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Predator zumaxx[MERC] zumaxx
TR BR 201

KDR: 4.82

Score: 110.4m

Last Seen: Jan 15th, 2018 3:37 AM
- OFFLINE - 7843.9 hour(s)

Battle Rank 120 (201 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M6 Onslaught M6 Onslaught P2-120 HESH L100 Python HESH M3 Pounder HEG M3 Pounder HEG Claymore AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,152,171 MLG Score: 921
Fun Score: N/A
Cheeseburgers Flipped: 15225TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.476%16.898%36311101114,5400.7387464.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.563%0.086C+-0.575D-0.52DHEAD ++ (~6.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.138C++13.90.028C+50.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.639%1.007%652210203,8728235104.69903758%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.789%0.23C++-0.554D0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.625B+23.90.548B+36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.358%1.432%25316101646,4962658661517.4863703%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.637%0.049C+-0.774D-0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++4.50.644B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.693%9.237%153101924918722010.132942123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.8%-0.319C1.255A0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.6-0.694D65.3-0.667D134.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.938%74.047%1511021682150830.451955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.734B++0.453B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.327C**2.60.165C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.963%8.58%15110216,78317252283.93217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.132C++-1.182D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.075C+5.2-0.081C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.4m291%427 (25.6k)399 (23.9k)4.82203231,08647,9235.3943201 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10222331923.042%8.07%18605:4727

39% Engineer11% Heavy Assault41% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:28 PMOct 26th, 2017 4:03 AMJan 15th, 2018 1:08 AM (336d) (PST)Jan 15th, 2018 2:46 AM (336d) (PST)Jan 14th, 2018 11:37 PM (336d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0293906390.8360.1730.0672.7250.101921

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,76623,40638,36050104163623,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4609h/192d 27,425 18,648 53,426 753.5k 4,518 19,094 27,832 284.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:4,697
Deaths:3,226
KDR:1.456
Accuracy:17.700% D
HSR:19.417% D
T7 Mini-Chaingun
B+
Kills:1,356
Deaths:1,168
KDR:1.161
Accuracy:20.011% B+
HSR:9.440% D--
T16 Rhino
D
Kills:163
Deaths:116
KDR:1.405
Accuracy:15.378% D--
HSR:18.405% D
MSW-R
D
Kills:163
Deaths:131
KDR:1.244
Accuracy:15.395% D*
HSR:18.405% D
T9 CARV
D
Kills:157
Deaths:130
KDR:1.208
Accuracy:15.825% D
HSR:15.924% D--
Kills:6,536
Deaths (as Heavy Assault):4,771
Deaths (to Heavy Assaults):13,677
KDR:1.36994
Kill Difference:1,765
Playtime:521.171 hours
Usage:11%
Score:8.521m
Score/min:273
Accuracy (listed only):16.862%
HSR (listed only):16.318%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B
Kills:6,783
Deaths:6,129
KDR:1.107
Accuracy:42.963% B
HSR:8.580% D**
LC3 Jaguar
C+
Kills:6,197
Deaths:6,695
KDR:0.926
Accuracy:23.353% C+
HSR:16.427% D
PDW-16 Hailstorm
B*
Kills:2,489
Deaths:1,930
KDR:1.290
Accuracy:28.690% B*
HSR:11.892% D
LC2 Lynx
B++
Kills:180
Deaths:212
KDR:0.849
Accuracy:22.346% C+
HSR:25.556% B++
HC1 Cougar
B+
Kills:160
Deaths:162
KDR:0.988
Accuracy:24.421% C++
HSR:25% B+
NS-11C
C+
Kills:159
Deaths:191
KDR:0.832
Accuracy:21.569% C-
HSR:18.239% C+
Kills:15,968
Deaths (as Light Assault):15,319
Deaths (to Light Assaults):8,542
KDR:1.04237
Kill Difference:649
Playtime:237.585 hours
Usage:5%
Score:4.885m
Score/min:343
Accuracy (listed only):27.224%
HSR (listed only):17.616%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B
Kills:6,783
Deaths:6,129
KDR:1.107
Accuracy:42.963% B
HSR:8.580% D**
LC3 Jaguar
C+
Kills:6,197
Deaths:6,695
KDR:0.926
Accuracy:23.353% C+
HSR:16.427% D
LC2 Lynx
B++
Kills:180
Deaths:212
KDR:0.849
Accuracy:22.346% C+
HSR:25.556% B++
HC1 Cougar
B+
Kills:160
Deaths:162
KDR:0.988
Accuracy:24.421% C++
HSR:25% B+
NS-11C
C+
Kills:159
Deaths:191
KDR:0.832
Accuracy:21.569% C-
HSR:18.239% C+
Kills:13,479
Deaths (as Engineer):13,389
Deaths (to Engineers):9,768
KDR:1.00672
Kill Difference:90
Playtime:1,777.911 hours
Usage:39%
Score:41.041m
Score/min:385
Accuracy (listed only):26.930%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B*
Kills:2,489
Deaths:1,930
KDR:1.290
Accuracy:28.690% B*
HSR:11.892% D
RAMS .50M
C*
Kills:682
Deaths:118
KDR:5.780
Accuracy:39.938% C*
HSR:74.047% D
SOAS-20
C+
Kills:100
Deaths:98
KDR:1.020
Accuracy:27.841% C+
HSR:18% C-
T4 AMP
C++
Kills:75
Deaths:223
KDR:0.336
Accuracy:27.668% C++
HSR:17.333% C
Kills:3,346
Deaths (as Infiltrator):2,369
Deaths (to Infiltrators):5,325
KDR:1.41241
Kill Difference:977
Playtime:152.024 hours
Usage:3%
Score:2.544m
Score/min:279
Accuracy (listed only):31.034%
HSR (listed only):30.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B*
Kills:32,530
Deaths:9,152
KDR:3.554
Accuracy:20.472% B*
HSR:16.579% D
M6 Onslaught
B++
Kills:32,521
Deaths:9,152
KDR:3.553
Accuracy:20.426% B++
HSR:16.411% D
M3 Pounder HEG
B+
Kills:17,366
Deaths:5,780
KDR:3.005
Accuracy:42.111% B+
HSR:3.069% C+
M3 Pounder HEG
B
Kills:16,855
Deaths:5,780
KDR:2.916
Accuracy:42.599% B
HSR:2.676% C
MRC3 Mercy
B+
Kills:3,417
Deaths:966
KDR:3.537
Accuracy:18.370% B+
HSR:16.857% D
MRC3 Mercy
B+
Kills:3,316
Deaths:966
KDR:3.433
Accuracy:18.350% B+
HSR:16.405% D
M2 Mutilator
A*
Kills:2,579
Deaths:1,036
KDR:2.489
Accuracy:22.919% A*
HSR:15.704% D
M2 Mutilator
A++
Kills:2,546
Deaths:1,036
KDR:2.458
Accuracy:22.792% A++
HSR:14.218% D--
M1 Heavy Cycler
A+
Kills:1,200
Deaths:342
KDR:3.509
Accuracy:20.137% A+
HSR:14.667% D
M1 Heavy Cycler
B**
Kills:1,187
Deaths:342
KDR:3.471
Accuracy:20.474% B**
HSR:14.912% D-
NS-10 Burster
C++
Kills:714
Deaths:266
KDR:2.684
Accuracy:28.934% C++
HSR:2.241% D--
NS-10 Burster
C+
Kills:673
Deaths:266
KDR:2.530
Accuracy:28.825% C+
HSR:1.783% D*
MR1 Fracture
C+
Kills:329
Deaths:124
KDR:2.653
Accuracy:34.839% C+
HSR:0.912% D*
MR1 Fracture
C+
Kills:265
Deaths:124
KDR:2.137
Accuracy:35.121% C+
HSR:1.887% D--
Kills:115,498
Deaths (as MAX Suit):17,666
Deaths (to MAX Suits):3,909
KDR:6.53787
Kill Difference:97,832
Playtime:1,906.736 hours
Usage:41%
Score:53.325m
Score/min:466
Accuracy (listed only):26.884%
HSR (listed only):9.880%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:2,706
V. Kills:342 N/A
Deaths:186
KDR:14.548
Accuracy:52.915% B+
KPH:119.800 B++
VKPH:15.100 C++
M14 Banshee
C
Kills:1,166
V. Kills:71 N/A
Deaths:280
KDR:4.164
Accuracy:28.056% C
KPH:35.800 C
VKPH:2.200 D
Hornet Missiles
C**
Kills:143
V. Kills:65 217%
Deaths:25
KDR:5.720
Accuracy:62.495% C**
KPH:53.200 C+
VKPH:24.200 C--
M18 Needler
B*
Kills:68
V. Kills:94 72%
Deaths:339
KDR:0.201
Accuracy:36.986% B*
KPH:1.600 D--
VKPH:2.200 D*
Kills:4,083 (1,234 + 0)
Deaths:830
KDR:4.919
VKDR:0.689
Vehicle Kills:572
Kill Difference:3,253
Playtime:100.943 hours
Usage:2%
Score:1.217m
Score/min:201
Piloting Accuracy:36.986%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:17,770
V. Kills:2,090 N/A
Deaths:1,046
KDR:16.989
Accuracy:49.203% C++
KPH:74.500 B**
VKPH:8.800 C**
L100 Python AP
A*
Kills:399
V. Kills:331 120%
Deaths:98
KDR:4.071
Accuracy:61.291% B++
KPH:36.900 B++
VKPH:30.600 A*
Skyguard
B*
Kills:169
V. Kills:144 117%
Deaths:68
KDR:2.485
Accuracy:27.052% C
KPH:14.800 C*
VKPH:12.600 B*
Kills:18,338 (18,338 + 0)
Deaths:1,212
KDR:15.130
VKDR:2.116
Vehicle Kills:2,565
Kill Difference:17,126
Playtime:260.939 hours
Usage:6%
Score:4.320m
Score/min:276
Driving Accuracy:27.052%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:26,552
V. Kills:3,166 N/A
Deaths:2,289
KDR:11.600
Accuracy:42.522% C*
KPH:72.900 B**
VKPH:8.700 C+
P2-120 AP
A+
Kills:1,361
V. Kills:748 182%
Deaths:336
KDR:4.051
Accuracy:47.245% C*
KPH:46.500 A+
VKPH:25.500 A
P2-120 HEAT
M*
Kills:245
V. Kills:135 180%
Deaths:52
KDR:4.712
Accuracy:50.377% B**
KPH:41.800 A+
VKPH:23 M*
MR11 Gatekeeper
M
Kills:204
V. Kills:342 59%
Deaths:44
KDR:4.636
Accuracy:41.786% B+
KPH:20.100 C+
VKPH:33.800 M
Kills:28,362 (28,158 + 204)
Deaths:2,721
KDR:10.423
VKDR:1.614
Vehicle Kills:4,391
Kill Difference:25,641
Playtime:409.295 hours
Usage:9%
Score:8.775m
Score/min:357
Driving Accuracy:50.377%
Gunner Accuracy:41.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:104
V. Kills:63 163%
Deaths:43
KDR:2.419
Accuracy:39.054% C++
KPH:27.400 B++
VKPH:16.600 A*
M12 Kobalt
C+
Kills:80
V. Kills:4 N/A
Deaths:5
KDR:16
Accuracy:14.185% C--
KPH:57 C+
VKPH:2.900 C+
M40 Fury
A
Kills:68
V. Kills:16 400%
Deaths:8
KDR:8.500
Accuracy:33.221% C+
KPH:62.700 B*
VKPH:14.800 A
M20 Basilisk
B++
Kills:65
V. Kills:23 271%
Deaths:30
KDR:2.167
Accuracy:36.159% C
KPH:30.500 B++
VKPH:10.800 C*
Kills:317 (0 + 317)
Deaths:86
KDR:3.686
VKDR:1.233
Vehicle Kills:106
Kill Difference:231
Playtime:8.418 hours
Usage:0%
Score:0.245m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:36.159%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 33,18532,5309,1523.554B*1.2720.472%B*16.579%D37.4B+N/A124870.6h15.3B*74.9B++
M6 Onslaught 33,24032,5219,1523.553B*1.2720.426%B++16.411%D37.4BN/A125870.6h15.3B**74.9B++
P2-120 HESH 29,71826,5522,28911.6C+6.7842.522%C*N/A72.9B**8.7C+306364h4.3B+10.1B+
L100 Python HESH 19,86017,7701,04616.989B+12.1749.203%C++1.806%C*74.4B**8.8C**259238.7h3B+6B+
M3 Pounder HEG 21,25317,3665,7803.004B**1.8242.111%B+3.069%C+24.8B*5.5A141701.2h15.5C**36.9B+
M3 Pounder HEG 20,85316,8555,7802.916B*1.9142.599%B2.676%C24B+5.7B**142701h16.2B+38B+
Claymore 14,71214,70844333.201S28.3838.52%B+N/A376.2SN/A127139.1h1.1B*2.9B++
AS16 NightHawk 7,0116,7836,1291.107C+3.7242.963%B8.58%D**17.4DN/A67390.3h5.2C+12.2C++
Tank Mine 10,2876,42563410.134S5.3122.82%D-N/A238.8M+143.6M+250626.9h1.4B*6.3C++
LC3 Jaguar 6,3496,1976,6950.926C+3.9023.353%C+16.427%D11.9DN/A48519.1h14.6C62.3C+
TMG-50 4,7874,6973,2261.456C**3.3717.7%D19.417%D17.2DN/A78273.4h13.4C75.7C
MRC3 Mercy 3,4813,4179663.537B++1.2918.37%B+16.857%D30.7C**N/A108111.3h15.8B*85.8B++
MRC3 Mercy 3,3773,3169663.433B++1.3918.35%B+16.405%D29.8C++N/A105111.3h16.1B*88B++
Spear Anti-Vehicle Phalanx Turret 4,6593,27526512.358B*7.5445.229%C*3.908%C+52.8B*22.3C++36962h6.8B+15.1B++
Frag Grenade 2,9542,91612916N/A2,911.1845.882%C++N/A494.2C+6.4C21245.9h3.5B7.6B
Hellfire Rocket Pods 3,0482,70618614.548B**9.7352.915%B+N/A119.7B++15.1C++53322.6h21.2C**40.2B+
M2 Mutilator 2,6232,5791,0362.489B+2.3322.919%A*15.704%D50A*N/A17051.6h14.6B*63.6B**
M2 Mutilator 2,5762,5461,0362.458B+2.3622.792%A++14.218%D--49.3A*N/A17151.6h14.7B*64.5B*
PDW-16 Hailstorm 2,5452,4891,9301.29C**3.5328.69%B*11.892%D26.9C+N/A9092.5h12.3B++42.9B++
C-4 ARX 1,9731,6655013.323B++1.5028.679%B++N/A118.1C++21.8D-55014.1h1.4C4.8C++
C-4 1,7181,4753624.075A*0.7551.095%SN/A177.7A*29.3C+22708.3h1.5C++2.9B**
P2-120 AP 2,1091,3613364.051C0.7747.245%C*4.482%B+46.5A+25.5A73629.3h6.7B+14.2B+
T7 Mini-Chaingun 1,3801,3561,1681.161C++3.6620.011%B+9.44%D--19.8DN/A9168.5h14.3B71.4B+
M1 Heavy Cycler 1,2261,2003423.509A++1.3120.137%A+14.667%D37.6A++N/A12531.9h13.6B**67.4B*
M1 Heavy Cycler 1,2261,1873423.471A1.3520.474%B**14.912%D-37.4B++1.2A+8831.7h13.7B*67B*
M14 Banshee 1,2371,1662804.164C+0.6628.056%C1.201%C++35.9C2.2D11832.5h30C+106.8C+
M9 SKEP Launcher 1,6239058001.131B**3.6971.654%B+N/A16.4C+13C++21555.3h10.7D14.9C
MAX Punch 88287917,6820.05C--4.7754.299%B+N/A0.5C-N/A21900.7h1.6C++2.9C**
Spear Anti-Vehicle Phalanx Tower 1,0387601263.333A++58.5144.572%C-6.184%B*56.7B+20.7C34613.4h6.4B*14.5B++
NS-10 Burster 1,3457142662.684A**2.1428.934%C++2.241%D--6.5B++5.7A++105110.6h168.1C581.1C++
Sticky Grenade 7256871687N/A682.1839.6%D**N/A429.4D*23.8B**22871.6h3.2D--8D*
RAMS .50M 6856821185.78B*0.9639.938%C*74.047%D29.8C++N/A16722.9h2.6C-6.6C+
NS-10 Burster 1,2616732662.53A++2.2928.825%C+1.783%D*6.1B+5.3A99110.6h177.5C+615.9C++
L100 Python AP 730399984.071C+0.7561.291%B++2.757%C+36.9B++30.6A*61710.8h7.6C12.4C+
MR1 Fracture 5233291242.653M++2.1734.839%C+N/A14.6A+8.6A++15522.5h39.1B++112.2B+
T2 Striker 6132942711.085A3.7441.894%D--N/A9.5C10.4C+23430.8h67.4D*160.9D*
NS Decimator 4222882591.112C++3.7162.638%C**1.042%D--28C13C49910.3h5.9D9.5C
MR1 Fracture 4372651242.137A**2.6935.121%C+1.887%D--11.8B**7.6A+13622.5h48.9B139.2B
Aspis Anti-Aircraft Phalanx Turret 532259367.194A2.3727.807%BN/A18.4A+19.4A++37214.1h125.2B++450.2B++
P2-120 HEAT 380245524.712C+0.1150.377%B**2.857%C+41.5A+22.9M*11075.9h9.5D18.9C++
Anti-Vehicle Grenade 3102081208N/A203.1841.155%D*N/A148.6D--72.9C18821.4h10.5F-25.5F-
NSX Masamune 3262072580.802C+4.0253.422%C--N/A19.3D11.1C17010.7h17.6C--33D
MR11 Gatekeeper 546204444.636C*0.1941.786%B+N/A20.2C+33.9M69110.1h111.3T*266.4F-
LC2 Lynx 1861802120.849C+3.9722.346%C+25.556%B++10.1D-N/A15217.9h17.6C-78.6C+
Skyguard 313169682.485C+2.3427.052%C1.183%D-14.7C*12.5B*30311.5h157.1C-580.7C-
T16 Rhino 1671631161.405C**3.4215.378%D--18.405%D19.2DN/A2058.5h15.2C99.1C--
MSW-R 1631631311.244C+3.5815.395%D*18.405%D19.2DN/A5488.5h10.8B+69.9C
HC1 Cougar 1641601620.988C+3.8324.421%C++25%B+14.5DN/A19311h16D-65.5C
NS-11C 1621591910.832C+3.9921.569%C-18.239%C+11.8DN/A12513.5h15.3C+70.9C+
T9 CARV 1611571301.208C++3.6115.825%D15.924%D--14.8DN/A63410.6h16.6C--104.8C
ASP-30 Grounder 2981491670.892B3.9365.562%B+2.013%C--9.5C--9.5C+35715.7h13.1F-20.1D**
Hornet Missiles 208143255.72C++0.9062.495%C**2.098%B+53C+24.1C--6462.7h11.6C+18.6C++
M20 Basilisk 167104432.419C2.4039.054%C++6.731%C**27.4B++16.6A*4623.8h95.4C++244.3C**
Spear Anti-Vehicle Phalanx Turret 130101250.5M45.6835.549%F-12.871%M*50.5B++14.5D2322h5.6B*15.8B++
SOAS-20 105100981.02C3.8027.841%C+18%C-19.6D1A*1445.1h15.2D54.6C
M12 Kobalt 8480516C*11.1814.185%C--15%D57.1C+2.9C+3351.4h19.8C139.9C+
T4 AMP 77752230.336D4.4927.668%C++17.333%C19.2C--N/A1323.9h17.4C62.8C+
M18 Needler 162683390.201C--4.6236.986%B*N/A1.6D--2.2D*6243.1h420.2F--1136.2F
M40 Fury 846888.5C*3.6833.221%C+N/A61.8B++14.5B**9481.1h13C**39.1C**
M20 Basilisk 8865302.167C2.6636.159%C6.154%C++31B*11C*3892.1h73B++201.8B+
Xiphos Anti-Personnel Phalanx Tower 7963321D16.1826.614%C7.937%M**31.5D-8C+2012h97.8D**367.6D**
MANA Anti-Vehicle Turret 9861381.605C++3.2254.755%C++1.639%D--38.1C**23.1C23561.6h9C*16.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter308,0783.3h
Nano-Armor Kit4831,603,69963h
Spawn Beacon24270.3h
Anti-Vehicle MANA Turret72670.5h
Repair Module2660.3h
Medical Applicator41,4170.1h
Spear Anti-Vehicle Tower3790.6h
Spitfire Auto-Turret15422,19514.4h
M12 Kobalt0710h
Ammunition Package427,8803.1h
Medical Kit1623,4982.7h
MG-S1 Jackal0850h

Check the help document for the dictionary if you want to learn more about words used here.


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