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Cold Blooded zipabc[JVSG] zipabc
VS BR 122

KDR: 1.8

Score: 31.3m

Last Seen: Jul 11th, 2018 5:05 PM
- OFFLINE - 5393.8 hour(s)

Battle Rank 120 (122 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hornet Missiles Parallax VX3 S12 Renegade Saron Laser Cannon Dual Photon Pods SVA-88 MKV Suppressed Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.405%26.684%59819100312,0411.122180.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.085%0.259C*0.922B*-0.163CHEAD ++ (~15.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.328C**11.30.212C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.7%1.97%404510174,823103122524.67798214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.108%-1.338D**0.337C**1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.4-0.015C+40.40.238C++123

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.549%2.371%279710153,796145616382.60714232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.819%-1.008D*-0.157C1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.269C*8.60.311C*19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.843%4.189%253910132,45910166362.4179386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.571%-0.586D-0.047C+0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.408B20.90.469B+49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.052%83.929%253410183,553805324.41366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.278%0.754B++1.101B**0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+1.80.44B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.488%12.36%2531102144594110.472901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.172C++-0.432C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.132C++5-0.026C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m386.5%277 (16.6k)237 (14.2k)1.8037144,19824,5042.21074122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022247218.643%15.915%29705:2412

6% Combat Medic33% Engineer13% Heavy Assault25% Infiltrator22% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 12:35 PMMay 12th, 2017 11:14 AMAug 9th, 2018 9:29 AM (196d) (PST)Jul 11th, 2018 2:34 PM (225d) (PST)Jul 11th, 2018 1:05 PM (225d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
468953730.3340.1850.0531.5290.061430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1005,67322,4272011392414,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2204.5h/91.9d 9,974 7,034 17,529 202.2k 3,570 4,325 8,117 61.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:20.045% D
HSR:29.027% B+
NSX Naginata
B+
Kills:1,152
Deaths:660
KDR:1.745
Accuracy:22.940% C++
HSR:31.944% B+
Lasher X2
C+
Kills:357
Deaths:284
KDR:1.257
Accuracy:23.766% C
HSR:3.641% C+
Orion VS54
B+
Kills:317
Deaths:267
KDR:1.187
Accuracy:17.991% C--
HSR:28.076% B+
Ursa
B*
Kills:163
Deaths:67
KDR:2.433
Accuracy:24.291% C**
HSR:30.061% B*
Kills:3,150
Deaths (as Heavy Assault):2,307
Deaths (to Heavy Assaults):7,317
KDR:1.36541
Kill Difference:843
Playtime:280.122 hours
Usage:13%
Score:3.639m
Score/min:216
Accuracy (listed only):21.807%
HSR (listed only):24.550%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,155
Deaths:478
KDR:2.416
Accuracy:26.945% C++
HSR:31.775% B**
Serpent VE92
C**
Kills:674
Deaths:977
KDR:0.690
Accuracy:20.876% D
HSR:21.217% C**
Solstice SF
C+
Kills:540
Deaths:767
KDR:0.704
Accuracy:20.376% D
HSR:16.667% C+
Thanatos VE70
B+
Kills:445
Deaths:581
KDR:0.766
Accuracy:43.488% B+
HSR:12.360% D
Solstice VE3
C
Kills:230
Deaths:299
KDR:0.769
Accuracy:18.187% D-
HSR:18.261% C
NSX-P Tanto
B*
Kills:82
Deaths:74
KDR:1.108
Accuracy:22.609% D
HSR:30.488% B*
Eidolon VE33
C*
Kills:74
Deaths:108
KDR:0.685
Accuracy:21.390% D--
HSR:27.027% C*
Kills:3,200
Deaths (as Engineer):3,284
Deaths (to Engineers):6,376
KDR:0.97442
Kill Difference:84
Playtime:723.962 hours
Usage:33%
Score:11.161m
Score/min:257
Accuracy (listed only):24.839%
HSR (listed only):22.542%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B++
Kills:1,159
Deaths:1,169
KDR:0.991
Accuracy:25.367% C+
HSR:23.296% B++
Sirius SX12
C+
Kills:1,159
Deaths:1,343
KDR:0.863
Accuracy:19.607% D-
HSR:17.601% C+
NSX Tanto
B**
Kills:1,155
Deaths:478
KDR:2.416
Accuracy:26.945% C++
HSR:31.775% B**
Eridani SX5
B*
Kills:754
Deaths:876
KDR:0.861
Accuracy:24.816% C
HSR:25.597% B*
Serpent VE92
C**
Kills:674
Deaths:977
KDR:0.690
Accuracy:20.876% D
HSR:21.217% C**
Solstice SF
C+
Kills:540
Deaths:767
KDR:0.704
Accuracy:20.376% D
HSR:16.667% C+
Thanatos VE70
B+
Kills:445
Deaths:581
KDR:0.766
Accuracy:43.488% B+
HSR:12.360% D
Solstice VE3
C
Kills:230
Deaths:299
KDR:0.769
Accuracy:18.187% D-
HSR:18.261% C
NSX-P Tanto
B*
Kills:82
Deaths:74
KDR:1.108
Accuracy:22.609% D
HSR:30.488% B*
Kills:6,198
Deaths (as Light Assault):6,564
Deaths (to Light Assaults):3,746
KDR:0.94424
Kill Difference:366
Playtime:494.156 hours
Usage:22%
Score:6.609m
Score/min:223
Accuracy (listed only):24.697%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,994
Deaths:414
KDR:4.816
Accuracy:41.767% B+
HSR:87.763% A
MKV Suppressed
B++
Kills:1,159
Deaths:1,169
KDR:0.991
Accuracy:25.367% C+
HSR:23.296% B++
Sirius SX12
C+
Kills:1,159
Deaths:1,343
KDR:0.863
Accuracy:19.607% D-
HSR:17.601% C+
NSX Tomoe
C++
Kills:1,154
Deaths:489
KDR:2.360
Accuracy:24.909% D-
HSR:37.348% C++
XM98
B*
Kills:1,145
Deaths:404
KDR:2.834
Accuracy:40.704% B+
HSR:81.659% B*
Eridani SX5
B*
Kills:754
Deaths:876
KDR:0.861
Accuracy:24.816% C
HSR:25.597% B*
NS-44 Commissioner
C
Kills:627
Deaths:898
KDR:0.698
Accuracy:34.424% C
HSR:17.384% D
Phaseshift VX-S
B+
Kills:312
Deaths:49
KDR:6.367
Accuracy:37.470% C*
HSR:80.128% B+
VA39 Spectre
B++
Kills:102
Deaths:61
KDR:1.672
Accuracy:31.635% C+
HSR:46.078% B++
NS-61 Emissary
B
Kills:97
Deaths:121
KDR:0.802
Accuracy:28.396% C+
HSR:18.557% B
Beamer VS3
A
Kills:71
Deaths:160
KDR:0.444
Accuracy:21.965% D-
HSR:32.394% A
Kills:8,574
Deaths (as Infiltrator):5,984
Deaths (to Infiltrators):2,891
KDR:1.43282
Kill Difference:2,590
Playtime:544.157 hours
Usage:25%
Score:7.224m
Score/min:221
Accuracy (listed only):30.096%
HSR (listed only):42.528%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B++
Kills:1,159
Deaths:1,169
KDR:0.991
Accuracy:25.367% C+
HSR:23.296% B++
Sirius SX12
C+
Kills:1,159
Deaths:1,343
KDR:0.863
Accuracy:19.607% D-
HSR:17.601% C+
NSX Yumi
C*
Kills:1,157
Deaths:815
KDR:1.420
Accuracy:23.759% D
HSR:27.831% C*
Eridani SX5
B*
Kills:754
Deaths:876
KDR:0.861
Accuracy:24.816% C
HSR:25.597% B*
NS-11P
B**
Kills:732
Deaths:802
KDR:0.913
Accuracy:19.895% D
HSR:25.546% B**
Thanatos VE70
B+
Kills:445
Deaths:581
KDR:0.766
Accuracy:43.488% B+
HSR:12.360% D
Pulsar VS1
D--
Kills:123
Deaths:186
KDR:0.661
Accuracy:16.941% D*
HSR:13.008% D--
Kills:5,529
Deaths (as Combat Medic):5,772
Deaths (to Combat Medics):1,740
KDR:0.9579
Kill Difference:243
Playtime:127.565 hours
Usage:6%
Score:2.156m
Score/min:282
Accuracy (listed only):24.839%
HSR (listed only):20.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:262
Deaths:121
KDR:2.165
Accuracy:14.213% C
HSR:11.832% D**
Comet VM2
C
Kills:184
Deaths:149
KDR:1.235
Accuracy:36.348% D
HSR:3.804% C
Nebula VM20
A
Kills:153
Deaths:86
KDR:1.779
Accuracy:12.486% D*
HSR:27.451% A
Nebula VM20
B
Kills:144
Deaths:86
KDR:1.674
Accuracy:11.987% D*
HSR:22.222% B
Kills:743
Deaths (as MAX Suit):221
Deaths (to MAX Suits):1,169
KDR:3.36199
Kill Difference:522
Playtime:35.872 hours
Usage:2%
Score:0.513m
Score/min:238
Accuracy (listed only):18.758%
HSR (listed only):16.327%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B
Kills:2,001
V. Kills:436 458%
Deaths:183
KDR:10.934
Accuracy:64.982% B
KPH:83.400 C**
VKPH:18.200 D-
Saron Laser Cannon
C
Kills:1,320
V. Kills:1,064 124%
Deaths:731
KDR:1.806
Accuracy:22.213% F
KPH:10 C
VKPH:8 C
Dual Photon Pods
B*
Kills:1,237
V. Kills:119 N/A
Deaths:104
KDR:11.894
Accuracy:59.832% B*
KPH:96 B
VKPH:9.200 D
Light PPA
C*
Kills:1,098
V. Kills:83 N/A
Deaths:217
KDR:5.060
Accuracy:47.677% B*
KPH:52.300 C*
VKPH:4 C*
Maelstrom Turbo Laser
C-
Kills:1,012
V. Kills:751 135%
Deaths:780
KDR:1.297
Accuracy:23.246% D**
KPH:9.500 C-
VKPH:7.100 C-
Photon A2A Missile Pods
C
Kills:59
V. Kills:72 81%
Deaths:10
KDR:5.900
Accuracy:83.484% B+
KPH:26.100 D
VKPH:31.900 C
Coyote Missiles
D
Kills:56
V. Kills:54 102%
Deaths:24
KDR:2.333
Accuracy:52.050% C
KPH:11 D-
VKPH:10.600 D
Kills:6,783 (3,430 + 0)
Deaths:2,049
KDR:3.310
VKDR:1.259
Vehicle Kills:2,579
Kill Difference:4,734
Playtime:303.711 hours
Usage:14%
Score:2.733m
Score/min:150
Piloting Accuracy:23.246%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:156
V. Kills:163 95%
Deaths:77
KDR:2.026
Accuracy:57.294% A
KPH:16.400 A+
VKPH:17.200 A*
L105 Zephyr
C+
Kills:88
V. Kills:7 N/A
Deaths:16
KDR:5.500
Accuracy:41.083% C+
KPH:44.200 C+
VKPH:3.500 D-
Kills:244 (156 + 88)
Deaths:93
KDR:2.624
VKDR:1.828
Vehicle Kills:170
Kill Difference:151
Playtime:11.497 hours
Usage:1%
Score:0.154m
Score/min:223
Piloting Accuracy:57.294%
Gunner Accuracy:41.083%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:229
V. Kills:18 N/A
Deaths:12
KDR:19.083
Accuracy:45.268% C
KPH:56.900 C*
VKPH:4.500 D--
L100 Python HEAT
C-
Kills:204
V. Kills:51 392%
Deaths:51
KDR:4
Accuracy:37.121% D**
KPH:22.600 C-
VKPH:5.600 D*
C75 Viper
B**
Kills:150
V. Kills:15 N/A
Deaths:18
KDR:8.333
Accuracy:32.296% D
KPH:48.100 B**
VKPH:4.800 D
Skyguard
D-
Kills:128
V. Kills:99 128%
Deaths:55
KDR:2.327
Accuracy:22.241% D*
KPH:8 D-
VKPH:6.200 D-
Kills:711 (711 + 0)
Deaths:136
KDR:5.228
VKDR:1.346
Vehicle Kills:183
Kill Difference:575
Playtime:32.210 hours
Usage:1%
Score:0.308m
Score/min:159
Driving Accuracy:22.241%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,141
V. Kills:958 119%
Deaths:296
KDR:3.855
Accuracy:51.521% C
KPH:17.900 D
VKPH:15 C+
Supernova VPC
B
Kills:1,029
V. Kills:173 N/A
Deaths:70
KDR:14.700
Accuracy:51.870% C++
KPH:50.300 B
VKPH:8.400 C*
Supernova PC
B++
Kills:915
V. Kills:298 306%
Deaths:122
KDR:7.500
Accuracy:52.284% B
KPH:29.800 B++
VKPH:9.700 B+
Saron HRB
D
Kills:140
V. Kills:82 169%
Deaths:40
KDR:3.500
Accuracy:41.591% C
KPH:16.600 D
VKPH:9.700 D
Kills:3,225 (3,085 + 140)
Deaths:528
KDR:6.108
VKDR:2.862
Vehicle Kills:1,511
Kill Difference:2,697
Playtime:123.471 hours
Usage:6%
Score:1.674m
Score/min:226
Driving Accuracy:52.284%
Gunner Accuracy:41.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:411
V. Kills:11 N/A
Deaths:16
KDR:25.688
Accuracy:33.582% C-
KPH:109.600 B+
VKPH:2.900 D--
Aphelion VEX-4H
C+
Kills:158
V. Kills:108 145%
Deaths:34
KDR:4.647
Accuracy:44.837% C+
KPH:30.300 D
VKPH:20.700 D
Kills:569 (0 + 569)
Deaths:50
KDR:11.380
VKDR:2.380
Vehicle Kills:119
Kill Difference:519
Playtime:8.969 hours
Usage:0%
Score:0.165m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:44.837%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,008
V. Kills:145 N/A
Deaths:82
KDR:12.293
Accuracy:39.264% C**
KPH:114.100 M+
VKPH:16.400 A+
M40 Fury
B**
Kills:284
V. Kills:60 466%
Deaths:38
KDR:7.474
Accuracy:41.695% B+
KPH:79.800 B**
VKPH:16.900 B*
M12 Kobalt
C
Kills:218
V. Kills:3 N/A
Deaths:17
KDR:12.824
Accuracy:14.402% D
KPH:60.900 C
VKPH:0.800 D*
M20 Basilisk
B+
Kills:145
V. Kills:55 259%
Deaths:39
KDR:3.718
Accuracy:42.545% B+
KPH:17.300 C
VKPH:6.500 C
G30 Walker
C+
Kills:87
V. Kills:66 130%
Deaths:11
KDR:7.909
Accuracy:21.691% D*
KPH:12.100 C
VKPH:9.200 C+
M12 Kobalt
D-
Kills:78
V. Kills:3 N/A
Deaths:4
KDR:19.500
Accuracy:19.808% C**
KPH:30.200 D--
VKPH:1.200 D-
Kills:1,820 (0 + 1,820)
Deaths:191
KDR:9.529
VKDR:1.738
Vehicle Kills:332
Kill Difference:1,629
Playtime:34.152 hours
Usage:2%
Score:0.520m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:19.808%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,343
V. Kills:36 N/A
Deaths:547
KDR:2.455
Accuracy:42.778% C++
KPH:80.200 B**
VKPH:2.100 C++
M12 Kobalt-F
B*
Kills:1,136
V. Kills:29 N/A
Deaths:682
KDR:1.666
Accuracy:24.594% B
KPH:53 B*
VKPH:1.400 C++
M40 Fury-F
B
Kills:1,057
V. Kills:146 N/A
Deaths:851
KDR:1.242
Accuracy:52.037% C**
KPH:29 B
VKPH:4 C--
Kills:3,536 (3,536 + 0)
Deaths:2,080
KDR:1.700
VKDR:0.101
Vehicle Kills:211
Kill Difference:1,456
Playtime:74.629 hours
Usage:3%
Score:0.527m
Score/min:118
Driving Accuracy:52.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:128
V. Kills:6 N/A
Deaths:9
KDR:14.222
Accuracy:24.913% D*
KPH:63.800 C+
VKPH:3 D--
Kills:128 (0 + 128)
Deaths:9
KDR:14.222
VKDR:0.667
Vehicle Kills:6
Kill Difference:119
Playtime:2.006 hours
Usage:0%
Score:0.021m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:24.913%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 2,4372,00118310.934A9.1364.982%B2.149%B+83.4C**18.2D-36624h5.6B++8.6B*
Parallax VX3 2,0091,9944144.816B+3.0141.767%B+87.763%A30.4C++N/A7165.6h1.6B**3.8B*
S12 Renegade 1,3791,3435472.455C+0.6542.778%C++2.457%D-79.9B**2.1C++16216.8h2.7B++6.2B+
Saron Laser Cannon 2,3841,3207311.806C++0.0022.213%F2.045%C+10C8C125132.2h75.8B++341B+
Dual Photon Pods 1,3561,23710411.894B*10.0959.832%B*1.94%B**95.9B9.2D31712.9h10.9A18.2B**
SVA-88 1,1701,1611,0291.128C0.6820.045%D29.027%B+21.6D-N/A6353.7h11.7C++58.4C+
MKV Suppressed 1,1681,1591,1690.991C+0.8125.367%C+23.296%B++10.7D--N/A25108.3h11.9B+47B+
Sirius SX12 1,1691,1591,3430.863C+0.9419.607%D-17.601%C+15DN/A4977.3h14.5C*73.9C+
NSX Yumi 1,1641,1578151.42C+0.3823.759%D27.831%C*40.7C*N/A13928.4h10B*42B+
NSX Tanto 1,1621,1554782.416A0.6126.945%C++31.775%B**45.8B+N/A10125.2h10.2B++37.7B
NSX Tomoe 1,1601,1544892.36B+0.5624.909%D-37.348%C++28.4C-N/A10040.7h12.4B+49.7C++
NSX Naginata 1,1651,1526601.745B+0.0622.94%C++31.944%B+34.3CN/A9533.6h9.8B++42.6B+
XM98 1,1601,1454042.834B+1.0340.704%B+81.659%B*24.2C+N/A6247.4h1.8B**4.5B*
Supernova FPC 2,0991,1412963.855C2.0551.521%C2.103%C17.9D15C+22663.9h5.9C+11.4C+
M12 Kobalt-F 1,1651,1366821.666C+0.1424.594%B4.842%D--53.1B*1.4C++11521.4h10B*40.8B++
Proximity Mine 1,1321,1312644.284C++2.4846.209%B+N/A112C+N/A30410.1h1.8B3.8B++
Light PPA 1,1811,0982175.06C*3.2647.677%B*1.184%C+52.3C*4C*14821h8.8B+18.5B+
NSX Masamune 1,1641,0675951.793A0.0150.912%D-2.062%C+44.5B*4D-15524h3.4B**6.6B**
M40 Fury-F 1,2031,0578511.242C+0.5652.037%C**N/A29B4C--9936.4h5.8B*11.1B*
Supernova VPC 1,2021,0297014.7B12.9051.87%C++2.235%B++50.2B8.4C*24020.5h3.1C**6B
Maelstrom Turbo Laser 1,7631,0127801.297C+0.5123.246%D**2.964%C*9.5C-7.1C-106106.2h65.8B++283.2B+
M40 Fury 1,1531,0088212.293B**10.4939.264%C**1.29%C--114.5M+16.5A+4178.8h8.5B++21.7B*
Supernova PC 1,2139151227.5B5.7052.284%B2.842%B29.8B++9.7B+18430.7h4.3B++8.3B++
C-4 1,4039026581.371C+0.4322.014%DN/A59.7C-33.2C**60115.1h1.5C++6.8C+
Tank Mine 1,3968552483.448B+1.6432.75%C+N/A115.5C*73.1B10957.4h1.6B+4.9B*
Eridani SX5 7617548760.861C0.9424.816%C25.597%B*7.2D--N/A22105h11.9C*47.9C++
NS-11P 7457328020.913C+0.8919.895%D25.546%B**15.7DN/A4546.7h12.4B++62.1C*
Serpent VE92 6916749770.69C1.1120.876%D21.217%C**8.3D-N/A2781.6h13.5C++64.7C+
NS-44 Commissioner 6296278980.698C1.1134.424%C17.384%D13.3DN/A3947h3.6B+10.3C**
Solstice SF 5465407670.704C1.1020.376%D16.667%C+13.4C-N/A4240.3h12C++59C+
Thanatos VE70 4464455810.766C+1.0443.488%B+12.36%D11.9D-N/A4637.4h5C+11.5B
Proton II PPA-H 4224111625.688B**23.8833.582%C-N/A111.1B+3D--2753.7h9B+26.7C**
NS Decimator 5863785160.733C1.0744.023%F-2.381%C++15.6D*8.6D-024.3h6.1D13.9F
Lasher X2 3653572841.257B+0.5523.766%C3.641%C+21.3CN/A7316.8h21.7C91.2C+
Orion VS54 3183172671.187C+0.6217.991%C--28.076%B+21.6C-N/A15414.7h11.1B+61.9C++
Phaseshift VX-S 312312496.367A4.5637.47%C*80.128%B+39BN/A1168h2B++5.4B++
M40 Fury 344284387.474C+5.6741.695%B+1.056%D78.9B**16.7B*4503.6h9.6B+23.1B*
Quasar VM1 2632621212.165B+0.3614.213%C11.832%D**17.6C-N/A6614.9h16.2C+114C+
Force-Blade 2582588,9280.029C*1.7722.735%DN/A0.5C+N/A1550.4h1.6B**7.1B+
Solstice VE3 2302302990.769C+1.0318.187%D-18.261%C7.9DN/A7529.1h12.8B+70.2C++
L100 Python HESH 2472291219.083B++17.2845.268%C2.183%B+57.3C**4.5D--3124h2.7B++6B+
M12 Kobalt 2212181712.824C+11.0214.402%D22.477%B*60.6CN/A1703.6h12.3B**85.1B+
L100 Python HEAT 255204514C+2.2037.121%D**4.412%A22.7C-5.7D*1139h4.4B*12C*
Lancer VS22 4161991681.185B++0.6254.559%D-N/A10.9C11.9C+17918.3h20.3B37.2C*
Comet VM2 2121841491.235B+0.5736.348%D3.804%C10.8C+1.6D*6917.1h13.7B**37.7B+
Frag Grenade 1831831183N/A181.2044.772%C+N/A610B+N/A23930.3h2.7B**6.1B++
Lumine Edge 1761763,9950.044C1.7611.546%D**10.796%D-0.5DN/A1355h1.3B11.6D
Ursa 163163672.433A0.6324.291%C**30.061%B*30.8CN/A915.3h8.9B*36.8B+
Aphelion VEX-4H 266158344.647C+2.8444.837%C+2.532%C30.4C--20.8D3285.2h46.6B+104B+
CAS30 Tank Buster 319156772.026B+0.2257.294%AN/A16.4A+17.2A*2319.5h31.2B*54.4B*
Nebula VM20 154153861.779C+0.0212.486%D*27.451%A15.1D--N/A4310.1h16.3C++130.4C-
C75 Viper 165150188.333B*6.5332.296%D1.333%C+48.4B**4.8D3043.1h7.1A21.9B*
M20 Basilisk 200145393.718B1.9142.545%B+8.276%B**17.3C6.5C1588.4h100.7C+236.7B
Nebula VM20 145144861.674C+0.1311.987%D*22.222%B14.3D*N/A4210.1h16.8C+140.5D
Saron HRB 222140403.5C1.7041.591%C2.857%B**16.7D9.8D3418.4h25.8C-62C
MANA Anti-Vehicle Turret 177132711.859C0.0646.819%D*7.576%M*1320C--450D4102350.1h7.1B+15.2B+
Skyguard 227128552.327C+0.5222.241%D*N/A8D-6.2D-11916h127.6C++573.9C--
CAS 14-E 134128914.222C++12.4224.913%D*1.563%C+64C+3D--1712h17.3B**69.5B+
Pulsar VS1 1251231860.661C1.1416.941%D*13.008%D--9D-N/A8013.7h14.1C**83.4C-
VA39 Spectre 104102611.672C++0.1331.635%C+46.078%B++14.4C-N/A647.1h4.4B*13.9B++
NS-61 Emissary 100971210.802C+1.0028.396%C+18.557%B14.9DN/A656.5h11.2B+39.4B+
M60-A Bulldog 10091137C5.2040.712%C--3.297%B*11.5D--1.1D-647.9h6.3C+15.4C+
L105 Zephyr 9588165.5C3.7041.083%C+1.136%C**44C+3.5D-1852h5B*12.2B+
G30 Walker 15387117.909A++6.1121.691%D*3.448%C12.1C9.2C+1677.2h156.4B**720.9C**
M60-A Bulldog 9787614.5C+12.7045.703%C+3.448%B*14.7D-1.7D855.9h6.7C+14.7C+
NSX-P Tanto 8282741.108C*0.7022.609%D30.488%B*12.2DN/A336.7h13.9B+61.3C++
Nemesis VSH9 134801720.465C1.3450.395%F1.25%D6.7D4.5D--11911.9h9.6C--19D*
M12 Kobalt 8178419.5B++17.7019.808%C**17.949%C+30D--1.2D-942.6h19.6C++98.8C**
Eidolon VE33 76741080.685C1.1221.39%D--27.027%C*6.6D-N/A3211.2h7.4B++34.8C*
M20 Basilisk 10573418.25M16.4544.722%D-4.11%C56.2B++24.6B+4191.3h79.2B++177B+
The Slasher 7373930.785U1.0230.427%C16.438%B+17.8A*N/A414.1h2.4C+8C++
Beamer VS3 72711600.444C1.3621.965%D-32.394%A7.3D-N/A649.7h9.5C++43.2C+
Spear Anti-Vehicle Phalanx Turret 10569106.9C+5.1040.331%C2.899%D28.8C--15D3312.4h8.8C*21.9C++
Xiphos Anti-Personnel Phalanx Tower 6362162C+60.2041.161%B**N/A620A10C*15210.1h10.3B+25B+
Sticky Grenade 6262162N/A60.2039.895%D*N/A620DN/A19750.1h2.5C+6.1C
Photon A2A Missile Pods 13159105.9B+4.1083.484%B+N/A25.7D31.3C4552.3h6.3B**7.5A+
MANA Anti-Personnel Turret 5757391.462N/A0.3412.629%UN/A570UN/A1589000.1h23.3T*184.4T*
Coyote Missiles 11056242.333C+0.5352.05%CN/A11D-10.6D1525.1h34.9B+67.1B+
Hunter QCX 51512500.204D1.609.958%F-15.686%D3D-N/A1017h5.5C*55.5D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8415,35511.3h
NS Patriot Flare Gun11210.2h
M12 Kobalt-H01020.2h
Nano-Armor Kit504685,50954.4h
Anti-Vehicle MANA Turret57441.1h
Spawn Beacon221,1881.2h
Hellion G0570.1h
Turret AI Module0530.4h
Nanite Revive Grenade05550.2h
Medical Applicator331116,00912.1h
VS Triumph Flare Gun11200.2h
Spitfire Auto-Turret64470.6h
Deconstruction Tool01,8650.2h
Rampart Wall2691h
Xiphos Anti-Personnel Tower3590.6h
Anti-Infantry MANA Turret54320.8h
Ammunition Package334,6082.5h
Medical Kit3703,0079.3h
WLT-Howler Mining Laser14630.2h
Hardlight Barrier5640.2h
Recon Detection Device363,9176.8h
Shield Recharging Field94210.2h

Check the help document for the dictionary if you want to learn more about words used here.


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