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Field Marshal zopQQ[I3eT] zopQQ
TR BR 123

KDR: 2.54

Score: 31.9m

Last Seen: Jan 19th, 2019 9:30 PM
- OFFLINE - 31.8 hour(s)

Prestige 1, Battle Rank 100 (123 total) - Terran Republic on Miller - Outfit Member of tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Ripper LC2 Lynx TSAR-42 LC3 Jaguar NS-11C AS16 NightHawk C-4 HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,913,128 MLG Score: 3128
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.309%28.575%8663598743,8572.308140.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.128%1.807A++1.214B**-0.206CHEAD ++ (~13.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.586B+9.40.342C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.787%1.017%178610168859352930.946524301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.414%1.261A-1.035D*0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.90.61B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.894%9.48%78510173277651410.426893230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.189%1.457A+1.335A1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.4-0.424C--86.9-1.22D*80.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.746%77.288%78310195,922176783.35144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.355%0.86B*0.672B+-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.80.433B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.294%15.368%78410188,7131483735.87525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.287%1.16B**0.171C++-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.598B+2.90.394B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
tHE rEAL l33t oUTfiT[I3eT] tHE rEAL l33t oUTfiT
TR outfit on Miller

Members: 15
31.9m319.1%530 (31.8k)397 (23.8k)2.5410679,82531,4142.63529123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022501728.384%26.457%75102:3329

6% Combat Medic6% Engineer7% Heavy Assault29% Infiltrator51% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2016 2:14 PMDec 3rd, 2018 7:34 PMJan 20th, 2019 5:00 PM (2d) (PST)Jan 19th, 2019 5:54 PM (3d) (PST)Jan 19th, 2019 5:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6133222910.9940.3910.2633.2940.0393128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,80619,32517,481602316198223,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1339h/55.8d 2,960 21,119 22,183 264.6k 2,585 4,737 3,107 49.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,616
Deaths:495
KDR:3.265
Accuracy:30.364% A
HSR:37.809% A++
MSW-R
B**
Kills:1,464
Deaths:877
KDR:1.669
Accuracy:28.222% B**
HSR:26.503% B+
T9 CARV
A
Kills:600
Deaths:310
KDR:1.935
Accuracy:25.538% A
HSR:30.833% A
T9 CARV-S
A+
Kills:128
Deaths:59
KDR:2.169
Accuracy:27.245% B**
HSR:34.375% A+
MG-H1 Watchman
C*
Kills:101
Deaths:39
KDR:2.590
Accuracy:23.480% C++
HSR:27.723% C*
Kills:3,909
Deaths (as Heavy Assault):1,780
Deaths (to Heavy Assaults):9,415
KDR:2.19607
Kill Difference:2,129
Playtime:89.229 hours
Usage:7%
Score:2.047m
Score/min:382
Accuracy (listed only):26.970%
HSR (listed only):31.449%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:8,172
Deaths:3,426
KDR:2.385
Accuracy:30.311% A+
HSR:26.052% B*
LC3 Jaguar
A+
Kills:4,524
Deaths:1,638
KDR:2.762
Accuracy:30.528% A+
HSR:26.945% A
NS-11C
A+
Kills:4,400
Deaths:1,485
KDR:2.963
Accuracy:31.298% A+
HSR:26.046% A
AS16 NightHawk
A
Kills:4,227
Deaths:1,799
KDR:2.350
Accuracy:51.649% A
HSR:15.023% C*
HC1 Cougar
B**
Kills:2,883
Deaths:1,419
KDR:2.032
Accuracy:29.877% B**
HSR:27.922% B**
TAS-16 Blackjack
B+
Kills:2,074
Deaths:1,119
KDR:1.853
Accuracy:66.559% B+
HSR:14.706% C+
MG-S1 Jackal
A++
Kills:1,637
Deaths:628
KDR:2.607
Accuracy:30.566% B*
HSR:32.804% A++
T5 AMC
B**
Kills:1,299
Deaths:603
KDR:2.154
Accuracy:28.835% B**
HSR:24.403% B*
TRAC-5
A*
Kills:1,273
Deaths:755
KDR:1.686
Accuracy:31.345% A*
HSR:20.817% B
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B+
TRAC-5 S
A+
Kills:1,221
Deaths:665
KDR:1.836
Accuracy:28.630% A
HSR:24.734% A+
SMG-46 Armistice
A+
Kills:1,173
Deaths:614
KDR:1.910
Accuracy:29.925% B*
HSR:24.467% A+
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A+
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A+
HSR:15.483% C+
PDW-16 Hailstorm
A*
Kills:661
Deaths:335
KDR:1.973
Accuracy:23.966% C+
HSR:27.383% A*
NSX Tanto
B+
Kills:581
Deaths:212
KDR:2.741
Accuracy:28.984% B+
HSR:28.227% B+
TRAC-Shot
A++
Kills:292
Deaths:195
KDR:1.497
Accuracy:27.389% B+
HSR:26.370% A++
TRAC-5 Burst
A++
Kills:79
Deaths:22
KDR:3.591
Accuracy:30.046% B*
HSR:34.177% A++
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:38,128
Deaths (as Light Assault):16,814
Deaths (to Light Assaults):5,878
KDR:2.26763
Kill Difference:21,314
Playtime:684.536 hours
Usage:51%
Score:18.269m
Score/min:445
Accuracy (listed only):37.404%
HSR (listed only):23.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:4,227
Deaths:1,799
KDR:2.350
Accuracy:51.649% A
HSR:15.023% C*
TAS-16 Blackjack
B+
Kills:2,074
Deaths:1,119
KDR:1.853
Accuracy:66.559% B+
HSR:14.706% C+
MG-S1 Jackal
A++
Kills:1,637
Deaths:628
KDR:2.607
Accuracy:30.566% B*
HSR:32.804% A++
TORQ-9
B**
Kills:1,549
Deaths:611
KDR:2.535
Accuracy:28.946% B**
HSR:23.757% C+
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B+
SMG-46 Armistice
A+
Kills:1,173
Deaths:614
KDR:1.910
Accuracy:29.925% B*
HSR:24.467% A+
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A+
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A+
HSR:15.483% C+
TAR
A++
Kills:1,166
Deaths:377
KDR:3.093
Accuracy:31.163% A++
HSR:24.614% B+
PDW-16 Hailstorm
A*
Kills:661
Deaths:335
KDR:1.973
Accuracy:23.966% C+
HSR:27.383% A*
Cycler TRV
A*
Kills:193
Deaths:63
KDR:3.063
Accuracy:32.743% A*
HSR:33.679% A*
NS-11A
A*
Kills:188
Deaths:47
KDR:4
Accuracy:31.375% A+
HSR:37.766% A*
T1 Cycler
B*
Kills:175
Deaths:180
KDR:0.972
Accuracy:26.234% B*
HSR:18.857% C
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:16,675
Deaths (as Combat Medic):7,672
Deaths (to Combat Medics):3,273
KDR:2.17349
Kill Difference:9,003
Playtime:78.458 hours
Usage:6%
Score:2.031m
Score/min:431
Accuracy (listed only):40.279%
HSR (listed only):23.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:8,172
Deaths:3,426
KDR:2.385
Accuracy:30.311% A+
HSR:26.052% B*
LC3 Jaguar
A+
Kills:4,524
Deaths:1,638
KDR:2.762
Accuracy:30.528% A+
HSR:26.945% A
NS-11C
A+
Kills:4,400
Deaths:1,485
KDR:2.963
Accuracy:31.298% A+
HSR:26.046% A
AS16 NightHawk
A
Kills:4,227
Deaths:1,799
KDR:2.350
Accuracy:51.649% A
HSR:15.023% C*
HC1 Cougar
B**
Kills:2,883
Deaths:1,419
KDR:2.032
Accuracy:29.877% B**
HSR:27.922% B**
TAS-16 Blackjack
B+
Kills:2,074
Deaths:1,119
KDR:1.853
Accuracy:66.559% B+
HSR:14.706% C+
T5 AMC
B**
Kills:1,299
Deaths:603
KDR:2.154
Accuracy:28.835% B**
HSR:24.403% B*
TRAC-5
A*
Kills:1,273
Deaths:755
KDR:1.686
Accuracy:31.345% A*
HSR:20.817% B
TRS-12 Uppercut
B*
Kills:1,243
Deaths:633
KDR:1.964
Accuracy:68.185% B*
HSR:17.538% B+
TRAC-5 S
A+
Kills:1,221
Deaths:665
KDR:1.836
Accuracy:28.630% A
HSR:24.734% A+
NS Baron G5
A
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:56.082% A
HSR:20.513% A
FA1 Barrage
A+
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:53.613% A+
HSR:15.483% C+
AMR-66
A++
Kills:1,168
Deaths:329
KDR:3.550
Accuracy:33.521% B**
HSR:37.928% A++
NSX Tanto
B+
Kills:581
Deaths:212
KDR:2.741
Accuracy:28.984% B+
HSR:28.227% B+
MG-HBR1 Dragoon
A++
Kills:436
Deaths:102
KDR:4.275
Accuracy:37.235% B+
HSR:45.184% A++
TRAC-Shot
A++
Kills:292
Deaths:195
KDR:1.497
Accuracy:27.389% B+
HSR:26.370% A++
DMR-99
B*
Kills:273
Deaths:75
KDR:3.640
Accuracy:35.845% C**
HSR:35.531% B*
TRAC-5 Burst
A++
Kills:79
Deaths:22
KDR:3.591
Accuracy:30.046% B*
HSR:34.177% A++
Kills:36,484
Deaths (as Engineer):15,725
Deaths (to Engineers):3,860
KDR:2.32013
Kill Difference:20,759
Playtime:77.202 hours
Usage:6%
Score:1.224m
Score/min:264
Accuracy (listed only):38.885%
HSR (listed only):25.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:4,566
Deaths:847
KDR:5.391
Accuracy:40.806% B
HSR:76.281% B*
MG-S1 Jackal
A++
Kills:1,637
Deaths:628
KDR:2.607
Accuracy:30.566% B*
HSR:32.804% A++
NS-44 Commissioner
B+
Kills:1,258
Deaths:837
KDR:1.503
Accuracy:41.295% B+
HSR:24.960% B+
NS-357 Underboss
A+
Kills:1,218
Deaths:595
KDR:2.047
Accuracy:41.566% B++
HSR:32.348% A+
RAMS .50M
C*
Kills:1,218
Deaths:294
KDR:4.143
Accuracy:39.948% C*
HSR:78.654% C+
SOAS-20
A*
Kills:1,209
Deaths:315
KDR:3.838
Accuracy:31.795% B++
HSR:34.822% A*
HSR-1
B*
Kills:1,184
Deaths:226
KDR:5.239
Accuracy:36.163% C**
HSR:34.797% B*
SMG-46 Armistice
A+
Kills:1,173
Deaths:614
KDR:1.910
Accuracy:29.925% B*
HSR:24.467% A+
NS-30 Vandal
A+
Kills:1,153
Deaths:272
KDR:4.239
Accuracy:34.800% C**
HSR:37.988% A+
KSR-35
B++
Kills:1,123
Deaths:244
KDR:4.602
Accuracy:36.055% C++
HSR:34.194% B++
PDW-16 Hailstorm
A*
Kills:661
Deaths:335
KDR:1.973
Accuracy:23.966% C+
HSR:27.383% A*
TX1 Repeater
C*
Kills:297
Deaths:324
KDR:0.917
Accuracy:24.816% C++
HSR:22.559% C*
NS-45 Pilot
A**
Kills:184
Deaths:87
KDR:2.115
Accuracy:29.124% C
HSR:45.652% A**
NSX Daimyo
A
Kills:138
Deaths:28
KDR:4.929
Accuracy:45.013% B+
HSR:98.551% A
T4 AMP
B+
Kills:131
Deaths:91
KDR:1.440
Accuracy:28.769% C**
HSR:22.901% B+
NS-61 Emissary
A+
Kills:69
Deaths:37
KDR:1.865
Accuracy:29.452% C*
HSR:24.638% A+
MKV Suppressed
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:32.899% N/A
HSR:20% N/A
Kills:17,269
Deaths (as Infiltrator):5,792
Deaths (to Infiltrators):4,718
KDR:2.98153
Kill Difference:11,477
Playtime:389.009 hours
Usage:29%
Score:7.859m
Score/min:337
Accuracy (listed only):33.939%
HSR (listed only):39.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:185
Deaths:63
KDR:2.937
Accuracy:23.823% A++
HSR:31.892% A*
MRC3 Mercy
A+
Kills:171
Deaths:63
KDR:2.714
Accuracy:23.791% A+
HSR:24.561% B*
M3 Pounder HEG
A**
Kills:106
Deaths:68
KDR:1.559
Accuracy:42.688% B+
HSR:6.604% A**
M1 Heavy Cycler
A
Kills:82
Deaths:54
KDR:1.519
Accuracy:19.393% A
HSR:21.951% B*
M3 Pounder HEG
B+
Kills:74
Deaths:51
KDR:1.451
Accuracy:45.766% B+
HSR:1.351% D*
M2 Mutilator
A+
Kills:60
Deaths:37
KDR:1.622
Accuracy:20.676% A+
HSR:16.667% C-
Kills:678
Deaths (as MAX Suit):168
Deaths (to MAX Suits):1,312
KDR:4.03571
Kill Difference:510
Playtime:15.019 hours
Usage:1%
Score:0.442m
Score/min:491
Accuracy (listed only):29.356%
HSR (listed only):17.171%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:145
V. Kills:20 N/A
Deaths:52
KDR:2.788
Accuracy:48.879% C++
KPH:54.700 C
VKPH:7.500 D
M14 Banshee
C++
Kills:53
V. Kills:3 N/A
Deaths:32
KDR:1.656
Accuracy:30.249% C++
KPH:23.100 D
VKPH:1.300 D--
Kills:198 (53 + 0)
Deaths:84
KDR:2.357
VKDR:0.274
Vehicle Kills:23
Kill Difference:114
Playtime:4.946 hours
Usage:0%
Score:0.057m
Score/min:191
Piloting Accuracy:30.249%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:325
V. Kills:42 N/A
Deaths:16
KDR:20.313
Accuracy:43.942% C-
KPH:74.500 B*
VKPH:9.600 B+
L100 Python HEAT
M+
Kills:120
V. Kills:44 267%
Deaths:16
KDR:7.500
Accuracy:60.152% B**
KPH:65.900 A**
VKPH:24.200 M+
L100 Python AP
B++
Kills:67
V. Kills:45 146%
Deaths:17
KDR:3.941
Accuracy:59.445% B+
KPH:32 C**
VKPH:21.500 B++
Kills:512 (512 + 0)
Deaths:49
KDR:10.449
VKDR:2.673
Vehicle Kills:131
Kill Difference:463
Playtime:8.279 hours
Usage:1%
Score:0.130m
Score/min:262
Driving Accuracy:59.445%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:202
V. Kills:39 N/A
Deaths:16
KDR:12.625
Accuracy:44.142% B
KPH:83 A+
VKPH:16 A+
P2-120 AP
B*
Kills:89
V. Kills:64 137%
Deaths:26
KDR:3.423
Accuracy:62.509% A++
KPH:30.600 C++
VKPH:22 B*
P2-120 HEAT
A*
Kills:82
V. Kills:49 164%
Deaths:27
KDR:3.037
Accuracy:61.901% A*
KPH:32.700 B++
VKPH:19.600 A*
Kills:373 (373 + 0)
Deaths:69
KDR:5.406
VKDR:2.203
Vehicle Kills:152
Kill Difference:304
Playtime:7.845 hours
Usage:1%
Score:0.161m
Score/min:341
Driving Accuracy:61.901%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:69
V. Kills:39 173%
Deaths:15
KDR:4.600
Accuracy:43.510% C-
KPH:48.600 C**
VKPH:27.400 C++
P525 Marauder-H
B+
Kills:55
V. Kills:5 N/A
Deaths:8
KDR:6.875
Accuracy:40.034% B++
KPH:97.300 C+
VKPH:8.800 B+
Kills:124 (0 + 124)
Deaths:23
KDR:5.391
VKDR:1.913
Vehicle Kills:44
Kill Difference:101
Playtime:1.986 hours
Usage:0%
Score:0.053m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:40.034%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:79
V. Kills:40 193%
Deaths:19
KDR:4.158
Accuracy:56.394% A++
KPH:29.900 B++
VKPH:15.100 B*
M20 Basilisk
A+
Kills:64
V. Kills:34 183%
Deaths:13
KDR:4.923
Accuracy:60.311% A**
KPH:26.300 B+
VKPH:14 A+
M12 Kobalt
M
Kills:60
V. Kills:2 N/A
Deaths:4
KDR:15
Accuracy:18.748% B
KPH:152.500 M
VKPH:5.100 B++
M12 Kobalt
A++
Kills:59
V. Kills: N/A
Deaths:
KDR:
Accuracy:15.938% C
KPH:139.900 A++
VKPH:0 D*
Kills:262 (0 + 262)
Deaths:36
KDR:7.278
VKDR:2.111
Vehicle Kills:76
Kill Difference:226
Playtime:5.897 hours
Usage:0%
Score:0.126m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:15.938%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:102
V. Kills:3 N/A
Deaths:24
KDR:4.250
Accuracy:44.672% C**
KPH:68.800 B+
VKPH:2 C+
Kills:102 (102 + 0)
Deaths:24
KDR:4.250
VKDR:0.125
Vehicle Kills:3
Kill Difference:78
Playtime:1.483 hours
Usage:0%
Score:0.016m
Score/min:179
Driving Accuracy:44.672%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:74
V. Kills:5 N/A
Deaths:11
KDR:6.727
Accuracy:33.290% C+
KPH:48.200 D
VKPH:3.300 D-
Kills:74 (0 + 74)
Deaths:11
KDR:6.727
VKDR:0.455
Vehicle Kills:5
Kill Difference:63
Playtime:1.537 hours
Usage:0%
Score:0.019m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:33.290%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ripper 9,0959,0668,7621.035S1.5146.318%A++20.207%B+27.5A++N/A69329.6h1.1B++2.3B++
LC2 Lynx 8,2758,1723,4262.385B**0.1630.311%A+26.052%B*62.6A++N/A165130.6h11.5B*37.8B*
TSAR-42 4,5714,5668475.391B+2.8540.806%B76.281%B*58.9B**N/A16777.5h1.7B**4.3B*
LC3 Jaguar 4,5744,5241,6382.762B**0.2230.528%A+26.945%A55.1AN/A19982.1h10.1B*33.1B*
NS-11C 4,4444,4001,4852.963A*0.4231.298%A+26.046%A56.1A+N/A16678.5h10.6B**33.9B*
AS16 NightHawk 4,2654,2271,7992.35B**0.1951.649%A15.023%C*80.1A*N/A26252.8h3.4B++6.6B*
C-4 4,9803,9181,1123.523A+0.9831.042%B**N/A183.9A**49.9A+117621.3h0.9B**2.9B**
HC1 Cougar 2,9082,8831,4192.032B**0.5129.877%B**27.922%B**50.6B**N/A16257h9.6B*32.2B*
TAS-16 Blackjack 2,0912,0741,1191.853B+0.6966.559%B+14.706%C+68.2AN/A28230.4h1.9B**2.8B++
MG-S1 Jackal 1,6461,6376282.607A0.0730.566%B*32.804%A++51.6B++N/A15731.7h7.5B++24.4B*
NS-15M2 1,6321,6164953.265B*0.7230.364%A37.809%A++83.7A+N/A24219.3h9.2B**30.3B*
TORQ-9 1,5591,5496112.535B**0.0128.946%B**23.757%C+65.4A+N/A20223.7h11.8B**40.6B**
MSW-R 1,4751,4648771.669C+0.8728.222%B**26.503%B+47.2B+N/A23031h11.1B+39.3B++
T5 AMC 1,3071,2996032.154A0.3928.835%B**24.403%B*53.5A*N/A14724.3h11.1B**38.6B*
TRAC-5 1,2891,2737551.686A0.8631.345%A*20.817%B36.3AN/A15935.1h11.6B*36.9B*
NS-44 Commissioner 1,2641,2588371.503B+1.0441.295%B+24.96%B+55.9B*N/A15322.5h3B*7.1B*
TRS-12 Uppercut 1,2531,2436331.964B++0.5868.185%B*17.538%B+66.5AN/A19818.7h2.1B*3.1B++
Frag Grenade 1,2701,22111221N/A1,218.4659.425%A*N/A939.2A++37.7S31211.3h2.5A4.2B**
TRAC-5 S 1,2371,2216651.836A0.7128.63%A24.734%A+48.5A*N/A11725.2h10.4B+36.2B++
NS-357 Underboss 1,2221,2185952.047B**0.4941.566%B++32.348%A+80.7A+N/A25115.1h3A7.2B**
RAMS .50M 1,2211,2182944.143B1.6039.948%C*78.654%C+44.6B**N/A12127.3h1.9B++4.7B+
SOAS-20 1,2221,2093153.838A++1.3031.795%B++34.822%A*76A*N/A18015.9h9B*28.2B**
HSR-1 1,1871,1842265.239A*2.7036.163%C**34.797%B*63.7B**N/A16018.6h4.6B++12.6B++
SMG-46 Armistice 1,1791,1736141.91B*0.6329.925%B*24.467%A+54.6AN/A16421.5h11B**36.9B++
NS Baron G5 1,1811,1705762.031A0.5156.082%A20.513%A64.3A+N/A19118.2h3.8B++6.7C+
FA1 Barrage 1,1771,1696721.74B++0.8053.613%A+15.483%C+57.6A++N/A22120.3h4B++7.4B*
AMR-66 1,1731,1683293.55M**1.0133.521%B**37.928%A++59.6MN/A16619.6h6.1B**18.1B**
TAR 1,1691,1663773.093B**0.5531.163%A++24.614%B+73.3A*N/A24015.9h9.9A31.7B**
NS-30 Vandal 1,1611,1532724.239A+1.7034.8%C**37.988%A+58.2B*N/A12719.8h4.8B++13.8B+
KSR-35 1,1271,1232444.602A2.0636.055%C++34.194%B++63.4B**N/A15717.7h3.8B*10.5B+
PDW-16 Hailstorm 6646613351.973B**0.5723.966%C+27.383%A*39.1B++N/A11416.9h11.6B*48.5B+
T9 CARV 6106003101.935B+0.6125.538%A30.833%A48.8B**N/A28412.3h11B*43.1B*
NSX Tanto 5975812122.741A++0.2028.984%B+28.227%B+58.7A1.6M2549.9h11.2B+38.8B
Rocklet Rifle 1,0195572552.184M0.3658.451%B++N/A51.1A++42.4A+48710.9h21.8A37.2B**
MG-HBR1 Dragoon 4404361024.275A*1.7337.235%B+45.184%A++70.3A*N/A1696.2h4A10.6B**
L100 Python HESH 3673251620.313B*17.7743.942%C-N/A73.9B*9.5B+2314.4h2.7B++6.2B+
TX1 Repeater 3032973240.917C*1.6224.816%C++22.559%C*31.3C*N/A1309.5h10.8B++43.5B
TRAC-Shot 2962921951.497C*1.0427.389%B+26.37%A++41.7BN/A1617h10.4B+37.8B+
DMR-99 276273753.64B*1.1035.845%C**35.531%B*75.8A+N/A2293.6h5.5B*15.2B*
Chainblade 29123321,0150.011C2.5314.887%D*1.717%D0.3C-N/A1821.9h2.2B+14.7C+
P2-120 HESH 2412021612.625C+10.0844.142%B1.98%A+84.2A+16.3A+3202.4h3.2A7.3B**
Cycler TRV 195193633.063A++0.5232.743%A*33.679%A*64.3A++N/A2543h10.9B*33.3B**
NS-11A 190188474A++1.4631.375%A+37.766%A*64.8A++N/A2282.9h8.8A++27.9A
MRC3 Mercy 189185632.937B+0.4023.823%A++31.892%A*54.4A*1.2A1803.4h15.8B*66.3B**
NS-45 Pilot 184184872.115B++0.4329.124%C45.652%A**52.6C*N/A1243.5h5.2B**18B++
T1 Cycler 1781751800.972C+1.5726.234%B*18.857%C28.7BN/A3356.1h12.6B++48.1B*
MRC3 Mercy 173171632.714B0.1723.791%A+24.561%B*50.3A++N/A1783.4h17.2B++72.4B*
Hellfire Rocket Pods 165145522.788C--0.2548.879%C++N/A53.7C7.4D2592.7h18.3B+37.5B+
NSX Daimyo 138138284.929B+2.3945.013%B+98.551%A65.7B+N/A1802.1h2.6C+5.8C**
M12 Kobalt 138134267A+64.4622.961%C*19.403%B+268M*8B++6950.5h10B**43.7B*
T4 AMP 131131911.44B+1.1028.769%C**22.901%B+62.4AN/A1722.1h11B*38.1B++
T9 CARV-S 128128592.169B+0.3727.245%B**34.375%A+55.7B++N/A2102.3h9.8B*35.8B++
L100 Python HEAT 164120167.5B+4.9660.152%B**N/A66.7A**24.4M+3491.8h6C++9.9B+
M3 Pounder HEG 139106681.559C++0.9842.688%B+6.604%A**27.2B**8.5M++2133.9h11.9B*27.9B++
S12 Renegade 105102244.25B+1.7144.672%C**2.941%C-68B+2C+1791.5h3B6.7B+
MG-H1 Watchman 102101392.59B*0.0523.48%C++27.723%C*77.7A+N/A10201.3h11.5B*49B+
Sticky Grenade 9996196N/A93.4663.123%AN/A960C+30A++37080.1h2C**3.1B+
P2-120 AP 15389263.423C0.8862.509%A++1.124%D*30.7C++22.1B*3812.9h9.7D-15.5B
P2-120 HEAT 13182273.037C0.5061.901%A*1.22%D*32.8B++19.6A*3152.5h9.6D15.5B+
NS Decimator 10782402.05A0.4960.813%C++N/A29.3C8.9D5392.8h4.6C*7.5C**
M1 Heavy Cycler 8282541.519C*1.0219.393%A21.951%B*37.3A++N/A2822.2h15.7B++80.7B++
TRAC-5 Burst 7979223.591B**1.0530.046%B*34.177%A++79A+N/A5001h10.9B++36.2B++
M20 Basilisk 11979194.158B+1.6256.394%A++11.392%A*30.4B++15.4B**2772.6h150.5D--266.9C++
CAS 14-E 7974116.727C4.1933.29%C+1.351%C--49.3D3.3D-2051.5h34.6C103.9C+
M3 Pounder HEG 8474511.451C+1.0945.766%B+1.351%D*23.9B+3.2C1743.1h15.7B+34.3B+
NS-61 Emissary 7069371.865A+0.6829.452%C*24.638%A+57.5A++N/A2291.2h9.3B++31.7B*
G20 Vulcan-H 10869154.6C**2.0643.51%C-4.348%B**49.3B27.9C++4711.4h77.2B*177.4B+
L100 Python AP 11267173.941C+1.4059.445%B+1.493%D-31.9C**21.4B++2492.1h6.4C++10.7B+
M20 Basilisk 9864134.923B*2.3860.311%A**4.688%C--26.7B+14.2A++3642.4h157.1D**260.4C++
Claymore 6262134.769C2.2327.425%DN/A88.6D-N/A3470.7h1.3D4.8C-
M2 Mutilator 6460371.622C+0.9220.676%A+16.667%C-40A2.7S2521.5h17.4C++84.3B++
M12 Kobalt 6260415C++12.4618.748%B25%A+150M5B+6370.4h11.2A+59.7B*
M12 Kobalt 5959159M56.4615.938%C18.644%C+147.5A*N/A5570.4h12B**75.2B+
Tank Mine 7656222.545C+0.0052.321%A+N/A43.1D*15.4F3871.3h2.2C4.2A
P525 Marauder-H 605586.875D4.3340.034%B++1.818%A91.7C8.3B+3800.6h8.5D21.3C+
M14 Banshee 5653321.656C0.8930.249%C++N/A23D1.3D--1112.3h21.5C**71.2B
MKV Suppressed 5050182.778A*0.2432.899%A20%C++45.5B++N/A1871.1h10.6B++32.2B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2099,5619.7h
Motion Spotter39220.7h
Nano-Armor Kit112137,91011.2h
Spawn Beacon77330.6h
Anti-Vehicle MANA Turret2830.2h
Nanite Revive Grenade02100.1h
Nanite Healing Grenade01780.1h
Welding Device0870h
Ammunition Package54580.3h
Medical Kit5849,1818.9h
Medical Applicator365111,20510.9h
M60-A Bulldog0510.2h
Shield Recharging Field53700.1h
Recon Detection Device639,80815.1h

Check the help document for the dictionary if you want to learn more about words used here.


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