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Lt. General zsdrgfdfyhntcyudfmyhwetmedtyuhdf[RDCN] zsdrgfdfyhntcyudfmyhwetmedtyuhdf
TR BR 88

KDR: 7.62

Score: 10.6m

Last Seen: Jul 30th, 2019 11:52 PM
- OFFLINE - 630.1 hour(s)

Battle Rank 88 - Terran Republic on Connery - Outfit Member of Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 84
Level Progress (to 89): 54%
Level 100 Progress: 56% 606h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Tank Mine Claymore NS-61 Emissary NS-11C Spear Anti-Vehicle Phalanx Turret MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $158,877 MLG Score: 127
Fun Score: N/A
Cheeseburgers Flipped: 165TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.812%20%396412109301.373716.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.586%-0.26C-0.127C-0.516DHEAD ++ (~10.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.9-0.449C--21.4-0.498D86.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.011%2.643%60073121110,898234354146.3745308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.55%-0.386C-0.059C+1.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.551B+6.40.488B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.105%51.485%0112131019841.03061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.283C-1.013D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.1-1.336D**7.7-1.404D**15.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.234%12.712%0112131187621.53247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.025C+-0.38C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*3.90.196C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 84
10.6m239%228 (13.7k)179 (10.7k)7.620216,0712,10910.050788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214176713.468%4.405%5927:472

67% Engineer8% Heavy Assault19% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2016 2:07 PMJun 17th, 2016 12:13 PMAug 25th, 2019 8:23 AM (17h) (PST)Jul 30th, 2019 8:35 PM (26d) (PST)Jul 30th, 2019 7:52 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
600285720.2720.0360.0120.8640.089127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9911,68734,304162152510,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
983.4h/41d 5,126 708 6,133 51k 1,001 2,856 5,259 35.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:273
Deaths:365
KDR:0.748
Accuracy:17.669% D*
HSR:17.216% C
TAS-16 Blackjack
C-
Kills:118
Deaths:105
KDR:1.124
Accuracy:41.234% F
HSR:12.712% C-
TRAC-5
C*
Kills:73
Deaths:79
KDR:0.924
Accuracy:22.744% C*
HSR:16.438% C--
Kills:464
Deaths (as Engineer):549
Deaths (to Engineers):605
KDR:0.84517
Kill Difference:85
Playtime:659.160 hours
Usage:67%
Score:7.784m
Score/min:197
Accuracy (listed only):27.216%
HSR (listed only):15.455%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:173
Deaths:102
KDR:1.696
Accuracy:14.851% F
HSR:23.699% C
Kills:173
Deaths (as Heavy Assault):102
Deaths (to Heavy Assaults):391
KDR:1.69608
Kill Difference:71
Playtime:79.131 hours
Usage:8%
Score:0.685m
Score/min:144
Accuracy (listed only):14.851%
HSR (listed only):23.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B++
Kills:411
Deaths:301
KDR:1.365
Accuracy:26.441% C
HSR:20.925% B++
99SV
A++
Kills:101
Deaths:9
KDR:11.222
Accuracy:33.105% C*
HSR:51.485% A++
Kills:512
Deaths (as Infiltrator):310
Deaths (to Infiltrators):342
KDR:1.65161
Kill Difference:202
Playtime:183.609 hours
Usage:19%
Score:1.547m
Score/min:140
Accuracy (listed only):29.773%
HSR (listed only):36.205%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:273
Deaths:365
KDR:0.748
Accuracy:17.669% D*
HSR:17.216% C
TAS-16 Blackjack
C-
Kills:118
Deaths:105
KDR:1.124
Accuracy:41.234% F
HSR:12.712% C-
TRAC-5
C*
Kills:73
Deaths:79
KDR:0.924
Accuracy:22.744% C*
HSR:16.438% C--
Kills:464
Deaths (as Light Assault):549
Deaths (to Light Assaults):290
KDR:0.84517
Kill Difference:85
Playtime:29.378 hours
Usage:3%
Score:0.266m
Score/min:151
Accuracy (listed only):27.216%
HSR (listed only):15.455%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:218
Deaths:84
KDR:2.595
Accuracy:13.260% D
HSR:21.560% C++
MRC3 Mercy
C++
Kills:195
Deaths:76
KDR:2.566
Accuracy:13.687% D
HSR:21.026% C++
Kills:413
Deaths (as MAX Suit):80
Deaths (to MAX Suits):61
KDR:5.1625
Kill Difference:333
Playtime:20.649 hours
Usage:2%
Score:0.261m
Score/min:210
Accuracy (listed only):13.473%
HSR (listed only):21.293%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:7,676
V. Kills:1,674 458%
Deaths:303
KDR:25.333
Accuracy:48.289% C+
KPH:30 D-
VKPH:6.500 C-
L100 Python AP
C-
Kills:3,049
V. Kills:1,738 175%
Deaths:135
KDR:22.585
Accuracy:52.159% C-
KPH:24.900 C--
VKPH:14.200 D
Skyguard
D
Kills:173
V. Kills:129 133%
Deaths:30
KDR:5.767
Accuracy:24.284% D
KPH:9.400 D
VKPH:7 D
Kills:10,898 (10,898 + 0)
Deaths:468
KDR:23.286
VKDR:7.566
Vehicle Kills:3,541
Kill Difference:10,430
Playtime:397.033 hours
Usage:40%
Score:2.617m
Score/min:110
Driving Accuracy:24.284%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B+
Kills:53
V. Kills:21 241%
Deaths:11
KDR:4.818
Accuracy:43.708% B+
KPH:28.900 B+
VKPH:11.400 D
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:1.909
Vehicle Kills:21
Kill Difference:42
Playtime:1.835 hours
Usage:0%
Score:0.037m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:43.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3507,67630325.333A17.7148.289%C+2.684%B**30D-6.5C-103256h3.9C-8.2C
L100 Python AP 4,7873,04913522.585M*14.9652.159%C-2.46%C+24.9C--14.2D127122.6h5.5C*10.5C*
Tank Mine 1,5909573229.906U22.2924.471%DN/A233.4M154.4M*18704.1h1.7B6.9C
Claymore 8698693326.333M++18.7133.804%C*N/A181B++N/A4104.8h1.1B**3.3B+
NS-61 Emissary 4234113011.365B*6.2626.441%C20.925%B++2.7D*N/A8150.4h18C68C
NS-11C 2872733650.748C6.8717.669%D*17.216%C1.7D*N/A4161.3h25.5F--144.5F-
Spear Anti-Vehicle Phalanx Turret 6472632410.958B++3.3452.162%B*5.703%B*20.5D*30B*23912.8h18.4F--35.3D*
MRC3 Mercy 223218842.595C*5.0313.26%D21.56%C++15.8D-N/A5113.8h26.1F197.1D-
MRC3 Mercy 200195762.566C*5.0513.687%D21.026%C++16.8D-N/A5311.6h26.3D**192.5D
NS Annihilator 351177712.493S5.1378.672%DN/A8.2C--8.1C+10221.6h12C+15.3C+
NS-15M2 1781731021.696C++5.9214.851%F23.699%C5.8D*N/A1530h21.5F--144.6F--
Skyguard 302173305.767A1.8524.284%D4.046%A++9.5D7D8818.3h131.6C+541.8C
C-4 293156762.053B+5.5723.46%C-N/A39D--34.3B4084h1.9D8.1D
TAS-16 Blackjack 1191181051.124C+6.5041.234%F12.712%C-7.1D*N/A1816.7h3.9F-9.5F
99SV 105101911.222S3.6033.105%C*51.485%A++17.7CN/A565.7h7.7D*23.1C
TRAC-5 7973790.924C++6.7022.744%C*16.438%C--3.4D--N/A3021.2h24.9D**109.3D
Aspis Anti-Aircraft Phalanx Turret 12459414.75M**7.1320.719%D-N/A10.5C+11.6C++2305.6h132.7B+640.6C++
MR11 Gatekeeper 7453114.818C++2.8043.708%B+1.887%C+29.4B++11.7D3391.8h40.2B++91.9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01360.1h
Medical Applicator2310,8951.3h
Spitfire Auto-Turret27910.8h
Motion Spotter63,5123.6h
Ammunition Package43,1421.5h
Nano-Armor Kit151586,53655.7h
Medical Kit31151.5h
Nano-Repair Grenade01250h
Recon Detection Device0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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