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Field Marshal zopQQ[RO] zopQQ
TR BR 136

KDR: 2.59

Score: 40.4m

Last Seen: Nov 9th, 2019 9:48 PM
- OFFLINE - 292 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 82
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Ripper NS-44 Commissioner LC2 Lynx TSAR-42 AS16 NightHawk LC3 Jaguar NS-11C NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,767,561 MLG Score: 3811
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.281%31.267%97836119059,9702.379570.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.672%1.957A++1.559A+-0.564DHEAD ++ (~15.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.653B+8.10.435B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.651%1.103%1576122090710832990.836716302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.454%1.223B**-0.92D--0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++4.90.61B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.593%9.831%70512213569151470.389071241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.229%1.42A1.3A1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162-0.346C-83.6-1.076D*78.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.642%78.036%70312237,8812291123.43998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.603%1.005B**0.711B++-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.80.435B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.049%15.601%70412229,4162067794.55539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.913%1.114B**0.172C++-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+30.389C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 82
40.4m276.6%541 (32.5k)404 (24.2k)2.59299109,38042,1832.66968136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1226695929.024%28.75%83402:2329

7% Heavy Assault37% Infiltrator44% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2016 2:14 PMJul 28th, 2019 6:35 PMNov 21st, 2019 12:02 PM (8h) (PST)Nov 9th, 2019 6:02 PM (12d) (PST)Nov 9th, 2019 5:48 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6544152391.0930.4210.3143.1140.0333811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,22524,90514,320662519187224,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1668.2h/69.5d 3,235 31,447 29,865 311.7k 3,036 5,937 3,302 65.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:2,204
Deaths:696
KDR:3.167
Accuracy:29.255% B**
HSR:39.020% A++
MSW-R
B**
Kills:1,550
Deaths:902
KDR:1.718
Accuracy:28.085% B**
HSR:27.226% B
T9 CARV
B**
Kills:600
Deaths:310
KDR:1.935
Accuracy:25.538% B**
HSR:30.833% B**
T9 CARV-S
A
Kills:128
Deaths:59
KDR:2.169
Accuracy:27.245% B**
HSR:34.375% A
MG-H1 Watchman
C++
Kills:101
Deaths:39
KDR:2.590
Accuracy:23.480% C++
HSR:27.723% C++
Kills:4,583
Deaths (as Heavy Assault):2,006
Deaths (to Heavy Assaults):13,263
KDR:2.28465
Kill Difference:2,577
Playtime:118.726 hours
Usage:7%
Score:2.582m
Score/min:362
Accuracy (listed only):26.721%
HSR (listed only):31.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:8,653
Deaths:3,563
KDR:2.429
Accuracy:30.245% A
HSR:26.268% B++
AS16 NightHawk
A
Kills:4,763
Deaths:1,983
KDR:2.402
Accuracy:51.942% A
HSR:14.928% C++
LC3 Jaguar
A
Kills:4,741
Deaths:1,685
KDR:2.814
Accuracy:30.576% A
HSR:27.209% B**
NS-11C
A
Kills:4,732
Deaths:1,585
KDR:2.985
Accuracy:31.231% A
HSR:26.691% A
HC1 Cougar
B**
Kills:2,883
Deaths:1,419
KDR:2.032
Accuracy:29.877% B**
HSR:27.922% B**
TAS-16 Blackjack
C**
Kills:2,241
Deaths:1,204
KDR:1.861
Accuracy:63.582% C**
HSR:16.020% C++
MG-S1 Jackal
A++
Kills:1,746
Deaths:678
KDR:2.575
Accuracy:30.536% B++
HSR:32.703% A++
SMG-46 Armistice
A+
Kills:1,318
Deaths:679
KDR:1.941
Accuracy:29.789% B++
HSR:26.252% A+
T5 AMC
B**
Kills:1,299
Deaths:603
KDR:2.154
Accuracy:28.835% B**
HSR:24.403% B++
TRAC-5
A++
Kills:1,288
Deaths:762
KDR:1.690
Accuracy:31.362% A++
HSR:20.963% C**
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B
TRAC-5 S
A+
Kills:1,221
Deaths:665
KDR:1.836
Accuracy:28.630% B**
HSR:24.734% A+
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A+
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A+
HSR:15.483% C+
MG-C1 Kindred
A
Kills:810
Deaths:241
KDR:3.361
Accuracy:29.954% B+
HSR:31.728% A
PDW-16 Hailstorm
A++
Kills:677
Deaths:345
KDR:1.962
Accuracy:24.006% C+
HSR:27.917% A++
NSX Tanto
B+
Kills:601
Deaths:220
KDR:2.732
Accuracy:28.980% B+
HSR:28.286% B+
TRAC-Shot
A+
Kills:292
Deaths:195
KDR:1.497
Accuracy:27.389% B+
HSR:26.370% A+
NSX Tengu
A+
Kills:176
Deaths:66
KDR:2.667
Accuracy:41.683% B++
HSR:30.114% A+
TRAC-5 Burst
A+
Kills:79
Deaths:22
KDR:3.591
Accuracy:30.046% B*
HSR:34.177% A+
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:41,152
Deaths (as Light Assault):17,814
Deaths (to Light Assaults):7,444
KDR:2.31009
Kill Difference:23,338
Playtime:726.993 hours
Usage:44%
Score:19.188m
Score/min:440
Accuracy (listed only):37.116%
HSR (listed only):24.772%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:4,763
Deaths:1,983
KDR:2.402
Accuracy:51.942% A
HSR:14.928% C++
TAS-16 Blackjack
C**
Kills:2,241
Deaths:1,204
KDR:1.861
Accuracy:63.582% C**
HSR:16.020% C++
MG-S1 Jackal
A++
Kills:1,746
Deaths:678
KDR:2.575
Accuracy:30.536% B++
HSR:32.703% A++
TORQ-9
B*
Kills:1,591
Deaths:632
KDR:2.517
Accuracy:28.943% B*
HSR:23.884% C+
TAR
A+
Kills:1,328
Deaths:424
KDR:3.132
Accuracy:31.035% A+
HSR:25.226% B+
SMG-46 Armistice
A+
Kills:1,318
Deaths:679
KDR:1.941
Accuracy:29.789% B++
HSR:26.252% A+
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A+
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A+
HSR:15.483% C+
PDW-16 Hailstorm
A++
Kills:677
Deaths:345
KDR:1.962
Accuracy:24.006% C+
HSR:27.917% A++
Cycler TRV
A++
Kills:528
Deaths:164
KDR:3.220
Accuracy:32.070% A++
HSR:33.333% A++
NS-11A
A**
Kills:340
Deaths:103
KDR:3.301
Accuracy:29.748% B**
HSR:40.294% A**
T1 Cycler
B**
Kills:227
Deaths:205
KDR:1.107
Accuracy:26.753% B**
HSR:20.705% C+
NSX Tengu
A+
Kills:176
Deaths:66
KDR:2.667
Accuracy:41.683% B++
HSR:30.114% A+
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:18,567
Deaths (as Combat Medic):8,382
Deaths (to Combat Medics):4,474
KDR:2.2151
Kill Difference:10,185
Playtime:91.409 hours
Usage:5%
Score:2.342m
Score/min:427
Accuracy (listed only):40.058%
HSR (listed only):24.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:8,653
Deaths:3,563
KDR:2.429
Accuracy:30.245% A
HSR:26.268% B++
AS16 NightHawk
A
Kills:4,763
Deaths:1,983
KDR:2.402
Accuracy:51.942% A
HSR:14.928% C++
LC3 Jaguar
A
Kills:4,741
Deaths:1,685
KDR:2.814
Accuracy:30.576% A
HSR:27.209% B**
NS-11C
A
Kills:4,732
Deaths:1,585
KDR:2.985
Accuracy:31.231% A
HSR:26.691% A
HC1 Cougar
B**
Kills:2,883
Deaths:1,419
KDR:2.032
Accuracy:29.877% B**
HSR:27.922% B**
TAS-16 Blackjack
C**
Kills:2,241
Deaths:1,204
KDR:1.861
Accuracy:63.582% C**
HSR:16.020% C++
T5 AMC
B**
Kills:1,299
Deaths:603
KDR:2.154
Accuracy:28.835% B**
HSR:24.403% B++
TRAC-5
A++
Kills:1,288
Deaths:762
KDR:1.690
Accuracy:31.362% A++
HSR:20.963% C**
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B
TRAC-5 S
A+
Kills:1,221
Deaths:665
KDR:1.836
Accuracy:28.630% B**
HSR:24.734% A+
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A+
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A+
HSR:15.483% C+
AMR-66
A++
Kills:1,168
Deaths:329
KDR:3.550
Accuracy:33.521% B**
HSR:37.928% A++
MG-C1 Kindred
A
Kills:810
Deaths:241
KDR:3.361
Accuracy:29.954% B+
HSR:31.728% A
NSX Tanto
B+
Kills:601
Deaths:220
KDR:2.732
Accuracy:28.980% B+
HSR:28.286% B+
MG-HBR1 Dragoon
A++
Kills:554
Deaths:123
KDR:4.504
Accuracy:38.675% B*
HSR:45.668% A++
DMR-99
A+
Kills:517
Deaths:125
KDR:4.136
Accuracy:35.981% C*
HSR:43.134% A+
TRAC-Shot
A+
Kills:292
Deaths:195
KDR:1.497
Accuracy:27.389% B+
HSR:26.370% A+
TRAC-5 Burst
A+
Kills:79
Deaths:22
KDR:3.591
Accuracy:30.046% B*
HSR:34.177% A+
Kills:39,424
Deaths (as Engineer):16,605
Deaths (to Engineers):4,990
KDR:2.37422
Kill Difference:22,819
Playtime:78.792 hours
Usage:5%
Score:1.250m
Score/min:264
Accuracy (listed only):38.353%
HSR (listed only):26.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:10,722
Deaths:3,994
KDR:2.685
Accuracy:48.385% A+
HSR:36.822% A*
TSAR-42
B*
Kills:6,173
Deaths:1,150
KDR:5.368
Accuracy:41.593% B+
HSR:76.300% B*
NS-357 Underboss
A++
Kills:4,188
Deaths:2,419
KDR:1.731
Accuracy:47.224% A
HSR:36.748% A++
MG-S1 Jackal
A++
Kills:1,746
Deaths:678
KDR:2.575
Accuracy:30.536% B++
HSR:32.703% A++
HSR-1
B**
Kills:1,485
Deaths:292
KDR:5.086
Accuracy:36.630% C**
HSR:36.566% B**
SMG-46 Armistice
A+
Kills:1,318
Deaths:679
KDR:1.941
Accuracy:29.789% B++
HSR:26.252% A+
RAMS .50M
C*
Kills:1,218
Deaths:294
KDR:4.143
Accuracy:39.948% C*
HSR:78.654% C+
SOAS-20
A++
Kills:1,210
Deaths:315
KDR:3.841
Accuracy:31.794% B++
HSR:34.876% A++
NS-30 Vandal
A+
Kills:1,193
Deaths:286
KDR:4.171
Accuracy:34.934% C**
HSR:38.139% A+
KSR-35
B++
Kills:1,130
Deaths:247
KDR:4.575
Accuracy:36.067% C++
HSR:34.336% B++
PDW-16 Hailstorm
A++
Kills:677
Deaths:345
KDR:1.962
Accuracy:24.006% C+
HSR:27.917% A++
NSX Daimyo
A
Kills:490
Deaths:96
KDR:5.104
Accuracy:46.138% B++
HSR:98.367% A
TX1 Repeater
C++
Kills:297
Deaths:324
KDR:0.917
Accuracy:24.816% C+
HSR:22.559% C++
NSX Tomoe
A*
Kills:204
Deaths:85
KDR:2.400
Accuracy:32.692% B*
HSR:60.784% A*
NS-45 Pilot
A*
Kills:191
Deaths:93
KDR:2.054
Accuracy:28.992% C
HSR:44.503% A*
NSX Tengu
A+
Kills:176
Deaths:66
KDR:2.667
Accuracy:41.683% B++
HSR:30.114% A+
T4 AMP
B+
Kills:131
Deaths:91
KDR:1.440
Accuracy:28.769% C*
HSR:22.901% B+
NS-61 Emissary
A+
Kills:74
Deaths:44
KDR:1.682
Accuracy:28.024% C+
HSR:25.676% A+
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:32,673
Deaths (as Infiltrator):11,516
Deaths (to Infiltrators):6,235
KDR:2.83718
Kill Difference:21,157
Playtime:625.546 hours
Usage:37%
Score:14.458m
Score/min:385
Accuracy (listed only):34.996%
HSR (listed only):41.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:320
Deaths:86
KDR:3.721
Accuracy:23.643% A
HSR:29.063% A+
MRC3 Mercy
A
Kills:307
Deaths:86
KDR:3.570
Accuracy:24.115% A
HSR:25.081% B++
M3 Pounder HEG
A+
Kills:188
Deaths:95
KDR:1.979
Accuracy:47.468% B**
HSR:5.319% A+
M3 Pounder HEG
B**
Kills:157
Deaths:78
KDR:2.013
Accuracy:51.296% B**
HSR:2.548% C
M1 Heavy Cycler
B**
Kills:82
Deaths:54
KDR:1.519
Accuracy:19.393% B**
HSR:21.951% B*
M2 Mutilator
A+
Kills:61
Deaths:38
KDR:1.605
Accuracy:20.809% A+
HSR:16.393% C--
Kills:1,115
Deaths (as MAX Suit):218.500
Deaths (to MAX Suits):1,904
KDR:5.10297
Kill Difference:896.500
Playtime:19.202 hours
Usage:1%
Score:0.594m
Score/min:515
Accuracy (listed only):31.121%
HSR (listed only):16.726%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:145
V. Kills:20 N/A
Deaths:52
KDR:2.788
Accuracy:48.879% C++
KPH:54.700 C
VKPH:7.500 D
M14 Banshee
C+
Kills:55
V. Kills:3 N/A
Deaths:34
KDR:1.618
Accuracy:28.658% C+
KPH:15.300 D-
VKPH:0.800 D*
Kills:200 (55 + 0)
Deaths:86
KDR:2.326
VKDR:0.267
Vehicle Kills:23
Kill Difference:114
Playtime:6.238 hours
Usage:0%
Score:0.061m
Score/min:163
Piloting Accuracy:28.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:325
V. Kills:42 N/A
Deaths:16
KDR:20.313
Accuracy:43.942% C--
KPH:74.500 B*
VKPH:9.600 C++
L100 Python HEAT
A*
Kills:121
V. Kills:44 269%
Deaths:16
KDR:7.563
Accuracy:59.983% B*
KPH:65.300 A*
VKPH:23.800 A*
L100 Python AP
B+
Kills:77
V. Kills:49 154%
Deaths:19
KDR:4.053
Accuracy:59.255% B
KPH:33.800 C++
VKPH:21.500 B+
Kills:523 (523 + 0)
Deaths:51
KDR:10.255
VKDR:2.647
Vehicle Kills:135
Kill Difference:472
Playtime:8.489 hours
Usage:1%
Score:0.137m
Score/min:268
Driving Accuracy:59.255%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:211
V. Kills:40 N/A
Deaths:16
KDR:13.188
Accuracy:43.689% C++
KPH:83 A
VKPH:15.700 B**
P2-120 AP
B++
Kills:89
V. Kills:64 137%
Deaths:26
KDR:3.423
Accuracy:62.509% A++
KPH:30.600 C+
VKPH:22 B++
P2-120 HEAT
A*
Kills:84
V. Kills:50 165%
Deaths:27
KDR:3.111
Accuracy:61.890% A*
KPH:33.100 B++
VKPH:19.700 A*
Kills:384 (384 + 0)
Deaths:69
KDR:5.565
VKDR:2.232
Vehicle Kills:154
Kill Difference:315
Playtime:7.980 hours
Usage:0%
Score:0.167m
Score/min:349
Driving Accuracy:61.890%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:75
V. Kills:42 174%
Deaths:16
KDR:4.688
Accuracy:44.227% C-
KPH:48.100 C*
VKPH:26.900 C+
P525 Marauder-H
B+
Kills:55
V. Kills:5 N/A
Deaths:8
KDR:6.875
Accuracy:40.034% B+
KPH:97.300 C+
VKPH:8.800 B+
Kills:130 (0 + 130)
Deaths:24
KDR:5.417
VKDR:1.958
Vehicle Kills:47
Kill Difference:106
Playtime:2.125 hours
Usage:0%
Score:0.056m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:40.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:82
V. Kills:40 200%
Deaths:20
KDR:4.100
Accuracy:55.912% A++
KPH:30.400 B*
VKPH:14.800 A
M20 Basilisk
A++
Kills:75
V. Kills:36 203%
Deaths:13
KDR:5.769
Accuracy:60.184% A**
KPH:28.300 B++
VKPH:13.600 A++
M12 Kobalt
A++
Kills:71
V. Kills: N/A
Deaths:
KDR:
Accuracy:15.976% C
KPH:136.100 A++
VKPH:0 D*
M12 Kobalt
M
Kills:69
V. Kills:2 N/A
Deaths:4
KDR:17.250
Accuracy:18.229% C++
KPH:155.800 M
VKPH:4.500 B+
Kills:297 (0 + 297)
Deaths:37
KDR:8.027
VKDR:2.108
Vehicle Kills:78
Kill Difference:260
Playtime:6.308 hours
Usage:0%
Score:0.137m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:18.229%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:119
V. Kills:3 N/A
Deaths:25
KDR:4.760
Accuracy:45.281% B
KPH:71.400 B*
VKPH:1.800 C+
Kills:119 (119 + 0)
Deaths:25
KDR:4.760
VKDR:0.120
Vehicle Kills:3
Kill Difference:94
Playtime:1.666 hours
Usage:0%
Score:0.019m
Score/min:186
Driving Accuracy:45.281%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:100
V. Kills:5 N/A
Deaths:13
KDR:7.692
Accuracy:32.947% C
KPH:51.700 C-
VKPH:2.600 D*
Kills:100 (0 + 100)
Deaths:13
KDR:7.692
VKDR:0.385
Vehicle Kills:5
Kill Difference:87
Playtime:1.935 hours
Usage:0%
Score:0.022m
Score/min:190
Piloting Accuracy:N/A%
Gunner Accuracy:32.947%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ripper 17,87717,82618,3770.97S1.6249.208%A*21.289%B++30A++N/A74594h1.1B*2.2B+
NS-44 Commissioner 10,76810,7223,9942.685A++0.0948.385%A+36.822%A*80.6A++N/A207133.1h3.2B++6.6B*
LC2 Lynx 8,7618,6533,5632.429A0.1630.245%A26.268%B++63.3A+N/A167136.7h11.5B*37.9B*
TSAR-42 6,1826,1731,1505.368B+2.7841.593%B+76.3%B*64B**N/A17696.4h1.7B**4.2B*
AS16 NightHawk 4,8054,7631,9832.402B**0.1951.942%A14.928%C++82.8A++N/A26857.5h3.4B**6.6B**
LC3 Jaguar 4,7944,7411,6852.814B**0.2230.576%A27.209%B**55.8B**N/A20084.9h10.1B++32.9B*
NS-11C 4,7794,7321,5852.985A*0.3931.231%A26.691%A57.5AN/A16782.3h10.6B**33.8B*
NS-357 Underboss 4,2064,1882,4191.731B++0.8647.224%A36.748%A++123.9MN/A34533.8h3.1B**6.5B**
C-4 5,0223,9541,1193.534A+0.9431.161%B*N/A183.1A*49.4A+117621.6h0.9B**2.9B**
HC1 Cougar 2,9082,8831,4192.032B**0.5629.877%B**27.922%B**50.5B*N/A16357.1h9.6B*32.2B*
TAS-16 Blackjack 2,2602,2411,2041.861B++0.7363.582%C**16.02%C++68.1B**N/A27532.9h2B*3.1B+
NS-15M2 2,2262,2046963.167B*0.5729.255%B**39.02%A++80.1B**N/A22627.5h9.2B**31.6B*
MG-S1 Jackal 1,7561,7466782.575B**0.0230.536%B++32.703%A++53.6B*N/A16632.6h7.5B+24.6B*
TORQ-9 1,6011,5916322.517B*0.0828.943%B*23.884%C+65.5A+N/A20424.3h11.7B**40.6B*
MSW-R 1,5621,5509021.718C+0.8728.085%B**27.226%B48.4BN/A24532h10.9B+38.9B+
HSR-1 1,4891,4852925.086A*2.4936.63%C**36.566%B**66.9B**N/A16322.2h4.6B++12.6B+
Frag Grenade 1,4141,35711357N/A1,354.4159.632%A++N/A969.3A*40.7S32211.4h2.4A4.1A
TAR 1,3331,3284243.132B**0.5431.035%A+25.226%B+74.6A++N/A24417.8h9.9A31.9B**
SMG-46 Armistice 1,3251,3186791.941B*0.6529.789%B++26.252%A+54.9B**N/A17124h10.8B**36.3B++
T5 AMC 1,3071,2996032.154A+0.4428.835%B**24.403%B++53.5A++N/A14924.3h11.1B**38.6B*
TRAC-5 1,3041,2887621.69A0.9031.362%A++20.963%C**36.1B**N/A16735.7h11.6B*37B*
TRS-12 Uppercut 1,2531,2436331.964B++0.6368.185%B*17.538%B66.5B**N/A20018.7h2.1B*3.1B++
TRAC-5 S 1,2371,2216651.836A+0.7628.63%B**24.734%A+48.5A++N/A11925.2h10.4B+36.2B++
RAMS .50M 1,2211,2182944.143C**1.5539.948%C*78.654%C+44.6B**N/A12327.3h1.9B+4.7B+
SOAS-20 1,2231,2103153.841A++1.2531.794%B++34.876%A++75.6A++N/A18116h9B**28.2B**
NS-30 Vandal 1,2011,1932864.171A1.5834.934%C**38.139%A+58.5B*N/A12820.4h4.8B++13.7B+
NS Baron G5 1,1811,1705762.031A+0.5656.082%A20.513%A63.9AN/A19218.3h3.8B*6.7C++
FA1 Barrage 1,1771,1696721.74B++0.8553.613%A+15.483%C+57.6A+N/A22620.3h4B*7.4B*
AMR-66 1,1731,1683293.55M++0.9633.521%B**37.928%A++59.6A*N/A16919.6h6.1B**18.1B**
KSR-35 1,1351,1302474.575B**1.9836.067%C++34.336%B++63.8B*N/A15817.7h3.8B++10.5B+
MG-C1 Kindred 8158102413.361A0.7729.954%B+31.728%A73B**N/A19611.1h8.1B**27.1B*
PDW-16 Hailstorm 6816773451.962B**0.6324.006%C+27.917%A++38.5B+N/A11617.6h11.7B*48.6B+
NSX Tanto 6196012202.732A++0.1428.98%B+28.286%B+58.9B**1.8M+25610.2h11.3B+39.1B+
T9 CARV 6106003101.935B+0.6625.538%B**30.833%B**47.6B*N/A31012.6h11B*43.1B++
Rocklet Rifle 1,0375672612.172M0.4258.622%B++N/A50.6A++42A++48111.2h22.2A37.9B**
MG-HBR1 Dragoon 5605541234.504M++1.9138.675%B*45.668%A++78A**N/A2037.1h3.9A10.1B**
Cycler TRV 5335281643.22A*0.6332.07%A++33.333%A++73.3A++N/A2427.2h10.3B**32.1B**
DMR-99 5235171254.136B++1.5435.981%C*43.134%A+87.6A+1B+2255.9h5.3B*14.7B*
NSX Daimyo 490490965.104B+2.5146.138%B++98.367%A77.8B*N/A2106.3h2.3B+5B+
NS-11A 3433401033.301A++0.7129.748%B**40.294%A**73.9A++N/A2324.6h9.2A+30.8B**
L100 Python HESH 3673251620.313B*17.7243.942%C--N/A73.9B*9.5C++2384.4h2.7B++6.2B+
MRC3 Mercy 326320863.721B++1.1323.643%A29.063%A+58.2A*1.1B*1925.5h15.1B**64B**
MRC3 Mercy 310307863.57B++0.9824.115%A25.081%B++54.8A++N/A1935.6h16.2B**67.3B*
TX1 Repeater 3032973240.917C**1.6824.816%C+22.559%C++28.6C++N/A12610.4h10.8B++43.5B+
TRAC-Shot 2962921951.497C*1.1027.389%B+26.37%A+41.1BN/A1627.1h10.4B+37.8B+
Chainblade 30925021,5900.012C2.5815.417%D*2%D0.3C-N/A1843.9h2.2B+14.2C+
T1 Cycler 2302272051.107C++1.4926.753%B**20.705%C+32.9B+N/A3396.9h11.7B*43.8B*
P2-120 HESH 2512111613.188C+10.6043.689%C++2.37%M84.4A+16B**3202.5h3.2A7.3B**
NSX Tomoe 204204852.4B+0.1932.692%B*60.784%A*85A++N/A2712.4h9.7A29.5B*
NS-45 Pilot 191191932.054B+0.5428.992%C44.503%A*54.6C++N/A1343.5h5.3B**18.3B+
M3 Pounder HEG 225188951.979B0.6147.468%B**5.319%A+32.4A+6.4A++1955.8h12.2B*25.6B++
NSX Tengu 179176662.667A+0.0741.683%B++30.114%A+76.5A1.3A+2572.3h8.4B**20.3B*
M3 Pounder HEG 170157782.013C*0.5851.296%B**2.548%C31.4A2.6D1735h14.4B++28B++
Hellfire Rocket Pods 165145522.788D0.2048.879%C++N/A53.7C-7.4D2702.7h18.3C*37.5B+
NS Decimator 184145811.79B**0.8061.693%C++1.379%D29C7.8D--3675h4.7C++7.6C*
M12 Kobalt 138134267A64.4122.926%C*19.403%C**268M++8C**7020.5h10B**43.8B++
T4 AMP 131131911.44B+1.1528.769%C*22.901%B+62.4AN/A1752.1h11B*38.1B++
T9 CARV-S 128128592.169B+0.4227.245%B**34.375%A55.7B+N/A2272.3h9.8B*35.8B++
L100 Python HEAT 165121167.563B+4.9759.983%B*N/A63.7A++23.2A*3491.9h5.9C++9.9B+
S12 Renegade 122119254.76B*2.1745.281%B2.521%C--70B++1.8C+1861.7h3B6.6B+
MG-H1 Watchman 102101392.59B++0.0023.48%C++27.723%C++77.7AN/A11561.3h11.5B*49B+
CAS 14-E 105100137.692C5.1032.947%C2%C*52.6C2.6D*1901.9h31.9C++96.7C++
Fatestealer 100100571.754U0.8450.881%A26%B71.4A++N/A1501.4h2.3C++4.5B*
Sticky Grenade 9996196N/A93.4163.123%AN/A960C+30A+40620.1h2B3.1B+
P2-120 AP 15389263.423C--0.8362.509%A++1.124%D--30.7C+22.1B++3912.9h9.7D--15.5C++
P2-120 HEAT 13484273.111C0.5261.89%A*1.19%D*33.6B++20A*3282.5h9.5D15.4B+
M1 Heavy Cycler 8282541.519C*1.0719.393%B**21.951%B*37.3A+N/A3182.2h15.7B*80.7B++
M20 Basilisk 12282204.1B+1.5155.912%A++10.976%A*30.4B*14.8A2842.7h146.5D--262.1C++
TRAC-5 Burst 7979223.591B+1.0030.046%B*34.177%A+79AN/A5381h10.9B++36.2B++
L100 Python AP 12677194.053C1.4659.255%B1.299%D33.5C+21.3B+2602.3h6.2C+10.5C++
G20 Vulcan-H 11775164.688C++2.1044.227%C-4%B*46.9C++26.3C+4541.6h77.1B*174.3B++
M20 Basilisk 11175135.769B*3.1860.184%A**4%D28.8B++13.8A++3582.6h143.2D*238C**
NS-61 Emissary 7574441.682A0.9128.024%C+25.676%A+49.3AN/A2001.5h9.4B+33.5B+
M12 Kobalt 7171171A**68.4115.976%C21.127%B+142A*N/A5310.5h11.7A73.1B++
M12 Kobalt 7169417.25C++14.6618.229%C++27.536%A++172.5M++5B++6430.4h10.8A+59.2B++
Tank Mine 8665222.955C*0.3656.379%A++N/A46.4D*15F3921.4h2.1C3.7A+
Claymore 6262134.769C2.1827.759%CN/A88.6DN/A3680.7h1.3D4.8C
M2 Mutilator 6561381.605C+0.9920.809%A+16.393%C--38.1B**2.5S2621.6h17.7C++85.1B++
P525 Marauder-H 605586.875D4.2840.034%B+1.818%A+91.7C+8.3B+3950.6h8.5C21.3C++
M14 Banshee 5855341.618C0.9728.658%C+N/A15.3D-N/A833.6h21.5C**74.9C**
MKV Suppressed 5050182.778A*0.1932.899%A20%C++45.5B+N/A2171.1h10.6B*32.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2830.2h
Spawn Beacon88190.7h
Nano-Armor Kit114142,31111.4h
Nanite Revive Grenade02220.1h
Nanite Healing Grenade02730.1h
Restoration Kit40523,21423h
Motion Spotter39220.7h
Welding Device0870h
Shield Recharging Field53700.1h
Ammunition Package54640.3h
Medical Applicator373121,31011.6h
Medical Kit78912,20411.8h
Recon Detection Device15725,05141.6h
M60-A Bulldog0510.2h

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