Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,746)players online:
fbmarder (13)  MikeyAtwitch (13)  Socrack07 (2)  mushro2001 (1) 29
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (375 days). The data shown below may not be accurate.

ztsnyder[TWC2] ztsnyder
VS BR 135

KDR: 1.94

Score: 39.7m

Last Seen: Apr 14th, 2018 10:57 PM
-

Battle Rank 120 (135 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 NS-357 Underboss Betelgeuse 54-A Eridani SX5 NS Decimator Serpent VE92 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ztsnyder



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,755,153 MLG Score: 1403
Fun Score: N/A
Cheeseburgers Flipped: 465TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.912%31.848%95321101451,8082.62918-0.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.913%1.718A++1.707A++-0.762D-HEAD ++ (~16.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.547B+10.10.291C*23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.245%1.098%11611034820898960.912125845%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.122C+-0.462D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.799B++11.70.779B++20.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.089%2.187%345610292,469140415221.7573162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.255%1.477A+-0.266C1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++6.10.513B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.048%4.805%3261210232,518113510792.2185233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.551%0.545B+0.103C+0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.329C**33.50.153C++46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.659%63.539%32621033373150000.248501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.007%1.448A-0.235C0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.438B2.50.22C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.825%19.055%326210336141701140.360964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.759%1.031B**0.893B*-1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B4.10.151C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.7m250.2%380 (22.8k)312 (18.7k)1.9413571,39936,7782.19993135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035646224.567%24.811%61003:2815

7% Combat Medic30% Engineer49% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 9:35 PMSep 7th, 2017 7:23 PMApr 15th, 2018 3:28 AM (375d) (PST)Apr 14th, 2018 7:50 PM (375d) (PST)Apr 14th, 2018 6:57 PM (375d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311814500.5620.2890.1391.5490.0581403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,86310,83327,0303417893318,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2119.1h/88.3d 9,510 17,715 25,679 196.9k 4,477 5,603 7,311 80.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:20,077
Deaths:5,290
KDR:3.795
Accuracy:32.278% A+
HSR:39.782% A++
Orion VS54
A+
Kills:9,741
Deaths:4,027
KDR:2.419
Accuracy:28.402% A+
HSR:29.340% B++
Betelgeuse 54-A
B+
Kills:2,455
Deaths:783
KDR:3.135
Accuracy:28.715% B+
HSR:29.857% C+
Lasher X2
C++
Kills:1,173
Deaths:815
KDR:1.439
Accuracy:26.288% C++
HSR:3.069% C--
Flare VE6
B+
Kills:1,158
Deaths:558
KDR:2.075
Accuracy:25.948% B+
HSR:24.871% C++
Pulsar LSW
B++
Kills:1,158
Deaths:399
KDR:2.902
Accuracy:26.944% B++
HSR:28.411% B+
SVA-88
B+
Kills:1,155
Deaths:558
KDR:2.070
Accuracy:25.930% B+
HSR:28.139% B
Kills:36,917
Deaths (as Heavy Assault):12,430
Deaths (to Heavy Assaults):12,209
KDR:2.96999
Kill Difference:24,487
Playtime:1,031.705 hours
Usage:49%
Score:21.856m
Score/min:353
Accuracy (listed only):27.787%
HSR (listed only):26.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,716
Deaths:1,802
KDR:0.952
Accuracy:26.674% B+
HSR:17.249% C-
Solstice VE3
B++
Kills:1,556
Deaths:1,722
KDR:0.904
Accuracy:26.238% B++
HSR:17.095% C-
VX6-7
B**
Kills:1,241
Deaths:940
KDR:1.320
Accuracy:30.170% B**
HSR:21.515% C++
Pulsar C
A++
Kills:1,155
Deaths:723
KDR:1.598
Accuracy:33.529% A++
HSR:27.100% B++
Thanatos VE70
A++
Kills:320
Deaths:252
KDR:1.270
Accuracy:56.536% A++
HSR:19.375% B++
Pandora VX25
A
Kills:294
Deaths:190
KDR:1.547
Accuracy:51.560% A
HSR:18.708% B*
Solstice SF
A
Kills:79
Deaths:70
KDR:1.129
Accuracy:27.166% B+
HSR:25.317% A
Kills:6,361
Deaths (as Engineer):5,699
Deaths (to Engineers):6,992
KDR:1.11616
Kill Difference:662
Playtime:635.345 hours
Usage:30%
Score:9.565m
Score/min:251
Accuracy (listed only):35.982%
HSR (listed only):20.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:2,398
Deaths:1,068
KDR:2.245
Accuracy:31.328% B**
HSR:26.689% B**
Serpent VE92
B+
Kills:1,716
Deaths:1,802
KDR:0.952
Accuracy:26.674% B+
HSR:17.249% C-
Solstice VE3
B++
Kills:1,556
Deaths:1,722
KDR:0.904
Accuracy:26.238% B++
HSR:17.095% C-
VX6-7
B**
Kills:1,241
Deaths:940
KDR:1.320
Accuracy:30.170% B**
HSR:21.515% C++
Pulsar C
A++
Kills:1,155
Deaths:723
KDR:1.598
Accuracy:33.529% A++
HSR:27.100% B++
Sirius SX12
B**
Kills:1,003
Deaths:541
KDR:1.854
Accuracy:30.349% B**
HSR:21.137% B+
NS-7 PDW
A++
Kills:453
Deaths:253
KDR:1.791
Accuracy:31.535% A
HSR:28.256% A++
Thanatos VE70
A++
Kills:320
Deaths:252
KDR:1.270
Accuracy:56.536% A++
HSR:19.375% B++
Pandora VX25
A
Kills:294
Deaths:190
KDR:1.547
Accuracy:51.560% A
HSR:18.708% B*
Solstice SF
A
Kills:79
Deaths:70
KDR:1.129
Accuracy:27.166% B+
HSR:25.317% A
Kills:10,215
Deaths (as Light Assault):7,561
Deaths (to Light Assaults):6,168
KDR:1.35101
Kill Difference:2,654
Playtime:135.881 hours
Usage:6%
Score:2.030m
Score/min:249
Accuracy (listed only):34.508%
HSR (listed only):22.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:2,398
Deaths:1,068
KDR:2.245
Accuracy:31.328% B**
HSR:26.689% B**
Terminus VX-9
B+
Kills:1,543
Deaths:1,276
KDR:1.209
Accuracy:28.584% B+
HSR:18.535% D--
Sirius SX12
B**
Kills:1,003
Deaths:541
KDR:1.854
Accuracy:30.349% B**
HSR:21.137% B+
H-V45
B+
Kills:894
Deaths:902
KDR:0.991
Accuracy:26.432% B+
HSR:17.562% C--
NS-7 PDW
A++
Kills:453
Deaths:253
KDR:1.791
Accuracy:31.535% A
HSR:28.256% A++
Thanatos VE70
A++
Kills:320
Deaths:252
KDR:1.270
Accuracy:56.536% A++
HSR:19.375% B++
Pandora VX25
A
Kills:294
Deaths:190
KDR:1.547
Accuracy:51.560% A
HSR:18.708% B*
Pulsar VS1
C++
Kills:276
Deaths:448
KDR:0.616
Accuracy:23.915% C++
HSR:19.203% C+
Equinox VE2 Burst
C+
Kills:159
Deaths:154
KDR:1.032
Accuracy:27.311% C+
HSR:21.384% D
NS-11A
B**
Kills:148
Deaths:74
KDR:2
Accuracy:27.337% B+
HSR:30.405% B**
Kills:7,488
Deaths (as Combat Medic):5,158
Deaths (to Combat Medics):3,777
KDR:1.45173
Kill Difference:2,330
Playtime:152.683 hours
Usage:7%
Score:3.221m
Score/min:352
Accuracy (listed only):33.489%
HSR (listed only):22.125%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:2,658
Deaths:2,248
KDR:1.182
Accuracy:46.788% A
HSR:39.579% A*
Eridani SX5
B**
Kills:2,398
Deaths:1,068
KDR:2.245
Accuracy:31.328% B**
HSR:26.689% B**
Sirius SX12
B**
Kills:1,003
Deaths:541
KDR:1.854
Accuracy:30.349% B**
HSR:21.137% B+
NS-44 Commissioner
B**
Kills:598
Deaths:630
KDR:0.949
Accuracy:45.203% B**
HSR:28.428% B*
NS-7 PDW
A++
Kills:453
Deaths:253
KDR:1.791
Accuracy:31.535% A
HSR:28.256% A++
Ghost
B+
Kills:266
Deaths:170
KDR:1.565
Accuracy:42.632% B+
HSR:63.158% C--
Beamer VS3
C++
Kills:266
Deaths:358
KDR:0.743
Accuracy:27.534% C+
HSR:22.932% C++
XM98
A++
Kills:107
Deaths:92
KDR:1.163
Accuracy:48.309% A++
HSR:64.486% D*
Kills:7,749
Deaths (as Infiltrator):5,360
Deaths (to Infiltrators):4,818
KDR:1.44571
Kill Difference:2,389
Playtime:102.824 hours
Usage:5%
Score:1.680m
Score/min:272
Accuracy (listed only):37.960%
HSR (listed only):36.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,006
Deaths:419
KDR:2.401
Accuracy:18.229% B+
HSR:21.173% B+
Cosmos VM3
B+
Kills:997
Deaths:419
KDR:2.379
Accuracy:18.717% B+
HSR:20.060% C++
Comet VM2
A
Kills:234
Deaths:177
KDR:1.322
Accuracy:54.857% A
HSR:3.846% C+
Comet VM2
A
Kills:231
Deaths:166
KDR:1.392
Accuracy:56.992% A
HSR:3.030% D
NS-10 Burster
A++
Kills:72
Deaths:40
KDR:1.800
Accuracy:41.255% A++
HSR:11.111% B*
NS-10 Burster
A++
Kills:51
Deaths:34
KDR:1.500
Accuracy:41.673% A++
HSR:5.882% C+
Kills:2,591
Deaths (as MAX Suit):627.500
Deaths (to MAX Suits):1,964
KDR:4.12908
Kill Difference:1,963.500
Playtime:58.258 hours
Usage:3%
Score:1.351m
Score/min:387
Accuracy (listed only):38.620%
HSR (listed only):10.851%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:820
V. Kills:40 N/A
Deaths:295
KDR:2.780
Accuracy:36.245% D
KPH:43.200 C+
VKPH:2.100 D
Kills:820 (820 + 0)
Deaths:295
KDR:2.780
VKDR:0.136
Vehicle Kills:40
Kill Difference:525
Playtime:18.986 hours
Usage:1%
Score:0.165m
Score/min:144
Piloting Accuracy:36.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:244
V. Kills:26 N/A
Deaths:36
KDR:6.778
Accuracy:43.821% C++
KPH:40.500 C
VKPH:4.300 D
C150 Dalton
N/A
Kills:50
V. Kills:66 75%
Deaths:23
KDR:2.174
Accuracy:40.121% N/A
KPH:12 N/A
VKPH:15.800 N/A
Kills:294 (0 + 294)
Deaths:59
KDR:4.983
VKDR:1.559
Vehicle Kills:92
Kill Difference:235
Playtime:10.198 hours
Usage:0%
Score:0.104m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:40.121%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:545
V. Kills:430 126%
Deaths:191
KDR:2.853
Accuracy:61.608% B+
KPH:15 D*
VKPH:11.800 D--
L100 Python HESH
B++
Kills:211
V. Kills:18 N/A
Deaths:16
KDR:13.188
Accuracy:53.702% B+
KPH:66.800 B++
VKPH:5.700 D
C75 Viper
D-
Kills:169
V. Kills:22 N/A
Deaths:11
KDR:15.364
Accuracy:30.499% D--
KPH:13.400 D-
VKPH:1.700 D**
Kills:925 (925 + 0)
Deaths:218
KDR:4.243
VKDR:2.156
Vehicle Kills:470
Kill Difference:707
Playtime:52.154 hours
Usage:2%
Score:0.497m
Score/min:159
Driving Accuracy:30.499%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,129
V. Kills:899 125%
Deaths:338
KDR:3.340
Accuracy:66.895% A++
KPH:21.200 C
VKPH:16.900 B+
Supernova PC
D
Kills:299
V. Kills:132 225%
Deaths:116
KDR:2.578
Accuracy:54.308% B+
KPH:14.400 D
VKPH:6.400 D
Saron HRB
C*
Kills:138
V. Kills:110 124%
Deaths:34
KDR:4.059
Accuracy:53.014% B**
KPH:22.400 C
VKPH:17.900 C*
Supernova VPC
A
Kills:116
V. Kills:12 N/A
Deaths:8
KDR:14.500
Accuracy:50.402% C+
KPH:68.300 A
VKPH:7.100 C+
Kills:1,682 (1,544 + 138)
Deaths:496
KDR:3.391
VKDR:2.325
Vehicle Kills:1,153
Kill Difference:1,186
Playtime:81.751 hours
Usage:4%
Score:1.260m
Score/min:257
Driving Accuracy:50.402%
Gunner Accuracy:53.014%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:401
V. Kills:353 113%
Deaths:132
KDR:3.038
Accuracy:64.359% B**
KPH:37.400 C+
VKPH:32.900 B*
Proton II PPA-H
B+
Kills:245
V. Kills:7 N/A
Deaths:39
KDR:6.282
Accuracy:38.457% C++
KPH:111.100 B+
VKPH:3.200 D-
Aphelion VEX-4H
C
Kills:118
V. Kills:97 120%
Deaths:39
KDR:3.026
Accuracy:53.533% B*
KPH:29.300 D
VKPH:24.100 C
Kills:764 (0 + 764)
Deaths:210
KDR:3.638
VKDR:2.176
Vehicle Kills:457
Kill Difference:554
Playtime:16.967 hours
Usage:1%
Score:0.377m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:53.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:432
V. Kills:98 436%
Deaths:90
KDR:4.800
Accuracy:54.920% A*
KPH:37 B+
VKPH:8.400 B++
M12 Kobalt
C++
Kills:242
V. Kills:3 N/A
Deaths:16
KDR:15.125
Accuracy:19.027% C++
KPH:69.400 C++
VKPH:0.900 D--
M40 Fury
C++
Kills:214
V. Kills:64 329%
Deaths:38
KDR:5.632
Accuracy:43.782% B*
KPH:32.300 C-
VKPH:9.700 C++
M20 Basilisk
C+
Kills:189
V. Kills:100 187%
Deaths:67
KDR:2.821
Accuracy:47.271% B*
KPH:14.200 C--
VKPH:7.500 C+
M12 Kobalt
B+
Kills:179
V. Kills:8 N/A
Deaths:9
KDR:19.889
Accuracy:20.037% B+
KPH:87.500 B+
VKPH:3.900 C++
M60-G Bulldog
B*
Kills:148
V. Kills:28 N/A
Deaths:34
KDR:4.353
Accuracy:46.484% B*
KPH:42.900 C*
VKPH:8.100 C+
M20 Basilisk
C+
Kills:135
V. Kills:70 190%
Deaths:39
KDR:3.462
Accuracy:41.161% C*
KPH:16.600 C
VKPH:8.600 C+
M40 Fury
C+
Kills:110
V. Kills:18 N/A
Deaths:12
KDR:9.167
Accuracy:37.220% C+
KPH:43.900 C
VKPH:7.200 D
G30 Walker
B*
Kills:85
V. Kills:61 137%
Deaths:19
KDR:4.474
Accuracy:40.176% A++
KPH:19.100 B+
VKPH:13.700 B*
Kills:1,734 (0 + 1,734)
Deaths:324
KDR:5.352
VKDR:1.389
Vehicle Kills:450
Kill Difference:1,410
Playtime:55.724 hours
Usage:3%
Score:0.708m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:40.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 20,30020,0775,2903.795A1.8532.278%A+39.782%A++60.1B+N/A151333.8h9.9B*30.7B*
Orion VS54 9,8249,7414,0272.419B++0.4828.402%A+29.34%B++50.2B*N/A136194.2h10B*35.4B*
NS-357 Underboss 2,6662,6582,2481.182C*0.7646.788%A39.579%A*74.2B**N/A19735.8h3.6B++7.6B*
Betelgeuse 54-A 2,4782,4557833.135C++1.1928.715%B+29.857%C+61.1C+N/A17240.2h9.9B+34.5B+
Eridani SX5 2,4202,3981,0682.245B**0.3031.328%B**26.689%B**55.1B*N/A14043.5h9.7B*31.1B++
NS Decimator 3,3471,9151,1501.665B*0.2875.463%A++2.193%C+39.2B29.3A+33148.9h6D8C++
Serpent VE92 1,7521,7161,8020.952C+0.9926.674%B+17.249%C-20.4CN/A7284h13.5C++50.8B
Solstice VE3 1,5751,5561,7220.904C*1.0426.238%B++17.095%C-12.3CN/A56126h16C++61B
Terminus VX-9 1,5691,5431,2761.209C+0.7328.584%B+18.535%D--30.8CN/A8650.1h12.6C++44.1B
VX6-7 1,2651,2419401.32C++0.6230.17%B**21.515%C++25.3CN/A6749h12.1C**40.2B+
Lasher X2 1,1921,1738151.439B*0.5026.288%C++3.069%C--42.3B++N/A15327.7h15.9B*60.4B+
Flare VE6 1,1691,1585582.075B++0.1325.948%B+24.871%C++48.5BN/A14823.9h10.1B39.1B+
Pulsar LSW 1,1691,1583992.902A0.9626.944%B++28.411%B+57.3B+N/A16720.2h9.9B*36.8B++
SVA-88 1,1721,1555582.07C++0.1325.93%B+28.139%B47.9C++N/A14124.1h10.9B+42B+
Pulsar C 1,1711,1557231.598B0.3433.529%A++27.1%B++34.2C**N/A11133.8h10.4B+31.1B++
Supernova FPC 2,0281,1293383.34C1.4066.895%A++2.48%C++21.2C16.9B+24553.2h5.8C+8.7B+
Cosmos VM3 1,0221,0064192.401C**0.4618.229%B+21.173%B+36.1B+N/A11227.9h12.3B++67.4B+
Sirius SX12 1,0101,0035411.854B*0.0930.349%B**21.137%B+49.9B**N/A16220.1h11.3B*37.4B++
Cosmos VM3 1,0119974192.379B0.4418.717%B+20.06%C++35.7B++N/A10627.9h12.4B++66B+
H-V45 9008949020.991C+0.9526.432%B+17.562%C--24.6CN/A9236.3h13C*49.3B+
Light PPA 8608202952.78C0.8436.245%D1.098%C43.2C+2.1D14419h11.7B32.4C*
C-4 1,0287145281.352C+0.5923.465%CN/A67.4C29.6C+68110.6h1.6C+6.6C+
Force-Blade 68065831,1010.021C+1.9224.921%C1.976%D0.5C+N/A11386.4h2.4C**9.7C*
NS-44 Commissioner 6025986300.949C+0.9945.203%B**28.428%B*40.4C**N/A12214.8h2.9B**6.5B*
L100 Python AP 9755451912.853C0.9161.608%B+1.835%C--15D*11.8D--16636.4h7.8C12.7C+
NS-7 PDW 4584532531.791A0.1531.535%A28.256%A++44B*N/A17510.3h11.1B*35.3B++
Sticky Grenade 4394381438N/A436.0658.177%B++N/A1460A3.3D--44800.3h1.4B**2.4B*
M60-G Bulldog 530432904.8C*2.8654.92%A*3.472%B36.9B+8.4B++20811.7h8.2C+14.8B*
Tank Mine 7704321832.361C+0.4242.014%B+N/A86.4C67.6C++11155h2.6D--6.2C++
Saron HRB-H 7544011323.038C1.1064.359%B**N/A37.5C+33B*39010.7h28.3C44C*
Frag Grenade 3343321332N/A330.0649.084%B+N/A664B++4C-23330.5h2.9B*5.9B++
Thanatos VE70 3263202521.27B+0.6756.536%A++19.375%B++49.2B**N/A1876.5h3.8B*6.7B**
Supernova PC 4312991162.578C0.6454.308%B+1.672%C--14.4D6.4D12520.7h6.3C11.6C++
Pandora VX25 2972941901.547B+0.3951.56%A18.708%B*68.4AN/A2124.3h4.5C++8.7B+
Lancer VS22 6122833880.729C+1.2176.852%A*N/A13.5C+15.7B26020.9h27.2C++35.4C**
Pulsar VS1 2792764480.616C1.3323.915%C++19.203%C+18.4CN/A12115h14.2C**59.4B
Ghost 2662661701.565C0.3842.632%B+63.158%C--32.4CN/A1128.2h2.1B+5B+
Beamer VS3 2692663580.743C+1.2027.534%C+22.932%C++20.9CN/A8412.7h8.5B31C++
Proton II PPA-H 252245396.282C-4.3438.457%C++1.224%C--111.4B+3.2D-2782.2h7.5B*19.6B++
L105 Zephyr 270244366.778C+4.8443.821%C++N/A40.7C4.3D1456h7.2C16.3C++
M12 Kobalt 2452421615.125C**13.1819.027%C++17.355%C+69.1C++N/A2113.5h15.5B++81.3B+
Nemesis VSH9 4322353310.71C+1.2374.309%A++1.702%C--14.7C+12.3B20916h9.7D13.1C++
Comet VM2 3882341771.322B+0.6254.857%A3.846%C+12.9B+8.5A*13618.2h26.9C49C**
Comet VM2 3742311661.392B+0.5556.992%A3.03%D14.6B+9.1A*13115.8h26.6C*46.7B+
S1 3712223460.642C+1.3062.747%B++N/A17.1D11.5C+30113h8.3D13.2C+
M40 Fury 278214385.632C+3.6943.782%B*1.402%C32.4C-9.7C++1956.6h19.5D44.5C++
L100 Python HESH 2292111613.188C++11.2553.702%B+1.896%C**65.9B++5.6D2153.2h2.6B*4.8B*
M20 Basilisk 289189672.821C+0.8847.271%B*4.233%D14.2C--7.5C+17213.3h122.2C--258.6C*
Auraxium Force-Blade 1891861,6720.111A++1.8333.996%C**1.075%D--2.5B*N/A674.8h1.8B+5.4B+
M12 Kobalt 187179919.889C**17.9520.037%B+17.318%C+89.5B+4C++2692h12A60.1B++
MANA Anti-Personnel Turret 1771751171.496N/A0.4519.529%UN/A1750U20U4119700.1h25.8T*131.9T*
C75 Viper 1911691115.364M13.4230.499%D--2.367%A13.4D-1.7D**12212.6h9.3B*30.6B+
Equinox VE2 Burst 1611591541.032C0.9127.311%C+21.384%D31.8C-N/A1065h16D--58.5C
Anti-Vehicle Grenade 2451571157N/A155.0652.475%C*N/A224.3D125.7B21360.7h8.8D*16.7D
Proximity Mine 157157256.28B++4.3452.027%B**N/A104.7CN/A4301.5h2C+3.8B++
NS-11A 151148742B++0.0627.337%B+30.405%B**38.9B+N/A1573.8h11B**40.2B*
M60-G Bulldog 176148344.353C+2.4146.484%B*3.378%C**43.5C*8.2C+2553.4h6.4B+13.8B+
Saron HRB 248138344.059C+2.1253.014%B**2.174%B++22.6C+18C**7436.1h22.8C+43B+
M20 Basilisk 205135393.462B+1.5241.161%C*2.222%D*16.7C8.6C+2268.1h107.8C+261.9C**
Aphelion VEX-4H 215118393.026C+1.0853.533%B*2.542%C29.5D24.3C3704h75.4C140.9C++
Supernova VPC 128116814.5B12.5650.402%C+2.586%B**68.2A7.1C+4691.7h2.2A4.3B*
Xiphos Anti-Personnel Phalanx Tower 1141111111B**109.0630.422%C++N/A1110M++30S29480.1h3.7B++12.2B+
M40 Fury 128110129.167B7.2337.22%C+2.727%B*44C7.2D2752.5h10.7B+28.8B+
XM98 107107921.163C-0.7848.309%A++64.486%D*17.5C--N/A716.1h3.3D--6.9C++
Spear Anti-Vehicle Phalanx Turret 16396185.333C3.3959.565%A+3.125%C-38.4C++26.8B+4862.5h9.7C+16.3B+
M20 Basilisk 13991175.353C-3.4163.375%B**5.495%B+35C18.5C+2602.6h91.4B+144.2B++
G30 Walker 14685194.474B+2.5340.176%A++3.529%C19.3B+13.9B*2434.4h173.4B*431.6B**
Solstice SF 8179701.129C*0.8127.166%B+25.317%A16.1CN/A864.9h11.4C*42.1B+
NS-10 Burster 11372401.8A0.1441.255%A++11.111%B*10.9A*6.2A++1156.6h102.8B*249.3B**
M60-A Bulldog 666379C7.0643.708%C3.175%B++19.1DN/A783.3h5.1B+11.7B+
A30 Walker 12963262.423C+0.4825.937%C+N/A5.1D-5.3D-9412.4h185.6B+715.5B
MANA Anti-Vehicle Turret 12257441.295C--0.6576.221%A1.754%D*570D-650D-1055500.1h17F**22.3D
Rocklet Rifle 12353800.663C+1.2872.116%A*N/A35.3B+46.7A++7181.5h44.7C62B+
NS-10 Burster 8351341.5B+0.4441.673%A++5.882%C+8.4A5.2B**1026.1h140.8C**337.9B*
C150 Dalton 11650232.174D0.2340.121%C*N/A11.9D*15.7D2074.2h6.7D*16.6D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter343,0013.1h
Nano-Armor Kit505554,16553.5h
Spawn Beacon242,5034.9h
Anti-Vehicle MANA Turret63720.6h
Repair Module01030.3h
Turret AI Module0710.3h
Skywall Shield Emitter0510.3h
Structure Shield Module0560.2h
Blast Wall0500.4h
Nanite Revive Grenade01,3330.4h
Medical Applicator529141,92214h
Deconstruction Tool02,5280.4h
Spitfire Auto-Turret11260.2h
Rampart Wall32072.3h
Xiphos Anti-Personnel Tower1650.5h
Ammunition Package592,5282.9h
Medical Kit1,81212,67941.3h
Anti-Infantry MANA Turret184341.5h
WLT-Howler Mining Laser1043,8538.9h
Shield Recharging Field187920.5h
Recon Detection Device722,9886.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 1.01s on queries, 0.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.