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Justicar zelp[IKEA] zelp
VS BR 38

KDR: 2.81

Score: 33.5m

Last Seen: Oct 20th, 2019 2:47 AM
- OFFLINE - 1.8 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Leader of IKEA[IKEA] IKEA
VS outfit on Emerald

Members: 5
Level Progress (to 39): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd Proton II PPA-H Pulsar LSW Pulsar C E540 Halberd-H Nova Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $509,157 MLG Score: 407
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.181%21.334%49530118617,9062.502240.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.078%0.362C**0.04C+-1.643FHEAD ++ (~9.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.447B9.40.337C**31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.622%2.066%532121472619787920.36703792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.719%0.442B0.451B+1.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.588B+27.60.479B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.285%2.184%1473121382410085170.81746159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%1B**-0.242C-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++40.683B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.425%0.67%306213120325,83711941713421.639151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.042%0.41B-0.925D--0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.901B*4.60.879B*6.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.632%72.049%30623121389859081.51946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%0.917B*0.499B+-1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.545B+2.10.418B3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.149%13.877%3062312131,39850522.76285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.112%-0.198C-0.146C0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.181C++4.20.13C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
IKEA[IKEA] IKEA
VS outfit on Emerald

Members: 5
33.5m204.7%270 (16.2k)241 (14.5k)2.8121253,49519,0233.3073638 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216107819.453%9.506%18507:1814

59% Engineer13% Heavy Assault9% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:17 PMJul 9th, 2019 12:38 AMOct 19th, 2019 10:25 PM (68m) (PST)Oct 19th, 2019 11:02 PM (31m) (PST)Oct 19th, 2019 10:47 PM (46m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
706716350.3840.1370.0371.0780.142407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3304,23938,091238265914,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2319.3h/96.6d 9,421 5,085 8,969 150k 1,694 3,806 19,793 98.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,225
Deaths:549
KDR:2.231
Accuracy:27.648% B++
HSR:24.571% C*
Nova
C
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% C
HSR:13.704% C
Serpent VE92
D
Kills:1,179
Deaths:1,011
KDR:1.166
Accuracy:17.895% D*
HSR:16.964% D
NS-11C
A++
Kills:1,166
Deaths:429
KDR:2.718
Accuracy:32.621% A++
HSR:22.213% B+
Zenith VX-5
B*
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:29.712% B*
HSR:23.316% C*
Solstice VE3
D
Kills:1,132
Deaths:651
KDR:1.739
Accuracy:19.981% D
HSR:13.869% D--
Eclipse VE3A
A+
Kills:466
Deaths:157
KDR:2.968
Accuracy:33.793% A+
HSR:20.601% C++
Solstice SF
C++
Kills:311
Deaths:186
KDR:1.672
Accuracy:24.837% C++
HSR:6.752% F
NS-11CP
D**
Kills:298
Deaths:220
KDR:1.355
Accuracy:17.344% F--
HSR:14.094% D**
VX6-7
D
Kills:215
Deaths:157
KDR:1.369
Accuracy:14.103% F-
HSR:16.744% D
VE-LR Obelisk
B
Kills:130
Deaths:26
KDR:5
Accuracy:34.111% B
HSR:34.615% C**
Phobos VX86
C
Kills:109
Deaths:153
KDR:0.712
Accuracy:19.643% T-
HSR:14.679% C
Thanatos VE70
B*
Kills:85
Deaths:60
KDR:1.417
Accuracy:46.828% B*
HSR:15.294% C
Kills:8,678
Deaths (as Engineer):4,662
Deaths (to Engineers):6,323
KDR:1.86143
Kill Difference:4,016
Playtime:1,366.659 hours
Usage:59%
Score:25.079m
Score/min:306
Accuracy (listed only):27.616%
HSR (listed only):18.263%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:1,277
Deaths:432
KDR:2.956
Accuracy:18.359% D-
HSR:14.957% D*
Orion VS54
C**
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:22.152% C**
HSR:20.672% D
Ursa
B++
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:26.743% B++
HSR:24.525% C+
SVA-88
B++
Kills:1,158
Deaths:495
KDR:2.339
Accuracy:27.039% B++
HSR:28.929% B+
Flare VE6
C+
Kills:1,155
Deaths:436
KDR:2.649
Accuracy:21.749% C+
HSR:23.117% C
Betelgeuse 54-A
B*
Kills:331
Deaths:91
KDR:3.637
Accuracy:30.146% B*
HSR:30.816% C+
VX29 Polaris
C+
Kills:305
Deaths:180
KDR:1.694
Accuracy:23.557% C+
HSR:18.689% D
NS-15MP
C++
Kills:61
Deaths:24
KDR:2.542
Accuracy:26.409% C
HSR:31.148% C++
Kills:6,606
Deaths (as Heavy Assault):2,700
Deaths (to Heavy Assaults):4,412
KDR:2.44667
Kill Difference:3,906
Playtime:297.029 hours
Usage:13%
Score:2.757m
Score/min:155
Accuracy (listed only):24.519%
HSR (listed only):24.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,225
Deaths:549
KDR:2.231
Accuracy:27.648% B++
HSR:24.571% C*
Nova
C
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% C
HSR:13.704% C
Serpent VE92
D
Kills:1,179
Deaths:1,011
KDR:1.166
Accuracy:17.895% D*
HSR:16.964% D
NS-11C
A++
Kills:1,166
Deaths:429
KDR:2.718
Accuracy:32.621% A++
HSR:22.213% B+
Zenith VX-5
B*
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:29.712% B*
HSR:23.316% C*
Solstice VE3
D
Kills:1,132
Deaths:651
KDR:1.739
Accuracy:19.981% D
HSR:13.869% D--
Sirius SX12
D
Kills:722
Deaths:526
KDR:1.373
Accuracy:20.815% D
HSR:9.695% D*
Eclipse VE3A
A+
Kills:466
Deaths:157
KDR:2.968
Accuracy:33.793% A+
HSR:20.601% C++
Solstice SF
C++
Kills:311
Deaths:186
KDR:1.672
Accuracy:24.837% C++
HSR:6.752% F
NS-11CP
D**
Kills:298
Deaths:220
KDR:1.355
Accuracy:17.344% F--
HSR:14.094% D**
NS-7 PDW
C--
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% D--
HSR:14.815% C--
VX6-7
D
Kills:215
Deaths:157
KDR:1.369
Accuracy:14.103% F-
HSR:16.744% D
Phobos VX86
C
Kills:109
Deaths:153
KDR:0.712
Accuracy:19.643% T-
HSR:14.679% C
Thanatos VE70
B*
Kills:85
Deaths:60
KDR:1.417
Accuracy:46.828% B*
HSR:15.294% C
Kills:9,486
Deaths (as Light Assault):5,289
Deaths (to Light Assaults):3,252
KDR:1.79353
Kill Difference:4,197
Playtime:356.403 hours
Usage:15%
Score:3.216m
Score/min:150
Accuracy (listed only):26.085%
HSR (listed only):16.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:1,204
Deaths:624
KDR:1.929
Accuracy:40.497% C
HSR:13.704% C
Sirius SX12
D
Kills:722
Deaths:526
KDR:1.373
Accuracy:20.815% D
HSR:9.695% D*
H-V45
C++
Kills:612
Deaths:451
KDR:1.357
Accuracy:24.692% C++
HSR:12.909% D*
NS-11A
B
Kills:319
Deaths:173
KDR:1.844
Accuracy:26.068% B
HSR:21.317% C+
NS-7 PDW
C--
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% D--
HSR:14.815% C--
Terminus VX-9
C
Kills:174
Deaths:113
KDR:1.540
Accuracy:24.478% C
HSR:20.690% D
Pulsar VS1
C*
Kills:161
Deaths:113
KDR:1.425
Accuracy:19.716% D
HSR:22.360% C*
Phobos VX86
C
Kills:109
Deaths:153
KDR:0.712
Accuracy:19.643% T-
HSR:14.679% C
Thanatos VE70
B*
Kills:85
Deaths:60
KDR:1.417
Accuracy:46.828% B*
HSR:15.294% C
Kills:3,602
Deaths (as Combat Medic):2,340
Deaths (to Combat Medics):1,943
KDR:1.53932
Kill Difference:1,262
Playtime:67.688 hours
Usage:3%
Score:0.700m
Score/min:172
Accuracy (listed only):26.912%
HSR (listed only):16.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:722
Deaths:526
KDR:1.373
Accuracy:20.815% D
HSR:9.695% D*
Ghost
B+
Kills:611
Deaths:192
KDR:3.182
Accuracy:41.374% B+
HSR:73.159% B+
NS-44L Blackhand
A
Kills:584
Deaths:208
KDR:2.808
Accuracy:52.901% A
HSR:42.637% C++
NS-44 Commissioner
C+
Kills:402
Deaths:530
KDR:0.758
Accuracy:14.176% F*
HSR:21.891% C+
Artemis VX26
B*
Kills:343
Deaths:164
KDR:2.091
Accuracy:31.411% B*
HSR:25.364% B
NS-30 Vandal
B*
Kills:307
Deaths:139
KDR:2.209
Accuracy:38.549% B*
HSR:22.476% D
Nyx VX31
C
Kills:234
Deaths:157
KDR:1.490
Accuracy:32.254% C
HSR:22.222% D
XM98
B+
Kills:226
Deaths:31
KDR:7.290
Accuracy:40.052% B+
HSR:79.204% B+
NS-7 PDW
C--
Kills:216
Deaths:127
KDR:1.701
Accuracy:19.475% D--
HSR:14.815% C--
Beamer VS3
D
Kills:156
Deaths:133
KDR:1.173
Accuracy:16.877% F
HSR:17.949% D
NS-44P Commissioner
C+
Kills:101
Deaths:86
KDR:1.174
Accuracy:30.786% D--
HSR:24.753% C+
VA39 Spectre
C
Kills:61
Deaths:10
KDR:6.100
Accuracy:24.481% D*
HSR:34.426% C
Kills:3,963
Deaths (as Infiltrator):2,303
Deaths (to Infiltrators):2,089
KDR:1.7208
Kill Difference:1,660
Playtime:197.709 hours
Usage:9%
Score:1.542m
Score/min:130
Accuracy (listed only):30.262%
HSR (listed only):32.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:219
Deaths:73
KDR:3
Accuracy:18.983% B+
HSR:21.005% B+
Cosmos VM3
C*
Kills:191
Deaths:62
KDR:3.081
Accuracy:17.880% C++
HSR:19.895% C*
Kills:410
Deaths (as MAX Suit):67.500
Deaths (to MAX Suits):830
KDR:6.07407
Kill Difference:342.500
Playtime:13.502 hours
Usage:1%
Score:0.201m
Score/min:248
Accuracy (listed only):18.432%
HSR (listed only):20.450%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:664
V. Kills:139 474%
Deaths:42
KDR:15.810
Accuracy:64.000% A
KPH:45.100 D
VKPH:9.400 D
Saron Laser Cannon
C*
Kills:412
V. Kills:508 81%
Deaths:216
KDR:1.907
Accuracy:30.848% C+
KPH:8.500 C-
VKPH:10.500 C*
Maelstrom Turbo Laser
D
Kills:62
V. Kills:60 102%
Deaths:100
KDR:0.620
Accuracy:30.854% C+
KPH:4.800 D-
VKPH:4.700 D
Kills:1,138 (474 + 0)
Deaths:358
KDR:3.179
VKDR:1.975
Vehicle Kills:707
Kill Difference:780
Playtime:75.909 hours
Usage:3%
Score:0.906m
Score/min:199
Piloting Accuracy:30.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:18,052
V. Kills:13,466 134%
Deaths:2,550
KDR:7.079
Accuracy:38.298% C+
KPH:64,987,200 U
VKPH:48,477,600 U
L105 Zephyr
B+
Kills:600
V. Kills:61 N/A
Deaths:82
KDR:7.317
Accuracy:42.240% C+
KPH:61 B+
VKPH:6.200 C-
AP30 Shredder
U
Kills:283
V. Kills:138 204%
Deaths:53
KDR:5.340
Accuracy:24.832% D**
KPH:1,018,800 U
VKPH:496,800 U
Dual-75 Duster
C++
Kills:71
V. Kills:11 N/A
Deaths:10
KDR:7.100
Accuracy:23.847% F
KPH:38.200 D--
VKPH:5.900 C++
CAS30 Tank Buster
D*
Kills:67
V. Kills:54 122%
Deaths:249
KDR:0.269
Accuracy:27.187% F-
KPH:1 D*
VKPH:0.800 D*
Kills:19,073 (67 + 19,006)
Deaths:2,944
KDR:6.479
VKDR:4.664
Vehicle Kills:13,730
Kill Difference:16,129
Playtime:79.913 hours
Usage:3%
Score:12.541m
Score/min:2,616
Piloting Accuracy:27.187%
Gunner Accuracy:23.847%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:115
V. Kills:28 397%
Deaths:15
KDR:7.667
Accuracy:44.981% D
KPH:27.500 C+
VKPH:6.700 D--
Kills:115 (115 + 0)
Deaths:15
KDR:7.667
VKDR:1.867
Vehicle Kills:28
Kill Difference:100
Playtime:4.176 hours
Usage:0%
Score:0.066m
Score/min:262
Driving Accuracy:44.981%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,655
V. Kills:1,154 143%
Deaths:192
KDR:8.620
Accuracy:58.823% A+
KPH:31.700 C+
VKPH:22.100 B**
Saron HRB
C++
Kills:619
V. Kills:420 147%
Deaths:76
KDR:8.145
Accuracy:52.731% B**
KPH:24.700 C+
VKPH:16.800 C++
Supernova FPC
C
Kills:531
V. Kills:404 131%
Deaths:156
KDR:3.404
Accuracy:51.141% C
KPH:18.200 D
VKPH:13.800 C
Proton II PPA
A++
Kills:369
V. Kills:34 N/A
Deaths:17
KDR:21.706
Accuracy:34.822% A++
KPH:78.600 B*
VKPH:7.200 A++
Supernova PC
B++
Kills:178
V. Kills:65 270%
Deaths:63
KDR:2.825
Accuracy:55.729% B++
KPH:16.900 D
VKPH:6.200 D
Kills:3,352 (709 + 2,643)
Deaths:504
KDR:6.651
VKDR:4.121
Vehicle Kills:2,077
Kill Difference:2,848
Playtime:121.708 hours
Usage:5%
Score:2.837m
Score/min:389
Driving Accuracy:55.729%
Gunner Accuracy:34.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,313
V. Kills:69 N/A
Deaths:83
KDR:15.819
Accuracy:39.760% C**
KPH:58.500 D
VKPH:3.100 D-
E540 Halberd-H
B
Kills:1,221
V. Kills:852 143%
Deaths:101
KDR:12.089
Accuracy:67.902% A
KPH:35.100 C--
VKPH:24.500 B
Saron HRB-H
B+
Kills:574
V. Kills:314 182%
Deaths:59
KDR:9.729
Accuracy:61.029% B+
KPH:38.300 C++
VKPH:21 C
M60-G Bulldog-H
C-
Kills:400
V. Kills:63 N/A
Deaths:49
KDR:8.163
Accuracy:61.499% A
KPH:54.400 D
VKPH:8.600 C-
M40 Fury-H
C+
Kills:121
V. Kills:5 N/A
Deaths:13
KDR:9.308
Accuracy:41.087% C+
KPH:67.400 C-
VKPH:2.800 D--
M12 Kobalt-H
C*
Kills:71
V. Kills:4 N/A
Deaths:3
KDR:23.667
Accuracy:24.670% B+
KPH:102.400 C
VKPH:5.800 C*
Kills:3,700 (0 + 3,700)
Deaths:308
KDR:12.013
VKDR:4.244
Vehicle Kills:1,307
Kill Difference:3,392
Playtime:82.054 hours
Usage:4%
Score:1.311m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:24.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:103
V. Kills:49 206%
Deaths:16
KDR:6.438
Accuracy:38.178% C+
KPH:14.500 C--
VKPH:6.900 C
Kills:103 (0 + 103)
Deaths:16
KDR:6.438
VKDR:3.063
Vehicle Kills:49
Kill Difference:87
Playtime:7.103 hours
Usage:0%
Score:0.060m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:38.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 31,51818,0522,5507.079C+4.2738.298%C+N/A180520U134660U1159497000.1h2.8B*7.2B*
E540 Halberd 2,8091,6551928.62C+5.8158.823%A+2.115%C+31.6C+22.1B**38652.3h5.1B+8.7B**
Proton II PPA-H 1,3821,3138315.819B13.0139.76%C**1.295%C58.4D3.1D-16722.5h6.7B**16.9B*
Pulsar LSW 1,2811,2774322.956A0.1418.359%D-14.957%D*20.8DN/A8661.5h10.9B+59.3C++
Pulsar C 1,2321,2255492.231B++0.5827.648%B++24.571%C*28.8C+N/A7142.5h9.5B++34.3B++
E540 Halberd-H 2,0731,22110112.089C*9.2867.902%A1.229%C35.1C--24.5B32534.8h5.2B+7.6B*
Nova 1,2061,2046241.929B+0.8840.497%C13.704%C21.4DN/A7056.3h4.5C++11C++
Serpent VE92 1,1831,1791,0111.166C++1.6517.895%D*16.964%D8.7D-N/A23136.3h11.4B+63.8C+
NS-11C 1,1741,1664292.718A++0.0932.621%A++22.213%B+41.9B++N/A9827.8h9.5B**29.3B**
Orion VS54 1,1671,1615402.15B+0.6622.152%C**20.672%D32C+N/A12036.3h9.6B**43.3C*
Ursa 1,1651,1585022.307A0.5126.743%B++24.525%C+51.9B+N/A16222.3h8.4B**31.5B++
Zenith VX-5 1,1671,1584392.638A++0.1729.712%B*23.316%C*43.7B+N/A10526.5h9.9B**33.4B*
SVA-88 1,1621,1584952.339B+0.4727.039%B++28.929%B+41.7C+N/A11627.8h9B**33.3B++
Flare VE6 1,1681,1554362.649A+0.1621.749%C+23.117%C34.3CN/A9433.7h8.7B*40B+
Solstice VE3 1,1401,1326511.739A+1.0719.981%D13.869%D--14.5CN/A6777.9h11.7B*58.5C*
Sirius SX12 7227225261.373C**1.4420.815%D9.695%D*17.1DN/A5042.3h12B++57.8C**
Dual Photon Pods 8036644215.81A+13.0064%A1.807%B*45.2D9.5D25314.7h15.1B*23.5B*
Saron HRB 1,039619768.145B+5.3352.731%B**1.131%C-24.8C+16.8C++30225h15.2B**28.9A
H-V45 6176124511.357C+1.4624.692%C++12.909%D*25.1CN/A8224.4h11.3B*45.6B+
Ghost 6176111923.182C*0.3741.374%B+73.159%B+23DN/A5926.6h1.8B*4.3B++
L105 Zephyr 661600827.317C+4.5042.24%C+1.333%B++61.2B+6.2C-2479.8h4.1A9.6B**
NS-44L Blackhand 5845842082.808A+0.0052.901%A42.637%C++24.3C+N/A5724h3.2B*6B*
M60-A Bulldog 646577846.869C*4.0639.968%C*N/A5770U690U23800600.1h3.5A+8.6B**
Saron HRB-H 888574599.729B*6.9261.029%B+N/A38.3C++20.9C32715h15.6B**25.6B**
Supernova FPC 9355311563.404C0.5951.141%C2.072%C+18.2D13.8C55829.2h4.1B++8.1B+
Eclipse VE3A 4724661572.968A+0.1633.793%A+20.601%C++57.5B++N/A1238.1h10.4B++30.7B**
Saron Laser Cannon 9204122161.907C++0.9130.848%C+N/A8.5C-10.5C*19248.3h149.9C+485.8C+
NS-44 Commissioner 4084025300.758C+2.0514.176%F*21.891%C+6D--N/A1767.3h3.3B++23.6F
M60-G Bulldog-H 463400498.163C5.3561.499%AN/A54.8D8.6C-1847.3h4.2B*6.8B**
Proton II PPA 4033691721.706B+18.8934.822%A++1.626%C-78.5B*7.2A++2614.7h9B+25.8B**
Artemis VX26 3463431642.091B++0.7231.411%B*25.364%B43.4B+N/A1107.9h9.7B**30.8B*
Betelgeuse 54-A 334331913.637C**0.8230.146%B*30.816%C+48C--N/A1346.9h8.3A+27.5B**
NS-11A 3193191731.844B+0.9726.068%B21.317%C+39.9BN/A1118h10.3A39.3B*
Solstice SF 3213111861.672B*1.1424.837%C++6.752%F21.4C++N/A6614.5h5.8B*23.2B**
NS-30 Vandal 3073071392.209C**0.6038.549%B*22.476%D45.1C**N/A1216.8h4A10.4B**
VX29 Polaris 3053051801.694C*1.1223.557%C+18.689%D35.5CN/A998.6h9.3B**39.7B+
Force-Blade 30430410,5720.029C*2.785.72%F-N/A0.3C-N/A1990.9h1.7B++28.9D**
NS-11CP 3022982201.355C1.4617.344%F--14.094%D**4.1D*N/A1172.6h11.1B+63.9D-
A30 Walker 509285634.524B**1.7123.203%CN/A2850U2240U33400100.1h42.4A+182.7B**
AP30 Shredder 421283535.34C+2.5324.832%D**1.413%C--2830U1380U15845400.1h36.9A+148.7B**
C-4 4232581571.643C*1.179.707%F**N/A34.9D--22.3C-4137.4h1.7C17.9T*
Nyx VX31 2362341571.49C1.3232.254%C22.222%D17.3D-N/A4213.5h5.1B+16C**
XM98 227226317.29M+4.4840.052%B+79.204%B+22.6CN/A8410h2B*5.1B++
Quasar VM1 221219733B**0.1918.983%B+21.005%B+28.8B+N/A907.6h10.3A54.5B+
NS-7 PDW 2202161271.701B**1.1119.475%D--14.815%C--15.2DN/A6414.2h12.2B++62.8C++
VX6-7 2172151571.369C++1.4414.103%F-16.744%D6.8D--N/A2231.8h10B*71.1C
Frag Grenade 2152151215N/A212.1936.774%D*N/A1075MN/A17670.2h2.2A+6.1B++
S1 3931991501.327B**1.4953.478%C-2.01%C-15.5D15.2B21712.8h6.8C++12.7C+
Cosmos VM3 192191623.081B+0.2717.88%C++19.895%C*34.7C**N/A1035.5h9.2A++51.3B*
M20 Drake 339182424.333B++1.5229.351%C+N/A1820U1570U21278800.1h55.1B+187.8B+
Supernova PC 243178632.825C0.0155.729%B++2.247%C+17C--6.2D19410.5h4B*7.2B**
Terminus VX-9 1741741131.54C++1.2724.478%C20.69%D32.8CN/A885.3h10.4B*42.6B+
Pulsar VS1 1611611131.425B+1.3919.716%D22.36%C*20.4CN/A977.9h11.8B**60C**
Beamer VS3 1561561331.173B+1.6416.877%F17.949%D8.4D-N/A3518.6h7.4B+43.6C+
Tank Mine 298147463.196B0.3855.526%A++N/A66.8D-68.6C**11182.2h2.9F5.2B++
Spear Anti-Vehicle Phalanx Turret 195138149.857B+7.0444.261%C+4.348%C**46B+19C3923h5.4B**12.3B*
VE-LR Obelisk 132130265A*2.1934.111%B34.615%C**72.2A++1.1B+1501.8h3.9A11.5B**
M60-A Bulldog 154124235.391C-2.5844.868%C+N/A21.4C--5.2B1205.8h6.2C++13.8C*
M40 Fury-H 126121139.308C+6.5041.087%C+N/A67.2C--2.8D--2061.8h4B**9.7A
L100 Python HEAT 143115157.667B++4.8544.981%D2.609%C++27.4C+6.7D--2624.2h3.2A+7B**
Phobos VX86 1091091530.712C-2.1019.643%T-14.679%C2.8D**N/A838.9h2.1B+10.8F-
M20 Basilisk 152103166.438A++3.6338.178%C+5.825%C++14.5C--6.9C1407.1h67.8B*177.6B++
NS-44P Commissioner 102101861.174C+1.6430.786%D--24.753%C+10.5D--N/A269.6h2.8B++9.1C++
NS Decimator 167981010.97C+1.8441.165%F--3.061%B*15.1D*10.6D2056.5h4.3B10.3D
Lumine Edge 92922,1220.043C2.778.108%F15.217%C+0.4C-N/A1209.2h1.1B++14.1D-
M60-A Bulldog 10289118.091C5.2843.617%C3.371%B++28.7C4.2C+1433.1h4.1B**9.5B*
Thanatos VE70 8585601.417B++1.4046.828%B*15.294%C34BN/A1452.5h3.6B**7.8B*
Dual-75 Duster 8271107.1C4.2923.847%FN/A37.4D--5.8C++2081.9h4.7B*19.8C
M12 Kobalt-H 7571323.667B+20.8524.67%B+5.634%F--101.4C5.7C*2650.7h14.7C*59.7B+
CAS30 Tank Buster 121672490.269D2.5427.187%F-N/A1D*N/A15168.2h58.1C++213.8D
Maelstrom Turbo Laser 122621000.62C2.1930.854%C+4.839%A+4.8D-4.7D16312.9h161.7D524.1C--
VA39 Spectre 6261106.1M*3.2924.481%D*34.426%C13.3DN/A834.6h5.4B+22.1C+
NS-15MP 6161242.542C++0.2726.409%C31.148%C++38.1DN/A891.6h9.3B++35.2B
Lasher X2 5656351.6B**1.2125.341%C+N/A18.7DN/A1063h13.3A+52.4B++
MANA Anti-Vehicle Turret 11453134.077B++1.2642.709%D--3.774%B530C--610C+353290.1h7.8C**18.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit814728,015125.5h
Spawn Beacon132071h
Medical Applicator7648,9013.9h
Anti-Vehicle MANA Turret102092.3h
Motion Spotter53261.2h
Ammunition Package56261.1h
Medical Kit3742,10431.5h
Anti-Infantry MANA Turret01870.6h
Recon Detection Device138282h

Check the help document for the dictionary if you want to learn more about words used here.


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