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Executor Bounty Hunter zthAssassins[] zthAssassins
NC BR 105

KDR: 2.64

Score: 21.1m

Last Seen: Dec 6th, 2018 12:55 PM
- OFFLINE - 493.3 hour(s)

Prestige 1, Battle Rank 100 (105 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MGR-L1 Promise NS Baron G5 NC6 Gauss SAW GD-22S Mauler S6 EM1 NC12 Sweeper EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 140TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.01%66.757%11361413356,6212.162310.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.905%-0.822D-6.862S-0.011C+HEAD ++ (~58.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.537B+5.80.591B+28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.167%0.746%53313464026162200.65154182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.685%-1.732F--1.134D*2.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.3-1.167D*19.3-0.548D64

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.197%0.504%231313467944227201.87707110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.103%-0.095C+-0.971D--1.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.844B*6.60.836B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.587%65.495%2311134831354320.576427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.359C--0.1C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.139C++2.80.127C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.251%13.043%231513445,114275818.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.668%0.863B*-0.346C-1.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.76B++1.60.662B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m846.5%648 (38.9k)612 (36.7k)2.6353319,0067,2123.06142105 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC13492944.795%32.237%15504:4710

13% Combat Medic47% Engineer29% Heavy Assault10% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2018 3:21 AMAug 22nd, 2018 9:08 AMDec 7th, 2018 9:57 AM (662d) (PST)Dec 6th, 2018 9:10 AM (663d) (PST)Dec 6th, 2018 8:55 AM (663d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771574200.5520.2090.1785.0820.049395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6169,43725,179331311305336,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
574.4h/23.9d 3,073 6,127 26,913 175.1k 567 887 1,683 19.9m

EngineerCLASS DETAILS: Engineer
NS Baron G5
C+
Kills:1,246
Deaths:175
KDR:7.120
Accuracy:46.910% C+
HSR:2.889% F--
Mauler S6
B**
Kills:1,182
Deaths:23
KDR:51.391
Accuracy:53.566% B**
HSR:9.729% D--
NC12 Sweeper
B++
Kills:1,177
Deaths:3
KDR:392.333
Accuracy:51.150% B++
HSR:0.085% T*
AF-57 Piston
A*
Kills:1,168
Deaths:102
KDR:11.451
Accuracy:55.982% A
HSR:24.743% A*
LA39 Bruiser
M++
Kills:1,160
Deaths:5
KDR:232
Accuracy:96.461% M++
HSR:17.069% B
The Brawler
C++
Kills:427
Deaths:664
KDR:0.643
Accuracy:41.129% F--
HSR:14.988% C++
Kills:6,360
Deaths (as Engineer):972
Deaths (to Engineers):1,702
KDR:6.54321
Kill Difference:5,388
Playtime:269.936 hours
Usage:47%
Score:8.291m
Score/min:512
Accuracy (listed only):57.533%
HSR (listed only):11.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C+
Kills:1,246
Deaths:175
KDR:7.120
Accuracy:46.910% C+
HSR:2.889% F--
Mauler S6
B**
Kills:1,182
Deaths:23
KDR:51.391
Accuracy:53.566% B**
HSR:9.729% D--
NC12 Sweeper
B++
Kills:1,177
Deaths:3
KDR:392.333
Accuracy:51.150% B++
HSR:0.085% T*
AF-57 Piston
A*
Kills:1,168
Deaths:102
KDR:11.451
Accuracy:55.982% A
HSR:24.743% A*
LA39 Bruiser
M++
Kills:1,160
Deaths:5
KDR:232
Accuracy:96.461% M++
HSR:17.069% B
The Brawler
C++
Kills:427
Deaths:664
KDR:0.643
Accuracy:41.129% F--
HSR:14.988% C++
AF-4 Cyclone
F
Kills:134
Deaths:241
KDR:0.556
Accuracy:18.867% F-
HSR:9.701% F
GR-22
D*
Kills:127
Deaths:181
KDR:0.702
Accuracy:19.302% F
HSR:13.386% D*
PS1-AV Suppressor
C+
Kills:108
Deaths:121
KDR:0.893
Accuracy:23.211% F-
HSR:25.926% C+
MGR-S1 Gladius
D--
Kills:94
Deaths:108
KDR:0.870
Accuracy:22.467% D**
HSR:17.021% D--
NC1 Gauss Rifle
D
Kills:59
Deaths:132
KDR:0.447
Accuracy:18.157% D**
HSR:18.644% D
Kills:6,882
Deaths (as Combat Medic):1,755
Deaths (to Combat Medics):451
KDR:3.92137
Kill Difference:5,127
Playtime:73.849 hours
Usage:13%
Score:7.819m
Score/min:1,765
Accuracy (listed only):40.655%
HSR (listed only):14.017%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A
Kills:1,314
Deaths:103
KDR:12.757
Accuracy:13.812% F--
HSR:41.553% A
NC6 Gauss SAW
S
Kills:1,229
Deaths:4
KDR:307.250
Accuracy:12.834% F-
HSR:99.675% S
GD-22S
S
Kills:1,185
Deaths:5
KDR:237
Accuracy:12.725% F*
HSR:94.684% S
EM1
S
Kills:1,177
Deaths:4
KDR:294.250
Accuracy:12.458% F--
HSR:99.830% S
EM6
M*
Kills:1,169
Deaths:
KDR:
Accuracy:11.821% F*
HSR:56.459% M*
NC6A GODSAW
D--
Kills:792
Deaths:844
KDR:0.938
Accuracy:21.544% F
HSR:22.980% D--
NS-15M2
D*
Kills:123
Deaths:189
KDR:0.651
Accuracy:18.592% F-
HSR:18.699% D*
NSX Naginata
D
Kills:94
Deaths:193
KDR:0.487
Accuracy:15.728% F-
HSR:26.596% D
Kills:7,083
Deaths (as Heavy Assault):1,342
Deaths (to Heavy Assaults):1,748
KDR:5.27794
Kill Difference:5,741
Playtime:166.362 hours
Usage:29%
Score:3.719m
Score/min:373
Accuracy (listed only):14.939%
HSR (listed only):57.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
C+
Kills:1,246
Deaths:175
KDR:7.120
Accuracy:46.910% C+
HSR:2.889% F--
Mauler S6
B**
Kills:1,182
Deaths:23
KDR:51.391
Accuracy:53.566% B**
HSR:9.729% D--
NC12 Sweeper
B++
Kills:1,177
Deaths:3
KDR:392.333
Accuracy:51.150% B++
HSR:0.085% T*
AF-57 Piston
A*
Kills:1,168
Deaths:102
KDR:11.451
Accuracy:55.982% A
HSR:24.743% A*
LA39 Bruiser
M++
Kills:1,160
Deaths:5
KDR:232
Accuracy:96.461% M++
HSR:17.069% B
The Brawler
C++
Kills:427
Deaths:664
KDR:0.643
Accuracy:41.129% F--
HSR:14.988% C++
AF-4 Cyclone
F
Kills:134
Deaths:241
KDR:0.556
Accuracy:18.867% F-
HSR:9.701% F
PS1-AV Suppressor
C+
Kills:108
Deaths:121
KDR:0.893
Accuracy:23.211% F-
HSR:25.926% C+
MGR-S1 Gladius
D--
Kills:94
Deaths:108
KDR:0.870
Accuracy:22.467% D**
HSR:17.021% D--
Kills:6,696
Deaths (as Light Assault):1,442
Deaths (to Light Assaults):964
KDR:4.64355
Kill Difference:5,254
Playtime:5.616 hours
Usage:1%
Score:0.068m
Score/min:201
Accuracy (listed only):45.527%
HSR (listed only):13.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D--
Kills:313
Deaths:186
KDR:1.683
Accuracy:32.587% D**
HSR:65.495% D--
AF-4 Cyclone
F
Kills:134
Deaths:241
KDR:0.556
Accuracy:18.867% F-
HSR:9.701% F
NS-30 Vandal
D-
Kills:114
Deaths:125
KDR:0.912
Accuracy:19.702% F*
HSR:21.053% D-
PS1-AV Suppressor
C+
Kills:108
Deaths:121
KDR:0.893
Accuracy:23.211% F-
HSR:25.926% C+
MGR-S1 Gladius
D--
Kills:94
Deaths:108
KDR:0.870
Accuracy:22.467% D**
HSR:17.021% D--
NS-44L Blackhand
F-
Kills:71
Deaths:89
KDR:0.798
Accuracy:21.914% F**
HSR:18.310% F-
Kills:834
Deaths (as Infiltrator):870
Deaths (to Infiltrators):1,186
KDR:0.95862
Kill Difference:36
Playtime:55.859 hours
Usage:10%
Score:0.993m
Score/min:296
Accuracy (listed only):23.125%
HSR (listed only):26.251%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
F-
Kills:76
Deaths:156
KDR:0.487
Accuracy:27.730% F-
HSR:0% F-
NCM3 Raven
D--
Kills:70
Deaths:156
KDR:0.449
Accuracy:27.631% F-
HSR:1.429% D--
AF-41 Hacksaw
D--
Kills:59
Deaths:53
KDR:1.113
Accuracy:17.650% F-
HSR:11.864% D--
AF-41 Hacksaw
D
Kills:57
Deaths:55
KDR:1.036
Accuracy:16.458% F-
HSR:12.281% D
Kills:262
Deaths (as MAX Suit):210
Deaths (to MAX Suits):184
KDR:1.24762
Kill Difference:52
Playtime:17.577 hours
Usage:3%
Score:0.206m
Score/min:195
Accuracy (listed only):22.367%
HSR (listed only):6.393%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:61
V. Kills:42 142%
Deaths:11
KDR:5.545
Accuracy:50.549% A
KPH:26.300 D
VKPH:18.100 D
Kills:61 (0 + 61)
Deaths:11
KDR:5.545
VKDR:3.818
Vehicle Kills:42
Kill Difference:50
Playtime:2.324 hours
Usage:0%
Score:0.056m
Score/min:404
Piloting Accuracy:N/A%
Gunner Accuracy:50.549%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:124
V. Kills:32 376%
Deaths:23
KDR:5.391
Accuracy:37.717% D**
KPH:27.900 D
VKPH:7.200 D*
Skyguard
D-
Kills:80
V. Kills:43 182%
Deaths:39
KDR:2.051
Accuracy:21.129% F
KPH:10.300 D-
VKPH:5.500 D**
Kills:204 (204 + 0)
Deaths:62
KDR:3.290
VKDR:1.210
Vehicle Kills:75
Kill Difference:142
Playtime:12.241 hours
Usage:2%
Score:0.073m
Score/min:99
Driving Accuracy:21.129%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C--
Kills:657
V. Kills:314 209%
Deaths:150
KDR:4.380
Accuracy:48.395% C++
KPH:26.400 D
VKPH:12.600 C--
Enforcer ML85
A
Kills:293
V. Kills:167 174%
Deaths:70
KDR:4.186
Accuracy:53.998% A
KPH:25.500 C+
VKPH:14.500 C--
Titan-150 AP
B+
Kills:198
V. Kills:91 215%
Deaths:65
KDR:3.046
Accuracy:55.856% B+
KPH:26.300 C-
VKPH:12.100 D--
Titan-150 HEAT
D*
Kills:70
V. Kills:32 212%
Deaths:45
KDR:1.556
Accuracy:47.656% C+
KPH:7.800 F
VKPH:3.600 D*
Kills:1,218 (268 + 950)
Deaths:330
KDR:3.691
VKDR:1.830
Vehicle Kills:604
Kill Difference:888
Playtime:52.968 hours
Usage:9%
Score:0.855m
Score/min:269
Driving Accuracy:47.656%
Gunner Accuracy:53.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C--
Kills:107
V. Kills:66 160%
Deaths:25
KDR:4.280
Accuracy:50.947% C+
KPH:44.600 C--
VKPH:27.500 C--
E540 Halberd-H
C*
Kills:76
V. Kills:38 195%
Deaths:4
KDR:19
Accuracy:67.453% B**
KPH:50.200 C+
VKPH:25.100 C*
M12 Kobalt-H
D-
Kills:76
V. Kills:2 N/A
Deaths:6
KDR:12.667
Accuracy:17.993% D*
KPH:79.500 D-
VKPH:2.100 D--
G40-F Ranger
B+
Kills:55
V. Kills:29 183%
Deaths:7
KDR:7.857
Accuracy:40.054% B+
KPH:43.100 C*
VKPH:22.800 C+
Kills:314 (0 + 314)
Deaths:42
KDR:7.476
VKDR:3.214
Vehicle Kills:135
Kill Difference:272
Playtime:6.147 hours
Usage:1%
Score:0.217m
Score/min:588
Driving Accuracy:N/A%
Gunner Accuracy:40.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,3141,31410312.757S10.1213.812%F--41.553%A234.6M**N/A9275.6h4.3A++31B+
NS Baron G5 1,2491,2461757.12S4.4846.91%C+2.889%F--180.6SN/A3196.9h1.8A**3.9C*
NC6 Gauss SAW 1,2291,2294307.25U304.6112.834%F-99.675%S472.7UN/A10562.6h2.1M16.4B*
GD-22S 1,1851,1855237U234.3612.725%F*94.684%S370.3SN/A13853.2h2.3M*18B**
Mauler S6 1,1821,1822351.391U48.7653.566%B**9.729%D--537.3UN/A4392.2h1.2M+2.2A++
EM1 1,1771,1774294.25U291.6112.458%F--99.83%S511.7UN/A20342.3h2.3M*18.3B**
NC12 Sweeper 1,1771,1773392.333U389.7051.15%B++N/A735.6UN/A12151.6h1M**2A++
EM6 1,1691,16911169U1,166.3611.821%F*56.459%M*487.1UN/A9592.4h2.5M*21.4B*
AF-57 Piston 1,1701,16810211.451S8.8255.982%A24.743%A*185.4M++N/A3556.3h1.8A**3.2A+
LA39 Bruiser 1,1601,1605232U229.3696.461%M++17.069%B725UN/A5591.6h1M1A++
NC6A GODSAW 8327928440.938D1.7021.544%F22.98%D--20.5D**1C7538.7h12.7C59.2F-
E540 Halberd 9716571504.38D1.7448.395%C++N/A26.4D12.6C--18924.9h5.7C-11.8C+
The Brawler 4334276640.643D-1.9941.129%F--14.988%C++12.6D**N/A5834h5.9F**14.4T*
SAS-R 3143131861.683D0.9532.587%D**65.495%D--20.6D*N/A9315.2h2.8F-8.6F-
NC05 Jackhammer 3073076520.471D--2.1630.878%F--13.029%D16.7D*N/A5918.4h6.3F-20.6T
Enforcer ML85 460293704.186C-1.5553.998%AN/A25.5C+14.5C--19411.5h11.3C*20.9B++
NS Annihilator 3772392960.807C+1.8381.811%BN/A16.8B**9.7C++14814.2h9.1B+11.1B++
Titan-150 AP 289198653.046D0.4155.856%B+N/A26.4C-12.1D--8247.5h3.4B+6.2B++
Orbital Strike Uplink 2611621162N/A159.36716.667%UN/A810U495U43850.2h1.3T*0.2T*
AF-4 Cyclone 1381342410.556D2.0818.867%F-9.701%F8.7D*N/A3015.4h16.2T-85.6T
NS Decimator 1901281231.041C1.5963.67%C++1.563%C-38.8C18.8C+3283.3h4.1C+6.4C++
GR-22 1281271810.702D1.9319.302%F13.386%D*20.2D--N/A1046.3h15.5D**80.4F
L100 Python HEAT 156124235.391C-2.7637.717%D**N/A28.2D7.3D--1074.4h4.7C++12.6D
NS-15M2 1261231890.651C--1.9818.592%F-18.699%D*25.6D--N/A744.8h18.5F**99.6F--
NS-30 Vandal 1201141250.912C-1.7219.702%F*21.053%D-23.8D--1.3B**874.8h7.1F35.9T-
PS1-AV Suppressor 1141081210.893D1.7423.211%F-25.926%C+8.6FN/A13012.5h31.9T*137.4T*
M96 Mjolnir-H 173107254.28C1.6450.947%C+N/A44.6C--27.5C--6072.4h34.7C+68.1C++
MGR-S1 Gladius 95941080.87C-1.7722.467%D**17.021%D--24.1D-N/A2333.9h10.2C45.4D
NSX Naginata 95941930.487D*2.1515.728%F-26.596%D20.4D*N/A464.6h19.8T125.7T
Skyguard 12380392.051D0.5821.129%F1.25%D10.3D-5.5D**947.8h81.1B++383.9C+
Frag Grenade 7977177N/A74.3645.253%DN/A385D--10C13910.2h3.7C--8.2C-
E540 Halberd-H 11476419B16.3667.453%B**N/A50.7C+25.3C*6731.5h7.1C+10.6C+
M12 Kobalt-H 7876612.667D10.0317.993%D*2.632%T-76D-2D--3951h15.4C+85.5C-
NCM3 Raven 117761560.487D--2.1527.73%F-N/A6.1D*3.3D**3712.5h32.6C117.5D**
NS-44L Blackhand 7371890.798D1.8421.914%F**18.31%F-11.8D--N/A366h5.9F26.9T*
Titan-150 HEAT 10270451.556D1.0847.656%C+N/A7.8F3.6D*1229h10.5T*21.9F**
NCM3 Raven 105701560.449D*2.1927.631%F-1.429%D--5.6D**2.8F4112.5h38D*137.4F*
Tank Mine 9462262.385C-0.2541.137%C++N/A88.6D45.7D10020.7h2C+4.8B+
C150 Dalton 10361115.545D2.9150.549%A1.639%A+26.5D18.3D4042.3h5.3D--10.4C+
NC1 Gauss Rifle 61591320.447D-2.1918.157%D**18.644%D11.8D--N/A685h17.1F--94F--
AF-41 Hacksaw 5959531.113D1.5217.65%F-11.864%D--24.6D-N/A1002.4h5.5B++31.3D
AF-41 Hacksaw 5857551.036D1.6016.458%F-12.281%D22.8D--N/A742.5h5.5B+33.7D
G40-F Ranger 845577.857C-5.2240.054%B+N/A42.3C++22.3C+5941.3h88.6D--221.1C
NC15 Phoenix 6750491.02C1.6247.889%DN/A11.9C4D--1944.2h9.3C+19.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit153485,44930.6h
Spawn Beacon25180.4h
Repair Module0550.2h
Turret AI Module0600.2h
Rampart Wall0540.3h
Nanite Revive Grenade01930.1h
Medical Kit425330.6h
Medical Applicator1531,540,06350.6h
Cortium Silo0720.2h
Motion Spotter0760.1h
NS CandyCannon 3002320.4h
Restoration Kit429690.7h
Welding Device31,5670.2h
Spitfire Auto-Turret0710.1h
Recon Detection Device421,0161.7h
Shield Recharging Field52890.1h
Ammunition Package102490.4h
Anti-Infantry MANA Turret11000.3h
Solid Wall0610.3h
Nano-Repair Grenade04030.1h
Pain Spire0680.4h
Flail Targeting Dart3770.3h
WLT-Howler Mining Laser2037,48929.9h
Orbital Strike Target Designator13540.4h

Check the help document for the dictionary if you want to learn more about words used here.


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