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zhengy4[DaPP] zhengy4
VS BR 122

KDR: 4.14

Score: 31.1m

Last Seen: Jun 23rd, 2018 2:08 AM
- OFFLINE - 31 hour(s)

Battle Rank 118 (122 total) - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 486
Level Progress (to 119): 37%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH Ghost NS-44 Commissioner L100 Python HEAT Supernova FPC Hunter QCX Skyguard NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,438,650 MLG Score: 1150
Fun Score: N/A
Cheeseburgers Flipped: 599TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.722%26.841%5292097719,2282.508221.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.898%-0.234C1.027B**-2.615F**HEAD ++ (~16.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.277C*10.70.247C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.532%1.833%2969898929,8471038649828.7267459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.201%-1.097D*-0.582D0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.214C++90.283C*21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.607%5.669%7869916356981970.908441321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.564%-1.065D*0.387C**-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.70.117C+250.341C**76.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.569%65.331%7869919,0081554505.79665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.021%0.359C**-0.128C0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.27C*2.70.153C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 486
31.1m187.8%257 (15.4k)233 (14k)4.1398168,19116,4724.91853122 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS997751420.137%18.579%37408:0824

12% Engineer16% Heavy Assault66% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2014 2:14 AMNov 2nd, 2015 6:25 AMJun 22nd, 2018 10:17 PM (1d) (PST)Jun 22nd, 2018 10:55 PM (1d) (PST)Jun 22nd, 2018 10:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
786896970.5110.1230.0951.0820.0651150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1375,32441,813317665413,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2224.3h/92.7d 12,827 12,669 20,445 144.4k 2,257 6,203 8,691 104.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:1,267
Deaths:462
KDR:2.742
Accuracy:17.614% D--
HSR:2.684% D
Ursa
D--
Kills:1,180
Deaths:368
KDR:3.207
Accuracy:16.470% D--
HSR:17.373% D--
Orion VS54
D-
Kills:1,159
Deaths:709
KDR:1.635
Accuracy:16.056% D-
HSR:17.256% D--
Flare VE6
C+
Kills:1,155
Deaths:483
KDR:2.391
Accuracy:14.532% D**
HSR:22.771% C+
SVA-88
D--
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:16.844% D*
HSR:17.504% D--
NS-15M2
D-
Kills:1,154
Deaths:351
KDR:3.288
Accuracy:14.860% F
HSR:17.938% D-
Betelgeuse 54-A
F-
Kills:356
Deaths:65
KDR:5.477
Accuracy:12.433% T-
HSR:16.011% F-
Kills:7,425
Deaths (as Heavy Assault):2,811
Deaths (to Heavy Assaults):3,953
KDR:2.64141
Kill Difference:4,614
Playtime:365.608 hours
Usage:16%
Score:4.721m
Score/min:215
Accuracy (listed only):15.544%
HSR (listed only):15.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:1,156
Deaths:319
KDR:3.624
Accuracy:24.725% C-
HSR:33.478% B**
Revenant
B++
Kills:294
Deaths:26
KDR:11.308
Accuracy:31.158% C
HSR:34.354% B++
Solstice VE3
D
Kills:250
Deaths:302
KDR:0.828
Accuracy:14.144% F
HSR:15.600% D
Kills:1,700
Deaths (as Engineer):647
Deaths (to Engineers):3,732
KDR:2.62751
Kill Difference:1,053
Playtime:270.321 hours
Usage:12%
Score:4.080m
Score/min:252
Accuracy (listed only):23.342%
HSR (listed only):27.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:4,178
Deaths:670
KDR:6.236
Accuracy:37.717% C+
HSR:61.824% D
NS-44 Commissioner
A
Kills:2,026
Deaths:2,247
KDR:0.902
Accuracy:38.948% B+
HSR:30.059% A
NS-44L Blackhand
A
Kills:1,486
Deaths:496
KDR:2.996
Accuracy:46.368% B+
HSR:59.758% A
V10
C
Kills:1,240
Deaths:428
KDR:2.897
Accuracy:38.582% C
HSR:68.629% D--
NS-357 Underboss
C+
Kills:1,238
Deaths:647
KDR:1.913
Accuracy:33.375% C
HSR:20.032% C+
Artemis VX26
C-
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:20.312% D**
HSR:19.309% C-
Parallax VX3
C*
Kills:1,176
Deaths:85
KDR:13.835
Accuracy:40.528% C*
HSR:72.789% D
XM98
B+
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:40.917% B+
HSR:69.284% D
Beamer VS3
B+
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:29.821% B+
HSR:20.693% C+
Phantom VA23
B**
Kills:1,154
Deaths:255
KDR:4.525
Accuracy:34.613% C+
HSR:38.822% B**
Nyx VX31
C+
Kills:1,152
Deaths:278
KDR:4.144
Accuracy:25.828% D*
HSR:28.299% C+
NS-30 Vandal
C++
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:26.450% D--
HSR:27.217% C++
Parsec VX3-A
D--
Kills:1,044
Deaths:97
KDR:10.763
Accuracy:36.244% D--
HSR:70.211% D*
The Immortal
B+
Kills:319
Deaths:143
KDR:2.231
Accuracy:34.587% C+
HSR:31.661% B+
VA39 Spectre
C
Kills:211
Deaths:528
KDR:0.400
Accuracy:29.866% C
HSR:27.962% D-
Kills:19,874
Deaths (as Infiltrator):7,652
Deaths (to Infiltrators):3,401
KDR:2.59723
Kill Difference:12,222
Playtime:1,468.898 hours
Usage:66%
Score:20.492m
Score/min:233
Accuracy (listed only):34.277%
HSR (listed only):43.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:311
Deaths:242
KDR:1.285
Accuracy:17.211% D*
HSR:20.257% C
Pulsar VS1
C
Kills:193
Deaths:239
KDR:0.808
Accuracy:16.344% D**
HSR:18.653% C
Kills:504
Deaths (as Combat Medic):481
Deaths (to Combat Medics):1,304
KDR:1.04782
Kill Difference:23
Playtime:34.433 hours
Usage:2%
Score:0.478m
Score/min:231
Accuracy (listed only):16.778%
HSR (listed only):19.455%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:878
Deaths:615
KDR:1.428
Accuracy:9.695% D**
HSR:18.679% C+
Comet VM2
B*
Kills:563
Deaths:692
KDR:0.814
Accuracy:32.626% D*
HSR:6.039% B*
NS-10 Burster
B+
Kills:91
Deaths:112
KDR:0.813
Accuracy:21.988% D--
HSR:9.890% B+
NS-10 Burster
B+
Kills:76
Deaths:112
KDR:0.679
Accuracy:21.971% D*
HSR:7.895% B+
Kills:1,608
Deaths (as MAX Suit):765.500
Deaths (to MAX Suits):677
KDR:2.10059
Kill Difference:842.500
Playtime:75.064 hours
Usage:3%
Score:1.245m
Score/min:276
Accuracy (listed only):21.570%
HSR (listed only):10.626%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:20,657
V. Kills:3,029 N/A
Deaths:387
KDR:53.377
Accuracy:48.708% C++
KPH:74.800 B**
VKPH:11 B*
L100 Python HEAT
B+
Kills:1,659
V. Kills:565 293%
Deaths:169
KDR:9.817
Accuracy:40.596% D*
KPH:35 B+
VKPH:11.900 C*
Skyguard
A+
Kills:1,533
V. Kills:828 185%
Deaths:66
KDR:23.227
Accuracy:22.922% D--
KPH:21.100 A+
VKPH:11.400 B+
L100 Python AP
B*
Kills:1,042
V. Kills:573 182%
Deaths:104
KDR:10.019
Accuracy:55.624% C+
KPH:36.100 B*
VKPH:19.900 B+
C75 Viper
B**
Kills:1,024
V. Kills:165 N/A
Deaths:83
KDR:12.337
Accuracy:40.387% C++
KPH:47.900 B**
VKPH:7.700 C++
Kills:25,915 (25,915 + 0)
Deaths:809
KDR:32.033
VKDR:6.378
Vehicle Kills:5,160
Kill Difference:25,106
Playtime:446.351 hours
Usage:20%
Score:5.929m
Score/min:221
Driving Accuracy:40.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,646
V. Kills:816 201%
Deaths:90
KDR:18.289
Accuracy:46.195% D-
KPH:32.600 B**
VKPH:16.200 C**
Supernova VPC
B*
Kills:1,374
V. Kills:207 N/A
Deaths:28
KDR:49.071
Accuracy:47.132% C
KPH:57.300 B*
VKPH:8.600 B+
Supernova PC
B**
Kills:912
V. Kills:315 289%
Deaths:88
KDR:10.364
Accuracy:54.914% B++
KPH:31.100 B**
VKPH:10.800 B**
E540 Halberd
A++
Kills:134
V. Kills:33 394%
Deaths:5
KDR:26.800
Accuracy:33.133% F-
KPH:49.900 A++
VKPH:12.300 D
Saron HRB
B**
Kills:111
V. Kills:46 236%
Deaths:10
KDR:11.100
Accuracy:38.623% D
KPH:33.600 B**
VKPH:13.900 C
Kills:4,177 (3,932 + 245)
Deaths:221
KDR:18.900
VKDR:6.412
Vehicle Kills:1,417
Kill Difference:3,956
Playtime:109.693 hours
Usage:5%
Score:1.430m
Score/min:217
Driving Accuracy:54.914%
Gunner Accuracy:38.623%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:134
V. Kills:33 394%
Deaths:54
KDR:2.481
Accuracy:27.641% D*
KPH:24.100 B+
VKPH:5.900 C--
M40 Fury
C+
Kills:119
V. Kills:19 N/A
Deaths:11
KDR:10.818
Accuracy:21.025% F
KPH:39.800 C+
VKPH:6.400 D
M20 Basilisk
B+
Kills:74
V. Kills:12 N/A
Deaths:20
KDR:3.700
Accuracy:21.631% F-
KPH:26 B+
VKPH:4.200 D--
M12 Kobalt
C
Kills:63
V. Kills:3 N/A
Deaths:6
KDR:10.500
Accuracy:13.352% D-
KPH:53.200 C
VKPH:2.500 C
M40 Fury
B+
Kills:51
V. Kills:4 N/A
Deaths:7
KDR:7.286
Accuracy:20.233% F-
KPH:68.300 B+
VKPH:5.400 D--
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:8
KDR:6.250
Accuracy:22.096% N/A
KPH:26.300 N/A
VKPH:9 N/A
Kills:491 (0 + 491)
Deaths:106
KDR:4.632
VKDR:0.830
Vehicle Kills:88
Kill Difference:385
Playtime:15.241 hours
Usage:1%
Score:0.218m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:22.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 23,68620,65738753.377S49.2448.708%C++1.375%C74.8B**11B*247276.2h3.4C+7C++
Ghost 4,1984,1786706.236B**2.1037.717%C+61.824%D41.4C*N/A113100.9h2.5C6.6C+
NS-44 Commissioner 2,0412,0262,2470.902C+3.2438.948%B+30.059%A14.4DN/A43140.8h4.4C11.4C++
L100 Python HEAT 2,2241,6591699.817A5.6840.596%D*5.666%A++35B+11.9C*15047.4h5.9C*14.7C
Supernova FPC 2,4621,6469018.289A**14.1546.195%D-2.916%C++32.7B**16.2C**20550.4h4.9B+10.7C++
Hunter QCX 1,6481,6389601.706A+2.4353.78%B++41.148%B**15.8C++N/A41103.4h2.9B5.4B+
Skyguard 2,3611,5336623.227U19.0922.922%D--N/A21.1A+11.4B+17172.6h98.6B*430.2B
NS-44L Blackhand 1,4951,4864962.996A++1.1446.368%B+59.758%A10.7DN/A27139.4h3.8B+8.2B+
Supernova VPC 1,5811,3742849.071M**44.9347.132%C1.456%C+57.3B*8.6B+17224h3.5C+7.3C+
Lasher X2 1,2911,2674622.742M1.4017.614%D--2.684%D31.1C++N/A9040.7h29.3F-166.4D**
V10 1,2481,2404282.897C+1.2438.582%C68.629%D--29.3C+N/A8842.3h2.9D-7.6C--
NS-357 Underboss 1,2441,2386471.913B**2.2333.375%C20.032%C+22.1C--N/A9355.9h5.2D-15.6C
Artemis VX26 1,1961,1863273.627A++0.5120.312%D**19.309%C-27.1CN/A6943.7h15.7D*77.4D**
Ursa 1,1981,1803683.207A*0.9316.47%D--17.373%D--33.8C+N/A7734.9h13.8D84D
Parallax VX3 1,1791,1768513.835M++9.7040.528%C*72.789%D46.9AN/A14225.1h2.3C+5.6C*
Orion VS54 1,1671,1597091.635C*2.5016.056%D-17.256%D--25.7CN/A11745.1h13.7C+85.2C+
XM98 1,1671,1592255.151A++1.0140.917%B+69.284%D45.1B**N/A10925.7h2.4C*5.8B+
Eidolon VE33 1,1851,1563193.624A*0.5224.725%C-33.478%B**30.2B+N/A7738.3h12.2D49.3C-
Flare VE6 1,1661,1554832.391B**1.7514.532%D**22.771%C+26.1C--N/A7544.2h15.6F107.7D**
Beamer VS3 1,1621,1559691.192B+2.9529.821%B+20.693%C+13.1DN/A3388.5h11C+37C+
SVA-88 1,1631,1543733.094B++1.0516.844%D*17.504%D--29.5C--N/A7639.1h15.1D*89.8D--
Phantom VA23 1,1701,1542554.525A++0.3934.613%C+38.822%B**35C+N/A7833h6D*17.2C-
NS-15M2 1,1701,1543513.288B**0.8514.86%F17.938%D-30.6CN/A8537.7h16.9D*114.1D**
Nyx VX31 1,1681,1522784.144B**0.0025.828%D*28.299%C+21.9DN/A5052.5h6.9D26.7D--
NS-30 Vandal 1,1711,1502574.475A+0.3426.45%D--27.217%C++40.4C++N/A11228.5h7.1D-26.7D-
Parsec VX3-A 1,0551,0449710.763A+6.6236.244%D--70.211%D*34.9DN/A8229.9h2.7F--7.4F--
L100 Python AP 1,6151,04210410.019A+5.8855.624%C+4.99%B*36.2B*19.9B+23928.8h5.8B+10.4B+
C75 Viper 1,1891,0248312.337A+8.2040.387%C++N/A47.9B**7.7C++19921.4h11.3B+27.9B+
Supernova PC 1,2279128810.364B++6.2254.914%B++2.632%C++31.1B**10.8B**18129.3h5.9C10.8C++
Cosmos VM3 8968786151.428C2.719.695%D**18.679%C+20DN/A6044h18.6D*191.4D
Comet VM2 7265636920.814C+3.3332.626%D*6.039%B*11.2C+3.2C--7150.3h20.7C*63.5C+
Nemesis VSH9 8274933131.575A++2.5663.119%C+2.231%C11.7C7.9C12642.2h9.3C14.7C
Proximity Mine 4594571303.515C+0.6237.506%DN/A84.6DN/A2625.4h1.6B*4.3C**
S1 4393742071.807A++2.3351.383%D3.209%C++26.2C++4.5D*22914.3h5.4B+10.4B
Betelgeuse 54-A 363356655.477B**1.3412.433%T-16.011%F-17.9D**N/A8519.9h14.1F-113.7T*
The Immortal 3233191432.231B**1.9134.587%C+31.661%B+8.8D--N/A2136.2h11.2D-32.5D
Tank Mine 4233172612.192S8.05107.968%SN/A264.2M**88.3B*22721.2h3.4F--3.2A++
Force-Blade 3333136,8270.046B++4.0931.023%C++8.307%C++0.7C+N/A2481.4h2.6C++8.4C++
Corvus VA55 3163112421.285C*2.8517.211%D*20.257%C21.6CN/A7114.4h18.2F--105.8F-
Revenant 3382942611.308M*7.1731.158%C34.354%B++20.4D-3.1S4714.4h23.6T*75.8T*
Spear Anti-Vehicle Phalanx Turret 446276338.364C*4.2229.74%D**3.986%C+26.3D16.2C--28210.5h9.6C+32.3D
Solstice VE3 2532503020.828C++3.3114.144%F15.6%D6.3DN/A5739.7h18.6C131.7D--
Lancer VS22 5652384060.586C+3.5560.102%C2.101%C++8.6D11.8C14827.8h27.8C+46.3C+
VA39 Spectre 2112115280.4D3.7429.866%C27.962%D-6.9D--N/A3830.8h8.3D--27.9D
Frag Grenade 1961951195N/A190.8636.468%D*N/A278.6D-1.4D12960.7h4.9D-13.5D--
Pulsar VS1 1951932390.808C+3.3316.344%D**18.653%C19.3CN/A13410h17.9D-109.6D*
C-4 177139623.167U19.03102.137%UN/A126.4B**34.5B25311.1h1.7C1.7A
M20 Basilisk 167134542.481C+1.6627.641%D*5.224%C23.9B+5.9C--2185.6h54.9B*198.8B+
E540 Halberd 167134526.8A++22.6633.133%F-2.985%C++49.6A++12.2D7892.7h4.5B**13.6C+
M40 Fury 1381191110.818B*6.6821.025%F3.361%A++39.7C6.3D2063h10.2B+48.7C+
Auraxium Force-Blade 1191127,7080.015C--4.1210.718%D**4.464%C0.1DN/A01031.4h2.6D24.5D**
Saron HRB 1571111011.1A+6.9638.623%D1.802%C*33.6B**13.9C5853.3h18.8B+48.7C**
NS-10 Burster 164911120.813C+3.3321.988%D--9.89%B+4D3.2C7922.8h212.1D**964.7F
MANA Anti-Personnel Turret 9085214.048N/A0.0914.565%UN/A850U50U3069500.1h49.9T*342.6T*
Aspis Anti-Aircraft Phalanx Turret 16478272.889C+1.2517.671%D*3.846%A7.2D8D14110.8h189.4D1072D-
NS-10 Burster 138761120.679C--3.4621.971%D*7.895%B+3.3D--2.7D-6422.8h256.5F--1167.6F--
M20 Basilisk 8674203.7B++0.4421.631%F-8.108%B*25.5B+4.1D--2492.9h45.5A210.4B+
M12 Kobalt 6663610.5C+6.3613.352%D-20.635%B+52.5C2.5C2961.2h19.8C+148.1C
M40 Fury 555177.286C+3.1520.233%F-N/A72.9B*5.7D-4380.7h8.5B+42.1C+
M60-G Bulldog 675086.25B++2.1122.096%D*6%A*26.3C+8.9B++2161.9h6.2B+28.1C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01830.1h
Anti-Vehicle MANA Turret02490.3h
Motion Spotter92,4671.6h
Restoration Kit1491,2332.1h
Nano-Armor Kit173384,11721.1h
Decoy Grenade0690h
Spawn Beacon31630.2h
Hellion G01100h
Spitfire Auto-Turret105080.7h
Anti-Infantry MANA Turret32310.4h
Ammunition Package392,1411.1h
Medical Kit1562,4904.4h
Medical Applicator20565,1695.6h
Recon Detection Device8012,63419h

Check the help document for the dictionary if you want to learn more about words used here.


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