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Operant Prefect zilchan[JVSG] zilchan
VS BR 29

KDR: 1.04

Score: 26.3m

Last Seen: Nov 16th, 2018 1:56 PM
- OFFLINE - 3859.8 hour(s)

Prestige 1, Battle Rank 29 - Vanu Sovereignty on Connery
Level Progress (to 30): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron HRB Orion VS54 Pulsar LSW VX29 Polaris Flare VE6 SVA-88 Saron HRB-H Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 792TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.843%18.776%3541310947,9090.8044960.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.176%-0.44C---0.299C0.501B+HEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.1-0.018C+14.3-0.004C+61.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.674%0.478%79211054186791840.614706226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.017%-0.077C+-1.031D*-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.605B+23.30.56B+40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.83%1.977%1033110496115006390.64024150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.889%0.478B+-0.401C--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.592B+7.20.424B8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.821%1.016%7261310945,21992630465.62999171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.573%0.06C+-0.848D--0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.311C*30.20.238C++51.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.627%35.526%726111067696310.0788382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D-2.067F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.3-1.761F-8.6-1.712F-18.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.177%12.605%7262110523891110.261251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.163%-0.771D--0.387C--1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.082C+4.60.054C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.3m412.3%240 (14.4k)208 (12.5k)1.0436124,98223,9381.6466329 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS110752718.777%8.774%16505:176

8% Combat Medic42% Engineer36% Heavy Assault8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:08 PMMay 12th, 2017 1:04 PMDec 15th, 2018 1:53 AM (132d) (PST)Nov 16th, 2018 9:57 AM (161d) (PST)Nov 16th, 2018 9:56 AM (161d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521163360.1980.1890.0171.0300.052111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1186,95720,1611211162312,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2106.4h/87.8d 14,435 2,192 10,779 130.1k 5,649 3,818 6,581 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,199
Deaths:1,513
KDR:0.792
Accuracy:17.560% D
HSR:19.266% D
Pulsar LSW
D
Kills:1,160
Deaths:1,694
KDR:0.685
Accuracy:17.926% D--
HSR:19.052% D
VX29 Polaris
C+
Kills:1,157
Deaths:1,836
KDR:0.630
Accuracy:19.269% D
HSR:21.435% C+
Flare VE6
D
Kills:1,156
Deaths:1,397
KDR:0.827
Accuracy:18.222% D
HSR:19.031% D
SVA-88
D-
Kills:1,153
Deaths:1,395
KDR:0.827
Accuracy:18.453% D--
HSR:19.341% D-
Lasher X2
C--
Kills:294
Deaths:391
KDR:0.752
Accuracy:20.121% D
HSR:3.061% C--
Kills:6,119
Deaths (as Heavy Assault):8,226
Deaths (to Heavy Assaults):7,891
KDR:0.74386
Kill Difference:2,107
Playtime:763.638 hours
Usage:36%
Score:9.745m
Score/min:213
Accuracy (listed only):18.592%
HSR (listed only):16.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:613
Deaths:1,102
KDR:0.556
Accuracy:20.492% D
HSR:12.072% D-
Serpent VE92
C+
Kills:445
Deaths:939
KDR:0.474
Accuracy:20.197% D
HSR:19.101% C+
Pulsar C
C++
Kills:189
Deaths:415
KDR:0.455
Accuracy:24.560% C++
HSR:15.344% D*
Thanatos VE70
D
Kills:123
Deaths:161
KDR:0.764
Accuracy:34.130% D
HSR:11.382% D--
Pandora VX25
C
Kills:115
Deaths:161
KDR:0.714
Accuracy:30.842% D-
HSR:13.913% C
Solstice VE3
C**
Kills:99
Deaths:193
KDR:0.513
Accuracy:24.342% C**
HSR:20.202% C++
Kills:1,584
Deaths (as Engineer):2,971
Deaths (to Engineers):5,766
KDR:0.53315
Kill Difference:1,387
Playtime:883.133 hours
Usage:42%
Score:10.724m
Score/min:202
Accuracy (listed only):25.761%
HSR (listed only):15.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:613
Deaths:1,102
KDR:0.556
Accuracy:20.492% D
HSR:12.072% D-
NS-7 PDW
D
Kills:559
Deaths:793
KDR:0.705
Accuracy:21.358% D
HSR:13.238% D
Serpent VE92
C+
Kills:445
Deaths:939
KDR:0.474
Accuracy:20.197% D
HSR:19.101% C+
Pulsar C
C++
Kills:189
Deaths:415
KDR:0.455
Accuracy:24.560% C++
HSR:15.344% D*
Thanatos VE70
D
Kills:123
Deaths:161
KDR:0.764
Accuracy:34.130% D
HSR:11.382% D--
Pandora VX25
C
Kills:115
Deaths:161
KDR:0.714
Accuracy:30.842% D-
HSR:13.913% C
Solstice VE3
C**
Kills:99
Deaths:193
KDR:0.513
Accuracy:24.342% C**
HSR:20.202% C++
Kills:2,143
Deaths (as Light Assault):3,764
Deaths (to Light Assaults):3,132
KDR:0.56934
Kill Difference:1,621
Playtime:160.746 hours
Usage:8%
Score:1.513m
Score/min:157
Accuracy (listed only):25.132%
HSR (listed only):15.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:559
Deaths:793
KDR:0.705
Accuracy:21.358% D
HSR:13.238% D
H-V45
D-
Kills:406
Deaths:651
KDR:0.624
Accuracy:18.185% D*
HSR:14.778% D-
NS-11A
D-
Kills:170
Deaths:312
KDR:0.545
Accuracy:18.937% D*
HSR:15.882% D-
Equinox VE2
D
Kills:162
Deaths:253
KDR:0.640
Accuracy:17.918% D**
HSR:17.284% D
Pulsar VS1
C++
Kills:161
Deaths:207
KDR:0.778
Accuracy:19.635% D
HSR:21.739% C++
Thanatos VE70
D
Kills:123
Deaths:161
KDR:0.764
Accuracy:34.130% D
HSR:11.382% D--
Pandora VX25
C
Kills:115
Deaths:161
KDR:0.714
Accuracy:30.842% D-
HSR:13.913% C
Kills:1,696
Deaths (as Combat Medic):2,538
Deaths (to Combat Medics):1,718
KDR:0.66824
Kill Difference:842
Playtime:161.607 hours
Usage:8%
Score:2.417m
Score/min:249
Accuracy (listed only):23.001%
HSR (listed only):15.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:559
Deaths:793
KDR:0.705
Accuracy:21.358% D
HSR:13.238% D
VA39 Spectre
C+
Kills:76
Deaths:73
KDR:1.041
Accuracy:31.627% C+
HSR:35.526% C
NS-61 Emissary
B**
Kills:55
Deaths:107
KDR:0.514
Accuracy:17.767% F
HSR:21.818% B**
Kills:690
Deaths (as Infiltrator):973
Deaths (to Infiltrators):2,454
KDR:0.70915
Kill Difference:283
Playtime:32.301 hours
Usage:2%
Score:0.313m
Score/min:161
Accuracy (listed only):23.584%
HSR (listed only):23.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:487
Deaths:282
KDR:1.727
Accuracy:13.861% D
HSR:20.945% B
Cosmos VM3
C-
Kills:474
Deaths:282
KDR:1.681
Accuracy:14.286% C-
HSR:12.658% D**
Nebula VM20
C--
Kills:253
Deaths:196
KDR:1.291
Accuracy:15.443% D
HSR:17.787% C--
Comet VM2
C+
Kills:217
Deaths:296
KDR:0.733
Accuracy:41.937% C+
HSR:3.687% C
Nebula VM20
C+
Kills:209
Deaths:196
KDR:1.066
Accuracy:15.428% D
HSR:19.617% C+
Comet VM2
B++
Kills:209
Deaths:288
KDR:0.726
Accuracy:42.281% C
HSR:5.742% B++
Blueshift VM5
D--
Kills:113
Deaths:94
KDR:1.202
Accuracy:14.335% D--
HSR:15.044% D*
Blueshift VM5
C+
Kills:100
Deaths:92
KDR:1.087
Accuracy:14.755% D--
HSR:21% C+
Kills:2,062
Deaths (as MAX Suit):863
Deaths (to MAX Suits):1,743
KDR:2.38934
Kill Difference:1,199
Playtime:99.217 hours
Usage:5%
Score:1.558m
Score/min:262
Accuracy (listed only):21.541%
HSR (listed only):14.560%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:320
V. Kills:35 N/A
Deaths:244
KDR:1.311
Accuracy:31.182% D*
KPH:12.200 D--
VKPH:1.300 D-
Dual Photon Pods
D--
Kills:98
V. Kills:39 245%
Deaths:75
KDR:1.307
Accuracy:45.373% D
KPH:14.400 D*
VKPH:5.700 D--
Photon A2A Missile Pods
D--
Kills:69
V. Kills:70 97%
Deaths:52
KDR:1.327
Accuracy:65.887% F--
KPH:10.300 D*
VKPH:10.500 D--
Kills:487 (320 + 0)
Deaths:371
KDR:1.313
VKDR:0.388
Vehicle Kills:144
Kill Difference:116
Playtime:39.774 hours
Usage:2%
Score:0.209m
Score/min:88
Piloting Accuracy:31.182%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:381
V. Kills:267 142%
Deaths:30
KDR:12.700
Accuracy:32.065% C
KPH:1,371,600 U
VKPH:961,200 U
L105 Zephyr
U
Kills:293
V. Kills:48 N/A
Deaths:47
KDR:6.234
Accuracy:37.512% D
KPH:1,054,800 U
VKPH:172,800 U
C150 Dalton
U
Kills:208
V. Kills:145 142%
Deaths:56
KDR:3.714
Accuracy:38.207% C+
KPH:748,800 U
VKPH:522,000 U
Kills:882 (0 + 882)
Deaths:133
KDR:6.632
VKDR:3.459
Vehicle Kills:460
Kill Difference:749
Playtime:0.001 hours
Usage:0%
Score:0.419m
Score/min:6,288,345
Piloting Accuracy:N/A%
Gunner Accuracy:38.207%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:151
V. Kills:45 328%
Deaths:67
KDR:2.254
Accuracy:34.448% D
KPH:12.200 D-
VKPH:3.600 D--
L100 Python AP
C+
Kills:121
V. Kills:91 132%
Deaths:61
KDR:1.984
Accuracy:56.422% C+
KPH:9.500 F
VKPH:7.100 F-
Skyguard
D--
Kills:94
V. Kills:80 116%
Deaths:38
KDR:2.474
Accuracy:14.909% F--
KPH:6.500 D*
VKPH:5.500 D--
Kills:366 (366 + 0)
Deaths:166
KDR:2.205
VKDR:1.301
Vehicle Kills:216
Kill Difference:200
Playtime:39.652 hours
Usage:2%
Score:0.278m
Score/min:117
Driving Accuracy:14.909%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:1,985
V. Kills:1,359 146%
Deaths:539
KDR:3.683
Accuracy:44.914% C++
KPH:15.300 D-
VKPH:10.500 D
E540 Halberd
D-
Kills:525
V. Kills:354 148%
Deaths:126
KDR:4.167
Accuracy:44.875% C
KPH:16.300 D**
VKPH:11 D-
Supernova PC
D-
Kills:473
V. Kills:172 273%
Deaths:206
KDR:2.296
Accuracy:40.976% D-
KPH:10.700 D--
VKPH:3.900 D*
Supernova FPC
D-
Kills:367
V. Kills:251 146%
Deaths:186
KDR:1.973
Accuracy:47.102% D-
KPH:11.300 D*
VKPH:7.700 F
Proton II PPA
D
Kills:363
V. Kills:20 N/A
Deaths:40
KDR:9.075
Accuracy:14.550% D**
KPH:33.900 D
VKPH:1.900 D-
Kills:3,713 (840 + 2,873)
Deaths:1,097
KDR:3.385
VKDR:1.965
Vehicle Kills:2,156
Kill Difference:2,616
Playtime:249.277 hours
Usage:12%
Score:2.766m
Score/min:185
Driving Accuracy:47.102%
Gunner Accuracy:14.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:666
V. Kills:365 182%
Deaths:109
KDR:6.110
Accuracy:56.821% C++
KPH:24 D
VKPH:13.200 D--
Aphelion VEX-4H
C
Kills:577
V. Kills:378 152%
Deaths:135
KDR:4.274
Accuracy:43.769% C
KPH:24.100 D-
VKPH:15.800 D--
E540 Halberd-H
C**
Kills:444
V. Kills:227 195%
Deaths:49
KDR:9.061
Accuracy:60.254% C**
KPH:27 D-
VKPH:13.800 D-
Proton II PPA-H
D--
Kills:305
V. Kills:20 N/A
Deaths:28
KDR:10.893
Accuracy:26.684% D*
KPH:42.800 D--
VKPH:2.800 D--
G40-F Ranger
D**
Kills:92
V. Kills:47 192%
Deaths:7
KDR:13.143
Accuracy:17.388% F--
KPH:17.600 D**
VKPH:9 F
Kills:2,084 (0 + 2,084)
Deaths:328
KDR:6.354
VKDR:3.162
Vehicle Kills:1,037
Kill Difference:1,756
Playtime:80.502 hours
Usage:4%
Score:0.915m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:17.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:131
V. Kills:28 452%
Deaths:30
KDR:4.367
Accuracy:36.816% C*
KPH:13.800 D-
VKPH:3 D-
M40 Fury
D--
Kills:127
V. Kills:17 N/A
Deaths:37
KDR:3.432
Accuracy:25.216% D*
KPH:19.300 D--
VKPH:2.600 D**
M20 Basilisk
D-
Kills:110
V. Kills:43 250%
Deaths:42
KDR:2.619
Accuracy:31.532% D-
KPH:8.300 D--
VKPH:3.200 D*
M20 Basilisk
D-
Kills:64
V. Kills:22 278%
Deaths:38
KDR:1.684
Accuracy:31.235% D-
KPH:11.200 D-
VKPH:3.800 D*
M40 Fury
D**
Kills:61
V. Kills:8 N/A
Deaths:8
KDR:7.625
Accuracy:21.037% F
KPH:16 D**
VKPH:2.100 D**
Kills:493 (0 + 493)
Deaths:155
KDR:3.181
VKDR:0.761
Vehicle Kills:118
Kill Difference:338
Playtime:38.950 hours
Usage:2%
Score:0.215m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:21.037%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D**
Kills:67
V. Kills:24 268%
Deaths:16
KDR:4.188
Accuracy:34.668% D*
KPH:12.800 D**
VKPH:4.600 D**
Kills:67 (0 + 67)
Deaths:16
KDR:4.188
VKDR:1.500
Vehicle Kills:24
Kill Difference:51
Playtime:5.240 hours
Usage:0%
Score:0.020m
Score/min:64
Piloting Accuracy:N/A%
Gunner Accuracy:34.668%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 3,3441,9855393.683C2.6444.914%C++N/A15.3D-10.5D147129.8h28.2D62.9C
Orion VS54 1,2111,1991,5130.792C0.2517.56%D19.266%D14.7DN/A5981.5h14.4C81.8C+
Pulsar LSW 1,1701,1601,6940.685D0.3617.926%D--19.052%D12.6D--N/A3692.2h14.1C78.8C-
VX29 Polaris 1,1781,1571,8360.63D0.4119.269%D21.435%C+12.1D*N/A3595.9h14.7D76.3C
Flare VE6 1,1611,1561,3970.827C--0.2218.222%D19.031%D14.7D--N/A4278.7h11C++60.5C+
SVA-88 1,1651,1531,3950.827C-0.2218.453%D--19.341%D-13.6D*N/A4884.7h13.7C--74.5C--
Saron HRB-H 1,0316661096.11C*5.0756.821%C++N/A24D13.2D--19227.7h28.4C50C+
Solstice SF 6316131,1020.556C-0.4920.492%D12.072%D-7.3D-N/A3084.4h15.1C73.5C
C-4 8345968670.687C--0.3615.761%F-N/A34.9D--13.9D--39217.1h1.5C++9.8D--
Aphelion VEX-4H 9555771354.274C+3.2343.769%C1.56%D--24.1D-15.8D--21323.9h69.9C+159.7C+
NS-7 PDW 5635597930.705C0.3421.358%D13.238%D13.2DN/A3542.3h15.4C+71.9C+
E540 Halberd 8795251264.167C3.1244.875%C1.714%C-16.4D**11D-16932.1h8.3F-18.6D*
Cosmos VM3 4924872821.727C+0.6813.861%D20.945%B18.5D-N/A6426.3h14.1C+101.6C+
Tank Mine 7614762641.803C0.7629.701%CN/A53.5D--32D--6668.9h2.2C7.3C-
Cosmos VM3 4794742821.681C+0.6414.286%C-12.658%D**18DN/A6126.3h14.9C+104.1C+
Supernova PC 6454732062.296C-1.2540.976%D-2.537%C*10.7D--3.9D*15644.1h6.1C14.8D
Nemesis VSH9 7314578670.527C0.5260.972%C2.407%C+12.1C7.2C--13837.8h6.9B+11.4B+
Serpent VE92 4584459390.474C--0.5720.197%D19.101%C+4.9D--N/A2290.1h17.6D-87.3D
E540 Halberd-H 671444499.061C++8.0260.254%C**N/A26.9D-13.8D-20716.5h7.2C11.9C+
H-V45 4124066510.624C0.4218.185%D*14.778%D-11.7D-N/A4334.6h16.9D*92.9D--
AP30 Shredder 6483813012.7B*11.6632.065%C1.05%D-3810U2670U21629200.1h123.5D385D
Supernova FPC 6183671861.973D0.9347.102%D-N/A11.3D*7.7F42332.6h7.2D-15.3D--
Proton II PPA 383363409.075C8.0314.55%D**1.377%D33.9D1.9D-9010.7h8.9B+61.2D
Light PPA 3553202441.311C-0.2731.182%D*N/A12.2D--1.3D-4926.3h15.9C+51C
Proton II PPA-H 3253052810.893C+9.8526.684%D*N/A43D--2.8D--1077.1h12.3C46.2D-
M60-A Bulldog 335298319.613C8.5738.089%D-N/A9.9D--1.2D-5330h7.3C-19.2D
Lasher X2 3022943910.752C0.2920.121%D3.061%C--18.1DN/A5916.2h27.8D**138.2D-
L105 Zephyr 341293476.234C5.1937.512%DN/A2930U480U7069200.1h6.6C++17.7C+
M60-A Bulldog 305265318.548C7.5040.446%D2.642%C*9.4D*1.4D-4828.2h8.1D--20D-
Nebula VM20 2552531961.291C-0.2515.443%D17.787%C--17.8D-N/A5814.2h17.3C+112.2C+
Spear Anti-Vehicle Phalanx Turret 354226484.708C3.6631.731%D*6.195%B**19.7D--11.1D--18011.5h9.8C+30.8D
Comet VM2 2782172960.733C+0.3141.937%C+3.687%C9.9C+2.8D8121.9h16.5B++39.4B+
S1 3062124620.459C-0.5866.927%B**N/A15.7D7D17713.5h7.3C+10.9B+
Frag Grenade 2122091209N/A207.9649.364%B+N/A522.5C++7.5C+20360.4h3.2B+6.4B++
Nebula VM20 2122091961.066D0.0215.428%D19.617%C+14.7D*N/A5114.2h21D*136D
Comet VM2 2692092880.726C0.3242.281%C5.742%B++9.7C2.8D*7721.6h17.1B*40.4B++
C150 Dalton 353208563.714C2.6738.207%C+N/A2080U1450U13223900.1h6.1D--16D
Pulsar C 1991894150.455C--0.5924.56%C++15.344%D*5.1D--N/A2337.2h16.4D-66.8C
NS-11A 1751703120.545D0.5018.937%D*15.882%D-9.6D--N/A3117.8h16.5D86.9D-
Equinox VE2 1641622530.64D0.4017.918%D**17.284%D10.5D--N/A4515.4h13C+72.8D
Pulsar VS1 1631612070.778C+0.2719.635%D21.739%C++12.3DN/A7313.1h13.6B+69.4C+
C75 Viper 196151672.254C1.2134.448%DN/A12.2D-3.6D--10012.4h18.5D53.7D
M60-G Bulldog 159131304.367C+3.3236.816%C*N/A13.8D-2.9D-699.5h7.9C+21.3C**
M40 Fury 144127373.432C-2.3925.216%D*N/A19.2D--2.6D**986.6h13.1B52C
Hades VSH4 2081263480.362C-0.6867.141%C+2.381%C+10C6.5C--8712.6h8.6C++12.8C++
Thanatos VE70 1231231610.764C+0.2834.13%D11.382%D--18.1C-N/A796.8h3.8B*11.2B+
L100 Python AP 212121611.984C--0.9456.422%C+3.306%C**9.5F7.1F-13412.8h11.8F-21F-
Pandora VX25 1161151610.714C-0.3330.842%D-13.913%C12.6D-N/A649.1h5.4C--17.6D
Blueshift VM5 113113941.202C-0.1614.335%D--15.044%D*15.3D--N/A697.4h16.9C+117.8C-
M20 Basilisk 153110422.619C+1.5831.532%D-4.545%C--8.3D--3.2D*9013.3h105.7C+335.2C
Lancer VS22 2331072490.43C-0.6154.047%D--N/A5.7D--6.7D--14418.9h30.1C+55.8C+
Anti-Vehicle Grenade 1321021102N/A100.9649.923%C+N/A255C--75C16290.4h6.3C+12.7C+
Blueshift VM5 102100921.087C--0.0414.755%D--21%C+13.7D*N/A567.3h19.2D130.3D
Solstice VE3 106991930.513C0.5324.342%C**20.202%C++4D-N/A4724.5h19.4C-79.8C+
Dual Photon Pods 13798751.307D0.2645.373%D1.02%C14.4D*5.7D--1856.8h47.7F--105.1F-
Skyguard 17494382.474C+1.4314.909%F--N/A6.5D*5.5D--11614.5h118.3C**793.2F
G40-F Ranger 13992713.143C*12.1017.388%F--N/A17.7D*9F1265.2h50.7B*291.8D--
Spear Anti-Vehicle Phalanx Tower 13287421.75C++20.7147.536%C3.448%C23.5D12.2D-2093.7h9.4C*19.8C++
NS-R3 Swarm 168811410.574C*0.4758.567%D*N/A3.8D-4D5421.5h27.6C*47C+
Sticky Grenade 7776176N/A74.9650.162%C+N/A760C10C33530.1h2B4.1C**
VA39 Spectre 7776731.041C0.0031.627%C+35.526%C8.6D-N/A358.8h8.6D--27.3D
Photon A2A Missile Pods 13969521.327D0.2865.887%F--N/A10.3D*10.4D*1406.7h4.9A++7.4A
Pelter Rocket Pod 9167164.188C--3.1434.668%D*N/A12.9D**4.6D**645.2h32.6D*93.9D*
Force-Blade 796511,7520.006C--1.0417.69%D--1.538%D0.1DN/A0683.6h3.8D-21.3D-
M20 Basilisk 8664381.684D0.6431.235%D-3.125%D--11.2D-3.9D*1255.7h91.3B+292.4C+
M40 Fury 696187.625C++6.5821.037%F1.639%C16.1D**2.1D**953.8h11.2B+53.5C--
Proximity Mine 6161134.692C*3.6543.923%C*N/A55.5D**N/A2931.1h2.6F-5.9D
The Slasher 58573,8760.015D1.0320.584%D--N/A0.2C-N/A1245h2.5C12C
Xiphos Anti-Personnel Phalanx Tower 5957228.5D27.4615.625%D**1.754%C++71.3D2.5D*2150.8h12.5B79.7C++
NS Annihilator 9155461.196A+0.1575.848%D*N/A10C+6.5D1575.5h9.8B++12.9B+
NS-61 Emissary 57551070.514C0.5317.767%F21.818%B**9.3D-N/A305.9h17.4C98D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret151460.8h
Nano-Armor Kit679610,67090.9h
Spawn Beacon341,5032.9h
Repair Module11031h
Turret AI Module0830.5h
Nanite Revive Grenade06610.2h
Spitfire Auto-Turret374711.7h
VS Patriot Flare Gun33010.6h
Motion Spotter2530.2h
Rampart Wall21032.1h
Xiphos Anti-Personnel Tower0640.6h
Deconstruction Tool01,4290.3h
Spear Anti-Vehicle Tower3930.9h
Ammunition Package569492.8h
Shield Recharging Field402,5801.4h
Medical Kit1312,2992.7h
Medical Applicator714148,34127.5h
Soldier Soaker0620h
Recon Detection Device72241h
L-24R Spur1630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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