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Ranger zelpnc[AWM] zelpnc
NC BR 39

KDR: 4.92

Score: 19.5m

Last Seen: May 28th, 2020 10:14 PM
- OFFLINE - 166.8 hour(s)

Prestige 1, Battle Rank 39 - New Conglomerate on Emerald
Level Progress (to 40): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton SAS-R E540 Halberd GD-7F AF-4 Cyclone NS-44P Commissioner M60-A Bulldog NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.915%23.646%5891612674,1532.261982.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.246%0.71B++0.383C**-1.675F-HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.583B+7.70.461B+23.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.416%1.754%301128257254680.22440983%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.254C-0.483D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++3.40.727B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.35%0.537%50919127418,6074651339240.015139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.56%0.012C+-0.963D--0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.932B*30.926B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.189%75.292%5091112821,54219437.94845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+0.531B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.70.459B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m217.3%376 (22.6k)333 (20k)4.9205428,2395,7395.7036139 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283109918.161%8.446%15310:122

77% Engineer9% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 4:02 AMJun 10th, 2016 1:59 AMMay 30th, 2020 5:40 AM (5d) (PST)May 28th, 2020 6:39 PM (7d) (PST)May 28th, 2020 6:14 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
998299690.4830.0980.0411.5830.246517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,8981,76858,1302962951519,958

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
975.2h/40.6d 4,494 2,385 5,542 92.6k 240 1,209 14,381 58.4m

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:839
Deaths:285
KDR:2.944
Accuracy:24.692% C+
HSR:23.123% B
AF-19 Mercenary
C+
Kills:326
Deaths:202
KDR:1.614
Accuracy:15.907% D*
HSR:21.166% C+
AC-X11
C+
Kills:182
Deaths:130
KDR:1.400
Accuracy:24.760% C
HSR:21.978% C+
Razor GD-23
A++
Kills:162
Deaths:65
KDR:2.492
Accuracy:33.932% A++
HSR:18.519% C--
Warden
C--
Kills:161
Deaths:101
KDR:1.594
Accuracy:20.960% D*
HSR:21.118% C--
NS-11CP
C
Kills:118
Deaths:51
KDR:2.314
Accuracy:28.484% C
HSR:20.339% D
Kills:1,788
Deaths (as Engineer):834
Deaths (to Engineers):2,490
KDR:2.14388
Kill Difference:954
Playtime:752.563 hours
Usage:77%
Score:17.155m
Score/min:380
Accuracy (listed only):24.789%
HSR (listed only):21.040%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:386
Deaths:151
KDR:2.556
Accuracy:24.309% B+
HSR:26.425% B
GD-22S
C*
Kills:116
Deaths:53
KDR:2.189
Accuracy:25.182% C*
HSR:22.414% C
Kills:502
Deaths (as Heavy Assault):204
Deaths (to Heavy Assaults):1,062
KDR:2.46078
Kill Difference:298
Playtime:28.263 hours
Usage:3%
Score:0.301m
Score/min:178
Accuracy (listed only):24.746%
HSR (listed only):24.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B
Kills:839
Deaths:285
KDR:2.944
Accuracy:24.692% C+
HSR:23.123% B
AF-4 Cyclone
B+
Kills:734
Deaths:317
KDR:2.315
Accuracy:25.689% C+
HSR:22.616% B+
AF-19 Mercenary
C+
Kills:326
Deaths:202
KDR:1.614
Accuracy:15.907% D*
HSR:21.166% C+
AC-X11
C+
Kills:182
Deaths:130
KDR:1.400
Accuracy:24.760% C
HSR:21.978% C+
Razor GD-23
A++
Kills:162
Deaths:65
KDR:2.492
Accuracy:33.932% A++
HSR:18.519% C--
NS-11CP
C
Kills:118
Deaths:51
KDR:2.314
Accuracy:28.484% C
HSR:20.339% D
Kills:2,361
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):967
KDR:2.24857
Kill Difference:1,311
Playtime:78.961 hours
Usage:8%
Score:0.867m
Score/min:183
Accuracy (listed only):25.577%
HSR (listed only):21.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:734
Deaths:317
KDR:2.315
Accuracy:25.689% C+
HSR:22.616% B+
NS-11P
A+
Kills:138
Deaths:81
KDR:1.704
Accuracy:32.357% A+
HSR:18.116% D
Gauss Rifle Burst
B
Kills:97
Deaths:43
KDR:2.256
Accuracy:30.244% B
HSR:24.742% C--
NC1 Gauss Rifle
C+
Kills:86
Deaths:49
KDR:1.755
Accuracy:22.737% C+
HSR:22.093% C+
GR-22
C++
Kills:73
Deaths:37
KDR:1.973
Accuracy:25.935% C++
HSR:13.699% D-
Kills:1,128
Deaths (as Combat Medic):527
Deaths (to Combat Medics):376
KDR:2.14042
Kill Difference:601
Playtime:19.790 hours
Usage:2%
Score:0.223m
Score/min:188
Accuracy (listed only):27.392%
HSR (listed only):20.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,542
Deaths:397
KDR:3.884
Accuracy:45.189% B*
HSR:75.292% B+
AF-4 Cyclone
B+
Kills:734
Deaths:317
KDR:2.315
Accuracy:25.689% C+
HSR:22.616% B+
NS-44P Commissioner
C
Kills:401
Deaths:348
KDR:1.152
Accuracy:32.778% D*
HSR:25.436% C
NS-44L Blackhand
A
Kills:261
Deaths:100
KDR:2.610
Accuracy:53.532% A
HSR:38.697% C
NS-30 Vandal
B
Kills:73
Deaths:39
KDR:1.872
Accuracy:36.831% B
HSR:21.918% D
Kills:3,011
Deaths (as Infiltrator):1,201
Deaths (to Infiltrators):579
KDR:2.50708
Kill Difference:1,810
Playtime:86.632 hours
Usage:9%
Score:0.915m
Score/min:176
Accuracy (listed only):38.804%
HSR (listed only):36.792%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:274
V. Kills:293 93%
Deaths:117
KDR:2.342
Accuracy:26.945% D
KPH:10.500 C-
VKPH:11.200 C+
Breaker Rocket Pods
B++
Kills:66
V. Kills:12 N/A
Deaths:3
KDR:22
Accuracy:63.229% A+
KPH:131.900 B
VKPH:24 B++
Kills:340 (274 + 0)
Deaths:120
KDR:2.833
VKDR:2.542
Vehicle Kills:305
Kill Difference:220
Playtime:26.639 hours
Usage:3%
Score:0.417m
Score/min:261
Piloting Accuracy:26.945%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:16,278
V. Kills:11,932 136%
Deaths:1,721
KDR:9.458
Accuracy:35.846% C
KPH:45.600 B
VKPH:33.400 B+
L105 Zephyr
B**
Kills:294
V. Kills:30 N/A
Deaths:13
KDR:22.615
Accuracy:49.075% B++
KPH:92.400 B**
VKPH:9.400 C++
AP30 Shredder
C*
Kills:132
V. Kills:90 145%
Deaths:26
KDR:5.077
Accuracy:26.114% D
KPH:30.900 C+
VKPH:21.100 C*
Kills:16,704 (0 + 16,704)
Deaths:1,760
KDR:9.491
VKDR:6.848
Vehicle Kills:12,052
Kill Difference:14,944
Playtime:364.241 hours
Usage:37%
Score:9.588m
Score/min:439
Piloting Accuracy:N/A%
Gunner Accuracy:26.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:884
V. Kills:551 160%
Deaths:101
KDR:8.752
Accuracy:54.608% A
KPH:28.400 C
VKPH:17.700 B+
Enforcer ML85
C+
Kills:189
V. Kills:134 140%
Deaths:21
KDR:9
Accuracy:47.198% B++
KPH:23.100 C+
VKPH:16.400 C+
Titan-150 AP
C
Kills:57
V. Kills:50 112%
Deaths:20
KDR:2.850
Accuracy:38.416% D**
KPH:16.100 D--
VKPH:14.100 C
Kills:1,130 (57 + 1,073)
Deaths:142
KDR:7.958
VKDR:5.176
Vehicle Kills:735
Kill Difference:988
Playtime:42.865 hours
Usage:4%
Score:0.893m
Score/min:347
Driving Accuracy:38.416%
Gunner Accuracy:47.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:228
V. Kills:20 N/A
Deaths:17
KDR:13.412
Accuracy:57.604% B+
KPH:93.600 C
VKPH:8.200 C++
E540 Halberd-H
B**
Kills:157
V. Kills:88 176%
Deaths:15
KDR:10.467
Accuracy:70.899% A++
KPH:52.500 B
VKPH:29.400 B**
Kills:385 (0 + 385)
Deaths:32
KDR:12.031
VKDR:3.375
Vehicle Kills:108
Kill Difference:353
Playtime:5.426 hours
Usage:1%
Score:0.115m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:70.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:269
V. Kills:36 N/A
Deaths:17
KDR:15.824
Accuracy:48.917% A+
KPH:108 A*
VKPH:14.500 B**
M40 Fury
B**
Kills:104
V. Kills:16 N/A
Deaths:6
KDR:17.333
Accuracy:44.269% B**
KPH:82 B++
VKPH:12.600 C**
Kills:373 (0 + 373)
Deaths:23
KDR:16.217
VKDR:2.261
Vehicle Kills:52
Kill Difference:350
Playtime:3.760 hours
Usage:0%
Score:0.090m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:44.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:118
V. Kills:82 142%
Deaths:16
KDR:7.375
Accuracy:42.080% B++
KPH:34.300 B+
VKPH:23.800 B**
CAS 14-E
A+
Kills:67
V. Kills:7 N/A
Deaths:6
KDR:11.167
Accuracy:29.820% D
KPH:101.900 B++
VKPH:10.600 A+
Kills:185 (0 + 185)
Deaths:22
KDR:8.409
VKDR:4.045
Vehicle Kills:89
Kill Difference:163
Playtime:4.098 hours
Usage:0%
Score:0.070m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:29.820%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 28,21016,2781,7219.458C++4.5435.846%CN/A45.6B33.4B+439356.8h2.3B**6.3B**
SAS-R 1,5451,5423973.884C**1.0445.189%B*75.292%B+42C+N/A9336.7h1.7B**3.8B*
E540 Halberd 1,4358841018.752C+3.8354.608%A2.715%C+28.3C17.7B+22931.2h4.8B+8.8B*
GD-7F 8438392852.944A1.9824.692%C+23.123%B23.2C-N/A5936.2h9.2A37.4B++
AF-4 Cyclone 7377343172.315B+2.6125.689%C+22.616%B+28.1CN/A6326.1h8.6B*33.4B+
NS-44P Commissioner 4024013481.152C+3.7732.778%D*25.436%C11.9D--N/A2833.6h2.9B+8.8C+
M60-A Bulldog 4313961136B+31.0856.227%B**2.525%C**55B+4.9C**1897.2h3.9B**7B**
NC6 Gauss SAW 3863861512.556B**2.3624.309%B+26.425%B41.1C++N/A1279.4h6.9B*28.3B++
A30 Walker 610342496.98A2.0624.623%C++N/A36A28.2A++4779.5h33.9A+137.6A
M60-A Bulldog 397341655.246C0.3339.031%C++N/A38.3C+6.3C+7438.9h3.7A+9.4B*
AF-19 Mercenary 3323262021.614B++3.3115.907%D*21.166%C+7.5DN/A2543.7h9.3B*58.2C++
L105 Zephyr 3242941322.615B*17.6949.075%B++N/A91.9B**9.4C++3293.2h3.9A7.9B**
M20 Mustang 5672741172.342C+2.5826.945%DN/A10.5C-11.2C+23426.1h102C++378.7C+
M40 Fury 3052691715.824A10.9048.917%A+N/A107.6A++14.4B**3842.5h7.6B*15.6B**
M60-A Bulldog 296261832.625C**27.7049.753%C**N/A55.5B++7.4B**2084.7h3.9B**7.7B**
NS-44L Blackhand 2632611002.61B**2.3153.532%A38.697%C21.6CN/A5112.1h3.4B++6.3B*
C85 Canister-H 2482281713.412C+8.4957.604%B+8.333%D95C8.3C++3212.4h5.3B+9.1B++
Enforcer ML85 323189219B++4.0847.198%B++2.116%C+23C+16.3C+2768.2h10.6B+22.4B*
AC-X11 1841821301.4C++3.5224.76%C21.978%C+10.5D-N/A3217.4h7.8B*31.5B+
Razor GD-23 163162652.492A++2.4333.932%A++18.519%C--73.6A++N/A1792.2h8B**23.7B*
Warden 1621611011.594C**3.3320.96%D*21.118%C--8.6D-N/A2218.8h5.8B**27.8B+
E540 Halberd-H 2451571510.467C++5.5570.899%A++1.274%C52.3B29.3B**3793h4.9B+6.9B**
M20 Drake 263152198A3.0827.33%C+N/A46.1A+33.6B**7503.3h18.3B**66.8B**
NS-11P 138138811.704C**3.2232.357%A+18.116%D41.8C++N/A1103.3h11.5B++35.6B*
AP30 Shredder 222132265.077C+0.1626.114%DN/A30.7C+20.9C*5354.3h52.5B++201.2B+
M20 Wyvern 200118167.375C++2.4542.08%B++N/A34.7B+24.1B**2873.4h55.7B*132.5B*
NS-11CP 119118512.314B2.6128.484%C20.339%D22.3D-N/A505.3h11.4C++40C++
GD-22S 117116532.189B2.7325.182%C*22.414%C35.2CN/A1023.3h8.6B*34.3B+
M40 Fury 120104617.333A12.4144.269%B**2.885%A80B++12.3C*4231.3h8.9B+20.1B*
Gauss Rifle Burst 9997432.256C++2.6630.244%B24.742%C--40.4CN/A1002.4h8A26.6B*
M20 Drake 17995331.667S26.7532.762%B+N/A20.7B*18.3B*2034.6h58.8B**179.3B**
NC1 Gauss Rifle 8786491.755B+3.1722.737%C+22.093%C+29.7C++N/A1172.9h8.6A37.9B++
NS-30 Vandal 7373391.872C+3.0536.831%B21.918%D22.1D-N/A473.3h4.6B++12.5B+
GR-22 7373371.973B+2.9525.935%C++13.699%D-28.1CN/A912.6h10B**38.5B++
CAS 14-E 7467611.167C6.2529.82%DN/A95.7B+10A2700.7h14.8A49.7B**
Breaker Rocket Pods 7866322A+17.0863.229%A+N/A132B24B++16540.5h10.7B++16.9B++
Titan-150 AP 10757202.85C-2.0738.416%D**1.754%C-16.3D--14.3C15483.5h3.4B*8.9C++
Spear Anti-Vehicle Phalanx Turret 8155155S50.0852.737%B*9.091%M+61.1B**28.9B++5040.9h5.3B++10B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit378374,78168.8h
Anti-Vehicle MANA Turret02520.9h
Spawn Beacon41700.5h
Medical Kit14593216h
Medical Applicator4128,3762.7h
Motion Spotter101,0591.3h
Ammunition Package56231.6h
M12 Kobalt-F01600h
Recon Detection Device55421.1h

Check the help document for the dictionary if you want to learn more about words used here.


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