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Signifer zompigno[CONG] zompigno
VS BR 58

KDR: 3.47

Score: 3.5m

Last Seen: Apr 16th, 2019 3:16 PM
- OFFLINE - 197.3 hour(s)

Battle Rank 58 - Vanu Sovereignty on Cobalt - Outfit Member of Sexy Spandex[CONG] Sexy Spandex
VS outfit on Cobalt

Members: 1
Level Progress (to 59): 98%
Level 100 Progress: 19% 960h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice VE3 Ursa SVA-88 Ghost C75 Viper L100 Python AP S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,504,502 MLG Score: 2002
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.702%27.864%688710285,5953.53666-0.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.973%0.702B++1.095B**0.649B+HEAD ++ (~15.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.424B10.60.255C*32.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.57%1.77%1623210331,1309320712.0213543%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.129%-0.229C-0.534D-0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.495B+7.50.4B12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.007%69.518%0110341,09917566.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.599B+0.157C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.456B+2.10.341C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sexy Spandex[CONG] Sexy Spandex
VS outfit on Cobalt

Members: 1
3.5m182.4%266 (16k)237 (14.2k)3.4688,8332,5473.8091958 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103566324.436%26.763%65405:534

14% Engineer48% Heavy Assault20% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2016 8:02 PMMay 11th, 2016 8:41 PMApr 24th, 2019 2:18 PM (76m) (PST)Apr 16th, 2019 11:36 AM (8d) (PST)Apr 16th, 2019 11:16 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5211154060.5900.1700.1581.1340.0322002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2416,90224,3393510968214,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
249.5h/10.4d 869 2,364 2,199 17k 304 1,091 474 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,570
Deaths:527
KDR:2.979
Accuracy:23.907% B+
HSR:27.134% B
Ursa
B**
Kills:1,287
Deaths:295
KDR:4.363
Accuracy:24.357% B
HSR:31.546% B**
SVA-88
B+
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:23.687% C+
HSR:28.793% B+
VX29 Polaris
B**
Kills:77
Deaths:20
KDR:3.850
Accuracy:22.593% C+
HSR:29.870% B**
Kills:4,094
Deaths (as Heavy Assault):1,182
Deaths (to Heavy Assaults):683
KDR:3.46362
Kill Difference:2,912
Playtime:120.092 hours
Usage:48%
Score:1.799m
Score/min:250
Accuracy (listed only):23.636%
HSR (listed only):29.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,293
Deaths:567
KDR:2.280
Accuracy:26.753% B++
HSR:24.903% B*
Kills:1,293
Deaths (as Light Assault):567
Deaths (to Light Assaults):630
KDR:2.28042
Kill Difference:726
Playtime:39.771 hours
Usage:16%
Score:0.561m
Score/min:235
Accuracy (listed only):26.753%
HSR (listed only):24.903%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,099
Deaths:298
KDR:3.688
Accuracy:39.007% C+
HSR:69.518% C++
Beamer VS3
C++
Kills:154
Deaths:92
KDR:1.674
Accuracy:27.868% C++
HSR:20.130% C
Kills:1,253
Deaths (as Infiltrator):390
Deaths (to Infiltrators):441
KDR:3.21282
Kill Difference:863
Playtime:49.328 hours
Usage:20%
Score:0.631m
Score/min:213
Accuracy (listed only):33.437%
HSR (listed only):44.824%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,293
Deaths:567
KDR:2.280
Accuracy:26.753% B++
HSR:24.903% B*
Kills:1,293
Deaths (as Engineer):567
Deaths (to Engineers):342
KDR:2.28042
Kill Difference:726
Playtime:34.959 hours
Usage:14%
Score:0.496m
Score/min:237
Accuracy (listed only):26.753%
HSR (listed only):24.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:54
Deaths:36
KDR:1.500
Accuracy:26.542% B+
HSR:31.482% A++
Kills:54
Deaths (as Combat Medic):36
Deaths (to Combat Medics):249
KDR:1.5
Kill Difference:18
Playtime:3.628 hours
Usage:1%
Score:0.046m
Score/min:212
Accuracy (listed only):26.542%
HSR (listed only):31.482%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:871
V. Kills:101 N/A
Deaths:24
KDR:36.292
Accuracy:37.793% C+
KPH:42.500 B++
VKPH:4.900 D
L100 Python AP
C
Kills:259
V. Kills:105 244%
Deaths:16
KDR:16.188
Accuracy:43.816% D**
KPH:26.200 C
VKPH:10.600 D*
Kills:1,130 (1,130 + 0)
Deaths:40
KDR:28.250
VKDR:5.150
Vehicle Kills:206
Kill Difference:1,090
Playtime:30.389 hours
Usage:12%
Score:0.239m
Score/min:131
Driving Accuracy:43.816%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5821,5705272.979B**0.4923.907%B+27.134%B42.8B+N/A10636.7h10.5B*43.8B+
Solstice VE3 1,3001,2935672.28A*1.1926.753%B++24.903%B*33.5B**N/A8338.6h11.9B*44.7B++
Ursa 1,2961,2872954.363M**0.9024.357%B31.546%B**40.5C++N/A9231.8h9.5B++39.2B+
SVA-88 1,1651,1603403.412B*0.0623.687%C+28.793%B+37.1CN/A9331.3h11B+46.5B
Ghost 1,1051,0992983.688B0.2239.007%C+69.518%C++28.8CN/A6838.1h2.1B+5.4B
C75 Viper 9728712436.292S32.8237.793%C+N/A42.5B++4.9D13720.5h8.3B**22.1B*
L100 Python AP 3642591616.188A*12.7243.816%D**4.633%B**26.2C10.6D*1199.9h4.8B*11B
S1 3642401012.376M++1.0955.027%CN/A31.2B+16.1B+2367.7h6.4C**11.6C*
C-4 211188355.371M+1.9035.072%A++N/A208.9M+25.6C10100.9h1B**3B**
Beamer VS3 155154921.674A1.7927.868%C++20.13%C41.6B*N/A1133.7h6B*21.6C**
Proximity Mine 108108813.5M++10.0339.478%CN/A77.1D-N/A2261.4h2.1C--5.3C
Frag Grenade 1031021102N/A98.5359.629%A++N/A1020A*10C*26000.1h2.5A4.2B**
Spear Anti-Vehicle Phalanx Turret 12691245.5S42.0352.419%B*6.593%A60.7A23.3C*2921.5h5B**9.5B**
VX29 Polaris 7977203.85A*0.3822.593%C+29.87%B**32.1CN/A802.4h11B+48.7B
Force-Blade 75752,5040.03C*3.4448.029%A+N/A0.4CN/A1211.1h1.8B*3.7B++
Pulsar VS1 5454361.5B+1.9726.542%B+31.482%A++16.4C-N/A653.3h15.2C+57.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,9472.7h
Medical Applicator03,0630.2h
Xiphos Anti-Personnel Phalanx Tower0560h
Nano-Armor Kit627,6241.4h
Medical Kit1331,1657h
Ammunition Package22850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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