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Field Marshal zopQQ[300s] zopQQ
TR BR 128

KDR: 2.59

Score: 35.1m

Last Seen: Jun 22nd, 2019 11:00 AM
- OFFLINE - 38.7 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 125
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Ripper LC2 Lynx TSAR-42 LC3 Jaguar NS-11C AS16 NightHawk NS-44 Commissioner C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,364,739 MLG Score: 3489
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.648%29.68%91036117448,8612.292540.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.451%1.852A++1.328A-0.419C--HEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.609B+8.90.374C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.804%1.006%1696120489510002970.895300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.413%1.25A-1.011D*0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++4.90.609B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.724%9.302%74512053448441450.407101236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.162%1.438A1.213B**1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.6-0.381C-85.1-1.141D*79.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.552%77.652%74312077,2491951123.71553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.936%0.987B*0.672B+-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.80.437B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.296%15.305%74412068,8011679735.24181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.275%1.147B**0.14C++-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+30.393B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 125
35.1m295.2%533 (32k)399 (23.9k)2.591391,91635,4712.67779128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210580528.635%27.707%79302:2929

6% Combat Medic6% Heavy Assault33% Infiltrator48% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2016 2:14 PMFeb 19th, 2019 6:54 PMJun 23rd, 2019 12:09 AM (2d) (PST)Jun 22nd, 2019 7:25 AM (3d) (PST)Jun 22nd, 2019 7:00 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6333612721.0450.4030.2903.1920.0363489

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,97921,63416,345632417192223,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1465.7h/61.1d 3,068 25,467 25,191 280.7k 2,767 5,192 3,168 55.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:1,628
Deaths:499
KDR:3.263
Accuracy:30.355% A
HSR:37.838% A+
MSW-R
B**
Kills:1,478
Deaths:889
KDR:1.663
Accuracy:28.175% B**
HSR:26.590% B+
T9 CARV
A
Kills:600
Deaths:310
KDR:1.935
Accuracy:25.538% A
HSR:30.833% A
T9 CARV-S
A+
Kills:128
Deaths:59
KDR:2.169
Accuracy:27.245% B**
HSR:34.375% A+
MG-H1 Watchman
C**
Kills:101
Deaths:39
KDR:2.590
Accuracy:23.480% C++
HSR:27.723% C**
Kills:3,935
Deaths (as Heavy Assault):1,796
Deaths (to Heavy Assaults):10,844
KDR:2.19098
Kill Difference:2,139
Playtime:91.129 hours
Usage:6%
Score:2.074m
Score/min:379
Accuracy (listed only):26.959%
HSR (listed only):31.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:8,319
Deaths:3,468
KDR:2.399
Accuracy:30.286% A+
HSR:26.037% B*
LC3 Jaguar
A+
Kills:4,678
Deaths:1,671
KDR:2.800
Accuracy:30.550% A+
HSR:27.234% A
NS-11C
A+
Kills:4,515
Deaths:1,525
KDR:2.961
Accuracy:31.295% A+
HSR:26.312% A
AS16 NightHawk
B**
Kills:4,315
Deaths:1,826
KDR:2.363
Accuracy:51.727% B**
HSR:14.902% C++
HC1 Cougar
B**
Kills:2,883
Deaths:1,419
KDR:2.032
Accuracy:29.877% B**
HSR:27.922% B**
TAS-16 Blackjack
B+
Kills:2,074
Deaths:1,119
KDR:1.853
Accuracy:66.559% B+
HSR:14.706% C+
MG-S1 Jackal
A*
Kills:1,663
Deaths:640
KDR:2.598
Accuracy:30.535% B*
HSR:32.652% A*
T5 AMC
B**
Kills:1,299
Deaths:603
KDR:2.154
Accuracy:28.835% B**
HSR:24.403% B*
TRAC-5
A*
Kills:1,288
Deaths:762
KDR:1.690
Accuracy:31.362% A*
HSR:20.963% B
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B+
SMG-46 Armistice
A+
Kills:1,227
Deaths:634
KDR:1.935
Accuracy:30.005% B*
HSR:25.183% A+
TRAC-5 S
A+
Kills:1,221
Deaths:665
KDR:1.836
Accuracy:28.630% A
HSR:24.734% A+
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A
HSR:15.483% C+
PDW-16 Hailstorm
A*
Kills:671
Deaths:343
KDR:1.956
Accuracy:23.981% C+
HSR:27.720% A*
NSX Tanto
B+
Kills:581
Deaths:212
KDR:2.741
Accuracy:28.984% B+
HSR:28.227% B+
MG-C1 Kindred
B**
Kills:332
Deaths:94
KDR:3.532
Accuracy:29.643% B++
HSR:30.723% B**
TRAC-Shot
A++
Kills:292
Deaths:195
KDR:1.497
Accuracy:27.389% B+
HSR:26.370% A++
NSX Tengu
A
Kills:166
Deaths:63
KDR:2.635
Accuracy:42.597% B*
HSR:28.916% A
TRAC-5 Burst
A++
Kills:79
Deaths:22
KDR:3.591
Accuracy:30.046% B*
HSR:34.177% A++
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:39,235
Deaths (as Light Assault):17,160
Deaths (to Light Assaults):6,467
KDR:2.28642
Kill Difference:22,075
Playtime:701.755 hours
Usage:48%
Score:18.592m
Score/min:442
Accuracy (listed only):37.289%
HSR (listed only):24.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:4,315
Deaths:1,826
KDR:2.363
Accuracy:51.727% B**
HSR:14.902% C++
TAS-16 Blackjack
B+
Kills:2,074
Deaths:1,119
KDR:1.853
Accuracy:66.559% B+
HSR:14.706% C+
MG-S1 Jackal
A*
Kills:1,663
Deaths:640
KDR:2.598
Accuracy:30.535% B*
HSR:32.652% A*
TORQ-9
B**
Kills:1,586
Deaths:629
KDR:2.521
Accuracy:28.948% B**
HSR:23.834% C+
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B+
SMG-46 Armistice
A+
Kills:1,227
Deaths:634
KDR:1.935
Accuracy:30.005% B*
HSR:25.183% A+
TAR
A++
Kills:1,223
Deaths:395
KDR:3.096
Accuracy:31.164% A++
HSR:24.530% B+
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A
HSR:15.483% C+
PDW-16 Hailstorm
A*
Kills:671
Deaths:343
KDR:1.956
Accuracy:23.981% C+
HSR:27.720% A*
NS-11A
A**
Kills:312
Deaths:93
KDR:3.355
Accuracy:30.554% A
HSR:40.064% A**
Cycler TRV
A*
Kills:288
Deaths:98
KDR:2.939
Accuracy:32.849% A*
HSR:32.639% A*
T1 Cycler
B**
Kills:225
Deaths:204
KDR:1.103
Accuracy:26.836% B**
HSR:20.889% C+
NSX Tengu
A
Kills:166
Deaths:63
KDR:2.635
Accuracy:42.597% B*
HSR:28.916% A
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:17,382
Deaths (as Combat Medic):7,943
Deaths (to Combat Medics):3,714
KDR:2.18834
Kill Difference:9,439
Playtime:85.278 hours
Usage:6%
Score:2.188m
Score/min:428
Accuracy (listed only):40.436%
HSR (listed only):23.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:8,319
Deaths:3,468
KDR:2.399
Accuracy:30.286% A+
HSR:26.037% B*
LC3 Jaguar
A+
Kills:4,678
Deaths:1,671
KDR:2.800
Accuracy:30.550% A+
HSR:27.234% A
NS-11C
A+
Kills:4,515
Deaths:1,525
KDR:2.961
Accuracy:31.295% A+
HSR:26.312% A
AS16 NightHawk
B**
Kills:4,315
Deaths:1,826
KDR:2.363
Accuracy:51.727% B**
HSR:14.902% C++
HC1 Cougar
B**
Kills:2,883
Deaths:1,419
KDR:2.032
Accuracy:29.877% B**
HSR:27.922% B**
TAS-16 Blackjack
B+
Kills:2,074
Deaths:1,119
KDR:1.853
Accuracy:66.559% B+
HSR:14.706% C+
T5 AMC
B**
Kills:1,299
Deaths:603
KDR:2.154
Accuracy:28.835% B**
HSR:24.403% B*
TRAC-5
A*
Kills:1,288
Deaths:762
KDR:1.690
Accuracy:31.362% A*
HSR:20.963% B
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B+
TRAC-5 S
A+
Kills:1,221
Deaths:665
KDR:1.836
Accuracy:28.630% A
HSR:24.734% A+
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A
HSR:15.483% C+
AMR-66
A++
Kills:1,168
Deaths:329
KDR:3.550
Accuracy:33.521% B**
HSR:37.928% A++
NSX Tanto
B+
Kills:581
Deaths:212
KDR:2.741
Accuracy:28.984% B+
HSR:28.227% B+
DMR-99
A++
Kills:517
Deaths:125
KDR:4.136
Accuracy:35.981% B+
HSR:43.134% A++
MG-HBR1 Dragoon
A++
Kills:436
Deaths:102
KDR:4.275
Accuracy:37.235% B++
HSR:45.184% A++
MG-C1 Kindred
B**
Kills:332
Deaths:94
KDR:3.532
Accuracy:29.643% B++
HSR:30.723% B**
TRAC-Shot
A++
Kills:292
Deaths:195
KDR:1.497
Accuracy:27.389% B+
HSR:26.370% A++
TRAC-5 Burst
A++
Kills:79
Deaths:22
KDR:3.591
Accuracy:30.046% B*
HSR:34.177% A++
Kills:37,579
Deaths (as Engineer):16,018
Deaths (to Engineers):4,313
KDR:2.34605
Kill Difference:21,561
Playtime:78.267 hours
Usage:5%
Score:1.237m
Score/min:263
Accuracy (listed only):38.410%
HSR (listed only):26.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:5,764
Deaths:1,070
KDR:5.387
Accuracy:41.803% B+
HSR:76.492% B*
NS-44 Commissioner
A++
Kills:4,162
Deaths:1,764
KDR:2.359
Accuracy:47.261% A
HSR:34.407% A++
NS-357 Underboss
A++
Kills:1,932
Deaths:968
KDR:1.996
Accuracy:44.260% B**
HSR:35.611% A++
MG-S1 Jackal
A*
Kills:1,663
Deaths:640
KDR:2.598
Accuracy:30.535% B*
HSR:32.652% A*
SMG-46 Armistice
A+
Kills:1,227
Deaths:634
KDR:1.935
Accuracy:30.005% B*
HSR:25.183% A+
RAMS .50M
C*
Kills:1,218
Deaths:294
KDR:4.143
Accuracy:39.948% C*
HSR:78.654% C+
SOAS-20
A*
Kills:1,209
Deaths:315
KDR:3.838
Accuracy:31.795% B*
HSR:34.822% A*
HSR-1
B*
Kills:1,202
Deaths:230
KDR:5.226
Accuracy:36.100% C*
HSR:35.108% B*
NS-30 Vandal
A+
Kills:1,193
Deaths:286
KDR:4.171
Accuracy:34.934% C**
HSR:38.139% A+
KSR-35
B++
Kills:1,130
Deaths:247
KDR:4.575
Accuracy:36.067% C++
HSR:34.336% B++
PDW-16 Hailstorm
A*
Kills:671
Deaths:343
KDR:1.956
Accuracy:23.981% C+
HSR:27.720% A*
TX1 Repeater
C*
Kills:297
Deaths:324
KDR:0.917
Accuracy:24.816% C+
HSR:22.559% C*
NSX Daimyo
A
Kills:267
Deaths:56
KDR:4.768
Accuracy:43.691% B
HSR:98.127% A
NS-45 Pilot
A*
Kills:191
Deaths:93
KDR:2.054
Accuracy:28.992% C
HSR:44.503% A*
NSX Tengu
A
Kills:166
Deaths:63
KDR:2.635
Accuracy:42.597% B*
HSR:28.916% A
NSX Tomoe
A*
Kills:160
Deaths:73
KDR:2.192
Accuracy:33.040% B*
HSR:61.250% A*
T4 AMP
B+
Kills:131
Deaths:91
KDR:1.440
Accuracy:28.769% C**
HSR:22.901% B+
NS-61 Emissary
A+
Kills:69
Deaths:37
KDR:1.865
Accuracy:29.452% C*
HSR:24.638% A+
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:22,702
Deaths (as Infiltrator):7,546
Deaths (to Infiltrators):5,261
KDR:3.00848
Kill Difference:15,156
Playtime:487.461 hours
Usage:33%
Score:10.502m
Score/min:359
Accuracy (listed only):34.786%
HSR (listed only):40.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:221
Deaths:66
KDR:3.348
Accuracy:23.478% A+
HSR:31.222% A*
MRC3 Mercy
A+
Kills:207
Deaths:66
KDR:3.136
Accuracy:23.788% A+
HSR:24.638% B*
M3 Pounder HEG
A**
Kills:106
Deaths:68
KDR:1.559
Accuracy:42.688% B+
HSR:6.604% A**
M1 Heavy Cycler
A
Kills:82
Deaths:54
KDR:1.519
Accuracy:19.393% A
HSR:21.951% B*
M3 Pounder HEG
B+
Kills:74
Deaths:51
KDR:1.451
Accuracy:45.766% B+
HSR:1.351% D*
M2 Mutilator
A+
Kills:60
Deaths:37
KDR:1.622
Accuracy:20.676% A+
HSR:16.667% C-
Kills:750
Deaths (as MAX Suit):171
Deaths (to MAX Suits):1,578
KDR:4.38596
Kill Difference:579
Playtime:15.461 hours
Usage:1%
Score:0.474m
Score/min:511
Accuracy (listed only):29.298%
HSR (listed only):17.072%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:145
V. Kills:20 N/A
Deaths:52
KDR:2.788
Accuracy:48.879% C++
KPH:54.700 C
VKPH:7.500 D
M14 Banshee
C+
Kills:55
V. Kills:3 N/A
Deaths:34
KDR:1.618
Accuracy:28.658% C+
KPH:15.300 D-
VKPH:0.800 D*
Kills:200 (55 + 0)
Deaths:86
KDR:2.326
VKDR:0.267
Vehicle Kills:23
Kill Difference:114
Playtime:6.238 hours
Usage:0%
Score:0.059m
Score/min:157
Piloting Accuracy:28.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:325
V. Kills:42 N/A
Deaths:16
KDR:20.313
Accuracy:43.942% C--
KPH:74.500 B**
VKPH:9.600 B+
L100 Python HEAT
M
Kills:120
V. Kills:44 267%
Deaths:16
KDR:7.500
Accuracy:60.152% B**
KPH:65.600 A*
VKPH:24.100 M
L100 Python AP
B+
Kills:77
V. Kills:49 154%
Deaths:19
KDR:4.053
Accuracy:59.255% B+
KPH:33.800 C*
VKPH:21.500 B+
Kills:522 (522 + 0)
Deaths:51
KDR:10.235
VKDR:2.647
Vehicle Kills:135
Kill Difference:471
Playtime:8.466 hours
Usage:1%
Score:0.135m
Score/min:266
Driving Accuracy:59.255%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:202
V. Kills:39 N/A
Deaths:16
KDR:12.625
Accuracy:44.084% C**
KPH:82 A+
VKPH:15.800 A
P2-120 AP
B*
Kills:89
V. Kills:64 137%
Deaths:26
KDR:3.423
Accuracy:62.509% A++
KPH:30.600 C++
VKPH:22 B*
P2-120 HEAT
A**
Kills:82
V. Kills:49 164%
Deaths:27
KDR:3.037
Accuracy:61.901% A*
KPH:32.700 B+
VKPH:19.600 A**
Kills:373 (373 + 0)
Deaths:69
KDR:5.406
VKDR:2.203
Vehicle Kills:152
Kill Difference:304
Playtime:7.873 hours
Usage:1%
Score:0.161m
Score/min:342
Driving Accuracy:61.901%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:73
V. Kills:41 174%
Deaths:16
KDR:4.563
Accuracy:44.567% C
KPH:48.900 C**
VKPH:27.500 C++
P525 Marauder-H
B++
Kills:55
V. Kills:5 N/A
Deaths:8
KDR:6.875
Accuracy:40.034% B++
KPH:97.300 C+
VKPH:8.800 B++
Kills:128 (0 + 128)
Deaths:24
KDR:5.333
VKDR:1.917
Vehicle Kills:46
Kill Difference:104
Playtime:2.057 hours
Usage:0%
Score:0.054m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:40.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:82
V. Kills:40 200%
Deaths:20
KDR:4.100
Accuracy:56.032% A++
KPH:30.500 B++
VKPH:14.900 A
M20 Basilisk
A++
Kills:71
V. Kills:36 192%
Deaths:13
KDR:5.462
Accuracy:59.972% A**
KPH:27.900 B++
VKPH:14.100 A++
M12 Kobalt
M
Kills:63
V. Kills:2 N/A
Deaths:4
KDR:15.750
Accuracy:18.505% C*
KPH:151.100 M
VKPH:4.800 B++
M12 Kobalt
A++
Kills:59
V. Kills: N/A
Deaths:
KDR:
Accuracy:15.911% C
KPH:139.300 A++
VKPH:0 D*
Kills:275 (0 + 275)
Deaths:37
KDR:7.432
VKDR:2.108
Vehicle Kills:78
Kill Difference:238
Playtime:6.073 hours
Usage:0%
Score:0.131m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:15.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:119
V. Kills:3 N/A
Deaths:25
KDR:4.760
Accuracy:46.245% B+
KPH:73.800 B*
VKPH:1.900 C+
Kills:119 (119 + 0)
Deaths:25
KDR:4.760
VKDR:0.120
Vehicle Kills:3
Kill Difference:94
Playtime:1.614 hours
Usage:0%
Score:0.019m
Score/min:192
Driving Accuracy:46.245%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:84
V. Kills:5 N/A
Deaths:13
KDR:6.462
Accuracy:33.856% C+
KPH:50 C--
VKPH:3 D--
Kills:84 (0 + 84)
Deaths:13
KDR:6.462
VKDR:0.385
Vehicle Kills:5
Kill Difference:71
Playtime:1.681 hours
Usage:0%
Score:0.020m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:33.856%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ripper 13,93413,90112,5011.112S1.4848.767%A*21.157%B++31.8A*N/A78436.9h1.1B++2.2C+
LC2 Lynx 8,4228,3193,4682.399B**0.1930.286%A+26.037%B*62.7A++N/A165132.7h11.5B*37.9B**
TSAR-42 5,7735,7641,0705.387B+2.8041.803%B+76.492%B*64AN/A17690.1h1.7B**4.2B*
LC3 Jaguar 4,7304,6781,6712.8B**0.2130.55%A+27.234%A55.5AN/A19984.3h10.1B*33B*
NS-11C 4,5594,5151,5252.961A*0.3731.295%A+26.312%A56.6A+N/A16679.7h10.6B**33.8B*
AS16 NightHawk 4,3534,3151,8262.363B**0.2351.727%B**14.902%C++80.5A*N/A26553.6h3.4B++6.6B*
NS-44 Commissioner 4,1844,1621,7642.359A0.2347.261%A34.407%A++74.5A+N/A17455.9h3.1B*6.5B*
C-4 4,9903,9271,1143.525A+0.9331.06%B**N/A184.4A*49.9A+117621.3h0.9B**2.9B**
HC1 Cougar 2,9082,8831,4192.032B**0.5629.877%B**27.922%B**50.6B**N/A16257h9.6B*32.2B*
TAS-16 Blackjack 2,0912,0741,1191.853B++0.7466.559%B+14.706%C+68.2AN/A28230.4h1.9B**2.8B++
NS-357 Underboss 1,9381,9329681.996B**0.6044.26%B**35.611%A++98.6A*N/A27419.6h3A6.8B**
MG-S1 Jackal 1,6721,6636402.598A0.0130.535%B*32.652%A*51.8B*N/A15932.1h7.5B++24.5B*
NS-15M2 1,6441,6284993.263B**0.6730.355%A37.838%A+83.5A+N/A24519.5h9.2B**30.2B*
TORQ-9 1,5961,5866292.521B*0.0728.948%B**23.834%C+65.5A++N/A20224.2h11.8B**40.6B*
MSW-R 1,4891,4788891.663C+0.9328.175%B**26.59%B+47.4B+N/A23431.2h11.1B+39.3B++
T5 AMC 1,3071,2996032.154A0.4428.835%B**24.403%B*53.5A*N/A14824.3h11.1B**38.6B*
TRAC-5 1,3041,2887621.69A0.9031.362%A*20.963%B36.3AN/A16135.5h11.6B*37B**
Frag Grenade 1,2991,24911249N/A1,246.4159.571%A*N/A892.1A++35.7S31591.4h2.5A4.2A
TRS-12 Uppercut 1,2531,2436331.964B++0.6368.185%B*17.538%B+66.5AN/A19818.7h2.1B*3.1B++
SMG-46 Armistice 1,2341,2276341.935B*0.6630.005%B*25.183%A+55AN/A16722.3h10.9B**36.5B++
TAR 1,2261,2233953.096B**0.5031.164%A++24.53%B+73.2A*N/A23916.7h9.9A31.8B**
TRAC-5 S 1,2371,2216651.836B**0.7628.63%A24.734%A+48.5A*N/A11725.2h10.4B+36.2B++
RAMS .50M 1,2211,2182944.143B1.5539.948%C*78.654%C+44.6B**N/A12227.3h1.9B++4.7B+
SOAS-20 1,2221,2093153.838A++1.2531.795%B*34.822%A*76A*N/A18015.9h9B**28.2B**
HSR-1 1,2051,2022305.226A++2.6336.1%C*35.108%B*62.6B*N/A15719.2h4.6B*12.6B+
NS-30 Vandal 1,2011,1932864.171A1.5834.934%C**38.139%A+58.5B*N/A12720.4h4.8B++13.7B+
NS Baron G5 1,1811,1705762.031A0.5656.082%A20.513%A64.3A+N/A19118.2h3.8B++6.7C+
FA1 Barrage 1,1771,1696721.74B++0.8553.613%A15.483%C+57.6A++N/A22320.3h4B*7.4B*
AMR-66 1,1731,1683293.55M++0.9633.521%B**37.928%A++59.6A**N/A16719.6h6.1A18.1B**
KSR-35 1,1351,1302474.575B**1.9836.067%C++34.336%B++63.8B**N/A15717.7h3.8B*10.5B+
PDW-16 Hailstorm 6746713431.956B**0.6423.981%C+27.72%A*38.8B+N/A11417.3h11.7B*48.6B+
T9 CARV 6106003101.935B+0.6625.538%A30.833%A48.8B**N/A29312.3h11B*43.1B*
NSX Tanto 5975812122.741A++0.1528.984%B+28.227%B+58.7B**1.6M2569.9h11.2B+38.8B
Rocklet Rifle 1,0285622562.195A**0.4058.497%B++N/A51.1A++42.4A++48411h22A37.5B**
DMR-99 5235171254.136B**1.5435.981%B+43.134%A++87.6A*1B*2255.9h5.3A14.7B**
MG-HBR1 Dragoon 4404361024.275M1.6837.235%B++45.184%A++70.3A*N/A1756.2h4A10.6B**
MG-C1 Kindred 333332943.532A+0.9429.643%B++30.723%B**81A+N/A1834.1h7.7A25.8B**
L100 Python HESH 3673251620.313B*17.7243.942%C--N/A73.9B*9.5B+2364.4h2.7B++6.2B+
NS-11A 315312933.355A+0.7630.554%A40.064%A**74.3A*N/A2254.2h9.2A+30B**
TX1 Repeater 3032973240.917C*1.6724.816%C+22.559%C*29.1C++N/A12410.2h10.8B++43.5B+
TRAC-Shot 2962921951.497C*1.0927.389%B+26.37%A++41.1C**N/A1617.1h10.4B+37.8B+
Cycler TRV 292288982.939A+0.3532.849%A*32.639%A*68.6A*1A+2544.2h10.6B**32.3B**
NSX Daimyo 267267564.768B+2.1843.691%B98.127%A66.8B+N/A1754h2.4C**5.6B
Chainblade 29123321,0240.011C2.5814.879%D*1.717%D0.3C--N/A1824.9h2.2B+14.7C+
T1 Cycler 2282252041.103C++1.4926.836%B**20.889%C+32.6B+N/A3246.9h11.7B**43.8B*
MRC3 Mercy 225221663.348B+0.7623.478%A+31.222%A*58.2A*1.1B**2013.8h14.9B**63.4B**
MRC3 Mercy 209207663.136B+0.5423.788%A+24.638%B*53.1A++N/A1983.9h16.3B*68.3B*
P2-120 HESH 2412021612.625C+10.0344.084%C**1.98%A+80.8A15.6A3172.5h3.2A7.3B**
NS-45 Pilot 191191932.054B+0.5428.992%C44.503%A*54.6C*N/A1283.5h5.3B**18.3B+
NSX Tengu 169166632.635A+0.0442.597%B*28.916%A79A+1.4A++2482.1h8.6B**20.1B*
NSX Tomoe 160160732.192C**0.4033.04%B*61.25%A*80A++N/A2552h10.1B**30.5B*
Hellfire Rocket Pods 165145522.788C--0.2048.879%C++N/A53.7C7.4D2662.7h18.3C**37.5B+
M12 Kobalt 138134267A+64.4122.926%C*19.403%B268M+8B6970.5h10B**43.8B**
T4 AMP 131131911.44B+1.1528.769%C**22.901%B+62.4AN/A1732.1h11B*38.1B++
T9 CARV-S 128128592.169B+0.4227.245%B**34.375%A+55.7B+N/A2132.3h9.8B*35.8B++
L100 Python HEAT 164120167.5B+4.9160.152%B**N/A66.7A**24.4M3481.8h6C+9.9B+
S12 Renegade 122119254.76B*2.1746.245%B+2.521%D74.4B*1.9C+1921.6h2.9B+6.4B+
M3 Pounder HEG 139106681.559C++1.0342.688%B+6.604%A**27.2B**8.5M++2143.9h11.9B*27.9B++
MG-H1 Watchman 102101392.59B*0.0023.48%C++27.723%C**77.7A+N/A10611.3h11.5B*49B+
Fatestealer 100100571.754U0.8450.881%A+26%B71.4A++N/A1501.4h2.3C++4.5B**
Sticky Grenade 9996196N/A93.4163.123%AN/A960C+30A++38850.1h2C**3.1B+
NS Decimator 12495481.979B**0.6161.705%C++N/A31.7C+9.7D5163h4.5C*7.3C**
P2-120 AP 15389263.423C0.8362.509%A++1.124%D--30.7C++22.1B*3822.9h9.7D--15.5C*
CAS 14-E 8984136.462C3.8733.856%C+1.19%D49.4C--2.9D--1991.7h34.2C+101C+
P2-120 HEAT 13182273.037C0.4561.901%A*1.22%D*32.8B+19.6A**3192.5h9.6D15.5B+
M1 Heavy Cycler 8282541.519C*1.0719.393%A21.951%B*37.3A++N/A2902.2h15.7B++80.7B++
M20 Basilisk 12282204.1B+1.5156.032%A++10.976%A*30.4B++14.8B**2802.7h146.5D--261.5C++
TRAC-5 Burst 7979223.591B*1.0030.046%B*34.177%A++79A+N/A5081h10.9B+36.2B++
L100 Python AP 12677194.053C+1.4659.255%B+1.299%D-33.5C*21.3B+2582.3h6.2C+10.5C**
M3 Pounder HEG 8474511.451C+1.1445.766%B+1.351%D*23.9B+3.2C1793.1h15.7B+34.3B+
G20 Vulcan-H 11473164.563C*1.9744.567%C4.11%B++48.7C*27.3C++4611.5h78.2B++175.4B+
M20 Basilisk 10771135.462B*2.8759.972%A**4.225%D28.4B++14.4A++3612.5h146.1D*243.6C*
NS-61 Emissary 7069371.865A+0.7329.452%C*24.638%A+57.5A++N/A2351.2h9.3B++31.7B*
M12 Kobalt 6563415.75C++13.1618.505%C*25.397%A+157.5M+5B*6330.4h11.5A62B++
Claymore 6262134.769C2.1827.759%C--N/A88.6D-N/A3480.7h1.3D4.8C
M2 Mutilator 6460371.622C+0.9720.676%A+16.667%C-40A2.7S2581.5h17.4C+84.3B++
M12 Kobalt 5959159M56.4115.911%C18.644%C+147.5A*N/A5820.4h12B**75.5B+
Tank Mine 7656222.545C+0.0555.274%A++N/A40D**14.3F3671.4h2.3D4.2B**
P525 Marauder-H 605586.875D4.2840.034%B++1.818%A+91.7C+8.3B+3820.6h8.5C--21.3C+
M14 Banshee 5855341.618C0.9728.658%C+N/A15.3D-N/A763.6h21.5C**74.9C**
MKV Suppressed 5050182.778A*0.1932.899%A+20%C++45.5B+N/A1951.1h10.6B*32.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon77510.7h
Anti-Vehicle MANA Turret2830.2h
Nano-Armor Kit113140,51511.3h
Nanite Revive Grenade02220.1h
Nanite Healing Grenade02510.1h
Restoration Kit28915,50215.7h
Motion Spotter39220.7h
Welding Device0870h
Shield Recharging Field53700.1h
Ammunition Package54620.3h
Medical Applicator369115,11511.2h
Medical Kit64310,1059.7h
Recon Detection Device9415,51024.4h
M60-A Bulldog0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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