Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,054)players online:
HypersonicPS (12)  silentk1tt3n (12)  0nlmusha (5)  souppbtw (4)  halienINVDR (4)  soggypankek (3) 40
stats.dasanfall.com
Executor Raider zelpnc[AWM] zelpnc
NC BR 99

KDR: 4.81

Score: 18.6m

Last Seen: Aug 23rd, 2019 2:49 AM
- OFFLINE - 73 minute(s)

Battle Rank 100 (99 total) - New Conglomerate on Emerald - Outfit Member of Auraxis Waste Management[AWM] Auraxis Waste Management
NC outfit on Emerald

Members: 6
Level Progress (to 101): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton SAS-R E540 Halberd GD-7F AF-4 Cyclone M60-A Bulldog NC6 Gauss SAW NS-44P Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:zelpnc



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $630,504 MLG Score: 504
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.816%23.467%5821611984,0612.30872.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.232%0.712B++0.398B-1.705F-HEAD ++ (~11.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+7.70.458B+23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.416%1.754%321121357242680.23456883%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.249C-0.519D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++3.40.728B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.433%0.572%49289120517,3154471270038.6496136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.569%0.02C+-0.955D--0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.929B*3.10.922B*5.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.215%74.847%4928112131,47118338.03825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.538A+0.504B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.70.454B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Auraxis Waste Management[AWM] Auraxis Waste Management
NC outfit on Emerald

Members: 6
18.6m202.7%370 (22.2k)326 (19.6k)4.8089526,5315,5175.5927199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214101518.159%8.522%15510:192

77% Engineer9% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 4:02 AMJun 10th, 2016 1:59 AMAug 23rd, 2019 5:34 AM (16h) (PST)Aug 22nd, 2019 10:49 PM (23h) (PST)Aug 22nd, 2019 10:49 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
976299470.4670.0970.0401.4340.241504

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5881,73156,8572862861419,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
947.5h/39.5d 4,324 2,261 5,250 81.5k 238 1,191 13,687 55.5m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:824
Deaths:277
KDR:2.975
Accuracy:24.571% C+
HSR:23.301% B+
AF-19 Mercenary
C+
Kills:326
Deaths:201
KDR:1.622
Accuracy:15.907% D*
HSR:21.166% C+
AC-X11
C+
Kills:167
Deaths:124
KDR:1.347
Accuracy:24.155% C+
HSR:19.761% C-
Razor GD-23
A++
Kills:162
Deaths:65
KDR:2.492
Accuracy:33.932% A++
HSR:18.519% C
Warden
C-
Kills:161
Deaths:101
KDR:1.594
Accuracy:20.960% D--
HSR:21.118% C-
NS-11CP
C+
Kills:118
Deaths:51
KDR:2.314
Accuracy:28.484% C+
HSR:20.339% C--
Kills:1,758
Deaths (as Engineer):819
Deaths (to Engineers):2,401
KDR:2.14652
Kill Difference:939
Playtime:731.715 hours
Usage:77%
Score:16.365m
Score/min:373
Accuracy (listed only):24.668%
HSR (listed only):20.700%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:386
Deaths:151
KDR:2.556
Accuracy:24.442% B++
HSR:26.425% B+
GD-22S
B+
Kills:116
Deaths:53
KDR:2.189
Accuracy:25.182% B+
HSR:22.414% C
Kills:502
Deaths (as Heavy Assault):204
Deaths (to Heavy Assaults):1,027
KDR:2.46078
Kill Difference:298
Playtime:27.270 hours
Usage:3%
Score:0.298m
Score/min:182
Accuracy (listed only):24.812%
HSR (listed only):24.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:824
Deaths:277
KDR:2.975
Accuracy:24.571% C+
HSR:23.301% B+
AF-4 Cyclone
B+
Kills:726
Deaths:315
KDR:2.305
Accuracy:25.651% C+
HSR:22.590% B+
AF-19 Mercenary
C+
Kills:326
Deaths:201
KDR:1.622
Accuracy:15.907% D*
HSR:21.166% C+
AC-X11
C+
Kills:167
Deaths:124
KDR:1.347
Accuracy:24.155% C+
HSR:19.761% C-
Razor GD-23
A++
Kills:162
Deaths:65
KDR:2.492
Accuracy:33.932% A++
HSR:18.519% C
NS-11CP
C+
Kills:118
Deaths:51
KDR:2.314
Accuracy:28.484% C+
HSR:20.339% C--
Kills:2,323
Deaths (as Light Assault):1,033
Deaths (to Light Assaults):936
KDR:2.24879
Kill Difference:1,290
Playtime:77.999 hours
Usage:8%
Score:0.852m
Score/min:182
Accuracy (listed only):25.450%
HSR (listed only):20.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:726
Deaths:315
KDR:2.305
Accuracy:25.651% C+
HSR:22.590% B+
NS-11P
A++
Kills:138
Deaths:81
KDR:1.704
Accuracy:32.357% A++
HSR:18.116% C
Gauss Rifle Burst
B+
Kills:97
Deaths:43
KDR:2.256
Accuracy:30.244% B+
HSR:24.742% C
NC1 Gauss Rifle
C++
Kills:86
Deaths:49
KDR:1.755
Accuracy:22.737% C+
HSR:22.093% C++
GR-22
C*
Kills:64
Deaths:33
KDR:1.939
Accuracy:25.595% C*
HSR:15.625% D
Kills:1,111
Deaths (as Combat Medic):521
Deaths (to Combat Medics):362
KDR:2.13244
Kill Difference:590
Playtime:17.914 hours
Usage:2%
Score:0.187m
Score/min:174
Accuracy (listed only):27.317%
HSR (listed only):20.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,471
Deaths:386
KDR:3.811
Accuracy:45.215% B**
HSR:74.847% B++
AF-4 Cyclone
B+
Kills:726
Deaths:315
KDR:2.305
Accuracy:25.651% C+
HSR:22.590% B+
NS-44P Commissioner
C
Kills:379
Deaths:327
KDR:1.159
Accuracy:32.897% D-
HSR:24.274% C
NS-44L Blackhand
A
Kills:238
Deaths:95
KDR:2.505
Accuracy:53.281% A
HSR:39.076% C+
NS-30 Vandal
B+
Kills:73
Deaths:38
KDR:1.921
Accuracy:36.674% B+
HSR:21.918% D
Kills:2,887
Deaths (as Infiltrator):1,161
Deaths (to Infiltrators):553
KDR:2.48665
Kill Difference:1,726
Playtime:83.836 hours
Usage:9%
Score:0.852m
Score/min:169
Accuracy (listed only):38.744%
HSR (listed only):36.541%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C*
Kills:274
V. Kills:293 93%
Deaths:117
KDR:2.342
Accuracy:26.981% D
KPH:10.500 C
VKPH:11.200 C*
Breaker Rocket Pods
B++
Kills:66
V. Kills:12 N/A
Deaths:3
KDR:22
Accuracy:63.229% A++
KPH:131.900 B+
VKPH:24 B++
Kills:340 (274 + 0)
Deaths:120
KDR:2.833
VKDR:2.542
Vehicle Kills:305
Kill Difference:220
Playtime:26.608 hours
Usage:3%
Score:0.410m
Score/min:257
Piloting Accuracy:26.981%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:14,991
V. Kills:11,295 133%
Deaths:1,721
KDR:8.711
Accuracy:35.944% C
KPH:43.800 B+
VKPH:33 B++
L105 Zephyr
A+
Kills:294
V. Kills:30 N/A
Deaths:13
KDR:22.615
Accuracy:49.075% B*
KPH:92.400 A+
VKPH:9.400 C++
AP30 Shredder
B
Kills:132
V. Kills:90 145%
Deaths:26
KDR:5.077
Accuracy:26.114% D
KPH:30.900 C++
VKPH:21.100 B
Kills:15,417 (0 + 15,417)
Deaths:1,760
KDR:8.760
VKDR:6.486
Vehicle Kills:11,415
Kill Difference:13,657
Playtime:349.884 hours
Usage:37%
Score:9.096m
Score/min:433
Piloting Accuracy:N/A%
Gunner Accuracy:26.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:879
V. Kills:549 160%
Deaths:101
KDR:8.703
Accuracy:54.734% A
KPH:28.400 C+
VKPH:17.700 B+
Enforcer ML85
C+
Kills:189
V. Kills:134 140%
Deaths:21
KDR:9
Accuracy:47.198% B++
KPH:23.100 C+
VKPH:16.400 C+
Titan-150 AP
C+
Kills:57
V. Kills:50 112%
Deaths:20
KDR:2.850
Accuracy:38.416% D**
KPH:16.100 D-
VKPH:14.100 C+
Kills:1,125 (57 + 1,068)
Deaths:142
KDR:7.923
VKDR:5.162
Vehicle Kills:733
Kill Difference:983
Playtime:42.672 hours
Usage:5%
Score:0.890m
Score/min:348
Driving Accuracy:38.416%
Gunner Accuracy:47.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:228
V. Kills:20 N/A
Deaths:17
KDR:13.412
Accuracy:57.798% B++
KPH:93.800 C+
VKPH:8.200 C++
E540 Halberd-H
B**
Kills:157
V. Kills:88 176%
Deaths:15
KDR:10.467
Accuracy:70.899% A++
KPH:52.500 B+
VKPH:29.400 B**
Kills:385 (0 + 385)
Deaths:32
KDR:12.031
VKDR:3.375
Vehicle Kills:108
Kill Difference:353
Playtime:5.421 hours
Usage:1%
Score:0.115m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:70.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:269
V. Kills:36 N/A
Deaths:17
KDR:15.824
Accuracy:48.917% A+
KPH:108 A**
VKPH:14.500 B**
M40 Fury
B**
Kills:104
V. Kills:16 N/A
Deaths:6
KDR:17.333
Accuracy:44.269% B**
KPH:82 B**
VKPH:12.600 C**
Kills:373 (0 + 373)
Deaths:23
KDR:16.217
VKDR:2.261
Vehicle Kills:52
Kill Difference:350
Playtime:3.760 hours
Usage:0%
Score:0.090m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:44.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:118
V. Kills:82 142%
Deaths:16
KDR:7.375
Accuracy:42.080% B++
KPH:34.300 B++
VKPH:23.800 A
CAS 14-E
A+
Kills:67
V. Kills:7 N/A
Deaths:6
KDR:11.167
Accuracy:29.820% D
KPH:101.900 B*
VKPH:10.600 A+
Kills:185 (0 + 185)
Deaths:22
KDR:8.409
VKDR:4.045
Vehicle Kills:89
Kill Difference:163
Playtime:4.098 hours
Usage:0%
Score:0.070m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:29.820%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 26,28614,9911,7218.711B3.9035.944%CN/A43.8B+33B++433342.4h2.3B**6.5B**
SAS-R 1,4741,4713863.811B+1.0045.215%B**74.847%B++41.1C++N/A8935.8h1.7B**3.8B**
E540 Halberd 1,4288791018.703C*3.8954.734%A2.73%C+28.4C+17.7B+23031h4.8B++8.8B**
GD-7F 8288242772.975A*1.8324.571%C+23.301%B+23CN/A5835.9h9.2A37.6B++
AF-4 Cyclone 7297263152.305B*2.5025.651%C+22.59%B+27.8CN/A6326.1h8.6B**33.5B+
M60-A Bulldog 4313961136B++31.1956.184%B**2.525%C*55B*4.9B+1897.2h3.9A7B**
NC6 Gauss SAW 3863861512.556A2.2524.442%B++26.425%B+41.5B+N/A1289.3h6.9B**28.1B++
NS-44P Commissioner 3803793271.159C+3.6532.897%D-24.274%C11.4D--N/A2533.2h2.9B++8.9C*
M60-A Bulldog 397341655.246C+0.4439.031%B+N/A38.3C*6.3C++7438.9h3.7A+9.4B**
AF-19 Mercenary 3323262011.622B**3.1915.907%D*21.166%C+7.5DN/A2443.5h9.3B**58.2C*
L105 Zephyr 3242941322.615B**17.8149.075%B*N/A91.9A+9.4C++3283.2h3.9A7.9B**
M20 Mustang 5672741172.342C*2.4726.981%DN/A10.5C11.2C*23026.1h102C*377.9C++
M40 Fury 3052691715.824A++11.0248.917%A+N/A107.6A**14.4B**3842.5h7.6B**15.6B**
M60-A Bulldog 296261832.625B++27.8249.753%B+N/A55.5B**7.4A2074.7h3.9A7.7B**
A30 Walker 453238494.857M**0.0522.611%C+N/A27.7B**25A++4168.6h35.5A++157.1A
NS-44L Blackhand 240238952.505B**2.3053.281%A39.076%C+20.2CN/A4711.8h3.4B++6.4B*
C85 Canister-H 2482281713.412C++8.6057.798%B++8.333%D95C+8.3C++3222.4h5.3B+9.1B*
Enforcer ML85 323189219B*4.1947.198%B++2.116%C+23C+16.3C+2768.2h10.6B++22.4B**
AC-X11 1691671241.347C**3.4624.155%C+19.761%C-9.7D-N/A3017.2h7.7B**32.1B+
Razor GD-23 163162652.492A++2.3233.932%A++18.519%C73.6A**N/A1792.2h8A23.7B**
Warden 1621611011.594B+3.2120.96%D--21.118%C-8.6DN/A2218.8h5.8A27.8B+
E540 Halberd-H 2451571510.467B+5.6670.899%A++1.274%C-52.3B+29.3B**3783h4.9B+6.9B**
M20 Drake 263152198M*3.1927.33%CN/A46.1A++33.6A+7503.3h18.3A++66.8A
NS-11P 138138811.704B+3.1032.357%A++18.116%C41.8B++N/A1093.3h11.5B*35.6B**
AP30 Shredder 222132265.077C+0.2726.114%DN/A30.7C++20.9B5354.3h52.5B*201.2B+
M20 Wyvern 200118167.375B+2.5742.08%B++N/A34.7B++24.1A2863.4h55.7B*132.5B*
NS-11CP 119118512.314B+2.4928.484%C+20.339%C--22.7DN/A515.2h11.4C**40C*
GD-22S 117116532.189B+2.6225.182%B+22.414%C35.2C+N/A1033.3h8.6B**34.3B++
M40 Fury 120104617.333A++12.5244.269%B**2.885%B**80B**12.3C*4231.3h8.9B++20.1B*
Gauss Rifle Burst 9997432.256C**2.5530.244%B+24.742%C40.4C+N/A1012.4h8A26.6B**
M20 Drake 17995331.667S26.8632.762%B++N/A20.7C+18.3B++2034.6h58.8B179.3B+
NC1 Gauss Rifle 8786491.755B++3.0522.737%C+22.093%C++29.7BN/A1162.9h8.6A+37.9B*
NS-30 Vandal 7373381.921C++2.8936.674%B+21.918%D22.1DN/A473.3h4.6B*12.4B++
CAS 14-E 7467611.167C+6.3629.82%DN/A95.7B++10A2700.7h14.8A49.7B**
Breaker Rocket Pods 7866322A*17.1963.229%A++N/A132B+24B++16430.5h10.7B*16.9B*
GR-22 6464331.939B+2.8725.595%C*15.625%D29.1C+N/A982.2h9.8A38.1B*
Titan-150 AP 10757202.85C1.9638.416%D**1.754%C--16.3D-14.3C+15393.5h3.4B*8.9B
Spear Anti-Vehicle Phalanx Turret 8155155S50.1952.583%B**9.091%M61.1A28.9B*5060.9h5.2B*9.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41660.5h
Nano-Armor Kit288358,44466h
Anti-Vehicle MANA Turret02500.9h
Medical Kit13589215.6h
Medical Applicator3827,5932.5h
Motion Spotter101,0531.3h
M12 Kobalt-F01600h
Ammunition Package56181.6h
Recon Detection Device54911h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.30s on queries, 1.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.