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Primus A.S.P. Operative zhengy4[DaPP] zhengy4
VS BR 50

KDR: 4.64

Score: 34.2m

Last Seen: Dec 9th, 2018 5:26 AM
- OFFLINE - 106.8 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 292
Level Progress (to 51): 21%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH Ghost NS-44 Commissioner Skyguard L100 Python HEAT Supernova FPC NS-44L Blackhand Hunter QCX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,436,148 MLG Score: 1148
Fun Score: N/A
Cheeseburgers Flipped: 644TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.746%26.915%53120100219,5392.514672.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.778%-0.252C0.978B*-2.152F--HEAD ++ (~17.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.277C*10.70.251C*43.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.457%1.532%37078101437,7171048777435.9552485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.235%-1.112D*-0.711D-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.24C++8.70.309C*20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.458%5.755%85610166957032140.987216323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%-1.084D*0.363C**0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
980.169C++240.388C**74

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.574%65.442%85610169,1701568525.84449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.017%0.379C**-0.114C+0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*2.70.159C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 292
34.2m187%262 (15.7k)237 (14.2k)4.6350477,52116,7255.5302850 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022870920.618%16.721%34508:3725

11% Engineer16% Heavy Assault68% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2014 2:14 AMNov 2nd, 2015 6:25 AMDec 12th, 2018 2:27 PM (20h) (PST)Dec 9th, 2018 3:23 AM (4d) (PST)Dec 9th, 2018 1:26 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
846857610.5380.1160.0901.1370.0701148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7805,09445,686327568414,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2401.4h/100.1d 14,973 12,962 22,026 163.8k 2,427 6,705 10,100 121.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:1,419
Deaths:499
KDR:2.844
Accuracy:17.648% D--
HSR:2.748% D
Ursa
D--
Kills:1,180
Deaths:368
KDR:3.207
Accuracy:16.470% D--
HSR:17.373% D--
Orion VS54
D-
Kills:1,159
Deaths:709
KDR:1.635
Accuracy:16.056% D-
HSR:17.256% D--
Flare VE6
C+
Kills:1,155
Deaths:483
KDR:2.391
Accuracy:14.532% D**
HSR:22.771% C+
SVA-88
D--
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:16.844% D*
HSR:17.504% D--
NS-15M2
D--
Kills:1,154
Deaths:351
KDR:3.288
Accuracy:14.860% F
HSR:17.938% D--
Betelgeuse 54-A
F-
Kills:452
Deaths:73
KDR:6.192
Accuracy:12.903% T
HSR:16.150% F-
Kills:7,673
Deaths (as Heavy Assault):2,856
Deaths (to Heavy Assaults):3,998
KDR:2.68662
Kill Difference:4,817
Playtime:377.231 hours
Usage:16%
Score:4.819m
Score/min:213
Accuracy (listed only):15.616%
HSR (listed only):15.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:1,156
Deaths:319
KDR:3.624
Accuracy:24.725% C--
HSR:33.478% B**
Revenant
B+
Kills:310
Deaths:26
KDR:11.923
Accuracy:31.203% C
HSR:33.871% B+
Solstice VE3
D
Kills:252
Deaths:303
KDR:0.832
Accuracy:14.213% F
HSR:15.476% D
Kills:1,718
Deaths (as Engineer):648
Deaths (to Engineers):3,773
KDR:2.65123
Kill Difference:1,070
Playtime:272.703 hours
Usage:11%
Score:4.110m
Score/min:251
Accuracy (listed only):23.380%
HSR (listed only):27.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:4,206
Deaths:672
KDR:6.259
Accuracy:37.720% C+
HSR:61.793% D
NS-44 Commissioner
B**
Kills:2,026
Deaths:2,247
KDR:0.902
Accuracy:38.948% B+
HSR:30.059% B**
NS-44L Blackhand
B**
Kills:1,646
Deaths:604
KDR:2.725
Accuracy:44.939% B
HSR:58.202% B**
NS-357 Underboss
C+
Kills:1,245
Deaths:653
KDR:1.907
Accuracy:33.225% C
HSR:19.920% C+
V10
C
Kills:1,240
Deaths:428
KDR:2.897
Accuracy:38.582% C
HSR:68.629% D--
Artemis VX26
C--
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:20.312% D**
HSR:19.309% C--
Parsec VX3-A
D--
Kills:1,178
Deaths:105
KDR:11.219
Accuracy:36.419% D--
HSR:70.713% D*
Parallax VX3
C*
Kills:1,176
Deaths:85
KDR:13.835
Accuracy:40.528% C*
HSR:72.789% D
XM98
B+
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:40.917% B+
HSR:69.284% D
Beamer VS3
B+
Kills:1,155
Deaths:969
KDR:1.192
Accuracy:29.821% B+
HSR:20.693% C+
Phantom VA23
B**
Kills:1,154
Deaths:255
KDR:4.525
Accuracy:34.613% C+
HSR:38.822% B**
Nyx VX31
C+
Kills:1,152
Deaths:278
KDR:4.144
Accuracy:25.828% D*
HSR:28.299% C+
NS-30 Vandal
C++
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:26.450% D--
HSR:27.217% C++
The Immortal
C*
Kills:346
Deaths:155
KDR:2.232
Accuracy:33.972% C+
HSR:30.925% C*
VA39 Spectre
C
Kills:211
Deaths:528
KDR:0.400
Accuracy:29.866% C
HSR:27.962% D-
Kills:20,230
Deaths (as Infiltrator):7,788
Deaths (to Infiltrators):3,436
KDR:2.59759
Kill Difference:12,442
Playtime:1,625.186 hours
Usage:68%
Score:23.405m
Score/min:240
Accuracy (listed only):34.143%
HSR (listed only):42.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:311
Deaths:242
KDR:1.285
Accuracy:17.211% D**
HSR:20.257% C
Pulsar VS1
C+
Kills:196
Deaths:239
KDR:0.820
Accuracy:16.370% D**
HSR:19.388% C+
Kills:507
Deaths (as Combat Medic):481
Deaths (to Combat Medics):1,320
KDR:1.05405
Kill Difference:26
Playtime:34.545 hours
Usage:1%
Score:0.480m
Score/min:232
Accuracy (listed only):16.790%
HSR (listed only):19.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:985
Deaths:628
KDR:1.568
Accuracy:10.017% D**
HSR:19.086% C+
Comet VM2
B**
Kills:600
Deaths:701
KDR:0.856
Accuracy:33.059% D*
HSR:6.333% B**
NS-10 Burster
C+
Kills:121
Deaths:115
KDR:1.052
Accuracy:21.714% D--
HSR:7.438% C+
NS-10 Burster
C+
Kills:100
Deaths:115
KDR:0.870
Accuracy:21.743% D*
HSR:6% C+
Kills:1,806
Deaths (as MAX Suit):779.500
Deaths (to MAX Suits):684
KDR:2.31687
Kill Difference:1,026.500
Playtime:80.617 hours
Usage:3%
Score:1.339m
Score/min:277
Accuracy (listed only):21.633%
HSR (listed only):9.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:28,035
V. Kills:4,089 N/A
Deaths:431
KDR:65.046
Accuracy:49.293% C++
KPH:76.100 B**
VKPH:11.100 B++
Skyguard
A
Kills:1,936
V. Kills:1,024 189%
Deaths:70
KDR:27.657
Accuracy:22.708% D--
KPH:22.700 A
VKPH:12 B++
L100 Python HEAT
B+
Kills:1,659
V. Kills:565 293%
Deaths:169
KDR:9.817
Accuracy:40.596% D*
KPH:35 B+
VKPH:11.900 C++
L100 Python AP
B++
Kills:1,044
V. Kills:575 181%
Deaths:104
KDR:10.039
Accuracy:55.419% C+
KPH:36 B++
VKPH:19.800 B
C75 Viper
B**
Kills:1,024
V. Kills:165 N/A
Deaths:83
KDR:12.337
Accuracy:40.387% C++
KPH:47.900 B**
VKPH:7.700 C+
Kills:33,698 (33,698 + 0)
Deaths:857
KDR:39.321
VKDR:7.489
Vehicle Kills:6,418
Kill Difference:32,841
Playtime:551.601 hours
Usage:23%
Score:7.488m
Score/min:226
Driving Accuracy:40.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,655
V. Kills:820 202%
Deaths:90
KDR:18.389
Accuracy:46.224% D-
KPH:32.700 B**
VKPH:16.200 C**
Supernova VPC
B++
Kills:1,452
V. Kills:221 N/A
Deaths:29
KDR:50.069
Accuracy:47.113% C
KPH:56.800 B++
VKPH:8.600 C**
Supernova PC
B*
Kills:912
V. Kills:315 289%
Deaths:88
KDR:10.364
Accuracy:54.914% B+
KPH:31.100 B*
VKPH:10.800 B*
E540 Halberd
A+
Kills:171
V. Kills:43 389%
Deaths:5
KDR:34.200
Accuracy:35.077% F
KPH:48 A+
VKPH:12.100 D
Saron HRB
B*
Kills:112
V. Kills:47 233%
Deaths:10
KDR:11.200
Accuracy:38.863% D
KPH:33.800 B*
VKPH:14.200 C
Kills:4,302 (4,019 + 283)
Deaths:222
KDR:19.378
VKDR:6.514
Vehicle Kills:1,446
Kill Difference:4,080
Playtime:112.290 hours
Usage:5%
Score:1.521m
Score/min:226
Driving Accuracy:54.914%
Gunner Accuracy:38.863%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:139
V. Kills:34 397%
Deaths:54
KDR:2.574
Accuracy:27.796% D*
KPH:23.800 B
VKPH:5.800 D
M40 Fury
C
Kills:119
V. Kills:19 N/A
Deaths:11
KDR:10.818
Accuracy:21.025% F
KPH:39.800 C
VKPH:6.400 D
M12 Kobalt
C++
Kills:78
V. Kills:5 N/A
Deaths:6
KDR:13
Accuracy:13.503% D-
KPH:53 C
VKPH:3.400 C++
M20 Basilisk
B
Kills:76
V. Kills:12 N/A
Deaths:20
KDR:3.800
Accuracy:21.450% F-
KPH:26 B
VKPH:4.100 D--
M40 Fury
B+
Kills:51
V. Kills:4 N/A
Deaths:7
KDR:7.286
Accuracy:20.233% F-
KPH:67.900 B+
VKPH:5.300 D--
M60-G Bulldog
N/A
Kills:50
V. Kills:17 278%
Deaths:8
KDR:6.250
Accuracy:22.096% N/A
KPH:26.300 N/A
VKPH:9 N/A
Kills:513 (0 + 513)
Deaths:106
KDR:4.840
VKDR:0.858
Vehicle Kills:91
Kill Difference:407
Playtime:15.861 hours
Usage:1%
Score:0.237m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:22.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 32,12428,03543165.046S60.4149.293%C++1.106%C--76.1B**11.1B++246368.5h3.4C++7C*
Ghost 4,2264,2066726.259B**1.6237.72%C+61.793%D41.2C*N/A113102h2.5C6.6C+
NS-44 Commissioner 2,0412,0262,2470.902C+3.7338.948%B+30.059%B**14.4DN/A43140.8h4.4C11.4C++
Skyguard 2,9601,9367027.657U23.0222.708%D--1.033%D-22.7A12B++17885.4h95.1B*418.8C**
L100 Python HEAT 2,2241,6591699.817A5.1840.596%D*5.666%A*35B+11.9C++15347.4h5.9C*14.7C
Supernova FPC 2,4751,6559018.389A*13.7546.224%D-2.9%C*32.7B**16.2C**21950.6h4.9B+10.7C++
NS-44L Blackhand 1,6581,6466042.725A+1.9144.939%B58.202%B**9.4D-N/A24175.5h3.9B+8.8B+
Hunter QCX 1,6481,6389601.706A+2.9353.78%B++41.148%B**15.8C++N/A42103.4h2.9B+5.4B+
Supernova VPC 1,6731,4522950.069M*45.4347.113%C1.377%C56.7B++8.6C**17525.6h3.5C+7.4C+
Lasher X2 1,4541,4194992.844M+1.7917.648%D--2.748%D31.1C++N/A8945.6h29F-164.4D**
NS-357 Underboss 1,2511,2456531.907B**2.7333.225%C19.92%C+21.7DN/A9157.3h5.2D-15.6C
V10 1,2481,2404282.897C+1.7438.582%C68.629%D--29.3C+N/A8842.3h2.9D-7.6C--
Artemis VX26 1,1961,1863273.627A++1.0120.312%D**19.309%C--27.1CN/A6943.7h15.7D*77.4D**
Ursa 1,1981,1803683.207A*1.4316.47%D--17.373%D--33.8C+N/A7834.9h13.8D84D
Parsec VX3-A 1,1911,17810511.219A++6.5836.419%D--70.713%D*34.4DN/A8234.2h2.7F--7.4F-
Parallax VX3 1,1791,1768513.835M+9.2040.528%C*72.789%D46.9B**N/A14425.1h2.3C+5.6C*
Orion VS54 1,1671,1597091.635C*3.0016.056%D-17.256%D--25.7CN/A12145.1h13.7C+85.2C+
XM98 1,1671,1592255.151A++0.5240.917%B+69.284%D45.1AN/A10925.7h2.4C*5.8B+
Eidolon VE33 1,1851,1563193.624A*1.0124.725%C--33.478%B**30.2B+N/A7838.3h12.2D49.3C--
Flare VE6 1,1661,1554832.391B**2.2414.532%D**22.771%C+26.1C--N/A7644.2h15.6D**107.7D**
Beamer VS3 1,1621,1559691.192B+3.4429.821%B+20.693%C+13.1DN/A3488.5h11C37C+
SVA-88 1,1631,1543733.094B++1.5416.844%D*17.504%D--29.5DN/A7739.1h15.1D--89.8D--
NS-15M2 1,1701,1543513.288B*1.3514.86%F17.938%D--30.6CN/A8737.7h16.9D*114.1D**
Phantom VA23 1,1701,1542554.525B+0.1134.613%C+38.822%B**35C+N/A7833h6D--17.2C
Nyx VX31 1,1681,1522784.144B*0.4925.828%D*28.299%C+21.9DN/A5052.5h6.9D26.7D--
NS-30 Vandal 1,1711,1502574.475A++0.1626.45%D--27.217%C++40.4C++N/A11228.5h7.1D-26.7D-
L100 Python AP 1,6191,04410410.038A5.4055.419%C+4.981%B**36B++19.8B24829h5.8B+10.4B+
C75 Viper 1,1891,0248312.337A++7.7040.387%C++N/A47.9B**7.7C+20421.4h11.3B+27.9B+
Cosmos VM3 1,0089856281.568C+3.0710.017%D**19.086%C+20.9C--N/A6147.2h18.4D*184D
Supernova PC 1,2279128810.364B++5.7354.914%B+2.632%C*31.1B*10.8B*18429.3h5.9C10.8C*
Comet VM2 7706007010.856C+3.7833.059%D*6.333%B**11.5C++3.2C-7152.4h20.6C**62.3C+
Nemesis VSH9 8274933141.57A+3.0763.07%C++2.231%C11.6C7.8C12742.6h9.4C-14.9C
Proximity Mine 4674651313.55C+1.0937.884%C--N/A84.5DN/A2645.5h1.7B+4.4C**
Betelgeuse 54-A 463452736.192B**1.5612.903%T16.15%F-18.9D*N/A8323.9h13.7D**106T*
S1 4463802111.801A++2.8351.001%D3.158%C*25.3C++4.4D*23415h5.5B+10.8C**
Tank Mine 4863702614.231S9.60127.318%SN/A308.3S96.7B**25621.2h3.5F--2.7A*
The Immortal 3513461552.232B*2.4033.972%C+30.925%C*8.7D*N/A2539.7h11.5F-33.8D*
Force-Blade 3333136,8400.046B++4.5931.023%C++8.307%C*0.6C+N/A2485.1h2.6C++8.4C*
Corvus VA55 3163112421.285C*3.3517.211%D**20.257%C21.6CN/A7214.4h18.2F-105.8F-
Revenant 3613102611.923M+7.2931.203%C33.871%B+20.8D-3.4S4714.9h23.1T*74T*
Spear Anti-Vehicle Phalanx Turret 451279338.455C*3.8229.895%D**3.943%C+26.3D16.2C--29010.6h9.6C+32.2D
Solstice VE3 2552523030.832C++3.8014.213%F15.476%D6.2DN/A6140.4h19.1C-134.5D
Lancer VS22 5742434070.597C+4.0460.075%C2.058%C++8.6D11.8C15128.1h27.8C+46.2C+
VA39 Spectre 2112115280.4D4.2429.866%C27.962%D-6.9D--N/A4130.8h8.3D--27.9D
Frag Grenade 2102091209N/A204.3636.703%D*N/A261.3D--1.3D*13850.8h4.8D-13.2D--
Pulsar VS1 1981962390.82C+3.8216.37%D**19.388%C+19.6CN/A14210h17.9D109.1D*
C-4 248194632.333U27.70136.325%UN/A176.4A*49.1A29781.1h1.6C+1.2A+
E540 Halberd 214171534.2A**29.5635.077%F2.924%C*47.5A+11.9D6523.6h4.8B*13.8C+
M20 Basilisk 173139542.574C+2.0627.796%D*5.036%C24B5.9C--2325.8h54.2A194.8B+
NS-10 Burster 2101211151.052C*3.5821.714%D--7.438%C+4.9C3.6C+8224.8h176D810.4D--
M40 Fury 1381191110.818B++6.1821.025%F3.361%A++39.7C6.3D2113h10.2B++48.7C+
Auraxium Force-Blade 1201137,8880.014C--4.6210.466%D**4.425%C-0.1DN/A01087.2h2.6D25.3D*
Saron HRB 1591121011.2A6.5638.863%D1.786%C*33.9B**14.2C6393.3h18.9B+48.5C**
MANA Anti-Personnel Turret 116111215.286N/A0.6515.107%UN/A1110U50U3613700.1h46.3T*306.6T*
NS-10 Burster 1771001150.87C3.7721.743%D*6%C+4D3.1C--6724.8h215.4D**990.5F
Aspis Anti-Aircraft Phalanx Turret 16679272.926C+1.7117.949%D*3.797%A7.2D8D14410.9h191.8D-1068.9D-
M12 Kobalt 8378613C++8.3613.503%D-19.231%C**52C3.3C+2851.5h19.9C+147.4C
M20 Basilisk 8876203.8B+0.8421.45%F-9.211%A+26.2B+4.1D--2702.9h44.9A+209.4B+
M40 Fury 555177.286C+2.6520.233%F-N/A63.8B+5D--4380.8h8.5B*42.1C+
M60-G Bulldog 675086.25B+1.6122.096%D*6%A++26.3C+8.9B++2241.9h6.2B+28.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,5521.7h
Restoration Kit1511,2742.1h
Decoy Grenade0690h
Nano-Armor Kit173386,90621.4h
Spawn Beacon31730.2h
Anti-Vehicle MANA Turret02540.3h
Hellion G01100h
Nanite Revive Grenade01850.1h
Spitfire Auto-Turret105190.7h
Ammunition Package392,1951.1h
Shield Recharging Field2530h
Medical Kit1572,5384.5h
Anti-Infantry MANA Turret32530.5h
Medical Applicator20565,4745.6h
Recon Detection Device8112,80119.5h

Check the help document for the dictionary if you want to learn more about words used here.


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