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Archon A.S.P. Operative zhengy4[DaPP] zhengy4
VS BR 76

KDR: 5.27

Score: 38.9m

Last Seen: Jan 14th, 2020 12:03 AM
- OFFLINE - 4895.2 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald
Level Progress (to 77): 45%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH Ghost Skyguard NS-44 Commissioner NS-44L Blackhand Supernova VPC L100 Python HEAT Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,422,387 MLG Score: 1137
Fun Score: N/A
Cheeseburgers Flipped: 731TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.927%27.262%54320132920,3622.583032.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.659%-0.257C0.925B*-1.967F-HEAD ++ (~17.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.279C*10.60.254C*42.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.497%1.316%45948134147,7041072949644.5502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%-1.119D*-0.765D-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.252C*8.50.319C*20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.21%5.113%92713428417093001.18451279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.537%-1.294D**0.143C++-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.9-0.23C32.90.184C++115.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.526%65.601%92613439,3521585545.90031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.019%0.386C**-0.093C+0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.287C*2.70.167C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.9m189.1%270 (16.2k)244 (14.6k)5.2667889,98317,0856.3130876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491028821.047%15.02%31609:2125

11% Engineer15% Heavy Assault70% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2014 2:14 AMNov 2nd, 2015 6:25 AMFeb 8th, 2020 5:59 PM (178d) (PST)Jan 13th, 2020 10:09 PM (204d) (PST)Jan 13th, 2020 8:03 PM (204d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
907808270.5650.1070.0851.2110.0761137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4254,80249,623346573514,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2654.4h/110.6d 17,876 13,515 24,237 192.9k 2,679 7,354 12,044 144.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D*
Kills:1,180
Deaths:368
KDR:3.207
Accuracy:16.470% F
HSR:17.373% D*
Orion VS54
D*
Kills:1,159
Deaths:709
KDR:1.635
Accuracy:16.056% F
HSR:17.256% D*
Flare VE6
D
Kills:1,155
Deaths:483
KDR:2.391
Accuracy:14.532% F--
HSR:22.771% D
SVA-88
D*
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:16.844% F-
HSR:17.504% D*
NS-15M2
D**
Kills:1,154
Deaths:351
KDR:3.288
Accuracy:14.860% F*
HSR:17.938% D**
Betelgeuse 54-A
F--
Kills:616
Deaths:82
KDR:7.512
Accuracy:13.762% T*
HSR:15.909% F--
Kills:6,418
Deaths (as Heavy Assault):2,366
Deaths (to Heavy Assaults):4,047
KDR:2.7126
Kill Difference:4,052
Playtime:387.249 hours
Usage:15%
Score:4.912m
Score/min:211
Accuracy (listed only):15.421%
HSR (listed only):18.125%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:1,156
Deaths:319
KDR:3.624
Accuracy:24.725% D*
HSR:33.478% B++
Revenant
B++
Kills:635
Deaths:36
KDR:17.639
Accuracy:29.840% D--
HSR:40.158% B++
Solstice VE3
D-
Kills:254
Deaths:305
KDR:0.833
Accuracy:14.260% F-
HSR:15.354% D-
Kills:2,045
Deaths (as Engineer):660
Deaths (to Engineers):3,835
KDR:3.09848
Kill Difference:1,385
Playtime:279.396 hours
Usage:11%
Score:4.175m
Score/min:249
Accuracy (listed only):22.942%
HSR (listed only):29.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:4,207
Deaths:672
KDR:6.260
Accuracy:37.696% D
HSR:61.802% D*
NS-44 Commissioner
B+
Kills:2,026
Deaths:2,247
KDR:0.902
Accuracy:38.948% C+
HSR:30.059% B+
NS-44L Blackhand
B**
Kills:1,871
Deaths:740
KDR:2.528
Accuracy:43.305% C
HSR:55.372% B**
Parsec VX3-A
D**
Kills:1,359
Deaths:112
KDR:12.134
Accuracy:36.314% D**
HSR:71.082% D**
NS-357 Underboss
D
Kills:1,253
Deaths:676
KDR:1.854
Accuracy:33.027% D--
HSR:19.872% D
V10
D-
Kills:1,240
Deaths:428
KDR:2.897
Accuracy:38.582% D-
HSR:68.629% D**
Artemis VX26
D
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:20.312% F-
HSR:19.309% D
Parallax VX3
C+
Kills:1,176
Deaths:85
KDR:13.835
Accuracy:40.528% C+
HSR:72.789% D-
XM98
C+
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:40.917% C+
HSR:69.284% D--
Beamer VS3
C+
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:29.821% C+
HSR:20.693% C-
Phantom VA23
B++
Kills:1,154
Deaths:255
KDR:4.525
Accuracy:34.613% D-
HSR:38.822% B++
Nyx VX31
C
Kills:1,152
Deaths:278
KDR:4.144
Accuracy:25.828% F-
HSR:28.299% C
NS-30 Vandal
C+
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:26.450% F
HSR:27.217% C+
The Immortal
C+
Kills:445
Deaths:199
KDR:2.236
Accuracy:34.955% D
HSR:32.584% C+
VA39 Spectre
D-
Kills:211
Deaths:528
KDR:0.400
Accuracy:29.866% D-
HSR:27.962% D--
Kills:20,744
Deaths (as Infiltrator):7,998
Deaths (to Infiltrators):3,473
KDR:2.59365
Kill Difference:12,746
Playtime:1,848.024 hours
Usage:70%
Score:27.766m
Score/min:250
Accuracy (listed only):34.077%
HSR (listed only):42.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:311
Deaths:242
KDR:1.285
Accuracy:17.186% F-
HSR:20.257% D
Pulsar VS1
D
Kills:196
Deaths:239
KDR:0.820
Accuracy:16.378% F-
HSR:19.388% D
Kills:507
Deaths (as Combat Medic):481
Deaths (to Combat Medics):1,340
KDR:1.05405
Kill Difference:26
Playtime:35.579 hours
Usage:1%
Score:0.501m
Score/min:234
Accuracy (listed only):16.782%
HSR (listed only):19.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,086
Deaths:644
KDR:1.686
Accuracy:10.036% F
HSR:19.337% C+
Comet VM2
B**
Kills:600
Deaths:701
KDR:0.856
Accuracy:33.059% F
HSR:6.333% B**
NS-10 Burster
C+
Kills:169
Deaths:117
KDR:1.444
Accuracy:21.545% F
HSR:5.917% C+
Cosmos VM3
D
Kills:150
Deaths:21
KDR:7.143
Accuracy:10.734% F
HSR:16.667% D
NS-10 Burster
C+
Kills:137
Deaths:117
KDR:1.171
Accuracy:21.493% F-
HSR:5.839% C+
Kills:2,142
Deaths (as MAX Suit):800
Deaths (to MAX Suits):695
KDR:2.6775
Kill Difference:1,342
Playtime:91.519 hours
Usage:3%
Score:1.514m
Score/min:276
Accuracy (listed only):19.373%
HSR (listed only):10.819%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:37,158
V. Kills:5,467 N/A
Deaths:484
KDR:76.773
Accuracy:49.816% C
KPH:78.100 B
VKPH:11.500 B+
Skyguard
B**
Kills:2,536
V. Kills:1,319 192%
Deaths:76
KDR:33.368
Accuracy:22.802% D**
KPH:24.400 B**
VKPH:12.700 B+
L100 Python HEAT
C
Kills:1,659
V. Kills:565 293%
Deaths:169
KDR:9.817
Accuracy:40.596% D**
KPH:35 C
VKPH:11.900 C
L100 Python AP
C
Kills:1,044
V. Kills:575 181%
Deaths:104
KDR:10.039
Accuracy:55.419% C
KPH:36 C
VKPH:19.800 C
C75 Viper
C++
Kills:1,024
V. Kills:165 N/A
Deaths:83
KDR:12.337
Accuracy:40.387% C
KPH:47.900 C++
VKPH:7.700 C
Kills:43,421 (43,421 + 0)
Deaths:916
KDR:47.403
VKDR:8.833
Vehicle Kills:8,091
Kill Difference:42,505
Playtime:677.129 hours
Usage:26%
Score:9.625m
Score/min:237
Driving Accuracy:40.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,716
V. Kills:270 N/A
Deaths:32
KDR:53.625
Accuracy:46.574% D-
KPH:54 C+
VKPH:8.500 C+
Supernova FPC
C+
Kills:1,655
V. Kills:820 202%
Deaths:90
KDR:18.389
Accuracy:46.248% D*
KPH:32.700 C+
VKPH:16.200 C
Supernova PC
C**
Kills:912
V. Kills:315 289%
Deaths:88
KDR:10.364
Accuracy:54.914% C**
KPH:31.100 C++
VKPH:10.800 C++
E540 Halberd
B++
Kills:173
V. Kills:44 384%
Deaths:5
KDR:34.600
Accuracy:34.837% F--
KPH:46.400 B++
VKPH:11.800 D--
Saron HRB
C**
Kills:113
V. Kills:48 231%
Deaths:10
KDR:11.300
Accuracy:38.793% D--
KPH:33.200 C**
VKPH:14.100 C-
Kills:4,569 (4,283 + 286)
Deaths:225
KDR:20.307
VKDR:6.653
Vehicle Kills:1,497
Kill Difference:4,344
Playtime:118.759 hours
Usage:4%
Score:1.652m
Score/min:232
Driving Accuracy:54.914%
Gunner Accuracy:38.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D*
Kills:113
V. Kills:66 169%
Deaths:2
KDR:56.500
Accuracy:19.715% F*
KPH:23.900 D*
VKPH:14 D*
Kills:113 (0 + 113)
Deaths:2
KDR:56.500
VKDR:33
Vehicle Kills:66
Kill Difference:111
Playtime:4.726 hours
Usage:0%
Score:0.069m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:19.715%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:147
V. Kills:36 397%
Deaths:54
KDR:2.722
Accuracy:27.685% F-
KPH:24.400 C+
VKPH:6 D
M40 Fury
D
Kills:120
V. Kills:19 N/A
Deaths:11
KDR:10.909
Accuracy:21.223% F-
KPH:39.300 D
VKPH:6.200 D-
M12 Kobalt
C+
Kills:97
V. Kills:6 N/A
Deaths:6
KDR:16.167
Accuracy:13.108% D**
KPH:56.900 C--
VKPH:3.500 C+
M20 Basilisk
C+
Kills:78
V. Kills:12 N/A
Deaths:20
KDR:3.900
Accuracy:20.956% F--
KPH:24.800 C+
VKPH:3.800 D**
M40 Fury
C++
Kills:51
V. Kills:4 N/A
Deaths:7
KDR:7.286
Accuracy:20.233% F--
KPH:67.900 C++
VKPH:5.300 D*
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:8
KDR:6.250
Accuracy:22.096% N/A
KPH:26.300 N/A
VKPH:9 N/A
Kills:543 (0 + 543)
Deaths:106
KDR:5.123
VKDR:0.887
Vehicle Kills:94
Kill Difference:437
Playtime:16.570 hours
Usage:1%
Score:0.266m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:22.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 42,62537,15848476.773A*71.5149.816%CN/A78.1B11.5B+255475.5h3.4C6.8C
Ghost 4,2274,2076726.26B++0.9937.696%D61.802%D*41.2DN/A114102.1h2.5D--6.6D
Skyguard 3,8552,5367633.368S28.1022.802%D**1.104%D24.4B**12.7B+188103.9h91.2B++399.9C+
NS-44 Commissioner 2,0412,0262,2470.902C4.3638.948%C+30.059%B+14.4D--N/A43140.8h4.4D-11.4C
NS-44L Blackhand 1,8841,8717402.528B2.7443.305%C55.372%B**8.4D*N/A22223.1h4.1C+9.4C+
Supernova VPC 1,9861,7163253.625A*48.3646.574%D-1.166%C+54C+8.5C+16931.8h3.6D-7.8D--
L100 Python HEAT 2,2241,6591699.817C++4.5540.596%D**5.666%M35C11.9C15747.4h5.9C14.7C
Supernova FPC 2,4751,6559018.389B++13.1246.248%D*2.9%B++32.7C+16.2C23250.6h4.9C10.7D-
Hunter QCX 1,6481,6389601.706B**3.5653.78%B+41.148%A+15.8C+N/A42103.4h2.9B+5.4B+
Lasher X2 1,5301,4915092.929A+2.3417.515%F2.951%D30.9DN/A9048.2h29.3F--167.2F--
Parsec VX3-A 1,3741,35911212.134B**6.8736.314%D**71.082%D**34.2D--N/A8139.7h2.7T*7.3T-
NS-357 Underboss 1,2591,2536761.854B+3.4133.027%D--19.872%D19.6D--N/A8363.9h5.2F15.7D*
V10 1,2481,2404282.897C--2.3738.582%D-68.629%D**29.3D-N/A8842.3h2.9F-7.6F
Artemis VX26 1,1961,1863273.627B**1.6420.312%F-19.309%D27.1DN/A7043.7h15.7F77.4F*
Ursa 1,1981,1803683.207A++2.0616.47%F17.373%D*33.8DN/A8034.9h13.8D*84F
Parallax VX3 1,1791,1768513.835A8.5740.528%C+72.789%D-46.9C*N/A14625.1h2.3C--5.6C
Orion VS54 1,1671,1597091.635C3.6316.056%F17.256%D*25.7DN/A12945.1h13.7C--85.2C+
XM98 1,1671,1592255.151B+0.1240.917%C+69.284%D--45.1C**N/A11125.7h2.4C5.8C+
Eidolon VE33 1,1851,1563193.624B+1.6424.725%D*33.478%B++30.2CN/A8038.3h12.2F49.3F
Beamer VS3 1,1621,1559691.192C**4.0729.821%C+20.693%C-13.1DN/A3488.5h11D37C
Flare VE6 1,1661,1554832.391C**2.8814.532%F--22.771%D26.1D--N/A7744.2h15.6F**107.7T*
Phantom VA23 1,1701,1542554.525B*0.7434.613%D-38.822%B++35DN/A7833h6F-17.2F-
SVA-88 1,1631,1543733.094B+2.1716.844%F-17.504%D*29.5D-N/A7839.1h15.1F-89.8F--
NS-15M2 1,1701,1543513.288C**1.9814.86%F*17.938%D**30.6D-N/A8837.7h16.9F--114.1T-
Nyx VX31 1,1681,1522784.144B+1.1225.828%F-28.299%C21.9D--N/A5052.5h6.9D**26.7F--
NS-30 Vandal 1,1711,1502574.475B0.7926.45%F27.217%C+40.4C--N/A11328.5h7.1F26.7F--
Cosmos VM3 1,1121,0866441.686C3.5810.036%F19.337%C+21D--N/A6151.7h18.9D*188.2C
L100 Python AP 1,6191,04410410.038C++4.7755.419%C4.981%A++36C19.8C26129h5.8C+10.4C+
C75 Viper 1,1891,0248312.337A7.0740.387%CN/A47.9C++7.7C21521.4h11.3C++27.9C+
Supernova PC 1,2279128810.364C*5.1054.914%C**2.632%B+31.1C++10.8C++19129.3h5.9D10.8C
Revenant 6946353617.639M**12.3729.84%D--40.158%B++26.8D--2.5A++7723.7h17T*56.8T*
Betelgeuse 54-A 629616827.512B**2.2513.762%T*15.909%F--22.9D**N/A9426.9h12.6D*91.8T*
Comet VM2 7706007010.856C4.4133.059%F6.333%B**11.5C-3.2D-7252.4h20.6C++62.3C
Proximity Mine 5405371373.92C+1.3536.829%D-N/A89.5D-N/A2846h1.6B+4.3C+
Nemesis VSH9 8324963141.58B+3.6963.103%C2.218%C11.5D7.8C--12943.2h9.4D15D
Tank Mine 6014682618S12.730.097%F--N/A390S110.8A+01.2h0M++2.2A*
The Immortal 4504451992.236B++3.0334.955%D32.584%C+8.7D*N/A2551.3h11.5F33F
S1 4663972161.838B**3.4349.884%D*3.275%B+25.3C--4.4D*25015.7h5.4B10.9C+
Force-Blade 3393196,8910.046B+5.2231.271%C+8.15%C*0.6CN/A2498.4h2.6C+8.4C++
Corvus VA55 3163112421.285C3.9817.186%F-20.257%D21D-N/A7214.8h18.2T-106T*
Spear Anti-Vehicle Phalanx Turret 458283338.576C+3.3130.052%F-3.887%C++26.4D--16.4D-30010.7h9.7C-32.2D
C-4 340271645.167U39.90185.169%UN/A246.4A*62.7A*35141.1h1.6D-0.9A+
Solstice VE3 2572543050.833C4.4314.26%F-15.354%D-6.1D-N/A6741.5h19.3D135.1C
Lancer VS22 5762444070.6C-4.6760.155%C+2.049%B+8.6D11.7C15528.3h27.9C-46.5C-
Plasma Grenade 2202191219N/A213.7336.775%FN/A273.8F1.3D**14720.8h4.9F--13.2F*
VA39 Spectre 2112115280.4D-4.8729.866%D-27.962%D--6.7D*N/A4531.3h8.3F-27.9D**
MANA Anti-Personnel Turret 214206277.63N/A2.3616.13%UN/A2060U80U5379800.1h40.6T*251.5T*
Pulsar VS1 1981962390.82C--4.4516.378%F-19.388%D19.4DN/A15210.1h17.9F-109.1F*
E540 Halberd 217173534.6A29.3334.837%F--2.89%B++46.8B++11.9D--6743.7h5C**14.2D--
NS-10 Burster 2791691171.444B+3.8221.545%F5.917%C+5.7C--3.7C-8629.4h152.2D706.3D--
Cosmos VM3 153150217.143A*1.8810.734%F16.667%D25.4DN/A765.9h20.4F--190.1T-
M20 Basilisk 183147542.722D2.5427.685%F-4.762%C--24.5C+6D2576h53.1B*191.9C*
NS-10 Burster 2311371171.171C4.1021.493%F-5.839%C+4.7D-3.2D--7129.4h189D**879.3F**
Auraxium Force-Blade 1291218,1050.015D5.259.831%D**5.785%C+0.1DN/A01168h2.6D--26.5D*
M40 Fury 1391201110.909B+5.6421.223%F-3.333%A*38.7D6.1D-2093.1h10.4B+48.9D
G40-F Ranger 179113256.5M++51.2319.715%F*N/A24D*14D*2434.7h90.7F460.2T*
Saron HRB 1611131011.3B**6.0338.793%D--1.77%B33.2C**14.1C-6783.4h19.5C*50.1C
M12 Kobalt 10397616.167C10.9013.108%D**17.526%C57.1C--3.5C+3431.7h18.2C+139.2C
Aspis Anti-Aircraft Phalanx Turret 16880272.963C-2.3017.998%F3.75%A7.3D--8D-15111h191.1D**1061.9D--
M20 Basilisk 9078203.9C+1.3720.956%F--8.974%A25.2C+3.9D**2783.1h44.9A+214.1C**
M40 Fury 555177.286C+2.0220.233%F--N/A63.8C+5D*4610.8h8.5B*42.1C-
M60-G Bulldog 675086.25C++0.9822.096%F-6%A*26.3D8.9C*2341.9h6.2C**28.1D*

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0690h
Nano-Armor Kit173390,11721.6h
Anti-Vehicle MANA Turret02590.3h
Hellion G01100h
Spawn Beacon31750.2h
Nanite Revive Grenade01860.1h
Motion Spotter92,7061.8h
Restoration Kit1511,3042.2h
Spitfire Auto-Turret105520.7h
Ammunition Package402,3151.2h
Recon Detection Device8413,31421h
Shield Recharging Field21490.1h
Medical Kit1612,6134.6h
Medical Applicator20774,8786.2h
Anti-Infantry MANA Turret33310.6h

Check the help document for the dictionary if you want to learn more about words used here.


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