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Venator A.S.P. Operative zhengy4[DaPP] zhengy4
VS BR 34

KDR: 4.45

Score: 32.9m

Last Seen: Oct 14th, 2018 7:57 PM
- OFFLINE - 36.5 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 365
Level Progress (to 35): 89%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH Ghost NS-44 Commissioner Skyguard L100 Python HEAT Supernova FPC Hunter QCX NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,432,395 MLG Score: 1145
Fun Score: N/A
Cheeseburgers Flipped: 604TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.728%26.914%5312099319,3842.506981.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.815%-0.249C0.995B*-2.212F--HEAD ++ (~17.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.276C*10.70.249C++43.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.48%1.616%34528100534,9651045733233.4593477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.256%-1.108D*-0.676D0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.247C++8.60.314C*20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.403%5.789%84610076917022110.98433326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.749%-1.088D*0.392B0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.165C++23.90.386C**74

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.556%65.375%84610079,0831563515.81126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.022%0.375C**-0.119C+0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.277C*2.70.158C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 365
32.9m185.1%259 (15.5k)235 (14.1k)4.4545973,96416,6045.3089634 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1013827720.43%17.311%35408:2424

12% Engineer16% Heavy Assault67% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2014 2:14 AMNov 2nd, 2015 6:25 AMOct 16th, 2018 2:39 AM (50m) (PST)Oct 14th, 2018 5:14 PM (1d) (PST)Oct 14th, 2018 3:57 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
826857410.5280.1190.0911.1040.0681145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5625,10544,457327566414,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2334.6h/97.3d 14,186 12,804 21,402 154.7k 2,367 6,503 9,591 115.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:1,359
Deaths:484
KDR:2.808
Accuracy:17.734% D--
HSR:2.723% D
Ursa
D--
Kills:1,180
Deaths:368
KDR:3.207
Accuracy:16.470% D--
HSR:17.373% D--
Orion VS54
D-
Kills:1,159
Deaths:709
KDR:1.635
Accuracy:16.056% D-
HSR:17.256% D--
Flare VE6
C+
Kills:1,155
Deaths:483
KDR:2.391
Accuracy:14.532% D**
HSR:22.771% C+
NS-15M2
D-
Kills:1,154
Deaths:351
KDR:3.288
Accuracy:14.860% F
HSR:17.938% D-
SVA-88
D--
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:16.844% D*
HSR:17.504% D--
Betelgeuse 54-A
F
Kills:399
Deaths:70
KDR:5.700
Accuracy:12.595% T
HSR:16.541% F
Kills:7,560
Deaths (as Heavy Assault):2,838
Deaths (to Heavy Assaults):3,976
KDR:2.66385
Kill Difference:4,722
Playtime:372.934 hours
Usage:16%
Score:4.774m
Score/min:213
Accuracy (listed only):15.585%
HSR (listed only):16.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:1,156
Deaths:319
KDR:3.624
Accuracy:24.725% C-
HSR:33.478% B**
Revenant
B+
Kills:296
Deaths:26
KDR:11.385
Accuracy:31.140% C-
HSR:34.122% B+
Solstice VE3
D
Kills:252
Deaths:302
KDR:0.834
Accuracy:14.249% F
HSR:15.476% D
Kills:1,704
Deaths (as Engineer):647
Deaths (to Engineers):3,754
KDR:2.63369
Kill Difference:1,057
Playtime:271.828 hours
Usage:12%
Score:4.094m
Score/min:251
Accuracy (listed only):23.371%
HSR (listed only):27.692%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:4,194
Deaths:670
KDR:6.260
Accuracy:37.717% C+
HSR:61.779% D
NS-44 Commissioner
A
Kills:2,026
Deaths:2,247
KDR:0.902
Accuracy:38.948% B+
HSR:30.059% A
NS-44L Blackhand
A
Kills:1,576
Deaths:555
KDR:2.840
Accuracy:45.340% B+
HSR:59.010% A
NS-357 Underboss
C+
Kills:1,243
Deaths:648
KDR:1.918
Accuracy:33.258% C
HSR:19.952% C+
V10
C
Kills:1,240
Deaths:428
KDR:2.897
Accuracy:38.582% C
HSR:68.629% D--
Artemis VX26
C-
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:20.312% D**
HSR:19.309% C-
Parallax VX3
C**
Kills:1,176
Deaths:85
KDR:13.835
Accuracy:40.528% C**
HSR:72.789% D
XM98
B+
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:40.917% B+
HSR:69.284% D
Beamer VS3
B+
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:29.821% B+
HSR:20.693% C
Phantom VA23
B**
Kills:1,154
Deaths:255
KDR:4.525
Accuracy:34.613% C+
HSR:38.822% B**
Nyx VX31
C+
Kills:1,152
Deaths:278
KDR:4.144
Accuracy:25.828% D*
HSR:28.299% C+
NS-30 Vandal
C++
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:26.450% D--
HSR:27.217% C++
Parsec VX3-A
D--
Kills:1,103
Deaths:103
KDR:10.709
Accuracy:36.220% D--
HSR:70.535% D*
The Immortal
B
Kills:330
Deaths:148
KDR:2.230
Accuracy:34.175% C+
HSR:31.515% B
VA39 Spectre
C
Kills:211
Deaths:528
KDR:0.400
Accuracy:29.866% C
HSR:27.962% D-
Kills:20,055
Deaths (as Infiltrator):7,723
Deaths (to Infiltrators):3,422
KDR:2.59679
Kill Difference:12,332
Playtime:1,568.785 hours
Usage:67%
Score:22.208m
Score/min:236
Accuracy (listed only):34.172%
HSR (listed only):43.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:311
Deaths:242
KDR:1.285
Accuracy:17.211% D*
HSR:20.257% C
Pulsar VS1
C+
Kills:196
Deaths:239
KDR:0.820
Accuracy:16.370% D**
HSR:19.388% C+
Kills:507
Deaths (as Combat Medic):481
Deaths (to Combat Medics):1,312
KDR:1.05405
Kill Difference:26
Playtime:34.531 hours
Usage:1%
Score:0.479m
Score/min:231
Accuracy (listed only):16.790%
HSR (listed only):19.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:885
Deaths:617
KDR:1.434
Accuracy:9.709% D**
HSR:18.644% C+
Comet VM2
B*
Kills:565
Deaths:694
KDR:0.814
Accuracy:32.627% D*
HSR:6.018% B*
NS-10 Burster
B+
Kills:94
Deaths:112
KDR:0.839
Accuracy:21.868% D--
HSR:9.574% B+
NS-10 Burster
B+
Kills:81
Deaths:112
KDR:0.723
Accuracy:21.847% D*
HSR:7.407% B+
Kills:1,625
Deaths (as MAX Suit):767.500
Deaths (to MAX Suits):679
KDR:2.11726
Kill Difference:857.500
Playtime:75.657 hours
Usage:3%
Score:1.255m
Score/min:276
Accuracy (listed only):21.513%
HSR (listed only):10.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:25,550
V. Kills:3,760 N/A
Deaths:416
KDR:61.418
Accuracy:49.099% C++
KPH:75.300 B**
VKPH:11.100 B++
Skyguard
B**
Kills:1,718
V. Kills:920 187%
Deaths:68
KDR:25.265
Accuracy:22.606% D--
KPH:21.600 B**
VKPH:11.600 B+
L100 Python HEAT
B+
Kills:1,659
V. Kills:565 293%
Deaths:169
KDR:9.817
Accuracy:40.596% D*
KPH:35 B+
VKPH:11.900 C++
L100 Python AP
B++
Kills:1,042
V. Kills:573 182%
Deaths:104
KDR:10.019
Accuracy:55.624% C+
KPH:36.100 B++
VKPH:19.900 B
C75 Viper
B**
Kills:1,024
V. Kills:165 N/A
Deaths:83
KDR:12.337
Accuracy:40.387% C++
KPH:47.900 B**
VKPH:7.700 C++
Kills:30,993 (30,993 + 0)
Deaths:840
KDR:36.896
VKDR:7.123
Vehicle Kills:5,983
Kill Difference:30,153
Playtime:516.212 hours
Usage:22%
Score:6.871m
Score/min:222
Driving Accuracy:40.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,655
V. Kills:820 202%
Deaths:90
KDR:18.389
Accuracy:46.224% D-
KPH:32.700 B**
VKPH:16.200 C**
Supernova VPC
B*
Kills:1,405
V. Kills:214 N/A
Deaths:28
KDR:50.179
Accuracy:46.915% C
KPH:56.900 B*
VKPH:8.700 B
Supernova PC
B**
Kills:912
V. Kills:315 289%
Deaths:88
KDR:10.364
Accuracy:54.914% B++
KPH:31.100 B**
VKPH:10.800 B*
E540 Halberd
A+
Kills:171
V. Kills:43 389%
Deaths:5
KDR:34.200
Accuracy:35.077% F
KPH:48 A+
VKPH:12.100 D
Saron HRB
B**
Kills:112
V. Kills:47 233%
Deaths:10
KDR:11.200
Accuracy:38.863% D
KPH:33.800 B**
VKPH:14.200 C
Kills:4,255 (3,972 + 283)
Deaths:221
KDR:19.253
VKDR:6.511
Vehicle Kills:1,439
Kill Difference:4,034
Playtime:111.419 hours
Usage:5%
Score:1.487m
Score/min:223
Driving Accuracy:54.914%
Gunner Accuracy:38.863%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:135
V. Kills:33 397%
Deaths:54
KDR:2.500
Accuracy:27.663% D*
KPH:23.400 B
VKPH:5.700 D
M40 Fury
C+
Kills:119
V. Kills:19 N/A
Deaths:11
KDR:10.818
Accuracy:21.025% F
KPH:39.800 C+
VKPH:6.400 D
M12 Kobalt
C++
Kills:78
V. Kills:5 N/A
Deaths:6
KDR:13
Accuracy:13.524% D-
KPH:53.900 C
VKPH:3.500 C++
M20 Basilisk
B+
Kills:76
V. Kills:12 N/A
Deaths:20
KDR:3.800
Accuracy:21.484% F-
KPH:26.300 B+
VKPH:4.100 D--
M40 Fury
B+
Kills:51
V. Kills:4 N/A
Deaths:7
KDR:7.286
Accuracy:20.233% F-
KPH:68.300 B+
VKPH:5.400 D--
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:8
KDR:6.250
Accuracy:22.096% N/A
KPH:26.300 N/A
VKPH:9 N/A
Kills:509 (0 + 509)
Deaths:106
KDR:4.802
VKDR:0.849
Vehicle Kills:90
Kill Difference:403
Playtime:15.742 hours
Usage:1%
Score:0.230m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:22.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 29,31025,55041661.418S56.9649.099%C++1.17%C-75.3B**11.1B++242339.1h3.4C++7C*
Ghost 4,2144,1946706.26B**1.8137.717%C+61.779%D41.3C*N/A113101.5h2.5C+6.6C+
NS-44 Commissioner 2,0412,0262,2470.902C+3.5538.948%B+30.059%A14.4DN/A43140.8h4.4C11.4C++
Skyguard 2,6381,7186825.265U20.8122.606%D--1.048%D-21.6B**11.6B+17279.5h97.6B++431.9C*
L100 Python HEAT 2,2241,6591699.817A5.3640.596%D*5.666%A*35B+11.9C++15247.4h5.9C*14.7C
Supernova FPC 2,4751,6559018.389A*13.9346.224%D-2.9%C*32.7B**16.2C**21550.6h4.9B+10.7C++
Hunter QCX 1,6481,6389601.706A+2.7553.78%B++41.148%B**15.8C++N/A42103.4h2.9B+5.4B+
NS-44L Blackhand 1,5871,5765552.84A++1.6145.34%B+59.01%A9.7D-N/A25162.2h3.9B+8.5B+
Supernova VPC 1,6191,4052850.179M**45.7246.915%C1.423%C+56.9B*8.7B17224.7h3.5C+7.4C+
Lasher X2 1,3941,3594842.808M+1.6517.734%D--2.723%D31C++N/A8943.8h29.2F-164.7D**
NS-357 Underboss 1,2491,2436481.918B**2.5433.258%C19.952%C+22DN/A9256.6h5.2D-15.6C
V10 1,2481,2404282.897C+1.5638.582%C68.629%D--29.3C+N/A8842.3h2.9D-7.6C--
Artemis VX26 1,1961,1863273.627A*0.8320.312%D**19.309%C-27.1CN/A6943.7h15.7D*77.4D**
Ursa 1,1981,1803683.207A*1.2516.47%D--17.373%D--33.8C+N/A7834.9h13.8D84D
Parallax VX3 1,1791,1768513.835M+9.3840.528%C**72.789%D46.9AN/A14325.1h2.3C+5.6C**
XM98 1,1671,1592255.151A+0.7040.917%B+69.284%D45.1AN/A10925.7h2.4C**5.8B+
Orion VS54 1,1671,1597091.635C*2.8216.056%D-17.256%D--25.7CN/A11945.1h13.7C+85.2C+
Eidolon VE33 1,1851,1563193.624A*0.8324.725%C-33.478%B**30.2B+N/A7838.3h12.2D49.3C--
Beamer VS3 1,1621,1559691.192B+3.2629.821%B+20.693%C13.1DN/A3488.5h11C37C+
Flare VE6 1,1661,1554832.391B**2.0614.532%D**22.771%C+26.1C--N/A7644.2h15.6D**107.7D**
NS-15M2 1,1701,1543513.288B*1.1714.86%F17.938%D-30.6CN/A8637.7h16.9D--114.1D**
Phantom VA23 1,1701,1542554.525A++0.0734.613%C+38.822%B**35C+N/A7833h6D*17.2C
SVA-88 1,1631,1543733.094B++1.3616.844%D*17.504%D--29.5C--N/A7639.1h15.1D--89.8D--
Nyx VX31 1,1681,1522784.144B*0.3125.828%D*28.299%C+21.9DN/A5052.5h6.9D26.7D--
NS-30 Vandal 1,1711,1502574.475A++0.0226.45%D--27.217%C++40.4C++N/A11228.5h7.1D-26.7D-
Parsec VX3-A 1,1151,10310310.709A6.2536.22%D--70.535%D*34.5DN/A8132h2.7F--7.4F-
L100 Python AP 1,6151,04210410.019A5.5655.624%C+4.99%B**36.2B++19.9B24728.8h5.8B+10.4B+
C75 Viper 1,1891,0248312.337A++7.8840.387%C++N/A47.9B**7.7C++20321.4h11.3B+27.9B+
Supernova PC 1,2279128810.364B++5.9154.914%B++2.632%C++31.1B**10.8B*18229.3h5.9C10.8C*
Cosmos VM3 9038856171.434C3.029.709%D**18.644%C+20DN/A6044.2h18.5D*190.7D
Comet VM2 7285656940.814C+3.6432.627%D*6.018%B*11.2C+3.2C--7150.6h20.7C**63.6C+
Nemesis VSH9 8274933131.575A+2.8863.089%C++2.231%C11.6C7.9C12742.4h9.3C14.8C
Proximity Mine 4644621303.554C+0.9037.732%C--N/A85.6DN/A2645.4h1.6B*4.3B
Betelgeuse 54-A 408399705.7B*1.2512.595%T16.541%F17.5D**N/A8022.8h13.9F110.2T*
S1 4433782071.826A++2.6351.332%D3.175%C*25.9C++4.5D*23414.6h5.4B++10.5B
Tank Mine 4583452613.269S8.81119.132%SN/A287.5M**94.2B**24111.2h3.5F--2.9A++
The Immortal 3353301482.23B*2.2234.175%C+31.515%B8.8D*N/A2137.6h11.4F-33.3D--
Force-Blade 3333136,8320.046B++4.4131.023%C++8.307%C++0.6C+N/A2482.9h2.6C++8.4C*
Corvus VA55 3163112421.285C*3.1717.211%D*20.257%C21.6CN/A7214.4h18.2F-105.8F-
Revenant 3402962611.385M6.9331.14%C-34.122%B+20.3D-3S4714.6h23.6T*75.7T*
Spear Anti-Vehicle Phalanx Turret 451279338.455C*4.0029.895%D**3.943%C+26.3D16.2C--28710.6h9.6C+32.2D
Solstice VE3 2552523020.834C++3.6214.249%F15.476%D6.3D-N/A5940.2h19.1C-133.7D
Lancer VS22 5672394060.589C+3.8760.157%C2.092%C**8.6D11.8C15027.9h27.9C+46.3C+
VA39 Spectre 2112115280.4D4.0529.866%C27.962%D-6.9D--N/A4030.8h8.3D--27.9D
Frag Grenade 2062051205N/A200.5536.78%D*N/A256.3D--1.3D--13380.8h4.9D-13.2D--
Pulsar VS1 1981962390.82C+3.6316.37%D**19.388%C+19.6CN/A13710h17.9D-109.1D*
C-4 226176629.333U24.88125.641%UN/A160A++45.5B**28041.1h1.7C1.3B+
E540 Halberd 214171534.2A**29.7535.077%F2.924%C*47.5A+11.9D6443.6h4.8B*13.8C
M20 Basilisk 168135542.5C+1.9527.663%D*5.185%C23.3C**5.7D2245.8h54.7B**197.8B+
M40 Fury 1381191110.818B*6.3621.025%F3.361%A++39.7C+6.3D2083h10.2B+48.7C+
Auraxium Force-Blade 1201137,8040.014C--4.4410.461%D**4.425%C0.1DN/A01066h2.6D25.1D*
Saron HRB 1591121011.2A6.7538.863%D1.786%C++33.9B**14.2C6133.3h18.9B+48.5B
NS-10 Burster 169941120.839C+3.6221.868%D--9.574%B+4.1D3.2C8023.1h208.9D**955.1F
MANA Anti-Personnel Turret 9792214.381N/A0.0714.789%UN/A920U50U3232100.1h50.4T*340.5T*
NS-10 Burster 147811120.723C-3.7321.847%D*7.407%B+3.5D-2.9D6523.1h244.7F-1120.1F--
Aspis Anti-Aircraft Phalanx Turret 16679272.926C+1.5317.716%D*3.797%A7.2D8D14410.9h188.2D1062.1D-
M12 Kobalt 8378613C++8.5513.524%D-19.231%C**55.7C3.6C*2771.4h19.9C+147.1C
M20 Basilisk 8876203.8B+0.6521.484%F-9.211%A26.2B+4.1D--2632.9h44.9A208.8B+
M40 Fury 555177.286C+2.8320.233%F-N/A72.9B*5.7D-4400.7h8.5B+42.1C+
M60-G Bulldog 675086.25B++1.8022.096%D*6%A*26.3C+8.9B++2241.9h6.2B+28.1C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1511,2632.1h
Motion Spotter92,5051.7h
Nano-Armor Kit173386,28521.4h
Decoy Grenade0690h
Anti-Vehicle MANA Turret02540.3h
Hellion G01100h
Spawn Beacon31710.2h
Spitfire Auto-Turret105150.7h
Nanite Revive Grenade01840.1h
Ammunition Package392,1741.1h
Shield Recharging Field2530h
Medical Kit1562,5134.5h
Anti-Infantry MANA Turret32450.4h
Medical Applicator20565,4745.6h
Recon Detection Device8112,74419.4h

Check the help document for the dictionary if you want to learn more about words used here.


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