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zucoc[TaRe] zucoc
VS BR 110

KDR: 0.69

Score: 24.2m

Last Seen: Apr 30th, 2018 9:58 AM
- OFFLINE - 7122.7 hour(s)

Battle Rank 108 (110 total) - Vanu Sovereignty on Cobalt
Level Progress (to 109): 98%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Supernova PC Orion VS54 Deimos VA29 VX29 Polaris Pandora VX25 Nova Thanatos VE70
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,757 MLG Score: 7
Fun Score: N/A
Cheeseburgers Flipped: 713TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.369%18.763%4571610065,7880.3506390.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%0.644B+-0.295C-1.17D*HEAD ++ (~6.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.175C++15-0.053C+46.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.537%1.114%174510172,782248631561.1186288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.805%0.748B++-0.451D-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
284.1-0.764D-126.5-1.39D**157.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.619%2.544%98410182,083288017340.723013120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.876%-0.221C-0.047C+2.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.9-0.447C--21.6-0.723D-34.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.296%3.198%445101768819967630.34451790%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.232%0.013C+-0.297C-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.5-0.795D-77.1-0.958D--135.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.819%51.366%4431019183189440.0966209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.378%-0.783D--1.035D*0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.7-1.299D**6.8-1.129D*15.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.047%14.714%44410184,6359701034.77835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.793%-0.031C+0.037C+0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.172C++4.50.076C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m322.5%240 (14.4k)208 (12.5k)0.68860925,95337,6890.961262110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102288421.105%9.633%20303:058

53% Engineer31% Heavy Assault8% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 12:32 AMAug 25th, 2017 2:04 PMMay 29th, 2018 8:06 PM (267d) (PST)Apr 30th, 2018 7:25 AM (297d) (PST)Apr 30th, 2018 5:58 AM (297d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211734480.2230.3240.0220.9760.0797

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,24910,40126,8481319159512,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1936.6h/80.7d 10,276 2,500 12,294 113.4k 3,104 5,643 9,197 72.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,297
Deaths:2,641
KDR:0.491
Accuracy:19.795% C+
HSR:23.207% C
VX29 Polaris
B+
Kills:1,164
Deaths:1,989
KDR:0.585
Accuracy:25.922% B+
HSR:24.313% C*
Lasher X2
B+
Kills:644
Deaths:1,332
KDR:0.483
Accuracy:27.138% C*
HSR:5.124% B+
Pulsar LSW
C--
Kills:158
Deaths:269
KDR:0.587
Accuracy:20.397% C--
HSR:17.722% D-
Flare VE6
D-
Kills:155
Deaths:285
KDR:0.544
Accuracy:17.330% D-
HSR:15.484% D*
SVA-88
C+
Kills:111
Deaths:249
KDR:0.446
Accuracy:23.320% C+
HSR:19.820% D
VE-H Maw
C*
Kills:74
Deaths:140
KDR:0.529
Accuracy:27.042% C*
HSR:13.514% D**
Kills:3,603
Deaths (as Heavy Assault):6,905
Deaths (to Heavy Assaults):9,774
KDR:0.5218
Kill Difference:3,302
Playtime:591.733 hours
Usage:31%
Score:7.866m
Score/min:222
Accuracy (listed only):22.992%
HSR (listed only):17.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B
Kills:1,169
Deaths:1,859
KDR:0.629
Accuracy:64.490% B
HSR:12.404% D
Pandora VX25
B+
Kills:1,157
Deaths:2,001
KDR:0.578
Accuracy:33.263% D
HSR:16.681% B+
Nova
C++
Kills:1,156
Deaths:1,607
KDR:0.719
Accuracy:43.859% C+
HSR:15.571% C++
Thanatos VE70
C+
Kills:1,153
Deaths:1,848
KDR:0.624
Accuracy:39.088% C+
HSR:14.224% C
Serpent VE92
B
Kills:339
Deaths:639
KDR:0.531
Accuracy:25.189% B
HSR:17.404% C-
Solstice VE3
C+
Kills:197
Deaths:484
KDR:0.407
Accuracy:21.957% C+
HSR:17.259% C-
NS Baron G5
B+
Kills:167
Deaths:302
KDR:0.553
Accuracy:48.354% B+
HSR:14.371% C+
Zenith VX-5
C+
Kills:163
Deaths:328
KDR:0.497
Accuracy:25.021% C+
HSR:17.178% D
VX6-7
B+
Kills:160
Deaths:227
KDR:0.705
Accuracy:27.154% B+
HSR:23.125% B+
Kills:5,661
Deaths (as Engineer):9,295
Deaths (to Engineers):9,841
KDR:0.60904
Kill Difference:3,634
Playtime:1,035.564 hours
Usage:53%
Score:12.623m
Score/min:203
Accuracy (listed only):36.486%
HSR (listed only):16.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B
Kills:1,169
Deaths:1,859
KDR:0.629
Accuracy:64.490% B
HSR:12.404% D
Pandora VX25
B+
Kills:1,157
Deaths:2,001
KDR:0.578
Accuracy:33.263% D
HSR:16.681% B+
Nova
C++
Kills:1,156
Deaths:1,607
KDR:0.719
Accuracy:43.859% C+
HSR:15.571% C++
Thanatos VE70
C+
Kills:1,153
Deaths:1,848
KDR:0.624
Accuracy:39.088% C+
HSR:14.224% C
Eridani SX5
B+
Kills:899
Deaths:1,623
KDR:0.554
Accuracy:29.195% B+
HSR:11.902% D--
Sirius SX12
B*
Kills:546
Deaths:1,087
KDR:0.502
Accuracy:28.523% B*
HSR:15.018% C-
Serpent VE92
B
Kills:339
Deaths:639
KDR:0.531
Accuracy:25.189% B
HSR:17.404% C-
Solstice VE3
C+
Kills:197
Deaths:484
KDR:0.407
Accuracy:21.957% C+
HSR:17.259% C-
VE-S Canis
B+
Kills:196
Deaths:271
KDR:0.723
Accuracy:29.834% B+
HSR:11.735% D--
NS Baron G5
B+
Kills:167
Deaths:302
KDR:0.553
Accuracy:48.354% B+
HSR:14.371% C+
Zenith VX-5
C+
Kills:163
Deaths:328
KDR:0.497
Accuracy:25.021% C+
HSR:17.178% D
NS-7 PDW
B++
Kills:161
Deaths:322
KDR:0.500
Accuracy:28.036% B++
HSR:14.286% D
VX6-7
B+
Kills:160
Deaths:227
KDR:0.705
Accuracy:27.154% B+
HSR:23.125% B+
NSX Tengu
B**
Kills:54
Deaths:118
KDR:0.458
Accuracy:44.352% B**
HSR:20.370% C+
Kills:7,517
Deaths (as Light Assault):12,716
Deaths (to Light Assaults):5,871
KDR:0.59115
Kill Difference:5,199
Playtime:42.378 hours
Usage:2%
Score:0.483m
Score/min:190
Accuracy (listed only):34.879%
HSR (listed only):15.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:899
Deaths:1,623
KDR:0.554
Accuracy:29.195% B+
HSR:11.902% D--
Sirius SX12
B*
Kills:546
Deaths:1,087
KDR:0.502
Accuracy:28.523% B*
HSR:15.018% C-
VE-S Canis
B+
Kills:196
Deaths:271
KDR:0.723
Accuracy:29.834% B+
HSR:11.735% D--
NS-7 PDW
B++
Kills:161
Deaths:322
KDR:0.500
Accuracy:28.036% B++
HSR:14.286% D
NS-44 Commissioner
A
Kills:111
Deaths:266
KDR:0.417
Accuracy:47.233% A
HSR:11.712% D**
XM98
C+
Kills:65
Deaths:106
KDR:0.613
Accuracy:36.341% C+
HSR:69.231% D
Phaseshift VX-S
D-
Kills:61
Deaths:129
KDR:0.473
Accuracy:27.764% D--
HSR:60.656% D-
VA39 Spectre
D
Kills:57
Deaths:168
KDR:0.339
Accuracy:28.492% D
HSR:21.053% D**
Beamer VS3
B**
Kills:57
Deaths:216
KDR:0.264
Accuracy:34.570% B**
HSR:21.053% C+
NSX Tengu
B**
Kills:54
Deaths:118
KDR:0.458
Accuracy:44.352% B**
HSR:20.370% C+
Kills:2,207
Deaths (as Infiltrator):4,306
Deaths (to Infiltrators):5,303
KDR:0.51254
Kill Difference:2,099
Playtime:162.707 hours
Usage:8%
Score:1.899m
Score/min:195
Accuracy (listed only):33.434%
HSR (listed only):25.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:853
Deaths:758
KDR:1.125
Accuracy:16.824% C
HSR:17.585% D
Nebula VM20
C
Kills:654
Deaths:545
KDR:1.200
Accuracy:17.472% C
HSR:18.043% C-
Quasar VM1
C
Kills:414
Deaths:487
KDR:0.850
Accuracy:12.975% D
HSR:17.391% C
Comet VM2
C++
Kills:113
Deaths:369
KDR:0.306
Accuracy:44.023% C++
HSR:3.540% C
NS-10 Burster
C+
Kills:53
Deaths:177
KDR:0.299
Accuracy:28.030% C+
HSR:1.887% D*
NS-10 Burster
N/A
Kills:50
Deaths:128
KDR:0.391
Accuracy:29.954% N/A
HSR:6% N/A
Kills:2,137
Deaths (as MAX Suit):1,232
Deaths (to MAX Suits):1,999
KDR:1.73458
Kill Difference:905
Playtime:89.298 hours
Usage:5%
Score:1.179m
Score/min:220
Accuracy (listed only):24.880%
HSR (listed only):10.741%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,449
V. Kills:735 197%
Deaths:694
KDR:2.088
Accuracy:58.258% B++
KPH:27.600 D-
VKPH:14 C
Maelstrom Turbo Laser
D
Kills:414
V. Kills:576 72%
Deaths:1,005
KDR:0.412
Accuracy:39.089% A
KPH:4.100 D-
VKPH:5.700 D
Coyote Missiles
C*
Kills:398
V. Kills:222 178%
Deaths:366
KDR:1.087
Accuracy:55.232% C*
KPH:11.800 D-
VKPH:6.600 D--
Photon A2A Missile Pods
D-
Kills:310
V. Kills:400 77%
Deaths:253
KDR:1.225
Accuracy:76.845% C--
KPH:12.700 D--
VKPH:16.400 D-
Light PPA
C*
Kills:254
V. Kills:114 221%
Deaths:310
KDR:0.819
Accuracy:40.528% C+
KPH:8.600 D*
VKPH:3.900 C*
Saron Laser Cannon
C
Kills:218
V. Kills:347 63%
Deaths:561
KDR:0.389
Accuracy:46.749% A**
KPH:4.400 D-
VKPH:7.100 C
Antares LC
C++
Kills:141
V. Kills:276 51%
Deaths:284
KDR:0.496
Accuracy:43.050% A++
KPH:7.400 D-
VKPH:14.400 C++
Kills:3,184 (1,027 + 0)
Deaths:3,473
KDR:0.917
VKDR:0.769
Vehicle Kills:2,670
Kill Difference:289
Playtime:308.618 hours
Usage:16%
Score:1.819m
Score/min:98
Piloting Accuracy:43.050%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:447
V. Kills:983 45%
Deaths:867
KDR:0.516
Accuracy:48.177% C**
KPH:5.100 C--
VKPH:11.300 B*
AP30 Shredder
U
Kills:158
V. Kills:130 121%
Deaths:53
KDR:2.981
Accuracy:33.740% C+
KPH:568,800 U
VKPH:468,000 U
L105 Zephyr
C--
Kills:105
V. Kills:32 318%
Deaths:35
KDR:3
Accuracy:34.007% D--
KPH:18.600 D*
VKPH:5.700 C--
Kills:710 (447 + 263)
Deaths:955
KDR:0.743
VKDR:1.199
Vehicle Kills:1,145
Kill Difference:245
Playtime:92.668 hours
Usage:5%
Score:0.674m
Score/min:121
Piloting Accuracy:48.177%
Gunner Accuracy:34.007%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:162
V. Kills:159 101%
Deaths:203
KDR:0.798
Accuracy:30.097% C++
KPH:10.300 C--
VKPH:10.100 C++
L100 Python HEAT
B++
Kills:126
V. Kills:105 119%
Deaths:119
KDR:1.059
Accuracy:69.595% A++
KPH:17.200 D-
VKPH:14.300 B++
C75 Viper
C-
Kills:111
V. Kills:46 236%
Deaths:105
KDR:1.057
Accuracy:34.009% D
KPH:14 D-
VKPH:5.800 C-
Kills:399 (399 + 0)
Deaths:427
KDR:0.934
VKDR:0.726
Vehicle Kills:310
Kill Difference:28
Playtime:30.957 hours
Usage:2%
Score:0.301m
Score/min:162
Driving Accuracy:34.009%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,364
V. Kills:868 157%
Deaths:772
KDR:1.767
Accuracy:61.914% A+
KPH:16.500 C--
VKPH:10.500 B++
Supernova FPC
A
Kills:431
V. Kills:534 81%
Deaths:238
KDR:1.811
Accuracy:73.647% A**
KPH:16.800 D
VKPH:20.800 A
Saron HRB
C
Kills:180
V. Kills:106 168%
Deaths:72
KDR:2.500
Accuracy:40.250% C
KPH:21.600 C
VKPH:12.700 C
E540 Halberd
C+
Kills:114
V. Kills:76 148%
Deaths:29
KDR:3.931
Accuracy:49.414% C*
KPH:24.400 D
VKPH:16.300 C+
Kills:2,089 (1,795 + 294)
Deaths:1,111
KDR:1.880
VKDR:1.426
Vehicle Kills:1,584
Kill Difference:978
Playtime:121.554 hours
Usage:6%
Score:1.141m
Score/min:156
Driving Accuracy:73.647%
Gunner Accuracy:49.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:133
V. Kills:15 N/A
Deaths:31
KDR:4.290
Accuracy:43.448% B++
KPH:71.500 C
VKPH:8.100 B+
Saron HRB-H
C+
Kills:90
V. Kills:52 170%
Deaths:32
KDR:2.813
Accuracy:50.372% D
KPH:35.300 C+
VKPH:20.400 C
Aphelion VEX-4H
N/A
Kills:50
V. Kills:25 192%
Deaths:21
KDR:2.381
Accuracy:47.187% N/A
KPH:29.700 N/A
VKPH:14.800 N/A
Kills:273 (0 + 273)
Deaths:84
KDR:3.250
VKDR:1.095
Vehicle Kills:92
Kill Difference:189
Playtime:6.093 hours
Usage:0%
Score:0.117m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:47.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:153
V. Kills:96 158%
Deaths:139
KDR:1.101
Accuracy:36.357% C
KPH:11.800 D
VKPH:7.400 C+
M20 Basilisk
C+
Kills:107
V. Kills:45 233%
Deaths:98
KDR:1.092
Accuracy:37.178% C+
KPH:16.100 C-
VKPH:6.800 C--
Kills:260 (0 + 260)
Deaths:237
KDR:1.097
VKDR:0.595
Vehicle Kills:141
Kill Difference:23
Playtime:19.627 hours
Usage:1%
Score:0.142m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:37.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 2,1841,4496942.088D1.4058.258%B++N/A27.7D-14C15652.4h35.6D*61.1C
Supernova PC 2,2321,3647721.767C--1.0861.914%A+2.566%C++16.5C--10.5B++10982.9h8.5F13.7C
Orion VS54 1,3021,2972,6410.491D0.2019.795%C+23.207%C14.2DN/A4891.4h14.8C74.5C+
Deimos VA29 1,1921,1691,8590.629D0.0664.49%B12.404%D21.3DN/A5254.8h3.1D--4.8C+
VX29 Polaris 1,1911,1641,9890.585D0.1025.922%B+24.313%C*25.8DN/A7145.1h15.7D-60.7C+
Pandora VX25 1,1751,1572,0010.578D0.1133.263%D16.681%B+14.8D-N/A4378.2h5C15.2C
Nova 1,1811,1561,6070.719C--0.0343.859%C+15.571%C++19.4DN/A5259.5h4.6C++10.6C++
Thanatos VE70 1,1901,1531,8480.624C0.0639.088%C+14.224%C14.7DN/A4978.5h5.2C+13.2C++
Eridani SX5 9248991,6230.554C--0.1329.195%B+11.902%D--10.9D-N/A2882.4h12.9C+44.2C**
Nebula VM20 8628537581.125C-0.4416.824%C17.585%D22.2DN/A6038.5h18C106.9C+
S1 1,0517922,4450.324D0.3660.36%B+2.273%C15.4D5D--11051.3h6B+10B+
Nebula VM20 6646545451.2C-0.5117.472%C18.043%C-22.7DN/A5528.8h19D108.5C+
Lasher X2 6566441,3320.483D0.2127.138%C*5.124%B+18.7C--N/A5934.4h17.7B+65.1B+
Sirius SX12 5665461,0870.502C-0.1928.523%B*15.018%C-18C--N/A6230.3h18C--63C++
CAS30 Tank Buster 1,4304478670.516C--0.1748.177%C**N/A5.1C--11.3B*9787h110.1D**228.5D
Supernova FPC 9654312381.811D1.1273.647%A**3.248%B+16.8D20.8A26925.7h12T*16.3D*
Quasar VM1 4154144870.85C-0.1612.975%D17.391%C12.3D-N/A3833.6h14.2B109.5C++
Maelstrom Turbo Laser 9904141,0050.412C-0.2839.089%A2.415%C+4.1D-5.7D61100.2h338.7T866.4F
Coyote Missiles 6203983661.087D0.4055.232%C*N/A11.8D-6.6D--8433.7h54.9C-99.4C
Spear Anti-Vehicle Phalanx Turret 5623631442.521D1.8346.149%C*3.581%C32.7C17.9C25811.1h9.5C+20.6C*
Serpent VE92 3543396390.531C--0.1625.189%B17.404%C-13.3DN/A3925.4h15.6C-62.1C+
NSX Masamune 4693169260.341D0.3567.154%B**1.582%C18.8D9.1C-11316.8h15C+22.3C++
NS Annihilator 7123101,3420.231D-0.4677.641%DN/A4.5D*5.8D--7969h17.5F22.5F-
Photon A2A Missile Pods 7103102531.225D0.5476.845%C--N/A12.7D--16.4D-19324.4h10.2D13.3D-
C-4 5382925360.545D0.1429.586%B++N/A44.2D37.3B+7326.6h2.5F8.4D
Light PPA 3682543100.819D0.1340.528%C+1.181%C+8.6D*3.9C*4729.6h42.3F--104.5F
Saron Laser Cannon 5652185610.389C0.3046.749%A**1.376%D4.4D-7.1C9449.1h460.1T-984.3F
Proximity Mine 207207962.156D1.4750.34%B**N/A98.6C-N/A2882.1h2.1C--4.3B
Solstice VE3 2011974840.407C--0.2821.957%C+17.259%C-3.5D--N/A2556.7h22.7D--103.2C
VE-S Canis 2011962710.723C0.0329.834%B+11.735%D--31.6CN/A746.2h12.6C+42.1C**
Force-Blade 18918829,1470.006C--0.6829.592%C+9.043%B0.2C--N/A11085.7h3.1C10.4C++
Saron HRB 286180722.5C--1.8140.25%C1.111%C-21.7C12.8C2358.3h24.9C61.8C
Nemesis VSH9 2611745380.323D0.3771.281%A3.448%B+12C6D18914.5h7.5B10.5B++
NS Baron G5 1701673020.553D0.1448.354%B+14.371%C+23.2C--N/A627.2h5.7D11.8C+
Zenith VX-5 1651633280.497D0.1925.021%C+17.178%D16.8DN/A449.7h16.1D64.5C
Skyguard 3211622030.798D-0.1130.097%C++1.852%C+10.3C--10.1C++15715.7h164.2D545.7C
NS-7 PDW 1641613220.5C--0.1928.036%B++14.286%D15.3DN/A4910.5h15.5C+55.1B
VX6-7 1621602270.705C0.0227.154%B+23.125%B+24.6CN/A786.5h14.1C+52C*
Pulsar LSW 1611582690.587D0.1020.397%C--17.722%D-22.9DN/A786.9h15.6D-76.2C
AP30 Shredder 288158532.981C-2.2933.74%C+1.899%C+1580U1300U12160300.1h107.4C318.3C+
Flare VE6 1611552850.544D-0.1417.33%D-15.484%D*20.7DN/A747.5h12.5C-72.1C-
M20 Basilisk 2491531391.101D-0.4136.357%C4.575%C--11.8D7.4C+11813h126C--346.7C-
Antares LC 4171412840.496D0.1943.05%A++N/A7.4D-14.5C++12919.1h383.9F--891.8D*
Proton II PPA-H 148133314.29D3.6043.448%B++N/A70C-7.9B+2501.9h17.1D**39.2C-
L100 Python HEAT 2311261191.059D-0.3769.595%A++N/A17.3D-14.4B++1827.3h12.8F**18.4D--
E540 Halberd 190114293.931C3.2449.414%C*N/A24.3D16.2C+2484.7h5.5B11.2B+
Comet VM2 1681133690.306D0.3844.023%C++3.54%C4.1D*2D--4227.6h31.4D71.4C
SVA-88 1151112490.446D0.2423.32%C+19.82%D20.6D-N/A915.4h17.9F-76.6D
C75 Viper 1571111051.057D0.3734.009%DN/A14.1D-5.8C-1537.9h19.8D-58.2D-
NS-44 Commissioner 1171112660.417C--0.2747.233%A11.712%D**11.1D-N/A4510h5.5D*11.6C++
M20 Basilisk 152107981.092D--0.4037.178%C+7.477%B++16.2C-6.8C--1246.6h96.3C*259.1C**
L105 Zephyr 137105353D2.3134.007%D--N/A18.4D*5.6C--1295.7h11.1F--32.5F-
Saron HRB-H 14290322.813C2.1250.372%D2.222%B++36C+20.8C3222.5h22.6B+44.8C*
Aspis Anti-Aircraft Phalanx Turret 20388571.544D0.8620.391%D5.682%M6.4D-8.3C--15813.8h169.7C832.1C
Tank Mine 15186422.048C1.36113.187%SN/A66.2D50C-11331.3h4.8T*4.2A
VE-H Maw 76741400.529D-0.1627.042%C*13.514%D**24.7DN/A613h13.6D50.5C+
NS-R3 Swarm 159654360.149D-0.5462.628%CN/A3.6D--5.2C5918.2h55.4F**88.5F**
XM98 67651060.613D0.0836.341%C+69.231%D12DN/A415.4h4.5F*12.4D**
Phaseshift VX-S 62611290.473D-0.2227.764%D--60.656%D-8.6D-N/A247.1h5.3D*19.1D*
VA39 Spectre 58571680.339D0.3528.492%D21.053%D**5.1D--N/A2611.2h10.8F--38.1F
Beamer VS3 58572160.264D0.4234.57%B**21.053%C+4.7D--N/A2212.2h10.8C+31.2C++
NSX Tengu 56541180.458D0.2344.352%B**20.37%C+20.8DN/A552.6h15.7C35.4C*
NS-10 Burster 117531770.299D--0.3928.03%C+1.887%D*2.6D*3.1C6020.5h252.3F--900.1D**
Aphelion VEX-4H 7550212.381C1.6947.187%C++N/A29.4D14.7D*3931.7h58.7C++124.4C**
NS-10 Burster 81501280.391D-0.3029.954%C+6%C+3.6D-2.2D*6513.8h215.5D**719.4D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret234391.1h
Medical Applicator12733,4883.9h
Nano-Armor Kit1,2151,517,729136.5h
Spawn Beacon52340.2h
M12 Kobalt-H0760h
Ammunition Package852,4302.5h
Anti-Infantry MANA Turret11920.4h
Recon Detection Device9520.4h

Check the help document for the dictionary if you want to learn more about words used here.


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