy:17.895% D*
HSR:16.964% D
NS-11C
A++
Kills:1,166
Deaths:429
KDR:2.718
Accuracy:32.621% A++
HSR:22.213% B+
Zenith VX-5
B*
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:29.712% B*
HSR:23.316% C**
Solstice VE3
C--
Kills:1,132
Deaths:651
KDR:1.739
Accuracy:19.981% C--
HSR:13.869% D--
Sirius SX12
D
Kills:722
Deaths:526
KDR:1.373
Accuracy:20.815% D
HSR:9.695% D*
Eclipse VE3A
A+
Kills:466
Deaths:157
KDR:2.968
Accuracy:33.793% A+
HSR:20.601% C++
Solstice SF
C++
Kills:311
Deaths:186
KDR:1.672
Accuracy:24.837% C++
HSR:6.752% F
NS-11CP
D**
Kills:298
Deaths:220
KDR:1.355
Accuracy:17.344% F--
HSR:14.094% D**
NS-7 PDW
C--
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% D--
HSR:14.815% C--
VX6-7
D
Kills:215
Deaths:157
KDR:1.369
Accuracy:14.103% F-
HSR:16.744% D
Phobos VX86
C++
Kills:128
Deaths:164
KDR:0.780
Accuracy:21.793% T
HSR:17.188% C++
Thanatos VE70
B
Kills:98
Deaths:71
KDR:1.380
Accuracy:42.689% B
HSR:15.306% C+
Kills:9,530
Deaths (as Light Assault):5,317
Deaths (to Light Assaults):3,301
KDR:1.79236
Kill Difference:4,213
Playtime:357.443 hours
Usage:15%
Score:3.227m
Score/min:150
Accuracy (listed only):25.952%
HSR (listed only):16.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% C
HSR:13.704% C
Sirius SX12
D
Kills:722
Deaths:526
KDR:1.373
Accuracy:20.815% D
HSR:9.695% D*
H-V45
C++
Kills:619
Deaths:456
KDR:1.357
Accuracy:24.752% C++
HSR:12.924% D*
NS-11A
C**
Kills:325
Deaths:175
KDR:1.857
Accuracy:26.105% C**
HSR:21.231% C+
NS-7 PDW
C--
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% D--
HSR:14.815% C--
Terminus VX-9
C
Kills:174
Deaths:113
KDR:1.540
Accuracy:24.478% C
HSR:20.690% D
Pulsar VS1
C*
Kills:161
Deaths:113
KDR:1.425
Accuracy:19.716% D
HSR:22.360% C*
Phobos VX86
C++
Kills:128
Deaths:164
KDR:0.780
Accuracy:21.793% T
HSR:17.188% C++
Thanatos VE70
B
Kills:98
Deaths:71
KDR:1.380
Accuracy:42.689% B
HSR:15.306% C+
Kills:3,647
Deaths (as Combat Medic):2,369
Deaths (to Combat Medics):1,974
KDR:1.53947
Kill Difference:1,278
Playtime:68.294 hours
Usage:3%
Score:0.710m
Score/min:173
Accuracy (listed only):26.702%
HSR (listed only):16.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:722
Deaths:526
KDR:1.373
Accuracy:20.815% D
HSR:9.695% D*
NS-44L Blackhand
A
Kills:644
Deaths:223
KDR:2.888
Accuracy:53.376% A
HSR:42.236% C+
Ghost
B+
Kills:611
Deaths:192
KDR:3.182
Accuracy:41.374% B
HSR:73.159% B+
NS-44 Commissioner
C+
Kills:425
Deaths:536
KDR:0.793
Accuracy:14.708% F*
HSR:22.353% C+
Artemis VX26
B*
Kills:343
Deaths:164
KDR:2.091
Accuracy:31.411% B*
HSR:25.364% B
NS-30 Vandal
B*
Kills:307
Deaths:139
KDR:2.209
Accuracy:38.549% B*
HSR:22.476% D
Nyx VX31
C
Kills:234
Deaths:157
KDR:1.490
Accuracy:32.254% C
HSR:22.222% D-
XM98
B+
Kills:226
Deaths:31
KDR:7.290
Accuracy:40.052% B
HSR:79.204% B+
NS-7 PDW
C--
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% D--
HSR:14.815% C--
Beamer VS3
D
Kills:156
Deaths:133
KDR:1.173
Accuracy:16.877% F
HSR:17.949% D
NS-44P Commissioner
C
Kills:101
Deaths:86
KDR:1.174
Accuracy:30.786% D*
HSR:24.753% C
VA39 Spectre
C
Kills:61
Deaths:11
KDR:5.545
Accuracy:24.412% D*
HSR:34.426% C
Kills:4,046
Deaths (as Infiltrator):2,325
Deaths (to Infiltrators):2,135
KDR:1.74022
Kill Difference:1,721
Playtime:204.939 hours
Usage:9%
Score:1.621m
Score/min:132
Accuracy (listed only):30.341%
HSR (listed only):32.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:219
Deaths:73
KDR:3
Accuracy:18.983% B+
HSR:21.005% B+
Cosmos VM3
C*
Kills:191
Deaths:62
KDR:3.081
Accuracy:17.880% C++
HSR:19.895% C*
Kills:410
Deaths (as MAX Suit):67.500
Deaths (to MAX Suits):834
KDR:6.07407
Kill Difference:342.500
Playtime:13.522 hours
Usage:1%
Score:0.201m
Score/min:248
Accuracy (listed only):18.432%
HSR (listed only):20.450%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:664
V. Kills:139 474%
Deaths:42
KDR:15.810
Accuracy:64.000% A
KPH:45.100 D
VKPH:9.400 D
Saron Laser Cannon
C++
Kills:412
V. Kills:508 81%
Deaths:216
KDR:1.907
Accuracy:30.848% C+
KPH:8.500 C-
VKPH:10.500 C++
Maelstrom Turbo Laser
D
Kills:62
V. Kills:60 102%
Deaths:100
KDR:0.620
Accuracy:30.854% C+
KPH:4.800 D
VKPH:4.700 D
Kills:1,138 (474 + 0)
Deaths:358
KDR:3.179
VKDR:1.975
Vehicle Kills:707
Kill Difference:780
Playtime:75.909 hours
Usage:3%
Score:0.913m
Score/min:201
Piloting Accuracy:30.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:19,408
V. Kills:14,148 137%
Deaths:2,550
KDR:7.611
Accuracy:38.194% C++
KPH:69,868,800 U
VKPH:50,932,800 U
L105 Zephyr
B+
Kills:600
V. Kills:61 N/A
Deaths:82
KDR:7.317
Accuracy:42.240% C+
KPH:61 B+
VKPH:6.200 C-
AP30 Shredder
U
Kills:283
V. Kills:138 204%
Deaths:53
KDR:5.340
Accuracy:24.832% D**
KPH:1,018,800 U
VKPH:496,800 U
CAS30 Tank Buster
D*
Kills:98
V. Kills:68 142%
Deaths:249
KDR:0.394
Accuracy:32.528% D*
KPH:1.400 D*
VKPH:1 D*
Dual-75 Duster
C*
Kills:71
V. Kills:11 N/A
Deaths:10
KDR:7.100
Accuracy:23.847% F
KPH:38.200 D--
VKPH:5.900 C*
Kills:20,460 (98 + 20,362)
Deaths:2,944
KDR:6.950
VKDR:4.900
Vehicle Kills:14,426
Kill Difference:17,516
Playtime:82.802 hours
Usage:4%
Score:13.174m
Score/min:2,652
Piloting Accuracy:32.528%
Gunner Accuracy:23.847%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:115
V. Kills:28 397%
Deaths:15
KDR:7.667
Accuracy:44.981% D
KPH:27.500 C+
VKPH:6.700 D--
Kills:115 (115 + 0)
Deaths:15
KDR:7.667
VKDR:1.867
Vehicle Kills:28
Kill Difference:100
Playtime:4.176 hours
Usage:0%
Score:0.066m
Score/min:262
Driving Accuracy:44.981%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,655
V. Kills:1,154 143%
Deaths:192
KDR:8.620
Accuracy:58.823% A+
KPH:31.700 C+
VKPH:22.100 B**
Saron HRB
C++
Kills:619
V. Kills:420 147%
Deaths:76
KDR:8.145
Accuracy:52.731% B**
KPH:24.700 C+
VKPH:16.800 C++
Supernova FPC
C
Kills:531
V. Kills:404 131%
Deaths:156
KDR:3.404
Accuracy:51.141% C
KPH:18.200 D
VKPH:13.800 C
Proton II PPA
A++
Kills:369
V. Kills:34 N/A
Deaths:17
KDR:21.706
Accuracy:34.822% A++
KPH:78.600 B++
VKPH:7.200 A++
Supernova PC
B++
Kills:178
V. Kills:65 270%
Deaths:63
KDR:2.825
Accuracy:55.729% B++
KPH:16.900 C--
VKPH:6.200 D
Kills:3,352 (709 + 2,643)
Deaths:504
KDR:6.651
VKDR:4.121
Vehicle Kills:2,077
Kill Difference:2,848
Playtime:121.708 hours
Usage:5%
Score:2.838m
Score/min:389
Driving Accuracy:55.729%
Gunner Accuracy:34.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,313
V. Kills:69 N/A
Deaths:83
KDR:15.819
Accuracy:39.760% C**
KPH:58.500 D
VKPH:3.100 D-
E540 Halberd-H
B
Kills:1,221
V. Kills:852 143%
Deaths:101
KDR:12.089
Accuracy:67.902% A
KPH:35.100 C--
VKPH:24.500 B
Saron HRB-H
B++
Kills:574
V. Kills:314 182%
Deaths:59
KDR:9.729
Accuracy:61.029% B++
KPH:38.300 C++
VKPH:21 C
M60-G Bulldog-H
D
Kills:400
V. Kills:63 N/A
Deaths:49
KDR:8.163
Accuracy:61.499% B**
KPH:54.400 D
VKPH:8.600 D
M40 Fury-H
C+
Kills:121
V. Kills:5 N/A
Deaths:13
KDR:9.308
Accuracy:41.087% C+
KPH:67.400 C-
VKPH:2.800 D-
M12 Kobalt-H
C*
Kills:71
V. Kills:4 N/A
Deaths:3
KDR:23.667
Accuracy:24.670% B
KPH:102.400 C
VKPH:5.800 C*
Kills:3,700 (0 + 3,700)
Deaths:308
KDR:12.013
VKDR:4.244
Vehicle Kills:1,307
Kill Difference:3,392
Playtime:82.055 hours
Usage:3%
Score:1.312m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:24.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:103
V. Kills:49 206%
Deaths:16
KDR:6.438
Accuracy:38.201% C+
KPH:14.500 C--
VKPH:6.900 C
Kills:103 (0 + 103)
Deaths:16
KDR:6.438
VKDR:3.063
Vehicle Kills:49
Kill Difference:87
Playtime:7.113 hours
Usage:0%
Score:0.060m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:38.201%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 33,55619,4082,5507.611C+4.7438.194%C++N/A194080U141480U1218772000.1h2.7B*7B*
E540 Halberd 2,8091,6551928.62C+5.7558.823%A+2.115%C+31.6C+22.1B**38652.3h5.1B+8.7B**
Proton II PPA-H 1,3821,3138315.819B+12.9539.76%C**1.295%C58.4D3.1D-16722.5h6.7B**16.9B*
Pulsar LSW 1,2811,2774322.956A+0.0918.359%D-14.957%D*20.8DN/A8661.5h10.9B+59.3C++
Pulsar C 1,2461,2375552.229B+0.6427.771%B+24.495%C*28.8C+N/A7242.9h9.5B++34.3B++
E540 Halberd-H 2,0731,22110112.089C*9.2267.902%A1.229%C35.1C--24.5B32534.8h5.2B+7.6B*
Nova 1,2061,2046241.929C*0.9440.497%C13.704%C21.4DN/A7056.3h4.5C+11C+
Serpent VE92 1,1831,1791,0111.166C++1.7017.895%D*16.964%D8.7D-N/A23136.3h11.4B+63.8C+
SVA-88 1,1781,1745012.343B+0.5227.049%B+28.791%B+42.1C+N/A11727.9h9B**33.4B++
NS-11C 1,1741,1664292.718A*0.1532.621%A++22.213%B+41.9B+N/A9827.8h9.5A29.3B**
Orion VS54 1,1671,1615402.15B+0.7222.152%C*20.672%D32C+N/A12136.3h9.6B**43.3C*
Flare VE6 1,1731,1604382.648A+0.2221.754%C+23.017%C34.4CN/A9433.7h8.7B*39.9B+
Ursa 1,1651,1585022.307B**0.5626.743%B++24.525%C+51.9B+N/A16222.3h8.4B**31.5B++
Zenith VX-5 1,1671,1584392.638A++0.2329.712%B*23.316%C**43.7B+N/A10526.5h9.9B**33.4B*
Solstice VE3 1,1401,1326511.739A+1.1319.981%C--13.869%D--14.5CN/A6777.9h11.7B*58.5C*
Sirius SX12 7227225261.373B1.4920.815%D9.695%D*17.1DN/A5042.3h12B++57.8C**
Dual Photon Pods 8036644215.81A12.9464%A1.807%B++45.2D9.5D25414.7h15.1B*23.5B*
NS-44L Blackhand 6446442232.888A+0.0253.376%A42.236%C+25.1C+N/A5825.7h3.1B**5.9B*
H-V45 6246194561.357C+1.5124.752%C++12.924%D*25.2CN/A8224.6h11.3B*45.5B+
Saron HRB 1,039619768.145B++5.2852.731%B**1.131%C-24.8C+16.8C++30225h15.2B**28.9A
Ghost 6176111923.182C++0.3141.374%B73.159%B+23DN/A5926.6h1.8B*4.3B++
L105 Zephyr 661600827.317C+4.4542.24%C+1.333%B++61.2B+6.2C-2479.8h4.1A9.6B**
M60-A Bulldog 646577846.869C++4.0039.968%C*N/A5770U690U23800600.1h3.5A+8.6B**
Saron HRB-H 888574599.729B*6.8661.029%B++N/A38.3C++20.9C32815h15.6B**25.6B**
Supernova FPC 9355311563.404C0.5451.141%C2.072%C+18.2D13.8C55929.2h4.1B*8.1B+
Betelgeuse 54-A 4824741463.247C++0.3829.533%B+30.169%C+50.4C--N/A1399.4h8.8B**29.7B*
Eclipse VE3A 4724661572.968B+0.1033.793%A+20.601%C++56.1B+N/A1208.3h10.4B++30.7B*
NS-44 Commissioner 4314255360.793C+2.0714.708%F*22.353%C+6.3D--N/A1867.6h3.3B+22.6D**
Saron Laser Cannon 9204122161.907C+0.9630.848%C+N/A8.5C-10.5C++19448.3h149.9C+485.8C+
M60-G Bulldog-H 463400498.163C5.3061.499%B**N/A54.8D8.6D1847.3h4.2B**6.8B**
Proton II PPA 4033691721.706B+18.8434.822%A++1.626%C78.5B++7.2A++2614.7h9B25.8B*
A30 Walker 632368635.841A++2.9723.495%C+N/A3680U2640U41128600.1h35.9A+152.9A
Artemis VX26 3463431642.091B+0.7831.411%B*25.364%B43.4B+N/A1107.9h9.7B*30.8B*
NS-11A 3253251751.857B+1.0126.105%C**21.231%C+40.1C**N/A1118.1h10.2B**39.1B++
Solstice SF 3213111861.672B*1.2024.837%C++6.752%F21.4C+N/A6614.5h5.8B++23.2B**
NS-30 Vandal 3073071392.209C*0.6638.549%B*22.476%D45.1C*N/A1216.8h4A10.4B**
Force-Blade 30530510,6820.029C++2.845.735%F-N/A0.3C-N/A1996.3h1.7B+28.9F
VX29 Polaris 3053051801.694C**1.1723.557%C+18.689%D35.5CN/A998.6h9.3B**39.7B+
NS-11CP 3022982201.355C1.5117.344%F--14.094%D**4.1D*N/A1172.6h11.1B+63.9D-
AP30 Shredder 421283535.34C+2.4724.832%D**1.413%C-2830U1380U15954400.1h36.9A++148.7B**
C-4 4262601581.646C++1.229.723%F**N/A35.1D--22.4C-4177.4h1.7C17.8T*
Nyx VX31 2362341571.49C1.3832.254%C22.222%D-17.2D-N/A4213.6h5.1B+16C*
XM98 227226317.29M++4.4240.052%B79.204%B+22.6CN/A8410h2B*5.1B++
Quasar VM1 221219733B*0.1318.983%B+21.005%B+28.8B+N/A917.6h10.3A54.5B+
NS-7 PDW 2202161271.701B**1.1719.475%D--14.815%C--15.2DN/A6414.2h12.2B++62.8C++
Plasma Grenade 2162161216N/A213.1336.93%D*N/A1080M+N/A17610.2h2.3A6.1B++
VX6-7 2172151571.369C++1.5014.103%F-16.744%D6.8D--N/A2231.8h10B++71.1C
VE-LR Obelisk 214211415.146A*2.2836.795%B++38.863%B*75.4A++1.1B1782.8h4.3B**11.6B**
S1 3931991501.327A1.5453.478%C2.01%C-15.5D15.2B21712.8h6.8C++12.7C++
Cosmos VM3 192191623.081B++0.2117.88%C++19.895%C*34.7C*N/A1035.5h9.2A+51.3B++
M20 Drake 339182424.333C++1.4729.319%CN/A1820U1570U22697800.1h55.2C**188.2C*
Supernova PC 243178632.825C0.0455.729%B++2.247%C+17C--6.2D19410.5h4B*7.2B**
Terminus VX-9 1741741131.54C+1.3324.478%C20.69%D32.8CN/A895.3h10.4B*42.6B+
Lumine Edge 1651652,3320.071C+2.8012.289%D**14.545%C+0.8C-N/A2218.8h1.1B*9C
Pulsar VS1 1611611131.425B+1.4419.716%D22.36%C*20.4CN/A977.9h11.8B*60C**
Beamer VS3 1561561331.173B+1.6916.877%F17.949%D8.4D-N/A3518.6h7.4B++43.6C+
Tank Mine 301149463.239B0.3755.921%A+N/A67.7D-69.1C*11362.2h2.9F5.1B++
Spear Anti-Vehicle Phalanx Turret 1991411410.071B+7.2044.367%C+4.255%C*47B+19.3C+3923h5.4B*12.2B*
Phobos VX86 1291281640.78C2.0921.793%T17.188%C++3.3D**N/A939.2h2.1B+9.5F
M60-A Bulldog 154124235.391C2.5244.868%C+N/A21.4D5.2C*1205.8h6.2C+13.8C++
M40 Fury-H 126121139.308C6.4441.087%C+N/A67.2C-2.8D-2061.8h4B**9.7A
L100 Python HEAT 143115157.667B+4.8044.981%D2.609%C++27.4C+6.7D--2624.2h3.2A+7B**
NS Decimator 1841101071.028C+1.8442.857%F--2.727%B+15.9D*10.7D2096.9h4.3C**9.9D
M20 Basilisk 152103166.438A++3.5738.201%C+5.825%C++14.5C--6.9C1407.1h68.2B++178.6B++
NS-44P Commissioner 102101861.174C+1.6930.786%D*24.753%C10.5D--N/A269.6h2.8B+9.1C++
CAS30 Tank Buster 166982490.394D2.4732.528%D*N/A1.4D*1D*15471.1h55.6C++170.9C+
Thanatos VE70 9898711.38B+1.4942.689%B15.306%C+35B+N/A1442.8h3.7B*8.7B++
M60-A Bulldog 10289118.091C5.2243.617%C3.371%B*28.7C4.2C+1433.1h4.1A9.5B++
Dual-75 Duster 8271107.1C-4.2323.847%FN/A37.4D--5.8C*2081.9h4.7B*19.8C
M12 Kobalt-H 7571323.667B20.8024.67%B5.634%F--101.4C5.7C*2650.7h14.7C*59.7B
Maelstrom Turbo Laser 122621000.62C-2.2530.854%C+4.839%A4.8D4.7D16412.9h161.7D524.1C--
VA39 Spectre 6261115.545A*2.6824.412%D*34.426%C13DN/A824.7h5.4B+22.3C+
NS-15MP 6161242.542C++0.3326.409%C31.148%C++38.1DN/A891.6h9.3B++35.2B
Lasher X2 5858381.526B++1.3425.18%C+N/A18.1DN/A1023.2h13.3A52.8B++
MANA Anti-Vehicle Turret 12057134.385B*1.5242.843%D*3.509%B++570D630C+358680.1h7.4B+17.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132151h
Anti-Vehicle MANA Turret102132.3h
Nano-Armor Kit941746,727128.5h
Medical Applicator7649,0814h
Motion Spotter53261.2h
Recon Detection Device169372.4h
Ammunition Package56351.1h
Medical Kit3872,19332.2h
Anti-Infantry MANA Turret01880.6h
Nano-Repair Grenade0830h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.59s on queries, 2.10s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.