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Maj. General zsdrgfdfyhntcyudfmyhwetmedtyuhdf[RFCN] zsdrgfdfyhntcyudfmyhwetmedtyuhdf
TR BR 87

KDR: 7.61

Score: 10.1m

Last Seen: Oct 31st, 2018 5:06 PM
- OFFLINE - 296.5 hour(s)

Battle Rank 87 - Terran Republic on Connery - Outfit Officer of Red Legion cn[RFCN] Red Legion cn
TR outfit on Connery

Members: 158
Level Progress (to 88): 7%
Level 100 Progress: 53% 655h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Tank Mine Claymore NS-61 Emissary NS-11C Spear Anti-Vehicle Phalanx Turret NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.939%20.065%400410109171.412946.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.582%-0.209C-0.076C+-0.543DHEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.3-0.432C--21.4-0.5D85.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.173%2.768%58403101110,368231335644.8831309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.682%-0.356C-0.069C+1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.552B+6.40.486B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.068%51%0110131009341.06383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.299C-1.068D*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.6-1.306D**7.5-1.366D**15.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.234%12.712%0110131187521.57333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.008C+-0.349C--1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.283C*3.90.195C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Legion cn[RFCN] Red Legion cn
TR outfit on Connery

Members: 158
10.1m237%224 (13.4k)176 (10.6k)7.6070715,2752,00810.059387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1014169613.539%4.354%5928:342

67% Engineer8% Heavy Assault19% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2016 2:07 PMJun 17th, 2016 12:13 PMNov 10th, 2018 10:59 PM (2d) (PST)Oct 31st, 2018 1:32 PM (12d) (PST)Oct 31st, 2018 1:06 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
592245680.2670.0350.0120.8430.088124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5361,43834,098162151510,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
951.8h/39.7d 4,924 665 5,806 48.1k 975 2,731 5,040 33.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:266
Deaths:346
KDR:0.769
Accuracy:17.883% D*
HSR:17.293% C
TAS-16 Blackjack
C-
Kills:118
Deaths:105
KDR:1.124
Accuracy:41.234% D**
HSR:12.712% C-
TRAC-5
C**
Kills:73
Deaths:79
KDR:0.924
Accuracy:22.744% C**
HSR:16.438% C-
Kills:457
Deaths (as Engineer):530
Deaths (to Engineers):589
KDR:0.86226
Kill Difference:73
Playtime:636.578 hours
Usage:67%
Score:7.405m
Score/min:194
Accuracy (listed only):27.287%
HSR (listed only):15.481%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:169
Deaths:99
KDR:1.707
Accuracy:14.812% F
HSR:23.669% C+
Kills:169
Deaths (as Heavy Assault):99
Deaths (to Heavy Assaults):366
KDR:1.70707
Kill Difference:70
Playtime:76.211 hours
Usage:8%
Score:0.665m
Score/min:146
Accuracy (listed only):14.812%
HSR (listed only):23.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:409
Deaths:299
KDR:1.368
Accuracy:26.479% C
HSR:21.027% B*
99SV
A++
Kills:100
Deaths:9
KDR:11.111
Accuracy:33.068% B
HSR:51% A++
Kills:509
Deaths (as Infiltrator):308
Deaths (to Infiltrators):331
KDR:1.6526
Kill Difference:201
Playtime:182.689 hours
Usage:19%
Score:1.543m
Score/min:141
Accuracy (listed only):29.773%
HSR (listed only):36.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:266
Deaths:346
KDR:0.769
Accuracy:17.883% D*
HSR:17.293% C
TAS-16 Blackjack
C-
Kills:118
Deaths:105
KDR:1.124
Accuracy:41.234% D**
HSR:12.712% C-
TRAC-5
C**
Kills:73
Deaths:79
KDR:0.924
Accuracy:22.744% C**
HSR:16.438% C-
Kills:457
Deaths (as Light Assault):530
Deaths (to Light Assaults):286
KDR:0.86226
Kill Difference:73
Playtime:29.078 hours
Usage:3%
Score:0.263m
Score/min:151
Accuracy (listed only):27.287%
HSR (listed only):15.481%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:135
Deaths:47
KDR:2.872
Accuracy:13.170% D
HSR:22.222% B+
MRC3 Mercy
C+
Kills:113
Deaths:39
KDR:2.897
Accuracy:13.465% D
HSR:19.469% C+
Kills:248
Deaths (as MAX Suit):43
Deaths (to MAX Suits):55
KDR:5.76744
Kill Difference:205
Playtime:16.196 hours
Usage:2%
Score:0.157m
Score/min:162
Accuracy (listed only):13.317%
HSR (listed only):20.846%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:7,645
V. Kills:1,671 457%
Deaths:296
KDR:25.828
Accuracy:48.337% C++
KPH:30 D-
VKPH:6.500 C
L100 Python AP
C
Kills:2,568
V. Kills:1,566 164%
Deaths:121
KDR:21.223
Accuracy:52.935% C
KPH:23.300 C-
VKPH:14.200 D
Skyguard
D
Kills:155
V. Kills:119 129%
Deaths:30
KDR:5.167
Accuracy:24.323% D
KPH:8.900 D
VKPH:6.800 D
Kills:10,368 (10,368 + 0)
Deaths:447
KDR:23.195
VKDR:7.508
Vehicle Kills:3,356
Kill Difference:9,921
Playtime:382.701 hours
Usage:40%
Score:2.470m
Score/min:108
Driving Accuracy:24.323%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A
Kills:53
V. Kills:21 241%
Deaths:11
KDR:4.818
Accuracy:43.842% B++
KPH:29 A
VKPH:11.500 D
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:1.909
Vehicle Kills:21
Kill Difference:42
Playtime:1.829 hours
Usage:0%
Score:0.037m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:43.842%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3167,64529625.828A18.2248.337%C++2.695%B**30D-6.6C103255.1h3.9C-8.2C+
L100 Python AP 4,1342,56812121.223S13.6252.935%C2.882%C+23.3C-14.2D122110.1h5.8B+11B+
Tank Mine 1,5539313229.094U21.4924.481%DN/A227.1M151.7M++18654.1h1.7B+6.9C+
Claymore 8678673326.273M*18.6733.902%C++N/A180.6B++N/A4114.8h1.1B*3.2B+
NS-61 Emissary 4214092991.368B*6.2426.479%C21.027%B*2.7D*N/A8149.7h18C68C
NS-11C 2802663460.769C6.8417.883%D*17.293%C1.7D*N/A5155.1h25.6F--143F-
Spear Anti-Vehicle Phalanx Turret 6432602410.833B++3.2352.136%B*5.769%B*20.5D--30.2B*23812.7h18.5F-35.6D*
NS-15M2 173169991.707C++5.9014.812%F23.669%C+6D*N/A1628.4h21.6F--145.5F--
NS Annihilator 328164702.343S5.2679.147%CN/A8C--8C10020.5h12.5C15.7C
Skyguard 274155305.167A2.4424.323%D4.516%A++8.9D6.8D8517.4h139.7C+574.5C
C-4 291155752.067B+5.5423.211%CN/A39.7D-34.9B+4013.9h1.9D8.1C+
MRC3 Mercy 138135472.872B+4.7413.17%D22.222%B+13.1D*N/A3210.3h28.7F--217.7D--
TAS-16 Blackjack 1191181051.124C+6.4841.234%D**12.712%C-7.1D*N/A1816.7h3.9F-9.5F
MRC3 Mercy 115113392.897B+4.7113.465%D19.469%C+14D--N/A338.1h28.8F-214.3D--
99SV 104100911.111S3.5033.068%B51%A++18.2CN/A555.5h7.5D--22.6C
TRAC-5 7973790.924C*6.6822.744%C**16.438%C-3.4D--N/A3021.2h24.9F109.3D
Aspis Anti-Aircraft Phalanx Turret 12459414.75S7.1420.735%DN/A10.5C+11.6C++2305.6h132.7B+640.1C++
MR11 Gatekeeper 7453114.818C**2.7943.842%B++1.887%C+29.4A11.7D3401.8h40.1B*91.5B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01360.1h
Motion Spotter63,4853.6h
Nano-Repair Grenade0920h
Medical Applicator159,2841.1h
Spitfire Auto-Turret27480.7h
Ammunition Package43,0261.5h
Nano-Armor Kit148562,56754h
Medical Kit31141.4h
Recon Detection Device0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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